GGXRD/Faust/Frame Data 1.0: Difference between revisions

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< GGXRD‎ | Faust
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  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=5P
  |version=5P
  |damage=
  |damage=10
  |tension=
  |tension=264
  |risc=
  |risc=7
  |prorate=
  |prorate=
  |level=
  |level=1
  |guard=
  |guard=Mid
  |cancel=
  |cancel=
  |startup=
  |startup=6
  |active=
  |active=4
  |recovery=
  |recovery=6
|frameAdv=2
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=5K
|damage=30
|tension=264
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=7
|active=8
|recovery=11
|frameAdv=-5
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=c.S
|damage=30
|tension=264
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=8
|active=6
|recovery=6
|frameAdv=2
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=f.S
|damage=38
|tension=264
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=10
|active=4
|recovery=18
|frameAdv=-8
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=5H
|damage=24×3
|tension=384
|risc=6
|prorate=―
|level=3
|guard=Mid
|cancel=
|startup=9
|active=2,2,2
|recovery=17
|frameAdv=-2
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=2P
|damage=12
|tension=144
|risc=8
|prorate=70
|level=0
|guard=Low
|cancel=
|startup=7
|active=2
|recovery=7
|frameAdv=1
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=2K
|damage=12×3
|tension=264
|risc=7
|prorate=80
|level=1
|guard=Low
|cancel=
|startup=7
|active=3,3,6
|recovery=5
|frameAdv=1
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=2S
|damage=28
|tension=264
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=9
|active=9
|recovery=12
|frameAdv=-7
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=2H
|damage=40
|tension=384
|risc=6
|prorate=―
|level=4
|guard=Low
|cancel=
|startup=14
|active=2
|recovery=25
|frameAdv=-8
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=j.P
|damage=13
|tension=144
|risc=8
|prorate=―
|level=0
|guard=High / Air
|cancel=
|startup=7
|active=6
|recovery=6
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=j.K
|damage=20
|tension=264
|risc=7
|prorate=―
|level=2
|guard=High / Air
|cancel=
|startup=7
|active=5
|recovery=18
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=j.S
|damage=32
|tension=264
|risc=7
|prorate=―
|level=2
|guard=High / Air
|cancel=
|startup=14
|active=3
|recovery=20
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=j.H
|damage=50
|tension=384
|risc=6
|prorate=―
|level=3
|guard=High / Air
|cancel=
|startup=9
|active=8
|recovery=12
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=j.D
|damage=40
|tension=264
|risc=7
|prorate=―
|level=2
|guard=High / Air
|cancel=
|startup=13
|active=11
|recovery=21 / 4 Landing Recovery
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=6P
|damage=32
|tension=264
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=7
|active=3
|recovery=23
|frameAdv=-12
|inv=1~6 Above Knees
|description=
}}
|-
{{FrameData-GGXRD
|version=6H
|damage=80
|tension=384
|risc=6
|prorate=―
|level=4
|guard=High
|cancel=
|startup=25
|active=9
|recovery=45
|frameAdv=-35
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=j.2K
|damage=35
|tension=384
|risc=6
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=12
|active=Until Landing
|recovery=4 After Landing / 4 Landing Recovery
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
|description=
}}
|-
{{FrameData-GGXRD
|version=2D
|damage=38
|tension=264
|risc=7
|prorate=―
|level=2
|guard=Low
|cancel=
|startup=13
|active=3
|recovery=23
|frameAdv=-12
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=5D
|damage=25
|tension=264
|risc=20
|prorate=80
|level=2
|guard=High
|cancel=
|startup=26
|active=2
|recovery=15
|frameAdv=-3
|inv=1~11 Strike,40~42 Strike
|description=
}}
|-
{{FrameData-GGXRD
|version=Dead Angle Attack
|damage=25
|tension=-5000 / 264
|risc=7
|prorate=50
|level=2
|guard=Mid / Air
|cancel=
|startup=9
|active=4
|recovery=20
|frameAdv=-10
|inv=1~16 Full,17~28 Throw
  |description=
  |description=
  }}
  }}
Line 40: Line 363:
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Ground Throw
  |version=Ground Throw
  |damage=
  |damage=0,60
  |tension=
  |tension=0
  |risc=
  |risc=6,0
  |prorate=
  |prorate=Forced 65
  |level=
  |level=0,4
  |guard=
  |guard=Ground Throw
  |cancel=
  |cancel=
  |startup=
  |startup=1
  |active=
  |active=
  |recovery=
  |recovery=
  |frameAdv=
  |frameAdv=51
  |inv=
  |inv=
  |description=
  |description=*Throw Range 78750
  }}
  }}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Air Throw
  |version=Air Throw
  |damage=
  |damage=0,55
  |tension=
  |tension=480
  |risc=
  |risc=6,0
  |prorate=
  |prorate=Forced 65
  |level=
  |level=0
  |guard=
  |guard=Air Throw
  |cancel=
  |cancel=
  |startup=
  |startup=1
  |active=
  |active=
  |recovery=
  |recovery=
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
  |description=
  |description=*Throw Range 192500
  }}
  }}
|-
|-
Line 78: Line 401:
|-
|-
  {{FrameDataHeader-GGXRD|version=yes}}
  {{FrameDataHeader-GGXRD|version=yes}}
|-
{{FrameData-GGXRD
|version=Special Movement
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=―
|frameAdv=―
|inv=1~ Above Knees
|description=
}}
|-
{{FrameData-GGXRD
|version=Taunt (Face Flash)
|damage=0
|tension=144
|risc=8
|prorate=―
|level=0
|guard=Mid
|cancel=
|startup=55
|active=92
|recovery=56
|frameAdv=―
|inv=―
|description=
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Move Name
  |version=Move Name
  |subtitle=Command
  |damage=Damage
  |damage=
|tension=Tension Gain
  |tension=
|risc=R.I.S.C Level
  |risc=
|prorate=Initial Proration
  |prorate=
|level=Attack Level
  |level=
|guard=Attack Property
  |guard=
|cancel=
|startup=Startup
|active=Active
|recovery=Recovery
|frameAdv=Frame Advantage
|inv=Invulnerability
|description=*Notes
}}
|-
{{FrameData-GGXRD
|version=Rerere No Tsuki
|damage=20
|tension=150 / 240
|risc=15
|prorate=―
|level=4
|guard=Mid
|cancel=
|startup=21
|active=12
|recovery=18
|frameAdv=-11
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Withdraw
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=―
|frameAdv=7
|inv=―
|description=*Frame Advantage is on hit
}}
|-
{{FrameData-GGXRD
|version=→Holler!
|damage=40
|tension=150 / 720
|risc=6
|prorate=―
|level=4
|guard=Mid
|cancel=
|startup=7
|active=12
|recovery=12
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Can't Hear You!
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=Total 32
|frameAdv=―
|inv=1~32 Strike
|description=
}}
|-
{{FrameData-GGXRD
|version=→Holler Again!
|damage=80
|tension=500 / 2400
|risc=6
|prorate=―
|level=4
|guard=Mid
|cancel=
|startup=43
|active=8
|recovery=18
|frameAdv=―
|inv=1~40 Strike
|description=
}}
|-
{{FrameData-GGXRD
|version=Hack n' Slash
  |damage=16×8
  |tension=100 / 60
  |risc=7
  |prorate=
  |level=2
  |guard=Unblockabe
  |cancel=
  |cancel=
  |startup=
  |startup=5
  |active=
  |active=48
  |recovery=
  |recovery=12
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
|description=*Whiff Total 34F,175000
}}
|-
{{FrameData-GGXRD
|version=Going My Way
|damage=18×4
|tension=150 / 240
|risc=8
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=11
|active=28
|recovery=8 After Landing
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=What Could This Be?
|damage=―
|tension=150 / ―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=Total 23
|frameAdv=―
|inv=―
|description=*Item startup at 13F / Charged version startup 25F,Total 35F
}}
|- {{FrameData-GGXRD
|version=From The Front
|damage=44
|tension=50 / 360
|risc=7
|prorate=80
|level=2
|guard=Mid / Air
|cancel=
|startup=63
|active=2
|recovery=25
|frameAdv=-13
|inv=21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
|description=
}}
|-
{{FrameData-GGXRD
|version=From Behind
|damage=44
|tension=50 / 360
|risc=7
|prorate=―
|level=2
|guard=Mid / Air
|cancel=
|startup=63
|active=2
|recovery=25
|frameAdv=-13
|inv=21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
|description=
}}
|-
{{FrameData-GGXRD
|version=From Above
|damage=38
|tension=50 / 360
|risc=7
|prorate=―
|level=2
|guard=High
|cancel=
|startup=52
|active=Until Landing
|recovery=32
|frameAdv=-31
|inv=21~42 Strike,43~47 Full,
|description=*Startup is on grounded opponent,Hits grounded Sol on 65F /Switches to recovery on hit or block,Recovery:6 After Landing / Frame advantage is against Sol
}}
|-
{{FrameData-GGXRD
|version=Souten Enshin Ranbu
|damage=44
|tension=250 / 600
|risc=10
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=17
|active=4
|recovery=7
|frameAdv=3
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Rubber Neck
|damage=32
|tension=100 / 240
|risc=7
|prorate=―
|level=2
|guard=High
|cancel=
|startup=10
|active=3
|recovery=8
|frameAdv=3
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Growing Flower
|damage=36
|tension=500 / 480
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=7
|active=6
|recovery=23
|frameAdv=―
|inv=1~6 Strike
|description=
}}
|-
{{FrameData-GGXRD
|version=→Growing Flower (Charged)
|damage=52
|tension=750 / 720
|risc=6
|prorate=―
|level=4
|guard=Mid
|cancel=
|startup=24
|active=10
|recovery=23
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→I'm a Flower. Get it? A Flower?
|damage=36
|tension=100 / 480
|risc=7
|prorate=―
|level=2
|guard=Low
|cancel=
|startup=16
|active=2
|recovery=7
|frameAdv=5
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→I'm a Flower. Get it? A Flower? (Charged)
|damage=48
|tension=150 / 720
|risc=6
|prorate=―
|level=4
|guard=Low
|cancel=
|startup=32
|active=10
|recovery=7
|frameAdv=2
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Going My Way (Followup)
|damage=16×4
|tension=200 / 360
|risc=6
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=13
|active=28
|recovery=23+3 After Landing
|frameAdv=-23
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→What Could This Be? (Followup)
|damage=―
|tension=150 / ―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=9
|active=―
|recovery=Total 17
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Forward
|damage=40
|tension=100 / 360
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=4
|active=3
|recovery=16
|frameAdv=-5
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Backward
|damage=40
|tension=50 / 360
|risc=7
|prorate=―
|level=2
|guard=Mid
|cancel=
|startup=4
|active=3
|recovery=16
|frameAdv=-5
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Small Jump
|damage=―
|tension=25 / ―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=Total 18
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Doctor Copter
|damage=13×n
|tension=150 / 360
|risc=7
|prorate=―
|level=2
|guard=Mid / Air
|cancel=
|startup=21
|active=68
|recovery=25
|frameAdv=―
|inv=―
|description=*Up input active frames: 84F
}}
|-
{{FrameData-GGXRD
|version=→Release
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=Total 24
|frameAdv=-21
|inv=―
|description=*Frame Advantage is Souten Enshin Ranbu on fastest Release
}}
|-
{{FrameData-GGXRD
|version=Love
|damage=1,40
|tension=200 / 120
|risc=7
|prorate=―
|level=1,2
|guard=Mid / Air
|cancel=
|startup=21
|active=Until Landing (15)3
|recovery=Total 39
|frameAdv=―
|inv=―
|description=*Explodes on self also(Self-blow up damage 30)
}}
|-
|}
 
==Items==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GGXRD|version=yes}}
|- {{FrameData-GGXRD
|version=→Donut
|damage=16 Heal
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=50
|active=194
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Chocolate
|damage=16 Heal
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=50
|active=194
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Hammer
|damage=44
|tension=120
|risc=6
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=13
|active=41
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Chibi Faust
|damage=25
|tension=120
|risc=7
|prorate=―
|level=2
|guard=Mid / Air
|cancel=
|startup=45
|active=―
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Bomb
|damage=80
|tension=120
|risc=6
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=131
|active=12
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Meteors
|damage=36×6
|tension=120
|risc=10
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=196~
|active=0
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Poison
|damage=10
|tension=120
|risc=7
|prorate=―
|level=1
|guard=Mid / Air
|cancel=
|startup=85
|active=50
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→100 Ton Weight
|damage=44,0
|tension=120
|risc=6
|prorate=―
|level=4
|guard=Mid / Air,Unblockable
|cancel=
|startup=13
|active=43,1
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Drum Can
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=―
|frameAdv=―
|inv=―
|description=*Oil startup 124F,Stays for 420F
}}
|-
{{FrameData-GGXRD
|version=→→Oil Combustion
|damage=80
|tension=120
|risc=6
|prorate=―
|level=4
|guard=Mid / Air
|cancel=
|startup=11
|active=20
|recovery=―
|frameAdv=―
|inv=―
|description=
}}
|-
{{FrameData-GGXRD
|version=→Jump Pad
|damage=0
|tension=120
|risc=8
|prorate=70
|level=0
|guard=Unblockable
|cancel=
|startup=87
|active=196
|recovery=―
|frameAdv=―
|inv=―
  |description=
  |description=
}}
}}
|-
{{FrameData-GGXRD
|version=→Black Hole
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=―
|frameAdv=―
|inv=―
|description=*68~Pulls characters close by,Active 180F
}}
|-
{{FrameData-GGXRD
|version=→Helium Gas
|damage=―
|tension=―
|risc=―
|prorate=―
|level=―
|guard=―
|cancel=
|startup=―
|active=―
|recovery=―
|frameAdv=―
|inv=―
|description=*Placed on ground 112F,Active 425F
}}
|-
|}
|}


Line 102: Line 1,110:
|-
|-
  {{FrameDataHeader-GGXRD|version=yes}}
  {{FrameDataHeader-GGXRD|version=yes}}
|-
{{FrameData-GGXRD
|version=Shigekiteki Zetsumei Ken
|damage=30,0,Refer to notes
|tension=-5000
|risc=6
|prorate=―
|level=4
|guard=Low
|cancel=
|startup=11+1
|active=80
|recovery=66
|frameAdv=-46
|inv=1~15 Full,16~17 Strike
|description=*Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(R.I.S.C Level 6)
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Move Name
  |version=W-W-What Could This Be?
  |subtitle=Command
  |damage=―
  |damage=
|tension=-5000
  |tension=
|risc=―
  |risc=
|prorate=―
  |prorate=
|level=―
  |level=
|guard=―
  |guard=
|cancel=
|startup=―
|active=―
|recovery=Total 46(Super Freeze 1)
|frameAdv=―
|inv=1~6 Strike
|description=*Item startup at 7,17,27,42
}}
|-
{{FrameData-GGXRD
|version=W-W-What Could This Be? (100% Ver.)
  |damage=
  |tension=-10000
  |risc=
  |prorate=
  |level=
  |guard=
  |cancel=
  |cancel=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 51(Super Freeze 1)
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=1~6 Strike
  |description=
  |description=*Item startup at 4,8,12,16,20,24,28,32,36,40
}}
}}
|-
|-
|}
|}
Line 128: Line 1,170:
  {{FrameDataHeader-GGXRD|version=yes}}
  {{FrameDataHeader-GGXRD|version=yes}}
|-
|-
{{FrameData-GGXRD
{{FrameData-GGXRD
  |version=???
  |version=This is...,Me?
  |subtitle=During IK Mode: 236236H
  |input=During IK Mode: 236236H
  |damage=K.O.
  |damage=DESTROY
  |tension=
  |tension=
  |risc=
  |risc=6
  |prorate=
  |prorate=
  |level=
  |level=3
  |guard=
  |guard=Mid / Air
  |cancel=
  |cancel=
  |startup=
  |startup=9+8[5+5]
  |active=
  |active=6
  |recovery=
  |recovery=31
  |frameAdv=
  |frameAdv=-20
  |inv=
  |inv=9~22 Full[5~15 Full]
  |description=
  |description=*[ ] Indicates during Hell Fire
  }}
  }}
}}
|-
|-
|}
|}

Revision as of 01:12, 8 November 2014

System Data

Defense Modifier: x ???

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 264 7 1 Mid - - 6 4 6 2
5K
30 264 7 2 Mid - - 7 8 11 -5
c.S
30 264 7 2 Mid - - 8 6 6 2
f.S
38 264 7 2 Mid - - 10 4 18 -8
5H
24×3 384 6 3 Mid - - 9 2,2,2 17 -2
2P
12 144 8 70 0 Low - - 7 2 7 1
2K
12×3 264 7 80 1 Low - - 7 3,3,6 5 1
2S
28 264 7 2 Mid - - 9 9 12 -7
2H
40 384 6 4 Low - - 14 2 25 -8
j.P
13 144 8 0 High / Air - - 7 6 6
j.K
20 264 7 2 High / Air - - 7 5 18
j.S
32 264 7 2 High / Air - - 14 3 20
j.H
50 384 6 3 High / Air - - 9 8 12
j.D
40 264 7 2 High / Air - - 13 11 21 / 4 Landing Recovery
6P
32 264 7 2 Mid - - 7 3 23 -12 1~6 Above Knees
6H
80 384 6 4 High - - 25 9 45 -35
j.2K
35 384 6 4 Mid / Air - - 12 Until Landing 4 After Landing / 4 Landing Recovery -
2D
38 264 7 2 Low - - 13 3 23 -12
5D
25 264 20 80 2 High - - 26 2 15 -3 1~11 Strike,40~42 Strike
Dead Angle Attack
25 -5000 / 264 7 50 2 Mid / Air - - 9 4 20 -10 1~16 Full,17~28 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0 6,0 Forced 65 0,4 Ground Throw - - 1 51
  • Throw Range 78750
Air Throw
0,55 480 6,0 Forced 65 0 Air Throw - - 1
  • Throw Range 192500

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Special Movement
- - 1~ Above Knees
Taunt (Face Flash)
0 144 8 0 Mid - - 55 92 56
Move Name
Damage Tension Gain R.I.S.C Level Initial Proration Attack Level Attack Property - - Startup Active Recovery Frame Advantage Invulnerability
  • Notes
Rerere No Tsuki
20 150 / 240 15 4 Mid - - 21 12 18 -11
→Withdraw
- - 7
  • Frame Advantage is on hit
→Holler!
40 150 / 720 6 4 Mid - - 7 12 12
→Can't Hear You!
- - Total 32 1~32 Strike
→Holler Again!
80 500 / 2400 6 4 Mid - - 43 8 18 1~40 Strike
Hack n' Slash
16×8 100 / 60 7 2 Unblockabe - - 5 48 12
  • Whiff Total 34F,175000
Going My Way
18×4 150 / 240 8 4 Mid / Air - - 11 28 8 After Landing
What Could This Be?
150 / ― - - Total 23
  • Item startup at 13F / Charged version startup 25F,Total 35F
44 50 / 360 7 80 2 Mid / Air - - 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
From Behind
44 50 / 360 7 2 Mid / Air - - 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
From Above
38 50 / 360 7 2 High - - 52 Until Landing 32 -31 21~42 Strike,43~47 Full,
  • Startup is on grounded opponent,Hits grounded Sol on 65F /Switches to recovery on hit or block,Recovery:6 After Landing / Frame advantage is against Sol
Souten Enshin Ranbu
44 250 / 600 10 2 Mid - - 17 4 7 3
→Rubber Neck
32 100 / 240 7 2 High - - 10 3 8 3
→Growing Flower
36 500 / 480 7 2 Mid - - 7 6 23 1~6 Strike
→Growing Flower (Charged)
52 750 / 720 6 4 Mid - - 24 10 23
→I'm a Flower. Get it? A Flower?
36 100 / 480 7 2 Low - - 16 2 7 5
→I'm a Flower. Get it? A Flower? (Charged)
48 150 / 720 6 4 Low - - 32 10 7 2
→Going My Way (Followup)
16×4 200 / 360 6 4 Mid / Air - - 13 28 23+3 After Landing -23
→What Could This Be? (Followup)
150 / ― - - 9 Total 17
→Forward
40 100 / 360 7 2 Mid - - 4 3 16 -5
→Backward
40 50 / 360 7 2 Mid - - 4 3 16 -5
→Small Jump
25 / ― - - Total 18
→Doctor Copter
13×n 150 / 360 7 2 Mid / Air - - 21 68 25
  • Up input active frames: 84F
→Release
- - Total 24 -21
  • Frame Advantage is Souten Enshin Ranbu on fastest Release
Love
1,40 200 / 120 7 1,2 Mid / Air - - 21 Until Landing (15)3 Total 39
  • Explodes on self also(Self-blow up damage 30)

Items

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
16 Heal - - 50 194
→Chocolate
16 Heal - - 50 194
→Hammer
44 120 6 4 Mid / Air - - 13 41
→Chibi Faust
25 120 7 2 Mid / Air - - 45
→Bomb
80 120 6 4 Mid / Air - - 131 12
→Meteors
36×6 120 10 4 Mid / Air - - 196~ 0
→Poison
10 120 7 1 Mid / Air - - 85 50
→100 Ton Weight
44,0 120 6 4 Mid / Air,Unblockable - - 13 43,1
→Drum Can
- -
  • Oil startup 124F,Stays for 420F
→→Oil Combustion
80 120 6 4 Mid / Air - - 11 20
→Jump Pad
0 120 8 70 0 Unblockable - - 87 196
→Black Hole
- -
  • 68~Pulls characters close by,Active 180F
→Helium Gas
- -
  • Placed on ground 112F,Active 425F

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Shigekiteki Zetsumei Ken
30,0,Refer to notes -5000 6 4 Low - - 11+1 80 66 -46 1~15 Full,16~17 Strike
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(R.I.S.C Level 6)
W-W-What Could This Be?
-5000 - - Total 46(Super Freeze 1) 1~6 Strike
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
-10000 - - Total 51(Super Freeze 1) 1~6 Strike
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

}}
Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
This is...,Me?
DESTROY 6 3 Mid / Air - - 9+8[5+5] 6 31 -20 9~22 Full[5~15 Full]
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc