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AtTheGates (talk | contribs) |
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* | *Has strike invulnerability, therefore mostly only used as a reversal or as an ender for air combos | ||
* | *If the first hit is Roman Cancelled, Chipp will still stand on the ground, which will either allow him to followup up the hit with a 6HS, or to be safe in case Beta Blade has been blocked | ||
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======<font style="visibility:hidden" size="0">Gamma Blade</font>====== | ======<font style="visibility:hidden" size="0">Gamma Blade</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 13:04, 24 February 2015
Chipp Zanuff |
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Defense Modifier: x1.30 Guts Rating: 5 Stun Resistance: 50 Jump Startup: 3F Backdash Time: 21F Backdash Invincibility: 1-9F
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Overview
Placeholder
- Strengths
- fastest and most mobile character in the game
- only character to have a triple jump
- possible to adapt both runaway and rushdown styles of play if necessary
- Weaknesses
- paper-thin defense, takes the most damage in the game
- scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)
- ground mixups somewhat lacking, overheads are sub-par
Move List
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Special Moves
Alpha Blade
Alpha Blade 236P (air OK) |
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Beta Blade
Beta Blade 623S (air OK) |
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Gamma Blade
Gamma Blade 41236H |
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Tsuyoshishiki Meisei
Tsuyoshishiki Meisei 214K |
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Tsuyoshishiki Ten'i
Tsuyoshishiki Ten'i 22P/K/S/H |
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Genrouzan
Genrouzan 63214S |
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Resshou
Resshou 236S |
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Rokusai
Rokusai Resshou > 236S |
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Senshuu
Senshuu Resshou > 236K Rokusai > 236K |
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Shinkirou
Shinkirou 623H |
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Shuriken
Shuriken j.214P |
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Wall Cling
Wall Cling Near Wall > 64 |
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Overdrives
Zansei Rouga
Zansei Rouga 632146H |
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Ryuu Yanagi
Ryuu Yanagi j.214214K |
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Banki Mesai
Banki Mesai 236236K |
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Instant Kill
Raisetsudan in IK mode: 236236H |
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Strategy
General Tactics
Tips and Tricks
Combos
22H j.H *land* f.S 2H 22S j.P j.K(1) j.S dj j.K(1) j.K(1) j.K(1) j.K(1) j.S tj j.S j.H (j.623S / j.214214K)
- Can add c.S or 2S if done off airdash instead of 22H.