GGXRD/Bedman/Frame Data 1.0: Difference between revisions

From Dustloop Wiki
< GGXRD‎ | Bedman
No edit summary
Line 23: Line 23:
  |guard=Mid
  |guard=Mid
  |cancel=CSJ
  |cancel=CSJ
|roman=YRP
  |startup=6
  |startup=6
  |active=4
  |active=4
Line 40: Line 41:
  |guard=Mid
  |guard=Mid
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=8
  |startup=8
  |active=3
  |active=3
Line 57: Line 59:
  |guard=Mid
  |guard=Mid
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=6
  |startup=6
  |active=3
  |active=3
Line 74: Line 77:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=9
  |startup=9
  |active=2
  |active=2
Line 91: Line 95:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=12
  |startup=12
  |active=3(3)3
  |active=3(3)3
Line 108: Line 113:
  |guard=Mid
  |guard=Mid
  |cancel=CS
  |cancel=CS
|roman=YRP
  |startup=5
  |startup=5
  |active=4
  |active=4
Line 125: Line 131:
  |guard=Low
  |guard=Low
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=6
  |startup=6
  |active=6
  |active=6
Line 142: Line 149:
  |guard=Low
  |guard=Low
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=12
  |startup=12
  |active=3
  |active=3
Line 159: Line 167:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=15
  |startup=15
  |active=14
  |active=14
Line 176: Line 185:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=15
  |startup=15
  |active=14
  |active=14
Line 193: Line 203:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=19
  |startup=19
  |active=14
  |active=14
Line 210: Line 221:
  |guard=High / Air
  |guard=High / Air
  |cancel=CSJ
  |cancel=CSJ
|roman=YRP
  |startup=6
  |startup=6
  |active=6
  |active=6
Line 227: Line 239:
  |guard=High / Air
  |guard=High / Air
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=9
  |startup=9
  |active=6
  |active=6
Line 244: Line 257:
  |guard=High / Air
  |guard=High / Air
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=10
  |startup=10
  |active=8
  |active=8
Line 261: Line 275:
  |guard=High / Air
  |guard=High / Air
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=13
  |startup=13
  |active=12
  |active=12
Line 278: Line 293:
  |guard=High / Air
  |guard=High / Air
  |cancel=
  |cancel=
|roman=YRP
  |startup=11
  |startup=11
  |active=8
  |active=8
Line 295: Line 311:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=9
  |startup=9
  |active=6
  |active=6
Line 312: Line 329:
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=21
  |startup=21
  |active=6
  |active=6
Line 329: Line 347:
  |guard=Low
  |guard=Low
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=12
  |startup=12
  |active=6
  |active=6
Line 346: Line 365:
  |guard=High
  |guard=High
  |cancel=
  |cancel=
|roman=YRP
  |startup=26
  |startup=26
  |active=7
  |active=7
Line 363: Line 383:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=8
  |startup=8
  |active=3
  |active=3
Line 387: Line 408:
  |guard=Ground Throw: 78750
  |guard=Ground Throw: 78750
  |cancel=
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 404: Line 426:
  |guard=Air Throw: 210000
  |guard=Air Throw: 210000
  |cancel=
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 429: Line 452:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 447: Line 471:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 465: Line 490:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 482: Line 508:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 500: Line 527:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=18
  |startup=18
  |active=90,Refer to notes
  |active=90,Refer to notes
Line 518: Line 546:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=18
  |startup=18
  |active=90,Refer to notes
  |active=90,Refer to notes
Line 536: Line 565:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=29
  |startup=29
  |active=90,54
  |active=90,54
Line 553: Line 583:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=29
  |startup=29
  |active=90,56
  |active=90,56
Line 571: Line 602:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=37
  |startup=37
  |active=
  |active=
Line 589: Line 621:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=37
  |startup=37
  |active=
  |active=
Line 607: Line 640:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=48
  |startup=48
  |active=
  |active=
Line 625: Line 659:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=48
  |startup=48
  |active=
  |active=
Line 643: Line 678:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=14
  |startup=14
  |active=4×4
  |active=4×4
Line 661: Line 697:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=12
  |startup=12
  |active=6/6/2004
  |active=6/6/2004
Line 679: Line 716:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=23
  |startup=23
  |active=16
  |active=16
Line 697: Line 735:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=23
  |startup=23
  |active=16
  |active=16
Line 715: Line 754:
  |guard=All, High / Air, All
  |guard=All, High / Air, All
  |cancel=
  |cancel=
|roman=YRP
  |startup=11
  |startup=11
  |active=8(17)10,10
  |active=8(17)10,10
Line 733: Line 773:
  |guard=High / Air, All
  |guard=High / Air, All
  |cancel=
  |cancel=
|roman=YRP
  |startup=21
  |startup=21
  |active=Until Landing,10
  |active=Until Landing,10
Line 751: Line 792:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=30
  |startup=30
  |active=8(17)10(6)10
  |active=8(17)10(6)10
Line 769: Line 811:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=28
  |startup=28
  |active=Until Landing (6)10
  |active=Until Landing (6)10
Line 786: Line 829:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=
  |startup=
  |startup=
  |active=421
  |active=421
Line 803: Line 847:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=
  |startup=
  |startup=
  |active=
  |active=
Line 828: Line 873:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YR
  |startup=6+8
  |startup=6+8
  |active=2×6
  |active=2×6
Line 846: Line 892:
  |guard=Unblockable
  |guard=Unblockable
  |cancel=
  |cancel=
|roman=Y
  |startup=17+183
  |startup=17+183
  |active=536
  |active=536
Line 872: Line 919:
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=9+12<br/>[5+9]
  |startup=9+12<br/>[5+9]
  |active=8
  |active=8

Revision as of 07:04, 28 January 2015

System Data

Defense Modifier: x0.94

Guts Rating: 0

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 23F

Backdash Invincibility: 1-11F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
12 144 8 Initial: 90% 0 Mid CSJ YRP 6 4 6 ±0 -
5K
22 264 7 Initial: 85% 2 Mid SJ YRP 8 3 15 -4 Lower body
c.S
28 264 7 - 2 Mid SJ YRP 6 3 11 ±0 -
f.S
36 264 7 - 2 Mid S YRP 9 2 19 -7 -
5H
28×2 384×2 6 - 3 Mid S YRP 12 3(3)3 18 -4 -
2P
12 144 8 Initial: 90% 0 Mid CS YRP 5 4 7 -1 -
2K
15 264 7 Initial: 80% 1 Low S YRP 6 6 8 -2 -
2S
30 264 7 - 2 Low S YRP 12 3 11 ±0 -
1H
45 384 6 - 4 Mid S YRP 15 14 25 -20 -
2H
40 384 6 - 4 Mid S YRP 15 14 29 -24 -
3H
35 384 6 - 4 Mid S YRP 19 14 33 -28 -
j.P
14 144 8 - 0 High / Air CSJ YRP 6 6 9 - -
j.K
18 264 7 - 1 High / Air SJ YRP 9 6 21 - -
j.S
28 264 7 - 2 High / Air SJ YRP 10 8 22 - -
j.H
14×6 264×6 7 - 2 High / Air S YRP 13 12 24 - -
j.D
50 384 6 - 4 High / Air - YRP 11 8 24 +6 -
  • Recovery becomes 12F on hit or block
6P
32 264 7 - 2 Mid S YRP 9 6 21 -13 1~14 Upper Body
6H
60 384 6 - 4 Mid S YRP 21 6 27 -14 14~20 Strike
2D
28 264 7 - 2 Low S YRP 12 6 12 -4 -
5D
25 384 20 Initial: 80% 4 High - YRP 26 7 12 ±0 -
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 8 3 32 -21 1~10 Full,11~27 Foot

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,10×10,0 0,60×10,0 6,0 Forced: 55% 0 Ground Throw: 78750 - R 1 - - +64 -
  • Frame Advantage listed is on successful throw
Air Throw
0,60 480 6,0 Forced: 65% 0,4 Air Throw: 210000 - R 1 - - +24 -
  • Frame Advantage listed is on successful throw

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Special Movement 1(Crouch Walk)
1 or 3
- 45 / ― - - - - - Y - - - - -
  • Tension gain only on down forward direction
Special Movement 2(Air Hang)
Double Jump
- - - - - - - Y - - Total 45 - -
  • 11~Air Movement possible
→Air Movement
Air Hang > direction
- - - - - - - Y - - Total 25 - -
  • 2~Attack moves possible
Dash
- - - - - - - Y - - Total 44 - 4~18 Guard Point
Task A
236P
35×2 150 / 360 7 - 2 All - YRP 18 90,Refer to notes Total 49 -5 -
Aerial Task A
j.214P
35×2 150 / 360 7 - 2 All - YRP 18 90,Refer to notes Total 49 -5 -
Deja Vu (Task A)
214P
35×2 50 / 240 7 - 2 All - Y 29 90,54 Total 30 - -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task A)
35×2 50 / 240 7 - 2 All - Y 29 90,56 Total 30 - -
  • Deja Vu starts at 6F
Task A’
236K
35 150 / 480 7 Initial: 80% 2 All - YRP 37 - Total 70 +9 -
Aerial Task A’
j.236K
35 150 / 480 7 Initial: 80% 2 All - YRP 37 - Total 70 +9 -
Deja Vu (Task A’)
214K
35 50 / 240 7 Initial: 80% 2 All - Y 48 - Total 30 +9 -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task A’)
j.214K
35 50 / 240 7 Initial: 80% 2 All - Y 48 - Total 30 +9 -
  • Deja Vu starts at 6F
Task B
236S
14×4 250 / 360 6 - 3 All - YRP 14 4×4 26 -13 -
Aerial Task B
j.236S
26×3 200 / 480 6 - 3 All - YRP 12 6/6/2004 8 After Landing -5 -
Deja Vu (Task B)
214S
14×4 50 / 120 6 - 3 All - Y 23 16 Total 30 +28 -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task B)
j.214S
26×4 50 / 120 6 - 3 All - Y 23 16 Total 30 +28 -
  • Deja Vu starts at 6F
Task C
236H
30×3 200 / 480×2,120 6×2,8 - 3×2,0 All, High / Air, All - YRP 11 8(17)10,10 13 -2 9~Airborne
Aerial Task C
j.236H
30×2[30,40] 150 / 600,120 6,8[6,7] [―,Forced 65] 3,0[3,1] High / Air, All - YRP 21 Until Landing,10 11 ±0[+3] -
  • [ ] Indicates high in air
Deja Vu (Task C)
214H
30×3 50 / 120 6×2,8 - 3×2,0 All - Y 30 8(17)10(6)10 Total 30 - -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task C)
j.214H
30×2[30,40] 50 / 120 6,8[6,7] - 3,0[3,1] All - Y 28 Until Landing (6)10 Total 30 - -
  • Deja Vu starts at 6F / [ ] Indicates high in air
Icon Properties
- - - - - - - - - 421 - - -
Deja Vu
- 50 / ― - - - - - - - - Total 30 - -
  • Deja Vu starts at 6F

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Sinusoidal Helios
632146H
28×6 -5000 7 - 2 All - YR 6+8 2×6 Total 39 +11 1~15 Strike
Hemi Jack
632146S
0,15 -5000 8 - 0 Unblockable - Y 17+183 536 Total 83 - -


Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Theater Of Pain
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+12
[5+9]
8 27 -18 9~28 Full
[5~21 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 96F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S 2H, 6H - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H - Jump, Sp
5H - - - 2H 5D, 2D Jump (2nd hit), Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S - - - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc