GGXRD/Bedman/Combos: Difference between revisions

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==Anti-air==
==Anti-air==
6P > cl.S > 236H<br />
6P > c.S > 236H<br />
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{{CharLinks  
{{CharLinks  

Revision as of 18:34, 31 January 2016

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Hit Confirms

2P > 2P > 2K > 2D
2K > 2S > 2D
2K > 5H (1 hit) > 236S
CH f.S > 2H > 9 j.S > 236S

6H combo

6H > 236S
6H > 236P > RC > c.S > 5H(2) > 1H > 236H
6H > 236S > RC > c.S > sj9.K > j3.S > 236H (> 2P > c.S > 236H possible on some characters)
6H > 236P > RC > 5H(2) > 1H > sj.KH(1) > 236H > 6P > 236H

j.D Combo

j.D > RC > 83 j.H (whiff) > 2K > 5H(2) > 1H > 236H
214H > YRC > j.D > j.S > c.S > 236H

Dust Combo

5D > j.D > j.D > j.S > Airdash (9) > j.S > 236S
Corner 5D > 6 c.S > f.S > 236K > c.S > 5H(2) > 1H > 236H

Punish Combo

c.S > 5H(2) > 1H > 236H
c.S > 5H(2) > 1H > sj.PPS > 236H > 2H > 236H (sol, sla, axl, fau, sin, leo, mil, i-no, ram)
c.S > 5H(2) > 1H > sj.SPS > 236H > 2H > 236H (sol, sla, axl, fau, sin, leo)
c.S > 5H(2) > 1H > sj.K > 3 j.S > 236H > c.S > 236H (zat, ven , chi, ky, sol, leo, fau, sin)
c.S > 5H(2) > 1H > 9 j.S > 3 j.S > 236H > 2P > c.S > 236H (pot)

Corner Throw

Throw > 5K > 5H (1 hit) > 236H
Throw > 5S > 5H (1 hit) > 236H
Throw > 5S > j9.K > j.S > j3.S > 236H
Throw > 5S > j9.K > j3.S (land) > j9.S > j3.S > 236H
Throw > 5K > 9 j.K > 3 j.S > 5H(1) > 236H (all characters, but must hit 5K when body is low in air on some)

Anti-air

6P > c.S > 236H


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc