GGXRD/Bedman/Combos: Difference between revisions

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==6H combo==
==6H combo==
6H > 236P > RC > cl.S > 5H > 1H > 236H<br />
6H > 236P > RC > cl.S > 5H > 1H > 236H<br />
6H > 236S > RC > cl.S > sj9.K > j3.S > 236H (> 2P > cl.S > 236H possible on some characters)<br />


==Task A' Combo==
==Task A' Combo==
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==Corner Throw==
==Corner Throw==
Throw (6 or 4 H), 5K > 5H (1 hit) > 236H<br />
Throw (6 or 4 H), 5K > 5H (1 hit) > 236H<br />
Throw (6 or 4 H), 5S > 5H (1 hit) > 236H<br />
Throw (6 or 4 H), 5S > j9.K > j.S > j3.S > 236H<br />
Throw (6 or 4 H), 5S > j9.K > j3.S (land) > j9.S > j3.S > 236H<br />


==Anti-air==
==Anti-air==

Revision as of 12:27, 31 January 2016

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Hit Confirms

2P > 2P > 2K > 2D
2K > 5H (1 hit) > 236S

6H combo

6H > 236P > RC > cl.S > 5H > 1H > 236H
6H > 236S > RC > cl.S > sj9.K > j3.S > 236H (> 2P > cl.S > 236H possible on some characters)

Task A' Combo

236K, cl.S > 5H (1hit) > 236S
236K, cl.S > 5H > 1H > 236H (Corner Only)

Dust Combo

5D > j.D > j.D > j.S > Airdash (9) > j.S > 236S

Punish Combo

cl.S > 5H > 1H > 236H (2 hits) > RC, 5H > 236H

Corner Throw

Throw (6 or 4 H), 5K > 5H (1 hit) > 236H
Throw (6 or 4 H), 5S > 5H (1 hit) > 236H
Throw (6 or 4 H), 5S > j9.K > j.S > j3.S > 236H
Throw (6 or 4 H), 5S > j9.K > j3.S (land) > j9.S > j3.S > 236H

Anti-air

6P > cl.S > 236H


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc