Hollysmoke (talk | contribs) |
Hollysmoke (talk | contribs) (→Combos) |
||
Line 1,048: | Line 1,048: | ||
==Combos== | ==Combos== | ||
'''All combos done on Sol unless noted otherwise.''' | |||
'''c.S > RC/Super Combos | '''c.S > RC/Super Combos |
Revision as of 02:42, 16 April 2015
Axl Low |
---|
Defense Modifier: x1.06 Guts Rating: 1 Stun Resistance: 60 Jump Startup: 4F Backdash Time: 16F Backdash Invincibility: 1-8F
|
Overview
Placeholder
- Strengths
- Has extreme reach from many moves, this means he can work around most of the cast's zoning as well as harass close range fighters.
- Strong anti-air game
- Can often get damage and knockdown from AA hits as well as with meter.
- Weaknesses
- Pokes are slow and often situational.
- Pressure is very reliant on frame traps.
Move List
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5H |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
2H |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.D
j.D |
---|
6P
6P |
---|
3P
3P |
---|
6K
6K |
---|
6H
6H |
---|
j.6P
j.6P |
---|
2D
2D |
---|
5D
5D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Special Moves
Sickle Flash
Sickle Flash [4]6S |
---|
Artemis Hunter
Artemis Hunter 623S |
---|
Thunder Shadow Chain
Thunder Shadow Chain 63214S |
---|
Spindle Spinner
Spindle Spinner [4]6H |
---|
Heaven Can Wait
Heaven Can Wait 214P/K |
---|
Axl Bomber
Axl Bomber j.623H |
---|
Sparrowhawk Stance
Sparrowhawk Stance 63214H |
---|
Overdrives
Sickle Storm
Sickle Storm 2363214H |
---|
Shark Strike
Shark Strike 214214S |
---|
Instant Kill
Amphora Conflagration During IK Mode: 236236H |
---|
Strategy
General Tactics
Due to the changes since AC R+, Axl has a slightly different gameplay: the lack of 2H > 2D chain and Rensen FRC and the addition of a DP and the ability to YRC bad reads means his neutral game is much stronger than before, although his damage output is not as strong. Scoring a knockdown now is not as essential (but it helps), but keeping pressure in the mid-range and setting up frame traps and scoring a conversion off a neutral hit. Axl is not to be confused for a zoning character, as zoning consists of using moves that will control space and make it unsafe for the opponent. At midrange, you can zone with 3P and and f.S but for the most part, midrange is where Axl wants to play. Keep up pressure in this spacing to prevent faster hitting moves from punishing you; despite the number of active frames on his attacks, there is also a long recovery on them (which is why he shouldn't be play like zoning character). 2S, 6K, 5P, 5K, f.S, and 2H will be your go-to punishes and pokes and it's important to understand the space they control and what they are able to punish. Play off your opponent's movement and playstyle, and remember to utilize your defensive options in order to punish properly.
Tips and Tricks
Okizeme Options
j.P - Delayed safejump, can lead into a second overhead depending on timing j.K - Can be jump cancelled, can lead to big damage on jump-out counterhits, horizontal range means safer against throws j.S - Safe from a long range, second hit can meaty can lead into Thunder Shadow Chain cross-ups. j.H - Lots of blockstun on block, can potentially lead to big damage. j.D - The riskiest due to the recovery/landing animation but can lead to big meterless damage on hit.
By controlling the spacing and timing, you can whiff into a mix-up low or throw (For example, 2K into tick throw).
TK Bomber
Globally, the chain route for TK Bomber is 6K > 2S > TK Bomber (j.6239H). Depending on certain characters, you may have to delay either 2S or TK Bomber. This chain route can be done from throws, Artemis Hunter (DP) RC, and anti-airs that can be jump cancelled (6P, 6K, c.S and 2S). From a DP RC, you can add an additional loop of 5P > 6K > 2S > TKB. In the corner, you can loop the TKB chain route off of a throw: (6K > 2S > TK Bomber) x n > 5K > 2S > TK Bomber. n is usually 2.
Combos
All combos done on Sol unless noted otherwise.
c.S > RC/Super Combos
- Midscreen
- c.S>5HS>2D>[4]6S~9>RC>63214HS~PKPKPK [197]
- c.S>5HS>2D>[4]6S~9>RC>66>c.S 2S(2)>jc>j.HS>jD>j.623HS [200]
- c.S>5HS>2D>[4]6S~9>RC>63214S>c.S 2S(2)>jc>j.HS>5D>j.623D [196]
- c.S>5HS>2D>>[4]6S~9>RC>IAD j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [195]
- c.S>5HS>214214S, 66>5P>6K(2)>c.S>5HS>[4]6S~9 [180]
- c.S>5HS>214214S, throw, 66>5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [167]
- c.S>5HS>2D>623S>RC>66>c.S>2S(2)>jc>j.623H, 5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [218]
- c.S>5HS>RC>IAD j.HS>jD, c.S>5P>6K(2)>2S(2)>jc>j.HS>jD>j.623HS [196]
- c.S>5HS>2D>2363214HS [200]
- Corner
- c.S>5HS>2D>[4]6~9>RC>66>(c.S 2S(2)>jc>j.623HS)x2 [206]
- c.S>5HS>2D>214214S, 66>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS, OTG 2K [196]
- c.S>5HS>RC>5D, IAD>j.S(1)>HS>jD, c.S>5HS>>[4]6S~3 [199]
- c.S>5HS>RC>5D~6, c.S>6P>c.S>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS [199]
- c.S>5HS>RC>IAD j.HS>jD, c.S>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS, OTG 2K [197]
Throw Combos
- Midscreen
- Throw, 66>5P>6K(2)>2S(2)>jc>j.623HS, 66>OTG 2K [102]
- Throw, 6K(2)>2S(2)>jc>j.623HS, 66>OTG 2K [97|Ramlethal]
- Throw, 6K(2)>jc>j.623HS [83|Venom]
- Throw, 6K(2)>jc>j.K>jc>dj.S(2)>5HS>j.623HS [103|Venom]
- Throw, 66>6K(2)>2S(2)>jc>j.HS>jD>j.623HS, 66>OTG 2K [104|Potemkin]
- Corner
- Throw, (c.S>jc>j.623HS)x2, c.S 2S(2)>jc>j.623HS, OTG 2K [140|May]
- Throw, 6P>(c.S>jc>j.623HS)x2, c.S>2S(2)>jc>j.623HS, OTG 2K [138]
- Throw, 66>(6P>c.S>2S(2)>jc>j.623HS)x2, OTG 2K [123|Potemkin]
- Throw, 66>6P>c.S>2S(2)>jc>j.623HS, 5K>c.S>2S(2)>jc>j.623HS, 5K>c.S>jc>j.623HS [120|Potemkin]
5D Combos
- Midscreen
- 5D~8,>j.D>j.D>jK>jc>dj.H>jD>j.623HS [121]
- Corner
- 5D~6, j.S(1)>j.HS>j.D, c.S>5HS>>[4]6~3 [139]
- 5D~6, c.S>6P>c.S>5P>6K(2)>2S(2)>jc>j.623HS, 5K>2S(2)>jc>j.623HS, OTG 2K [141]
- 5D~6, c.S>6P>c.S>jc>IAD j.HS>jD, c.S>5P>6K(2)>2S(2)>jc>j.623HS, OTG 2K [128|Potemkin]
[4]6HS Combos
- Midscreen
- [4]6HS(0)>RC>IAD j.HS>j.D, c.S>5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [212]
- [4]6HS(full)>RC>66>c.S>2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [187]
- Corner
- [4]6HS(0)>RC>IAD j.HS D, c.S>5P>6K(2)>2S(2)>jc>j.623HS, c.S 2S(2)>jc>j.623HS [221]
- [4]6HS(full)>RC>66>(c.S>2S(2)>jc>j.623HS)x2 [171]
623S RC Combos
- Midscreen
- 623S RC>66>c.S>2S(2)>jc>j.K>jc>dj.HS>j.D>j.623HS [140]
- 623S RC>63214HS~PKPKPK [140]
- 623S RC>66>c.S>2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [171]
214P RC Combos
- Midscreen
- 214P RC>c.S>2S(2)>jc>j.K>jc>dj.HS>j.D>j.623HS [156]
- 214P RC>c.S 2S(2)>jc>j.623HS, 5P>6K(2)>2S(2)>jc>j.HS>j.D>j.623HS [177]