GGXRD-R2/Raven: Difference between revisions

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Raven's standard reversal super that ends with a single kick that both knocks back and causes knockdown. Where this move really shines is when he begins to fill his "Excitement Gauge". For each level gained in Raven's Excitement Gauge, 5 hits will be added to the move, up to a maximum of 50 additional hits at Excitement Level 10 (52 hits total). The full animation from the initial hit occurs even when used as an OTG, so this move is very useful to tack on a bit of additional damage, especially at higher Excitement Gauge levels. Aside from its use as a combo ender, Getreuer can also be used at any time during "Give it to me HERE" (214K) to punish your opponent for attacking through Raven's hyper armor should they be close enough.
Raven's standard reversal super that ends with a single kick that both knocks back and causes knockdown. Where this move really shines is when he begins to fill his "Excitement Gauge". For each level gained in Raven's Excitement Gauge, 5 hits will be added to the move, up to a maximum of 50 additional hits at Excitement Level 10 (52 hits total). The full animation from the initial hit occurs even when used as an OTG, so this move is very useful to tack on a bit of additional damage, especially at higher Excitement Gauge levels. Aside from its use as a combo ender, Getreuer can also be used at any time during "Give it to me HERE" (214K) to punish your opponent for attacking through Raven's hyper armor should they be close enough.


Successful completion of this super will cause the Excitement gauge to begin to deplete. Raven can prevent this with an RRC, a whiffed S grab or stancing.  
Successful completion of this super will cause the Excitement gauge to begin to deplete. Raven can prevent this with an RRC or stancing.  





Revision as of 11:54, 16 October 2017

Raven
GGXRD-R Raven Portrait.png
Defense Modifier: x1.11

Guts Rating: 5
Weight: Medium
Stun Resistance: 55
Prejump:
Backdash Time 21 / Invul: 1-9
Wakeup (Face Up/Down): / Forward Dash Invincibility: 10-26

Movement Options
  • Double Jump
  • Airdash Glide
  • Dash Type: Teleport Run (Does not go through opponent)
  

Overview

A familiar face from Overture, Raven makes his second playable appearance in the Guilty Gear series. Known as "The Undying Disease", Raven makes full use of his immortality to feed his masochistic love of pain in battle, which in turn leads to him fighting even harder than before. As a direct subordinate of the powerful and enigmatic "That Man", Raven is not one to be underestimated in battle.

At first glance for those familiar with Jedah Dohma of Darkstalkers fame, it's easy to draw parallels between the two, but by no means is Raven a clone. Raven brings his own flair to the table, which combined with the great reach of his normals, excellent ability to lead into knockdowns, and his unique "Excitement Gauge", the "Undying Disease" can be deadly in the right hands.

Strengths

  • Excellent corner carry during pressure due to his airdash length and Grausam Impuls (236S) special move
  • Solid mix up off sweeps
  • Very good combination of range, speed and some extremely low profiles on normals
  • Versatile projectiles that can be used for both zoning and pressure
  • An anti-air command grab to complement the zoning game
  • A forward dash with extremely fast top speed and invincibility in the middle to make it very easy to cross under opponents and phase through projectiles
  • Can punish almost anything close-ranged with a correctly timed super armor stance
  • Combos can be fairly burst safe
  • Damage and properties on certain normals, specials, and supers can be improved by gaining "Excitement" levels
  • Great gatling options and all moves but 5D are special cancelable

Weaknesses

  • Has difficulty escaping the corner in the air, since the airdash goes towards the ground
  • Limited combos make punishes weak in general
  • Slow initial acceleration on the ground dash makes it difficult to adjust spacing and continue pressure without jumping
  • Reliance on Excitement Gauge to increase damage of combo routes and Getreuer (214214H/D)
  • Relatively slow normals, and all but c.S(+2) are negative on block (all but 5D can be special cancelable to make them almost always safe)

Excitement

Raven's "Stages" of Excitement

The Excitement Gauge affects the damage and properties of some of Raven's attacks; the higher level it is, the more damage Raven's normals, specials and supers inflict. Each level gives a 3% damage boost, giving a 30% damage boost at full. It also changes certain properties of specials, giving Scharf Kugel (236HS) more hits, making Grausam Impuls (236S) faster, and letting Raven combo off his command grab "Wachen Zweig" (63214S/HS). Upon reaching a certain level, the face of the Excitement meter changes.

  • No Smile: Levels 0-2
  • Regular Smile: Levels 3-5
  • Tongue Smile: Levels 6-10

Each round the gauge starts at level 0 and increases when Raven uses his special move "Give it to me HERE" (214K) to absorb the opponent's attacks. While using "Give it to me HERE", his gauge will slowly increase over time even if Raven does not absorb any attacks. Hitting the opponents with certain specials also fill the meter.

  • Grausam Impuls: 1 Level
  • Wachen Zweig: 3 Levels
  • Verzweifelt: 5 Levels

Note, if Raven doesn't gain Excitement within a 10 second period, the Excitement meter starts to drain. This timer is reset by landing the various specials and Supers, along with using "Give it to me HERE" to gain levels and a missed or RCd anti air command grab will reset the timer.

Normal Moves

[ ] Brackets list potential damage with higher excitement levels.

5P
5P
GGXRD-R Raven 5P.png
14 [15-18] Mid 7 6 10 - -
5K
5K
GGXRD-R Raven 5K.png
16 [17-20] Mid 7 7 12 - -
c.S
c.S
GGXRD-R Raven cS.png
22,22 [23-28,23-28] Mid 8 6(5)3 12 - -
f.S
f.S
GGXRD-R Raven fS.png
Poking in style!
28 [29-36] Mid 10 8 16 - -
5HS
5HS
GGXRD-R Raven 5H.png
26,26 [27-33, 27-33] Mid 10 3,7 24 - -
5D
5D
GGXRD-R Raven 5D.png
22 [23-28] High 27 6 9 - -
2P
2P
GGXRD-R Raven 2P.png
8 [9-10] Mid 6 4 8 - -
2K
2K
GGXRD-R Raven 2K.png
50% of the 50/50
12 [13-15] Low 7 3 8 - -
2S
2S
GGXRD-R Raven 2S.png
26 [27-33] Mid 9 4 15 - -
2HS
2HS
GGXRD-R Raven 2H.png
Get low with the poking.
38 [39-49] Low 15 6 25 - -
2D
2D
GGXRD-R Raven 2D.png
30 [31-39] Low 9 3 21 - -
j.P
j.P
GGXRD-R Raven jP.png
10 [11-13] High 6 4 8 - -
j.K
j.K
GGXRD-R Raven jK.png
16 [17-20] High 8 9 12 - -
j.S
j.S
GGXRD-R Raven jS.png
Painting death, one happy little bush at a time
26 [27-33] High 7 7 16 - -
j.HS
j.HS
GGXRD-R Raven jH.png
26*3 [27*3-33*3] High 9 3(3)3(3)3 21 - -
j.D
j.D
GGXRD-R Raven jD.png
20,24 [21,25-26,31] High 8 3(2)5 18 - -
6P
6P
GGXRD-R Raven 6P.png
26 [27-33] Mid 9 3 27 - -
4P
4P
GGXRD-R Raven 4P.png
Stabby Stabby!
12,10 [13,11-15,13] Mid 5 3 8 - -
6HS
6HS
GGXRD-R Raven 6H.png
54 [55-70] Mid 20 7 11+9 after landing. - -
j.2K
j.2K
GGXRD-R Raven j2K.png
From Above!
18 [19-23] High 12 Until Ground 3 after landing. - -

Universal Mechanics

Ground Throw
Ground Throw
GGXRD Raven GroundThrow.png
40 [41-52] Ground Throw: 70000 1 - -
Air Throw
Air Throw
GGXRD Raven AirThrow.png
60 [61-78] Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD-R Raven 6P.png
25 [26-32] All 12 4 23 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Raven BlitzAttack.png
50 [51-65] Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 [51-65] Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Homing Dash
Glide
j.66
GGXRD-R Raven HomingDash.png
INCOMING!
20 [21-26] High - -
Schmerz Berg
Schmerz Berg
236P
GGXRD-R Raven SchmelzBerg.png
Slows down opponent on hit
22 [23-28] Mid 13 Until off the screen 36 + landing 12 - -
Gebrechlich Licht
Gebrechlich Licht
j.236P/K
GGXRD-R Raven GebraeuchlichLicht.png
Also slows down opponent briefly on hit
22 [23-28] Mid 21 Until it hits the ground or is offscreen 45 + Landing 8 - -
Grausam Impuls
Grausam Impuls
236S (air OK)
GGXRD-R Raven GrausamImpuls.png
Just do it
40 [41-52] Mid 17[16,15] 6 31 - - 40 [41-52] Mid 12[11,10] 9 Until landing + landing 6 - -
Scharf Kugel
Scharf Kugel
236HS (air OK)
GGXRD-R Raven ScharfKugel.png
Shades of Dio Sega
20*2 [21*2-26*4] Mid 46 60 Total 46 - - 20*2 [21*2-26*4] Mid 54 60 Total 48+8 after landing - -
Give it to me HERE
Give it to me HERE
214K (can be held)
GGXRD-R Raven GiveItToMeHERE.png
Well? What are you waiting for?
GGXRD-R Raven GiveItToMeHERE2.png
Damage taken during this will recover over time unless you get hit
29 - -
Wachen Zweig
Wachen Zweig
63214S/HS
GGXRD-R Raven BackenZweig.png
Shades of Merkava
GGXRD-R Raven BackenZweig2.png
Can combo after this move with sufficient Excitement Level
80 [82-104] Air Unblockable 19 10 31 - - 80 [82-104] Throw: 27 6 42 - -

Overdrives

Getreuer
Getreuer
214214H
[214214D]
GGXRD-R Raven Getreuer1.png
GGXRD-R Raven Getreuer2.png
Number of hits and damage depend on Excitement Level
10, 100 (Minimum) Mid 6+1 6 42 - - 12,125 (Minimum) Mid - -
Verzweifelt
Verzweifelt
632146S (air OK)
GGXRD-R Raven Verzweifelt.png
Ground version goes straight, air version goes diagonal
GGXRD-R Raven Verzweifelt2.png
STRIKE A POSE!
70, 10*2 (minimum) Mid 6+2 Until Screen Border 62 - - 70, 10*2 (minimum) Mid 6+2 Until Ground 64 - -

Instant Kill

Sehnsucht
During IK Mode: 236236HS
GGXRD-R Raven Sehnsucht1.png
GGXRD-R Raven Sehnsucht2.png
GGXRD-R Raven Sehnsucht3.png
There's no need to be afraid...
DESTROY All 9+14[5+6] 6 31 - -



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