System Data
Defense Modifier: x0.98
Guts Rating: 0
Weight: Heavy
Stun Resistance: 60
Prejump:
Backdash Time 23F / Invul: 1-11F
Wakeup (Face Up/Down): 24F / 30F
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | 12 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CSJ | YRP | 6 | 4 | 6 | ±0 | - | Click! |
5K | 22 | 264 | -7/+10 | Initial: 85% | 2 | Mid | SJ | YRP | 8 | 3 | 15 | -4 | 1-4 Off The Ground 5-13 Lower body 14-16 Below Knees |
Click! |
c.S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 6 | 3 | 11 | ±0 | - | Click! |
f.S | 36 | 264 | -7/+10 | Initial: 90% | 2 | Mid | SJ | YRP | 9 | 2 | 19 | -7 | - | Click! |
5H | 28×2 | 384×2 | -6/+14 | - | 3 | Mid | S | YRP | 12 | 3(3)3 | 18 | -4 | - | Click! |
2P | 12 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CS | YRP | 5 | 4 | 7 | -1 | - | Click! |
2K | 15 | 264 | -7/+6 | Initial: 70% | 1 | Low | S | YRP | 6 | 6 | 8 | -2 | - | Click! |
2S | 30 | 264 | -7/+10 | - | 2 | Low | S | YRP | 12 | 3 | 11 | ±0 | - | Click! |
1H | 45 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 15 | 14 | 25 | -20 | - | Click! |
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2H | 40 | 384 | -6/+20 | Initial: 90% | 4 | Mid | S | YRP | 15 | 14 | 29 | -24 | - | Click! |
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3H | 35 | 384 | -6/+20 | Initial: 90% | 4 | Mid | S | YRP | 19 | 14 | 33 | -28 | - | Click! |
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j.P | 14 | 144 | -8/+3 | - | 0 | High / Air | CSJ | YRP | 6 | 6 | 9 | - | - | Click! |
j.K | 18 | 264 | -7/+10 | - | 1 | High / Air | SJ | YRP | 9 | 6 | 21 | - | - | Click! |
j.S | 28 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 10 | 8 | 22 | - | - | Click! |
j.H | 14×6 | 264×6 | -7/+10 | - | 2 | High / Air | S | YRP | 13 | 12 | 24 | - | - | Click! |
j.D | 50 | 384 | -6/+20 | Initial: 90% | 4 | High / Air | - | YRP | 11 | 8 | 24 | +6 | - | Click! |
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6P | 32 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 6 | 21 | -13 | 1-8 Upper Body 9-12 Head |
Click! |
6H | 24,18 | 384 | -6/+8x2 | - | 4 | Mid | S | YRP | 18 | 3(7)3 | 21 | -5 | - | Click! |
6HH | 18,24 | 384 | -6/+8x2 | - | 4 | Mid | - | YRP | 4 | 3(7)3 | 11 | ±0 | - | Click! |
2D | 28 | 264 | -7/+10 | - | 2 | Low | S | YRP | 12 | 6 | 12 | -4 | - | Click! |
5D | 25 | 384 | -20/+20 | Initial: 80% | 4 | High | - | YRP | 26 | 7 | 12 | ±0 | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ground Throw | 0,10×10,0 | 0,60×10,0 | -6,-0/NA | Forced: 55% | 0 | Ground Throw: 75250 | - | R | 1 | - | - | +64 | - | Click! |
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Air Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0,4 | Air Throw: 210000 | - | R | 1 | - | - | +24 | - | Click! |
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Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 8 | 3 | 32 | -21 | 1~10 Full,11~27 Foot | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
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50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Special Movement 1(Crouch Walk) 1 or 3
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- | 45 / ― | - | - | - | - | - | Y | - | - | - | - | - | Click! |
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Special Movement 2(Air Hang) Double Jump
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- | - | - | - | - | - | - | Y | - | - | Total 45 | - | - | Click! |
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→Air Movement Air Hang > direction
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- | - | - | - | - | - | - | Y | - | - | Total 25 | - | - | Click! |
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Dash | - | - | - | - | - | - | - | Y | - | - | Total 32 | - | 3~14 Guard Point | Click! |
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Task A 236P
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35×2 | 150 / 360 | -7/+2 | - | 2 | All | - | YRP | 18 | 90, until return | Total 49 | -5 | - | Click! |
Aerial Task A j.214P
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35×2 | 150 / 360 | -7/+2 | - | 2 | All | - | YRP | 18 | 90, until return | Total 49 | -5 | - | Click! |
Deja Vu (Task A) 214P
|
35×2 | 50 / 240 | -7/+2 | - | 2 | All | - | - | 29 | 90,54 | Total 30 | - | - | Click! |
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Deja Vu (Aerial Task A) | 35×2 | 50 / 240 | -7/+2 | - | 2 | All | - | - | 29 | 90,56 | Total 30 | - | - | Click! |
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Task A’ 236K
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35 | 150 / 480 | -7/+2 | Initial: 80% | 2 | All | - | YRP | 37 | - | Total 70 | +9 | - | Click! |
Aerial Task A’ j.236K
|
35 | 150 / 480 | -7/+2 | Initial: 80% | 2 | All | - | YRP | 37 | - | Total 70 | +9 | - | Click! |
Deja Vu (Task A’) 214K
|
35 | 50 / 240 | -7/+2 | Initial: 80% | 2 | All | - | - | 48 | - | Total 30 | +9 | - | Click! |
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Deja Vu (Aerial Task A’) j.214K
|
35 | 50 / 240 | -7/+2 | Initial: 80% | 2 | All | - | - | 48 | - | Total 30 | +9 | - | Click! |
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Task B 236S
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14×4 | 250 / 360 | -6/+2 | - | 3 | All | - | YRP | 14 | 4×4 | 26 | -13 | - | Click! |
Aerial Task B j.236S
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14×3 | 200 / 480 | -6/+2 | - | 3 | All | - | YRP | 12 | 6,6,4 | 8 After Landing | -5 | - | Click! |
Deja Vu (Task B) 214S
|
14×4 | 50 / 120 | -6/+2 | - | 3 | All | - | - | 23 | 16 | Total 30 | +28 | - | Click! |
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Deja Vu (Aerial Task B) j.214S
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26×4 | 50 / 120 | -6/+2 | - | 3 | All | - | - | 23 | 16 | Total 30 | +28 | - | Click! |
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Task C 236H
|
30×2, 10 | 200 / 480×2,120 | -6×2,-8/+2×2,+2 | - | 3×2,0 | All, High / Air, All | - | YRP | 11 | 8(17)10,10 | 13 | -2 | 9~Airborne | Click! |
Aerial Task C j.236H
|
30×2[30×2] | 150 / 600,120 | -6,-8[-6,-7]/+2,+2[+3,+3] | [―,Forced 65] | 3,0[3,1] | High / Air, All | - | YRP | 21 | Until Landing,10 | 11 | ±0[+3] | - | Click! |
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Deja Vu (Task C) 214H
|
30×2, 10 | 50 / 120 | -6×2,-8/+2×2,+2 | - | 3×2,0 | All | - | - | 30 | 8(17)10(6)10 | Total 30 | - | - | Click! |
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Deja Vu (Aerial Task C) j.214H
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30, 10[30×2] | 50 / 120 | -6,-8[-6,-7]/+2,+2[+3,+3] | - | 3,0[3,1] | All | - | - | 28 | Until Landing (6)10 | Total 30 | - | - | Click! |
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Icon Properties | - | - | - | - | - | - | - | - | - | 421 | - | - | - | Click! |
Deja Vu | - | 50 / ― | - | - | - | - | - | Y | - | - | Total 30 | - | - | Click! |
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Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Sinusoidal Helios 632146H
|
28×6 | -5000 | -7/+10 | - | 2 | All | - | YR | 6+8 | 2×6 | 14 | +11 | 1~15 Strike | Click! |
Hemi Jack 632146S
|
0,15 | -5000 | -8/NA | - | 0 | Unblockable | - | Y | 17+183 | 536 | Total 73 | - | - | Click! |
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Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Theater Of Pain During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+12 [5+9] |
8 | 27 | -18 | 9~28 Full [5~21 Full] |
Click! |
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | - | - | c.S | 2H, 6H | - | Sp |
5K | - | - | c.S, f.S, 2S | 5H, 1H/2H/3H, 6H | 5D, 2D | Jump, Sp |
2K | - | - | c.S, f.S, 2S | 1H/2H/3H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 1H/2H/3H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, | - | Jump, Sp |
2S | - | - | - | 5H, 1H/2H/3H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Jump (2nd hit), Sp |
1H/2H/3H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)