GGXRD-R/Zato-1/Frame Data

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System Data

Defense Modifier: x1.09

Guts Rating: 0

Weight:

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 16F / Invul: 1-7F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 9 144 -8/+3 Initial: 90% 0 Mid SJ YRP 5 4 7 -1 - -
5K 12 144 -8/+3 Initial: 70% 0 Low SJ YRP 8 4 8 -2 - -
c.S 30 264 -7/+10 - 2 Mid SJ YRP 9 5 9 ±0 - -
f.S 20×4 120×4 -7/+10 - 2 Mid S YRP 7 3×4 20 -9 - -
5H 25×3 384×3 -6/+10 - 4 Mid S YRP 13 2,6,3 15 +1 - -
2P 8 144 -8/+3 Initial: 80% 0 Mid S YRP 6 4 8 -2 - -
2K 18 264 -7/+10 Initial: 80% 2 Low S YRP 7 2 9 +3 - -
2S 24 264 -7/+10 - 2 Mid S YRP 9 4 16 -6 - -
2H 50 384 -6/+20 - 4 Mid S YRP 11 6 19 -6 - -
j.P 13 264 -7/+6 Initial: 90% 1 High / Air CS YRP 6 4 11 - - -
j.K 18 264 -7/+10 - 2 High / Air SJ YRP 7 6 11 - - -
j.S 22 264 -7/+10 - 2 High / Air S YRP 7 12 12 - - -
j.H 33 264 -7/+10 - 2 High / Air S YRP 11 6 12 - - -
j.D 40 264 -7/+10 - 2 High / Air S YRP 11 4 19 - - -
6P 22×2 264×2 -7/+10 - 2 Mid SJ YRP 13 4,4 12 -2 1~16 Upper Body -
  • Stun value: 44x2
6K 30 264 -7/+10 Initial: 75% 2 High - YRP 23 5 14 -5 - -
  • Staggers opponent on hit. Max duration 39F
  • Stagger Frame Adv: +1 to +21
6H 60 384 -6/+20 - 4 Mid - YRP 13 12 23 -16 - -
2D 20 264 -7/+10 - 2 Low SJ YRP 9 6 15 -7 - -
5D 22 264 -20/+10 Initial: 80% 2 High - YRP 25 3 24 -13 1~51 Foot -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,50 480 -6,-0/NA Forced: 65% 0 Ground Throw: 85750 - R 1 - - +39 - -
  • Stun value: 25
Air Throw 0,60 480 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - - -
  • Stun value: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 9 18 -13 1~21 Full
22~36 Throw
-
Blitz Shield Charge Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Shield Charge Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit


Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Eddie Summon
236P/K/S/H
- 0 - - - - - P - - Total 38 - - -
  • 10~summon can perform actions,Summon Gauge maximum 6000,-10 every 1F
Eddie Recall
236P/K/S/H
- 0 - - - - - Y - - Total 29 - - -
Shadow Puddle Eddie Summon
214D
- - - - - - - P - - Total 38 - - -
  • Summon Gauge:-720
Small Attack
Eddie summoned > ]P[
25 0 / 120 -7/+2 - 1 All - - 7[18] 2 Total 23
[Total 38]
[-3] - -
  • Summon Gauge:-720
  • [ ] Values for Eddie not summoned > 236P
Traversing Attack
Eddie summoned > ]K[
20×3 0 / 120×3 -8/+2 - 2 All - - 14[25] 29(4 Hit) Total 66
[Total 38]
[+26] - -
  • Summon Gauge:-1800
  • [ ] Values for Eddie not summoned > 236K
Anti Air Attack
Eddie summoned > ]S[
50 0 / 120 -6/+2 - 4 Mid - - 9[20] 12 Total 50
[Total 38]
[+15] - -
  • Summon Gauge:-1200
  • [ ] Values for Eddie not summoned > 236S
Shadow Puddle
Eddie summoned > ]H[
- - - - - - - - - - Total 41 - 1~35 Summon Invulnerable -
  • Summon Gauge:-720
Drill Special
Eddie summoned > ]D[
34×3 0 / 120×3 -7/+10 Initial: 85% 2 Low / Air,Mid / Air×2 - - 146 36(3 Hit) (Summon Vanishes) - - -
  • Summon Gauge:-6000
  • [ ] Values for Eddie not summoned > 236D
Deadman's Hand
Eddie summoned > 63214D
0, 55 0 / 720 -6,-0/NA Forced: 50% 0 Ground Throw - - 30 - Summon Total 77 - - -
  • Summon Gauge:-2100
Invite Hell (S)
22S
40 200 / 120 -19/+2 - 2 Low - YRP 18 48 Total 42 +2 - -
Invite Hell (H)
22H
40 200 / 120 -19/+2 - 2 Low - YRP 18 48 Total 42 +2 - -
Break the Law
214K
- - - - - - - Y 13 - Total 29(Maximum 169) - 1~12 Throw
13~16~138 Full
17~20~139 Strike
-
  • After releasing button 1~3 Full,4~8 Strike
  • Reappearing animation depends on how long Zato spends underground.
  • 16-??F Underground: 16F recovery, ??-??F Underground: 24F recovery, ??-120F Underground: 36F recovery
Damned Fang
623S
92 0 / 720 -6,-0/NA Forced: 50% 0 Ground Throw: 122500 - YRP 6 - - +63 - -
  • Whiff Recovery: Total 43F
  • Stun value: 46
Drunkard Shade
214S
30 150 / 720 -7/+10 - 2 Mid - YRP 9 10 10 -6 1~18 Throw
3~18 Reflect
-
Shadow Gallery
j.4236S
40,25 200 / 360,600 -6/+14 - 3 All - YRP 7 After Landing 6(12)3 24+3 After Landing -31 7~Until Landing Strike -
  • Startup changes based on height off ground

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Amorphous
632146H
72×2 -5000 / 0 -7/+10 - 2 Mid - YRP 10+5 9(2 Hit) 28 -17 1~12 Strike -
Executor
j.236236S
14×N -5000 / 0 -3/+10 - 2 All - YRP 8+5 Until Corner 0 After Landing - 8 Strike -
Great White
632146S
30×N -5000 / 0 -7/+10 Forced: 80% 2 All - - 6 After Searching for Opponent 17 Total 22 - - -
  • 5 Attacks when Summon Gauge is 3000 or greater, 3 Attacks when under 3000
  • Summon Gauge:-6000

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Guzmania Magnifica
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+21
[5+18]
12 23 -18 9~41 Full
[5~34 Full]
-
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 68F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Jump, Sp
2P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Jump, Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S, 2S 2H, 6H - Sp
6K - - - - - -
c.S 6P 5K f.S, 2S 5H, 2H 5D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D Sp
6H - - - - 2D -
5D - - - - - homing jump, homing dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Sp
j.K j.P - j.S j.H - Jump, Sp
j.S - - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc