Final Ultima (talk | contribs) mNo edit summary |
Final Ultima (talk | contribs) No edit summary |
||
Line 639: | Line 639: | ||
|cancel= | |cancel= | ||
|roman=R | |roman=R | ||
|startup= | |startup=15~48+13 | ||
|active=3 | |active=3 | ||
|recovery=11 | |recovery=Hit: 11<br/>Whiff: 20 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|inv=1~29F Mid/High or Low Reject<br/>30~48F All Reject<br/>(during charge only) | |inv=1~29F Mid/High or Low Reject<br/>30~48F All Reject<br/>(during charge only) | ||
Line 648: | Line 648: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|header=no | |header=no | ||
|version= | |version=Max Charge | ||
|damage=45 | |damage=45 | ||
|tension=-2500 | |tension=-2500 | ||
Line 657: | Line 657: | ||
|cancel= | |cancel= | ||
|roman=R | |roman=R | ||
|startup= | |startup=50+13 | ||
|active=3 | |active=3 | ||
|recovery=11 | |recovery=Hit: 11<br/>Whiff: 20 | ||
|frameAdv=+5 | |frameAdv=+5 | ||
|inv=1~29F Mid/High or Low Reject<br/>30~50F All Reject | |inv=1~29F Mid/High or Low Reject<br/>30~50F All Reject | ||
|description= | |description= | ||
*Partial charge version causes horizontal blowback on hit, wall sticks in corner. | *Partial charge version causes horizontal blowback on hit, wall sticks in corner. | ||
* | *Max charge version (and partial charge on Counter Hit) crumples on ground hit, floats and wall sticks in corner on air hit. | ||
*Steals a small amount of Burst Gauge on hit. | *Steals a small amount of Burst Gauge on hit. | ||
*Proration: 55% (partial charge only) | *Proration: 55% (partial charge only) | ||
Line 689: | Line 688: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=236P | |||
|damage=50→42→30→30 | |damage=50→42→30→30 | ||
|tension=200/120 | |tension=200/120 | ||
Line 712: | Line 712: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 236P | |||
|damage=50 | |damage=50 | ||
|tension=200/120 | |tension=200/120 | ||
Line 780: | Line 781: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Ground {{S}} | |version=Ground {{S}} | ||
|subtitle=623S | |||
|damage=40,25 | |damage=40,25 | ||
|tension=200/480,720 | |tension=200/480,720 | ||
Line 804: | Line 806: | ||
|header=no | |header=no | ||
|version=Aerial {{S}} | |version=Aerial {{S}} | ||
|subtitle=j.623S | |||
|damage=32,20 | |damage=32,20 | ||
|tension=200/360,720 | |tension=200/360,720 | ||
Line 828: | Line 831: | ||
|header=no | |header=no | ||
|version=Ground {{H}} | |version=Ground {{H}} | ||
|subtitle=623HS | |||
|damage=40,25 | |damage=40,25 | ||
|tension=300/480,720 | |tension=300/480,720 | ||
Line 852: | Line 856: | ||
|header=no | |header=no | ||
|version=Aerial {{H}} | |version=Aerial {{H}} | ||
|subtitle=j.623HS | |||
|damage=40,20 | |damage=40,20 | ||
|tension=250/480,720 | |tension=250/480,720 | ||
Line 876: | Line 881: | ||
|header=no | |header=no | ||
|version=(DI) Ground {{S}} | |version=(DI) Ground {{S}} | ||
|subtitle=During Dragon Install: 623S | |||
|damage=40,20x2 | |damage=40,20x2 | ||
|tension=200/360,720x2 | |tension=200/360,720x2 | ||
Line 894: | Line 900: | ||
|header=no | |header=no | ||
|version=(DI) Aerial {{S}} | |version=(DI) Aerial {{S}} | ||
|subtitle=During Dragon Install: j.623S | |||
|damage=32,20x2 | |damage=32,20x2 | ||
|tension=200/240,720x2 | |tension=200/240,720x2 | ||
Line 919: | Line 926: | ||
|header=no | |header=no | ||
|version=(DI) Ground {{H}} | |version=(DI) Ground {{H}} | ||
|subtitle=During Dragon Install: 623HS | |||
|damage=60,12x9 | |damage=60,12x9 | ||
|tension=300/96,720x9 | |tension=300/96,720x9 | ||
Line 937: | Line 945: | ||
|header=no | |header=no | ||
|version=(DI) Aerial {{H}} | |version=(DI) Aerial {{H}} | ||
|subtitle=During Dragon Install: j.623HS | |||
|damage=60,12x9 | |damage=60,12x9 | ||
|tension=250/96,720x9 | |tension=250/96,720x9 | ||
Line 1,017: | Line 1,026: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Ground | |version=Ground | ||
|subtitle=236K | |||
|damage=20,40 | |damage=20,40 | ||
|tension=150/480 | |tension=150/480 | ||
Line 1,035: | Line 1,045: | ||
|header=no | |header=no | ||
|version=Aerial | |version=Aerial | ||
|subtitle=j.236K | |||
|damage=22x4 | |damage=22x4 | ||
|tension=150/300 | |tension=150/300 | ||
Line 1,058: | Line 1,069: | ||
|header=no | |header=no | ||
|version=(DI) Ground | |version=(DI) Ground | ||
|subtitle=During Dragon Install: 236K | |||
|damage=20x3,50 | |damage=20x3,50 | ||
|tension=150/240 | |tension=150/240 | ||
Line 1,076: | Line 1,088: | ||
|header=no | |header=no | ||
|version=(DI) Aerial | |version=(DI) Aerial | ||
|subtitle=During Dragon Install: j.236K | |||
|damage=22x4 | |damage=22x4 | ||
|tension=150/300 | |tension=150/300 | ||
Line 1,115: | Line 1,128: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=236[K] | |||
|damage=50 | |damage=50 | ||
|tension=150/360 | |tension=150/360 | ||
Line 1,139: | Line 1,153: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 236[K] | |||
|damage=50 | |damage=50 | ||
|tension=150/360 | |tension=150/360 | ||
Line 1,179: | Line 1,194: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=j.214K | |||
|damage=28,20 | |damage=28,20 | ||
|tension=150/720,120 | |tension=150/720,120 | ||
Line 1,202: | Line 1,218: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: j.214K | |||
|damage=28,20 | |damage=28,20 | ||
|tension=150/720,120 | |tension=150/720,120 | ||
Line 1,227: | Line 1,244: | ||
{{MoveData | {{MoveData | ||
|name=Bukkirabou ni Nageru | |name=Bukkirabou ni Nageru | ||
|input=(translated as "Wild Throw")<br/> | |input=(translated as "Wild Throw")<br/>623K | ||
''Normal'' | ''Normal'' | ||
|image=GGXRD_Sol_WildThrow1.png | |image=GGXRD_Sol_WildThrow1.png | ||
Line 1,242: | Line 1,259: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=623K | |||
|damage=0,40 | |damage=0,40 | ||
|tension=-/0,720 | |tension=-/0,720 | ||
Line 1,260: | Line 1,278: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 623K | |||
|damage=0,80 | |damage=0,80 | ||
|tension=-/0,720 | |tension=-/0,720 | ||
Line 1,303: | Line 1,322: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=214K | |||
|damage=30,50 | |damage=30,50 | ||
|tension=100/420,720 | |tension=100/420,720 | ||
Line 1,327: | Line 1,347: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 214K | |||
|damage=10,30,20x5 | |damage=10,30,20x5 | ||
|tension=100/240,300,144x5 | |tension=100/240,300,144x5 | ||
Line 1,367: | Line 1,388: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=214S | |||
|damage=11x2~6,18x3 | |damage=11x2~6,18x3 | ||
|tension=300/120x2~6,360x3 | |tension=300/120x2~6,360x3 | ||
Line 1,393: | Line 1,415: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 214S | |||
|damage={8,20}x4~11,8,26x3 | |damage={8,20}x4~11,8,26x3 | ||
|tension=300/{96,120}x4~11,96,360x3 | |tension=300/{96,120}x4~11,96,360x3 | ||
Line 1,433: | Line 1,456: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=41236HS | |||
|damage=58 | |damage=58 | ||
|tension=200/600 | |tension=200/600 | ||
Line 1,456: | Line 1,480: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 41236HS | |||
|damage=40x3 | |damage=40x3 | ||
|tension=200/240x3 | |tension=200/240x3 | ||
Line 1,515: | Line 1,540: | ||
{{MoveData | {{MoveData | ||
|name=Tyrant Rave ver.β | |name=Tyrant Rave ver.β | ||
|input=632146HS<br/> | |input=632146HS<br/>[632146D] | ||
''Normal'' | ''Normal'' | ||
|image=GGXRD_Sol_TyrantRave1.png | |image=GGXRD_Sol_TyrantRave1.png | ||
Line 1,530: | Line 1,555: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|subtitle=632146HS | |||
|damage=80,70 | |damage=80,70 | ||
|tension=-5000 | |tension=-5000 | ||
Line 1,548: | Line 1,574: | ||
|header=no | |header=no | ||
|version=Burst | |version=Burst | ||
|subtitle=632146D | |||
|damage=100,87 | |damage=100,87 | ||
|tension=-5000 | |tension=-5000 | ||
Line 1,565: | Line 1,592: | ||
*Hits twice. First hit launches, second hit knocks away and is untechable. Wall bounce near corner. | *Hits twice. First hit launches, second hit knocks away and is untechable. Wall bounce near corner. | ||
*Regular version is strike invulnerable from frames 1-8. Burst version is fully invulnerable from frames 1-8. | *Regular version is strike invulnerable from frames 1-8. Burst version is fully invulnerable from frames 1-8. | ||
*Minimum damage: 20% (50% if Burst version) | |||
*Stun damage: 20,0 | *Stun damage: 20,0 | ||
Tyrant Rave ver.β (TR) is primarily used to do unburstable damage in combos, usually when it will kill. It also gives high damage combos from a corner 2D hit. It can be used as a more costly reversal option on wake-up or in pressure. However, Roman Canceling Volcanic Viper is almost always a better idea since it is much less risky. TR is slightly unsafe on block, whether the opponent interrupts the second hit or not. As a reversal, the only benefits TR has over VV are that it has more horizontal range and cannot be Bursted. Although when 75% Tension is available, TR has the added benefit of allowing Yellow Roman Cancel, so it can safely be cancelled when the opponent is ready to block it. It can also be used on offense similarly to VV as a frame trap, but this is rarely practical. | Tyrant Rave ver.β (TR) is primarily used to do unburstable damage in combos, usually when it will kill. It also gives high damage combos from a corner 2D hit. It can be used as a more costly reversal option on wake-up or in pressure. However, Roman Canceling Volcanic Viper is almost always a better idea since it is much less risky. TR is slightly unsafe on block, whether the opponent interrupts the second hit or not. As a reversal, the only benefits TR has over VV are that it has more horizontal range and cannot be Bursted. Although when 75% Tension is available, TR has the added benefit of allowing Yellow Roman Cancel, so it can safely be cancelled when the opponent is ready to block it. It can also be used on offense similarly to VV as a frame trap, but this is rarely practical. | ||
Line 1,571: | Line 1,599: | ||
|header=no | |header=no | ||
|version=Dragon Install | |version=Dragon Install | ||
|subtitle=During Dragon Install: 632146HS | |||
|damage=80,20x15 | |damage=80,20x15 | ||
|tension=-5000 | |tension=-5000 | ||
Line 1,589: | Line 1,618: | ||
*Proration: 70% (hits 2-16 only) | *Proration: 70% (hits 2-16 only) | ||
*Strike invulnerable from frames 1-18. | *Strike invulnerable from frames 1-18. | ||
*Minimum damage: 20% | |||
*Stun damage: 20,0 | *Stun damage: 20,0 | ||
The Dragon Install (DI) version of Tyrant Rave ver.β (TR) is a very scary Overdrive. The first hit is basically the same, albeit a couple of frames slower, but the scary part is what follows. The second hit is replaced by a travelling blast of fire, dealing 15 hits total and travelling from Sol's fist across the entire length of the screen. The raw damage on this attack is immense, especially during Hell Fire, and the increased strike invulnerability makes it not entirely terrible to just throw out. While Sol is at a disadvantage on block, the pushback from the blast forces the opponent to either Instant Block the first hit and punish before the second, or not at all. Where (DI) TR really shines though, is as a late combo part in the corner. The projectile causes wall stick near the corner, allowing for easy P.B.B. enders. Furthermore, if you delay (DI) TR so that the first hit connects right before the opponent hits the ground, they'll stick to the wall low enough to guarantee the slump afterwards. Because of this, many combos with (DI) TR can then be followed up with a grounded combo continuation into an ender. | The Dragon Install (DI) version of Tyrant Rave ver.β (TR) is a very scary Overdrive. The first hit is basically the same, albeit a couple of frames slower, but the scary part is what follows. The second hit is replaced by a travelling blast of fire, dealing 15 hits total and travelling from Sol's fist across the entire length of the screen. The raw damage on this attack is immense, especially during Hell Fire, and the increased strike invulnerability makes it not entirely terrible to just throw out. While Sol is at a disadvantage on block, the pushback from the blast forces the opponent to either Instant Block the first hit and punish before the second, or not at all. Where (DI) TR really shines though, is as a late combo part in the corner. The projectile causes wall stick near the corner, allowing for easy P.B.B. enders. Furthermore, if you delay (DI) TR so that the first hit connects right before the opponent hits the ground, they'll stick to the wall low enough to guarantee the slump afterwards. Because of this, many combos with (DI) TR can then be followed up with a grounded combo continuation into an ender. |
Revision as of 02:53, 2 May 2016
Sol Badguy |
---|
Defense Modifier: x1.00 Guts Rating: 1 Stun Resistance: 60 Jump Startup: 3F Backdash Time 16F / Invul: 1-8F
|
Overview
The titular "Guilty Gear" and protagonist of the Guilty Gear series, Sol Badguy is a battle-hardened bounty hunter with a sordid past. He travels with his protege Sin Kiske, claiming bounties to make a living. Sol’s real objective, however, remains unchanged: To destroy all vagrant Gears and enact his revenge on "That Man", a mysterious individual from Sol’s past. Presently, the world faces another Merciless Apocalypse. Entities carrying the name "Valentine" have emerged once again, and Sol must confront the remnants of his past once more. With his services now under the temporary hire of his long-time rival and Sin’s father, Ky Kiske, Sol takes Sin, and with his modified weapon "Junkyard Dog Mk3", answers the call to battle.
Sol is a well-rounded, yet very rushdown-focused character. He has a tool for every situation, some tools better than others, but his primary goal is to get up close and personal, as his close-range options are where Sol is at his scariest. Fortunately, Sol can do this with the help of Gun Flame, a projectile that can be used to cover Sol’s approach when Roman Cancelled. When up close, Sol has some powerful buttons. 5K and 2D are among the best normals in the game, a 3 frame poke that can be used as a 5 frame anti-air and a fast, low profile sweep, respectively. While lacking a strong, standing overhead, much of Sol’s close-range mix-up comes from his command throw, Bukkirabou ni Nageru, and the fear of getting caught in his command throw opening the opponent up to frame traps. Speaking of fear, Sol possesses the best invincible reversal in the game, Volcanic Viper, a powerful tool which forces the opponent to consider the safety of their offense. Of course, this isn’t to say that his mid-range game is absent. Other moves such as f.S and 5HS possess a great deal of range, and Fafnir is probably the scariest of them all, a massively vicious, flaming strike that sends the opponent tumbling away on hit and is even plus on block. When the opponent is forced into the corner, that’s when the real fun starts. Sol can deal large amounts of damage near the corner by utilizing his infamous D-Loop (more popularly known as the Dustloop) in combination with Fafnir, and thanks to Kudakero - an air-to-ground dive kick, Sol can take his air combos back to the ground and then end them with an extra advantageous knockdown. With that knockdown, he can set up powerful okizeme using a combination of safe jumps and Yellow Roman Cancelled Gun Flames, and bully his way to victory.
Strengths
- Has many strong normals and specials for nearly any situation.
- Excels at close range with strong normals coupled with his command grab, Bukkirabou ni Nageru (aka Wild Throw).
- Excellent ability to convert nearly any hit into knockdown. Good starters lead to high damage combos at no Tension cost.
- Has undoubtedly the strongest invulnerable reversal in the game, Volcanic Viper, for use in multiple situations.
- Makes very good use of both Yellow and Red Roman Cancels.
- High stun damage. Can easily guarantee dizzy out of simple Counter Hit combos with a proceeding mixup.
Weaknesses
- Has difficulty dealing with strong zoning. Must sometimes take risks to break into his ideal, up-close attack range.
- Mix-up abilities are very basic. Landing good hits on offense requires strong reading and conditioning of opponents.
Normal Moves
- Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5HS
5HS |
---|
6P
6P |
---|
6HS
6HS |
---|
5D
5D |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2HS
2HS |
---|
2D
2D |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.HS
j.HS |
---|
j.D
j.D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Blitz Shield Charge Attack
Blitz Shield Charge Attack |
---|
Special Moves
Gun Flame
Gun Flame 236P Normal |
---|
Gun Flame (Feint)
Gun Flame (Feint) 214P |
---|
Volcanic Viper
Volcanic Viper 623S/HS (air OK) Normal |
---|
Tataki Otoshi
Tataki Otoshi (translated as "Knockdown") During Volcanic Viper: 214K Normal |
---|
Bandit Revolver
Bandit Revolver 236K (air OK) Normal |
---|
Bandit Bringer
Bandit Bringer 236[K] Normal |
---|
Kudakero
Kudakero (translated as "Break") j.214K Normal |
---|
Bukkirabou ni Nageru
Bukkirabou ni Nageru (translated as "Wild Throw") 623K Normal |
---|
Riot Stamp
Riot Stamp 214K Normal |
---|
Grand Viper
Grand Viper (misromanised as "Ground Viper") 214S Normal |
---|
Fafnir
Fafnir 41236HS Normal |
---|
P.B.B.
P.B.B. During Dragon Install: j.623K |
---|
Overdrives
Tyrant Rave ver.β
Tyrant Rave ver.β 632146HS [632146D] Normal |
---|
Dragon Install
Dragon Install 214214HS (air OK) |
---|
Instant Kill
Branding Breach
Branding Breach During IK Mode: 236236HS |
---|