GGXRD-R/Sin Kiske/Frame Data: Difference between revisions

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{{FrameData-GGXRD-R
{{FrameData-GGXRD-R
  |version=6H
  |version=6H
  |damage=42
  |damage=38
  |tension=384
  |tension=384
  |risc=-6/+20
  |risc=-6/+20
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{{FrameData-GGXRD-R
{{FrameData-GGXRD-R
  |version=2S
  |version=2S
  |damage=32
  |damage=27
  |tension=264
  |tension=264
  |risc=-7/+10
  |risc=-7/+10
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  |tension=264
  |tension=264
  |risc=-10/+10
  |risc=-10/+10
  |prorate=
  |prorate=Initial: 90%
  |level=2
  |level=2
  |guard=Low
  |guard=Low
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{{FrameData-GGXRD-R
{{FrameData-GGXRD-R
  |version=j.6H
  |version=j.6H
  |damage=44
  |damage=36
  |tension=384
  |tension=384
  |risc=-6/+14
  |risc=-6/+14

Revision as of 18:32, 22 July 2016

System Data

Defense Modifier: x 1.04

Guts Rating: 1

Weight:

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 24F / Invul: 1-16F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 12 264 -7/+6 Initial: 85% 1 Mid CSJ YRP 6 2 8 +2 - -
5K 16 264 -7/+6 - 1 Mid SJ YRP 7 3 12 -3 - -
c.S 32 264 -7/+10 - 2 Mid SJ YRP 7 3 15 -4 - -
f.S 28 264 -7/+10 - 2 Mid S YRP 9 3 18 -7 - -
5H 25, 35 384 -6/+20 - - Mid,Low SJ,S YRP 11 3(15)3 24 -8 - -
6P 28 264 -7/+10 Initial: 90% 2 Mid S YRP 9 6 18 -10 1-14 Upper Body -
6H 38 384 -6/+20 - 4 Mid JS YRP 15 4 13 +2 - -
5D 25 264 -20/+10 Initial: 80% 2 High - YRP 29 2 15 -3 - -
2P 6 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 - -
2K 18 264 -7/+6 Initial: 80% 1 Low S YRP 7 2 9 +1 - -
2S 27 264 -7/+10 - 2 Mid S YRP 9 4 15 -5 - -
2H 28x2,16 384 -6/+20 - 4 Mid SJ YRP 11 2,2,2 34 -17 - -
3K 22 264 -7/+10 Initial: 90% 2 Low S YRP 11 4 12 -2 - -
2D 28 264 -10/+10 Initial: 90% 2 Low SJ YRP 11 6 8 0 - -
j.P 12 144 -8/+3 - 0 High, Air CSJ YRP 6 6 6 - - -
j.K 20 264 -7/+10 - 2 High, Air SJ YRP 8 3 24 - - -
j.S 28 264 -7/+10 - 2 High, Air SJ YRP 9 6 19 - - -
j.H 32,16x3 264 -7/+10,+6x3 - 2,1x3 High, Air S YRP 9 3,2x3 12 - - -
j.6H 36 384 -6/+14 - 3 High, Air S YRP 11 4 20 - - -
j.D 40 384 -6/+14 Initial: 80% 3 High, Air SJ YRP 18 2 18+5 after landing - - -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0, 0, 60 480 -6,-0,-8/NA Forced: 65% 0, 0, 2 Ground Throw: 75250 - R 1 - - +55 - -
  • Stun value: 30
Air Throw 0, 60 480 -6,-0/NA Forced: 65% - Air Throw: 192500 - R 1 - - - - -
  • Stun value: 30
DAA 25 -5000 -7/+10 Initial: 50% 2 All - - 9 3 24 -12 1-10 All -
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Hawk Baker
623S
30 [35] 150/720 -9/+10 Forced: 60%
[Forced: 65%]
2 Mid S R 9 2 45 -33 1-10 All -
  • [ ] values are on Counter Hit
Beak Driver
236H
46,32
[46,76]
150/600 -8/+20 2nd hit Initial: 90% 4 Mid S YRP 11-33
[34-251]
2(1)6 19 -6 [+4] - -
  • Values in [ ] are when fully charged
  • Charge for 32F to become charged version
  • Beak Driver starts up 2F after release
  • Costs 1000 Calories
Beak Driver (air)
j.236H
50,26 150/720 -8/+14 - 3 - S YRP 9 3,6 until landing + 10 - - -
  • Costs 1000 Calories
I'm Sure I'll Hit Something
HHH... during ground Beak Driver
15*N 150/180 -12/+10 - 2 Mid - YRP 7 2*N 24 -11 - -
  • When no additional hits added, 44F Total
  • Does 4-13 hits depending on how many times H is pressed
  • Costs 1000 Calories
Bull Bash
214S
60 150/600 -8/+20 - 4 High S YRP 32 6 32 -19 - -
  • Costs 1000 Calories
Elk Hunt
236K
30 150/600 -11/+20 Initial: 90% 4 Low S YRP 15-21 6 11 +2 7F onwards low profile -
  • Costs 1000 Calories
Leap
214P/K
- 240 - - - - - Y - - P:19
K:18
- 8F onwards Airborne -
Still Growing
214H
- - - - - - - Y 40 - 17 - - -
  • If Calorie Gauge is below 10,000 you will recover the difference to return it to 10,000
  • If Calorie Gauge is above 10,000 you will recover 3,000 (maximum stock is 16,000)
Vulture Seize
j.214S
28 150/600 -9/+10 Initial: 80% 2 All S YRP 14 6 Until landing + 10 - - -
  • Costs 1000 Calories

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
R.T.L (ground)
632146H
60 -5000 -10/+20 - 4 Mid - YRP 10+1 12 47 -40 4-16 All -
R.T.L (air)
j.632146H
60 -5000 -10/+20 - 4 All - YRP 10+1 12 Until landing + 32 -44 4-16 All -
R.T.L (ground followup)
R.T.L > Direction + H
60 - -10/+20 - 4 All - RP 6 after direction change 12 47 -40 - -
R.T.L (air followup)
air R.T.L > Direction + H
60 - -10/+20 - 4 All - RP 6 after direction change 12 Until landing + 32 - - -
Voltic Deign
236236P
27*5 -5000 -6/+2 - 4 Mid - YRP 26+2 - Total 37 +60 - -
Voltic Deign (air)
j.236236P
27*5 -5000 -6/+2 - 4 Mid - YRP 10+4 - Total 31 - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Raiden
During IK Mode: 236236H
DESTROY - -6/+14 - 3 - - - 9+12
[5+12]
6 34 -23 9-26 All
[5-22 All]
-
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P 5K,2K,3K c.S,f.S 5H,6H 5D,2D Jump, Sp
2P 5P[+], 2P[+] 5K,2K c.S,f.S - 5D,2D Sp
6P - - c.S,f.S - 5D,2D Jump, Sp
5K 6P 3K c.S,f.S 5H 5D,2D Jump, Sp
2K - 5K c.S,f.S - 5D,2D Sp
3K - - - 6H - Sp
c.S 6P - f.S,2S 5H 5D,2D Jump,Sp
f.S - - 2S 5H 5D,2D Sp
2S - - - 5H 5D,2D Sp
5H - - - 6H 5D,2D Jump,Sp
2H - - - 5H 5D,2D Jump,Sp
6H - - - - - Jump,Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump,Sp
j.K j.P - j.S j.H j.D Jump,Sp
j.S j.P j.K - j.H,j.6H j.D Jump,Sp
j.H - - - - j.D Sp
j.6H - - - - - Sp
j.D - - - - - Jump,Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc