Line 70: | Line 70: | ||
*Throw-JC,j.KS-JC,j.KSD | *Throw-JC,j.KS-JC,j.KSD | ||
*Glide-j.SPS,2P-2D | *Glide-j.SPS,2P-2D | ||
*:) Cmd Throw-Stab Super | *\:) Cmd Throw-Stab Super | ||
*5D-Up follow up,j.HHSPS-JC,j.SD | *5D-Up follow up,j.HHSPS-JC,j.SD | ||
Line 76: | Line 76: | ||
*Dash CH 6H-JC,j.S,c.S-2D | *Dash CH 6H-JC,j.S,c.S-2D | ||
*Needle-YRC,glide-j.SPS,c.S-5H-Scratch | *Needle-YRC,glide-j.SPS,c.S-5H-Scratch | ||
*CH 6P-:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch | *CH 6P-\:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch | ||
*2H-Scratch RRC,dash c.S-5H-JC,j.SD | *2H-Scratch RRC,dash c.S-5H-JC,j.SD | ||
*Corner CH Air Scratch,:) AA Cmd Grab,2S-5H-JC,j.SD | *Corner CH Air Scratch,\:) AA Cmd Grab,2S-5H-JC,j.SD | ||
*lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch | *lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch | ||
*5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch | *5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch | ||
*CH 5H(1)-Ball,2D-:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD | *CH 5H(1)-Ball,2D-\:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD | ||
==Combo List== | ==Combo List== |
Revision as of 21:31, 21 June 2016
Combo Notation Guide | |||||||||
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Challenge Mode Combos
- 4P-2S-2D
- f.S-Needle
- 2S-5H-Scratch
- f.S-2H-Dash Super
- 6P-JC,j.PPS-Air Scratch
- j.KS,2K-2D
- Throw-JC,j.KS-JC,j.KSD
- Glide-j.SPS,2P-2D
- \:) Cmd Throw-Stab Super
- 5D-Up follow up,j.HHSPS-JC,j.SD
- Hit me (absorb)-Stab Super (After absorbing Sol's grand viper)
- Dash CH 6H-JC,j.S,c.S-2D
- Needle-YRC,glide-j.SPS,c.S-5H-Scratch
- CH 6P-\:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch
- 2H-Scratch RRC,dash c.S-5H-JC,j.SD
- Corner CH Air Scratch,\:) AA Cmd Grab,2S-5H-JC,j.SD
- lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch
- 5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch
- CH 5H(1)-Ball,2D-\:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD
Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
2H-Scratch RRC,dash c.S(2)-5H(2)-j.SPSD | Midscreen | ||||||
2H-Scratch RRC,iad j.H(3)-Air Scratch | Midscreen | j.H must hit after RC slowdown is over for max. damage | Use 2 hits of j.H to guarantee knockdown | ||||
2H-Scratch RRC,dash Glide-whiff j.S,c.S(1)-j.H(3)-Air Scratch | Midscreen | Regular weight |
Combo Theory
Video Examples
Week 1 BnBs