GGXRD-R/Johnny/Frame Data: Difference between revisions

From Dustloop Wiki
Line 388: Line 388:
  |subtitle=
  |subtitle=
  |damage=40
  |damage=40
  |tension=
  |tension=0,480
  |risc=
  |risc=-6,+8/-
  |prorate=Forced: 50%
  |prorate=Forced: 50%
  |level=
  |level=
  |guard=Ground Throw
  |guard=Ground Throw: 63000
  |cancel=
  |cancel=
  |roman=R
  |roman=R
Line 399: Line 399:
  |recovery=
  |recovery=
  |frameAdv=+17
  |frameAdv=+17
  |inv= |description=*Untechable for 47F
  |inv=  
|description=*Untechable for 47F
*Stun: 20
  }}
  }}
  {{FrameData-GGXRD-R
  {{FrameData-GGXRD-R
Line 405: Line 407:
  |subtitle=
  |subtitle=
  |damage=60
  |damage=60
  |tension=
  |tension=0,480
  |risc=
  |risc=-6,0/-
  |prorate=Forced: 65%
  |prorate=Forced: 65%
  |level=
  |level=
  |guard=Air Throw
  |guard=Air Throw: 192500
  |cancel=
  |cancel=
  |roman=R
  |roman=R
Line 417: Line 419:
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
  |description=
  |description=*Stun: 30
  }}
  }}
  {{FrameData-GGXRD-R
  {{FrameData-GGXRD-R
Line 423: Line 425:
  |subtitle=
  |subtitle=
  |damage=25
  |damage=25
  |tension=
  |tension=-5000 / 264
  |risc=
  |risc=-7/+10
  |prorate=
  |prorate=Initial: 50%
  |level=2
  |level=2
  |guard=All
  |guard=All
Line 434: Line 436:
  |recovery=10
  |recovery=10
  |frameAdv=-6
  |frameAdv=-6
  |inv=1-23F All
  |inv=1-23 Full<br/>24-28 Throw
  |description={{ColumnList |text=*Blows away and wall bounces opponent on ground hit (untechable for 28F/guaranteed knockdown on CH)
  |description={{ColumnList |text=*Blows away and wall bounces opponent on ground hit (untechable for 28F/guaranteed knockdown on CH)
*Blows away and wall bounces opponent on air hit (untechable for 14F/28F on CH)
*Blows away and wall bounces opponent on air hit (untechable for 14F/28F on CH)

Revision as of 07:55, 26 July 2016

System Data

Defense Modifier: x1.00

Guts Rating: 3

Weight:

Stun Resistance: 70

Jump Startup: 4F

Backdash Time 11F / Invul: 1-7F

Forward Dash: 18F. 13F onwards can cancel into FD, Normals, Specials


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 12 264 -7/+6 - 1 Mid CSJ YRP 5 4 6 +2 - -
5K 16 264 -7/+6 - 1 Mid SJ YRP 6 5 9 -2 - -
c.S 26 264 -7/+10 - 2 Mid SJ YRP 6 3 8 +3 - -
f.S 34 384 -6/+14 Initial: 90% 3 Mid S YRP 8 3 23 -9 - -
5H 38 384 -6/+20 - 4 Mid S YRP 11 4 29 -14 - -
5D 22 264 -20/+10 Initial: 80% 2 High - YRP 26 8 6 ±0 - -
  • Hitstop 20F on ground hit
6P 25 264 -10/+10 Initial: 80% 2 Mid SJ YRP 11 6 13 -5 1-4F Upper Body
5-16F Above Chest
-
  • Ground hit launches opponent (untechable for 28F/guaranteed knockdown on CH)
  • Air hit launches opponent (untechable for 14F/ 28F on CH)
6K 30 384 -20/+14 Initial: 80% 2 Mid - YRP 16 4 11 -1 7-13F Above Chest -
  • Launches opponent on hit (untechable for 35F/ guaranteed knockdown on CH)
6H 52 384 -6/+20 - 4 Mid SJ YRP 18 2 33 -16 - -
  • Blows opponent away on air hit (untechable for 18F/ guaranteed knockdown on CH
2P 10 144 -8/+3 Initial: 90% 0 Mid CS YRP 5 3 6 +1 - -
2K 12 144 -8/+3 Initial: 75% 0 Low S YRP 8 4 4 +2 - -
2S 30 264 -7/+10 Initial: 75% 2 Low S YRP 9 6 18 -10 - -
2H 42 384 -6/+20 - 4 Mid SJ YRP 15 3 14 + 6 After Landing -4 7-31F Foot
7-31F Airborne
-
  • Forces opponent into standing state on crouching hit
2D 30, 20 384 -6/+14 - 3 Low S YRP 10 2(3)3 22 -8 - -
  • Knocks down opponent on ground hit
j.P 12 144 -8/+3 - 0 High/Air CS YRP 7 5 9 - - -
j.K 20 264 -7/+6 - 1 High/Air SJ YRP 8 6 8 - - -
j.S 32 264 -7/+10 - 2 High/Air SJ YRP 10 2 17 - - -
j.H 40 264 -7/+10 - 2 High/Air S YRP 13 5 21 - - -
  • Staggers opponent for 29F on ground CH
  • Plummets opponent on air hit (untechable for 19F/guaranteed knockdown on CH)
  • See ※1
j.D 36 264 -7/+10 - 2 High/Air S YRP 8 7 14 + 5 After Landing - - -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 40 0,480 -6,+8/- Forced: 50% - Ground Throw: 63000 - R 1 1 - +17 - -
  • Untechable for 47F
  • Stun: 20
Air Throw 60 0,480 -6,0/- Forced: 65% - Air Throw: 192500 - R 1 1 - - - -
  • Stun: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 14 10 10 -6 1-23 Full
24-28 Throw
-
  • Blows away and wall bounces opponent on ground hit (untechable for 28F/guaranteed knockdown on CH)
  • Blows away and wall bounces opponent on air hit (untechable for 14F/28F on CH)
  • Causes special knockdown on CH (regular knockdown time -11F)
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Glitter is Gold
236H
10 - - - 2 - - YRP 6 - Total: 17 +8 - -
  • Costs 1 Coin
  • Raises Mist Level on hit. Max Level 3.
  • Hitstop 6F on normal hit, 8F on CH
Baccus Sigh
236P
- - - - - - - YRP - - Total: 56 - - -
  • After opponent touches Baccus Sigh, blocked Mist Finer staggers opponent.
  • Staggering an opponent with this has Initial Prorate: 60%
  • Baccus Sigh lasts for about 8 seconds or until opponent is hit by Mist Finer
Mist Stance
214P/K/S
- - - - - - - YR Lv1: 9
Lv2: 6
Lv3: 4
- - - - -
  • Hold button to maintain Mist Stance, release button to attack.
  • Press left/right to walk in direction during Stance
Air Mist Stance
j.214P/K/S
- - - - - - - YR Lv1: 8
Lv2: 6
Lv3: 4
- - - - -
  • Hold button to maintain Mist Stance, release button to attack.
  • Max Air Mist Stance duration 38F
Mist Step Forward
Ground Stance > 66
- - - - - - - - - - Total: 15 - - -
  • Can cancel into Mist Finer from 11F onwards
  • Can cancel into Treasure Hunt from 1F onwards
Mist Step Backward
Ground Stance > 44
- - - - - - - - - - Total: 14 - - -
  • Can cancel into Mist Finer from 11F onwards
  • Can cancel into Treasure Hunt from 1F onwards
High Mist Finer
214P
Lv1: 30
Lv2: 40
Lv3: 60
- - Forced: 80%
Initial: 85%
None
3
4
4
Mid - YRP 9+4
6+4
4+4
4 14
26
20
-4
-11
-5
- -
  • Startups show time to get into Mist Stance + attack startup
  • Blows away opponent on hit.
  • Hitstop 0F
  • Can clash with projectiles
  • Lv 1 untechable for 38F, guaranteed knockdown on CH
  • Lv 2 wall bounces opponent, untechable for 60F, guaranteed knockdown on CH
  • Lv 3 wall sticks opponent, guaranteed knockdown
Mid Mist Finer
214K
Lv1: 32
Lv2: 40
Lv3: 60
- - Initial: 85%
Initial: 85%
None
3
4
4
All - YRP 9+6
6+4
4+4
3 26
23
29
-12
-7
-7
- -
  • Startups show time to get into Mist Stance + attack startup
  • Blows away opponent on hit.
  • Hitstop 0F
  • Can clash with projectiles
  • Lv 1 untechable for 26F, guaranteed knockdown on CH
  • Lv 2 ground slides opponent, untechable for 80F, can recover during slide. Opponent slides for 60F + knockdown on CH
  • Lv 3 ground slides and wall sticks opponent, untechable for 90F, 180F on CH
  • Lv 3 ※2
Low Mist Finer
214S
Lv1: 29
Lv3: 40
Lv3: 60
- - Initial: 85%
Initial: 85%
Initial: 90%
3
4
4
Low/Air - YRP 9+11
6+5
4+5
2 29
29
20
-14
-6
-3
- -
  • Startups show time to get into Mist Stance + attack startup
  • Hitstop 0F
  • Can clash with projectiles
  • Lv 1 knocks down opponent
  • Lv 2 floats and pulls in opponent opponent, guranteed knockdown
  • Lv 3 floats and pulls in opponent opponent, guranteed knockdown
Air High Mist
j.214P
Lv1: 29
Lv2: 40
Lv3: 55
- - Initial: 85%
Initial: 85%
None
3
3
4
All - YRP 8+5
6+5
4+5
3 27
18
17
- - -
  • Startups show time to get into Mist stance + attack startup
  • Hitstop 0F
  • Can clash with projectiles
  • If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
  • Blows away opponent on hit
  • Lv 1 untechable for 40F, guaranteed knockdon on CH
  • Lv 2 wall bounces opponent, untechable for 70F, guaranteed knockdon on CH
  • Lv 3 wall bounces opponent, guaranteed knockdown
Air Mid Mist
j.214K
Lv1: 32
Lv2: 40
Lv3: 55
- - Initial: 85%
Initial: 85%
None
3 All - YRP 8+6
6+6
4+6
3 33
16
16
- - -
  • Startups show time to get into Mist stance + attack startup
  • Hitstop 0F
  • Can clash with projectiles
  • If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
  • Blows away opponent on hit
  • Lv 1 on ground hit guaranteed knockdown
  • Lv 1 on air hit untechable for 32F, 64F on CH
  • Lv 2 on ground hit ground slides opponent for 40F + knockdown
  • Lv 2 on air hit ground slides, untechable for 80F, can recover during slide. Opponent slides for 60F + guaranteed knockdown on CH
  • Lv 3 wall sticks opponent, untechable for 80F
  • Lv 2 ※2
Air Low Mist
j.214S
Lv1: 29
Lv2: 40
Lv3: 55
- - Initial: 85%
Initial: 85%
Initial: 90%
3
3
4
High/Air - YRP 8+10
6+10
4+10
3 36
20
20
- - -
  • Startups show time to get into Mist stance + attack startup
  • Hitstop 0F
  • Can clash with projectiles
  • If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
  • Automatically attacks after 47F / 45F / 43F
  • Lv 1 on ground hit knocks down opponent
  • Lv 1 on air hit plummets opponent, untechable for 36F, guaranteed knockdown on CH
  • Lv 2 on ground hit blows away opponent, guaranteed knockdown
  • Lv 2 on air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH
  • Lv 3 on ground hit blows away opponent, guaranteed knockdown
  • Lv 3 on air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH
Stance Cancel
Stance > H
- - - - - - - YR - - 4 - - -
Zweihander Transport
623K
- - - - - - - Y - - 30 + 7 after landing - - -
  • 8F onwards can cancel into Zweihander
Zweihander
Transport > K
Kick: 35
Fire: 55
- - None
Initial: 90%
4 All - YRP 3
8
1
9
Until Landing + 10 - - -
  • On air hit, Kick blows opponent away and guranteed knockdown
  • Fire floats opponent on hit
Air Zweihander
j.623K
Kick: 35
Fire: 40
- - None
Initial: 90%
4 All - YRP 15
20
1
10
Until Landing + 5 After - - -
  • On air hit, Kick blows opponent away and guranteed knockdown
  • Fire floats opponent on hit
※2 ころがり時間が60Fで固定されている為、接地までのフレームところがり時間(60F)の合計が受身不能時間を越えた際は、

    復帰されてしまう。

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
That's My Name
2363214H
[2363214D]
20, 65*2
[25,81*2]
- - - 4 Mid - YRP 4+4 3 22 -6 1-10F All
[1-10F All]
[11-17F Throw]
-
  • [ ] Values are for Burst version
  • Minimum Damage: 20% [50%]
Treasure Hunt 60 - - - 4 Mid - YRP 8+3~82 2 Total: 8+70~148 - - -
  • If performed during Mist Stance, damage becomes 70 and floats opponent on hit with guaranteed knockdown
  • Becomes unblockable when max charged
  • Gains 2 coins on hit, 3 if max charged
  • Minimum Damage: 20%
  • Hitstop 1F
  • Crumples opponent on ground hit
  • Knocks down opponent on air hit

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Joker Trick
During IK Mode: 236236H
DESTROY - - - - - - - 9+25
[5+25]
4 30 -17 1-28F All
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - 5D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - -
c.S 6P 2K - 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 2H, 6H 5D Sp
2S - - - 2H - Sp
5H - - - - 5D Sp
2H - - - - - Jump, Sp
6H - - - - - Jump, Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R/1.03 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc