GGXRD-R/Jam Kuradoberi/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x1.06

Guts Rating: ??

Weight:

Stun Resistance: 65

Jump Startup: 3F

Backdash Time 13F / Invul: 1-7F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 12 - - - 0 - - YRP 3 3 7 ±0 - -
5K 12 - - - 1 - - YRP 4 4 6 +2 - -
c.S 28 - - - 2 - - YRP 6 8 12 -6 - -
f.S 30 - - - 2 - - YRP 6 5 11 -2 - -
5H 24*3 - - - 4 - - YRP 13 - 13 +1 - -
  • Forces opponent into crouching state on standing hit
  • 2nd hit has startup 19F, 3rd hit 25F
5D 16 - - - 2 - - YRP 25 4 12 -2 - -
6P 18*2 - - - 2,3 - - YRP 9 3(6)3 12 +2 - -
6K 36*2 - - - 2 - - YRP 6 4(6)12 20 -18 - -
  • Forces opponent into standing state on crouching hit
6H 36 - - - 4 - - YRP 14 3 22 -6 - -
  • Blows opponent away on hit
2P 6 - - - 1 - - YRP 4 2 7 +3 - -
2K 8 - - - 1 - - YRP 5 3 9 ±0 - -
2S 26 - - - 2 - - YRP 6 5 9 ±0 - -
2H 28,20 - - - 3 - - YRP 11 8(6)4 13 ±0 - -
  • Pulls in opponent on hit
2D 28 - - - 2 - - YRP 6 4 16 -6 - -
j.P 11 - - - 1 - - YRP 6 4 16 - - -
j.K 14 - - - 1 - - YRP 5 8 11 - - -
j.S 28 - - - 2 - - YRP 5 5 9 - - -
  • Launches opponent on hit, untechable for 17F
j.H 35 - - - 2 - - YRP 5 10 16 - - -
j.D 16,28 - - - 2 - - YRP 7 3(6)6 16 - - -
  • Floats opponent on hit, untechable for 24F
DAA 25 - - - 2 - - - 10 - - -15 - -

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 20, 50 - - Forced: 90%, 60% - Ground Throw - R 1 - - +18 - -
  • Floats opponent on hit, untechable for 52F
  • Proration values work out to be 55% after both hits
Air Throw 60 - - Forced: 50% - Air Throw - R 1 - - - - -


Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Hochifu
546
- - - - - - - YP 1 - - - 1-8F Catch -
  • Can cancel into all actions 9F onwards (not tested when Hochifu was canceled into)
  • Can cancel int Zekkei 9F onwards on successful catch
Zekkei
Hochifu > P
40 - - - - - - YRP 5 - Total: 40 - - -
  • Staggers opponent on ground CH. Max duration 49F
Goushao
Zekkei > P
35 - - - - - - YRP 15 - Total: 44 - - -
  • Blows opponents away on hit
Dowanga
Zekkei > K
25 - - - 4 - - YRP 30 - Total: 51 - - -
  • Blows opponents away on hit, untechable for 50F
Youeikyaku
j.2K
16, 5*4 - - - 3, 0*4 - - YRP 10 Until Landing 6 After Landing - - -
  • Startups of each hit in relation to the 1st hit: 2nd hit: 1F; 3rd hit 3F; 4th hit 9F; 5th hit 15F
Bakushuu
236S
- - - - - - - Y - - Total: 46 - - -
  • Can cancel into followups 9F onwards
Mawarikomi
Bakushuu > P
- - - - - - - Y - - Total: 25 - - -
Ashibarai
Bakushuu > K
30 - - - 2 - - YRP 9 - Total: 37 -15 - -

Staggers opponent on ground hit, max duration 29F

Byappo Shinshou
Bakushuu > S
50 - - - 4 - - YRP 20 - Total: 37 +1 - -
  • Blows opponent away on hit
Senri Shinshou
Bakushuu > H
50 [44] - - - 4 - - YRP 24 [28] - Total: 37
[Total: 43]
+5 [+3] - -
  • [ ] values are when Jam crosses through opponent
  • Blows opponent away on hit
Breath of Asanagi
22K/S/H
- - - - - - - Y - - Total: 56~86 - - -
  • K for Ryuujin, S for Gekirin, H for Kenroukaku
  • Gains Power Up on 44F, MAX on 74F
Ryuujin
236K
55
75
110
- - - 4 - - YRP 17
16
16
- Total: 52 + 11 After Landing
Total: 53 + 11 After Landing
Total: 53 + 11 After Landing
-28
-30
-30
- -
  • Normal version blows opponent away on hit, untechable for 22F
  • Powered Up and MAX versions blows opponent away on hit, fully untechable
Gekirin
214K
35
28*3
55
- - - 2 - - YRP 19
18
19
- Total: 34 + 10 After Landing
Total: 34 + 10 After Landing
Total: 30 + 5 After Landing
- - -
  • All versions float the opponent on ground hit, guaranteed knockdown
  • Powered Up version 2nd hit startup 21F, 3rd hit 25F
Kenroukaku
623K
11*4
56 (6 hits)
82 (7 hits)
- - - 2 - - R 7 - Total: 51 + 6 After Landing
Total: 57 + 6 After Landing
Total: 68
- - -
  • Normal version floats opponent on ground hit, untechable for 22F
  • Powered Up and MAX versions floats opponent on ground hit, fully untechable
  • Normal version 2nd hit has startup 12F, 3rd hit 17F, 4th hit 23F
  • Powered Up version 2nd hit has startup 9F, 3rd hit 12F, 4th hit 17F, 5th hit 21F, 6th hit 23F
  • MAX version 2nd hit has startup 11F, 3rd hit 14F, 4th hit 18F, 5th hit 24F, 6th hit 28F, 7th hit 38F
Air Ryuujin
j.236K
50
75
110
- - - 5
0
0
- - YRP 8 - Total: Until Landing + 11 After - - -
  • Normal version blows opponent away on hit, untechable for 22F
  • Powered Up and MAX versions blows opponent away on hit, fully untechable
Air Gekirin
j.214K
30
24
50
- - - 2 - - YRP 16
15
15
- Total: Until Landing + 10 After
Until Landing + 10 After
Until Landing + 5 After
- - -
  • Normal Version floats opponent on ground hit
  • Powered Up and MAX versions float opponent on ground hit, fully untechable
Air Gekirin Followup
j.214K after Ryujin or Kenro
? - - - 0 - - YRP 17
12
15
- Total: Until Landing + 10 After - - -
  • Normal version floats opponent on ground hit
  • Powered Up and MAX versions float opponent on ground hit, fully untechable
  • Powered Up version 2nd hit has startup 15, 3rd hit 19F
Air Kenroukaku
j.623K
12*3
49 (6 hits)
? (7 hits)
- - - 2 - - R 5 - Total: Until Landing + 6 After
Total: Until Landing + 6 After
Total: 66
- - -
  • Normal version floats opponent on ground hit
  • Powered Up and MAX versions floats opponent on ground hit, fully untechable
  • Normal version 2nd hit has startup 22F, 3rd hit 15F
  • Powered Up version 2nd hit has startup 7F, 3rd hit 10F, 4th hit 15F, 5th hit 19F, 6th hit 21F
  • MAX version 2nd hit has startup 9F, 3rd hit 12F, 4th hit 16F, 5th hit 22F, 6th hit 26F, 7th hit 36F

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Choukyaku Hou'Oushou
632146S
[632146D]
? - - - 4 - - YRP 6+0 - Total: 6+47
[Total: 6+46]
-29 [-28] - -
  • [ ] value are for Burst version
  • Can not block for 1F [2F] after super flash
  • Jam is airborne the enire time
Bao Saishinshou
236236H
60 - - - 4 - - YRP ?+5 - Total: ? + 46 -23 - -
  • Blows opponent away on hit, guaranteed knockdown
  • Can only cancel into Kaorinkuen on hit
Kaorinkuen
Saishinshou > P
70, 60 - - - 4 - - R 5 - Total: Until Landing + 41 After - 1F onwards airborne -
  • 2nd hit only occurs if 1st hit hits opponent
  • 1st hit has landing recovery 23F, 2nd hit has landing recovery 50F
  • 2nd hit wall bounces the opponent, completely untechable
Renhoukyaku
632146H
16*13 - - - 2 - - YRP 15+2 - Total: 15+58 +3 - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Gasenkotsu
During IK Mode: 236236H
DESTROY - - - - - - - 9+12
[5+12]
- Total: 9 + 51
[Total: 5 + 51]
- -
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 62F [5F+5F]

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc