GGXRD-R/Jack-O'/Combos: Difference between revisions

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{{CharNav |charMainPage=GGXRD-R/Jack-O'
{{CharNav |charMainPage=GGXRD-R/Jack O'
|image=GGXRD-R_Jack-O_Icon.png
|image=GGXRD_Jack-O_Icon.png
|videos=http://horibuna.web.fc2.com/GGXrdR/GGXrdR_JC.html
|videos=http://horibuna.web.fc2.com/GGXrdR/GGXrdR_JC.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/351-jack-o/  
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/351-jack-o/  
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| 3 {{3}}
| 3 {{3}}
|}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}D becomes 236D
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}{{D}} becomes 236{{D}}.
: '''>''' = cancel into the next attack
:'''>''' = Proceed from the previous move to the following move.
: ''',''' = link the next attack after preceding move's recovery
:''',''' = Link the previous move into the following move.
: '''jc''' = jump cancel
:'''->''' = Cancel the previous special into a follow-up special.
: '''hjc''' = high jump cancel
:'''|> or ▷''' = After landing.
: '''(N)''' = only use the Nth attack of the move (for example, if [[#c.S|c.S]](1) is written, you only use the first hit of c.S)
:'''j''' = [[GGXRD-R/Movement#Air Movement|Jump]]
: '''(move)''' = whatever's listed in the parentheses is optional
:'''hj''' = [[GGXRD-R/Movement#Air Movement|High Jump]]
:'''IAD''' = [[GGXRD-R/Movement#Air Movement|Instant Air Dash]]
:'''CH''' = [[GGXRD-R/Attack Attributes#Hit Effects|Counter Hit]]
:'''MC''' = [[GGXRD-R/Attack Attributes#Hit Effects|Mortal Counter]]
:'''(JC)''' = [[GGXRD-R/Movement#Cancels|Jump Cancel]]
:'''(HJC)''' = [[GGXRD-R/Movement#Cancels|High Jump Cancel]]
:'''(JI)''' = [[GGXRD-R/Movement#Jump Install|Jump Install]]
:'''(RC)''' = [[GGXRD-R/Movement#Roman Cancel|(Red) Roman Cancel]]
:'''(YRC)''' = [[GGXRD-R/Movement#Roman Cancel|Yellow Roman Cancel]]
:'''(PRC)''' = [[GGXRD-R/Movement#Roman Cancel|Purple Roman Cancel]]
:'''[ ]''' = Hold input.
:'''(X)''' = X is optional.
:'''(N)''' = Attack must deal N amount of hits.
:'''[???] xN''' = Repeat ??? N amount of times.
:'''[X] or [Y]''' = Perform series of actions X or Y.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
|}
<br clear=all/>
<br clear=all/>
==Midscreen==
==Combo List==
 
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
==Corner==
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ ___ starter
|-
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
| _
|  ||  ||  ||  ||  ||  ||
|-
|}


==Combo Theory==


==Video Examples==




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{{CharLinks  
{{CharLinks  
|charMainPage=GGXRD-R/Jack-O'
|charMainPage=GGXRD-R/Jack O'
|videos=http://horibuna.web.fc2.com/GGXrd/GGXrd_JC.html
|videos=http://horibuna.web.fc2.com/GGXrdR/GGXrdR_IN.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/351-jack-o/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/351-jack-o/  
}}
}}
{{Navbar-GGXRD-R}}
{{Navbar-GGXRD-R}}
[[Category:Guilty Gear]]
[[Category:Guilty Gear]]
[[Category:Guilty Gear Characters]]
[[Category:Guilty Gear Characters]]

Revision as of 10:41, 23 November 2015

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
___ starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
_

Combo Theory

Video Examples


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc