GGXRD-R/Jack-O'

From Dustloop Wiki
Jack-O

Defense Modifier:

Guts Rating:

Stun Resistance:

Jump Startup:

Backdash Time:

Backdash Invincibility:

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
Full Frame Data

Overview

Strengths
Weaknesses


Move List

Normal Moves

5P
5P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
6P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
6K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • 2-Hit Overhead.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
6H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3H
3H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O's sweep used to get knockdowns.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
5D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

4D
4D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Hit Grab.
  • Opponent is launched in any of the 8 lever directions. (Ex. Holding up will send the opponent flying up)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D
6D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Command Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • AA used to cover space directly above Jack-O. Similar to Dizzy's 2S from previous Guilty Gear games.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Rising attack with invul (Frames TBD)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
j.H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Air-to-Ground Projectile.
  • Number of projectiles determined by amount of Tension.
  • With Tension = 3 shots. Without = 1 shot
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.6D
j.6D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • 6D in the Air
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.4D
j.4D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • 4D in the Air
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2D
j.2D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • 2D in the air but reversed. Similar to a divekick. Invul Frames?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Pumpkin Set
Pumpkin Set
22P/K/S
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
P - - - - - - - -
K - - - - - - - -
S - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Pumpkin Pick Up
Pumpkin Pick Up
2P/K/S near a Pumpkin
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pumpkin Place
Pumpkin Place
Pumpkin Pick Up > 2P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pumpkin Put Away
Pumpkin Put Away
Pumpkin Pick Up > 4P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pumpkin Throw
Pumpkin Throw
Pumpkin Pick Up > 6P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai
Organ Tenkai?
22H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~P
?
Organ Tenkai > P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Retrieves are restores all Pumpkins
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~K
?
Organ Tenkai > K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Servant stat increase. Attack speed increase and level up speed?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~S
?
Organ Tenkai > S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Explodes all Pumpkins and Servants
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~H
Aegis Field?
Organ Tenkai > H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Grants Jack-O projectile invulnerability?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Organ Tenkai~D
?
Organ Tenkai > D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Cancels Organ Tenkai?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Overdrives

Calvados
Calvados?
214S (Air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S - - - - - - - -
D - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Improved Calvados
Improved Calvados?
236236D (Air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Consumes Burst
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Forever Elysion Driver
Forever Elysion Driver?
360P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Instant Kill


236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc