GGXRD-R/Jack-O': Difference between revisions

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==Overview==
==Overview==
Jack-O brings and new and unique fighting style to Guilty Gear. Her gameplay revolves around the summoning of three types of Servants that gravitate their way towards the opponent attacking them when in range. These Servants begin at the base level of 1 where their attacks are weak and have short range, but throughout the round there will be opportunities to level them up to their max level of 3. At level 3 the Servants have increased range, damage, and some Servants even attack multiple times in a single strike.  Utilizing their various attacks and special abilities combined with Jack-O's own make for a formidable pressure game that can overwhelm the opponent.
Jack-O brings a new and unique fighting style to Guilty Gear. Her gameplay revolves around the summoning of three types of Servants that gravitate their way towards the opponent attacking them when in range. These Servants begin at the base level of 1 where their attacks are weak and have short range, but throughout the round there will be opportunities to level them up to their max level of 3. At level 3 the Servants have increased range, damage, and some Servants even attack multiple times in a single strike.  Utilizing their various attacks and special abilities combined with Jack-O's own make for a formidable pressure game that can overwhelm the opponent.


===Strengths===
===Strengths===
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==Normal Moves==
==Normal Moves==
======<font style="visibility:hidden" size="0">5P</font>======
======<font style="visibility:hidden" size="0">5P</font>======

Revision as of 07:56, 13 February 2016

Jack-O
GGXRD-R JackO Portrait.png

Defense Modifier: 1.03

Guts Rating:

Weight:

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 13F / Invul: 9F

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
  

Overview

Jack-O brings a new and unique fighting style to Guilty Gear. Her gameplay revolves around the summoning of three types of Servants that gravitate their way towards the opponent attacking them when in range. These Servants begin at the base level of 1 where their attacks are weak and have short range, but throughout the round there will be opportunities to level them up to their max level of 3. At level 3 the Servants have increased range, damage, and some Servants even attack multiple times in a single strike. Utilizing their various attacks and special abilities combined with Jack-O's own make for a formidable pressure game that can overwhelm the opponent.

Strengths

Weaknesses


Normal Moves

5P
5P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
6P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
6K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • 2-Hit Overhead.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
6H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3H
3H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Knockdowns allowing time to set Ghosts.
  • Low profiles.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
Dust Attack
5D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

4D
Hunger of Dopoulos
4D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Hit Grab that can be combo'd into.
  • Opponent is launched in any of the 8 lever directions. (Ex. Holding up will send the opponent flying up)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D
Elysion Driver
6D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Command Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • AA used to cover space directly above Jack-O. Similar to Dizzy's 2S from previous Guilty Gear games.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
Zest
2D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Rising attack with invul (Frames TBD)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
j.H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Multi hitting normal that can cross-up.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
Remove the Chain of Chiron
j.D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Air-to-Ground Projectile(s)
  • Number of projectiles determined by amount of Tension.
  • Without sufficient tension= 1 shot.
  • With sufficient tension= 3 shots
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.6D
Elysion Driver?
j.6D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.4D
Hunger of Dopros
j.4D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2D
Zest
j.2D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Similar to a divekick. Invul Frames?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Ghost Set
Ghost Set
22P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

P Ghosts Properties

  • HP?
  • Clock up buffs?

K Ghosts Properties

S Ghosts Properties

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Ghost Pick Up
Ghost Pick Up
2P/K/S near a Ghost
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ghost Place
Ghost Place
Ghost Pick Up > 2P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O places the Ghost at her feet.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ghost Put Away
Ghost Put Away
Ghost Pick Up > 4P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O absorbs and removes any Ghosts from play while restoring their health and maintaining their levels.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ghost Throw
Ghost Throw
Ghost Pick Up > 6P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Picked up Ghost is thrown forward. Air OK.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai
Organ Deployment
22H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O enters a state that looks like she is playing an Organ.
  • From this Jack-O can input various commands to the Ghosts/Servants that are in play.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~P
Recover All
Organ Deployment > P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Retrieves are restores all Ghost/Servants from play while maintaining their Level.
  • Can be activated after the Explode command which will make the Ghosts/Servants still explode but not lose their level!
  • 15 second cooldown (rough estimate as of right now)
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~K
Clock Up
Organ Deplyment > K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Servant buff. Attack Speed increased. (Damage/Chip Damage/Experience boost = TBD)
  • 25 second cooldown (estimated)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~S
Explode
Organ Deployment > S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • After a 3 second countdown all Ghosts and Servants explode dealing damage and resetting their levels back to 1.
  • 15 second cooldown (Estimated)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~H
Aegis Field
Organ Tenkai > H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • A transparent sphere surrounds Jack-O granting her projectile invulnerability for a short time. (6 seconds?)
  • Protects Jack-O from her own Ghosts/Servants explosion.
  • Any Ghosts/Servants within the sphere are also protected.
  • 30 second cooldown (estimated)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~D
Release
Organ Tenkai > D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Cancels the Organ Tenkai animation.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Servants

P Servant
Knight
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Level 1 - - - - - - - -
  • Knights glide fairly quickly just above the ground towards the opponent.

Summon Properties

  • Knights are summoned every 5 seconds with a maximum of two Knights allowed in play.
  • Lasts for 15 seconds without taking critical damage. (estimated)

Attack Properties

  • Hits Mid
  • Attacks every 3 seconds (estimated)

Defense Properties

  • HP?

Clock Up Properties

  • Attacks faster/stronger/etc. (???)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

(This layout is a work in progress)

Level 2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

K Servant
Lancer
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Level 1 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

S Ghost
Magician
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Level 1 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline


Overdrives

Calvados
Calvados
214S (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Improved Calvados
Improved Calvados
236D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Consumes Burst
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Forever Elysion Driver
Forever Elysion Driver
63214789 P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Instant Kill


236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines



Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc