GGXRD-R/I-No: Difference between revisions

From Dustloop Wiki
(Created page with "{| class="wikitable" style="float:right; margin-left: 10px; width:400px" |- !I-No |- || 350px|center |- ||{{CharData-GGXRD-R |defense=x1.06...")
 
No edit summary
Line 56: Line 56:
*Reversal Super goes active 2 frames after the flash so it is easy to bait and possible to punish on reaction
*Reversal Super goes active 2 frames after the flash so it is easy to bait and possible to punish on reaction
*Has to make precise reads to use her tools effectively
*Has to make precise reads to use her tools effectively
 
<br clear=all/>
----
----
{{CharLinks  
{{CharLinks  

Revision as of 01:14, 7 October 2015

I-No
GGXRD-R I-No Portrait.png

Defense Modifier: x1.06

Guts Rating: 1

Weight:

Stun Resistance: 55

Jump Startup: 3F

Backdash Time 16F / Invul: 1-8F

Movement Options
  • Double Jump
  • 1 Airdash
  • Ground Hoverdash (Dashing puts I-No in the air)
  • Hoverdash -> Airdash (6696)
  • Hoverdash -> Vertical dash (663)
Full Frame Data
GGXRD-R/I-No/Frame Data
  

Overview

Badass, cruel and sexy. The time traveling rock star witch who seeks violence and the embarrassment of others. Serving "That Man", she continues to tease and harass Sol Badguy, who wants "That Man" 6 feet under. She is a force to be reckoned with and will murder anyone who gets in her way.

Strengths

  • Powerful high/low mix-up options with her unique hover dash
  • Powerful high/low mix-up and cross-up options with the j.D FDC technique
  • Oppressive okizemi tools with the Note projectile and YRC'd Vertical Chemical Love
  • Reversal Super that's safe on block
  • Powerful Air Super that's frame 0 after the super flash and has enough frame advantage to follow with a mixup if blocked
  • High mid-screen and corner damage without having the need to spend meter
  • High air-throw range and has an anti-air command throw


Weaknesses

  • Below-average defense
  • Limited uses for her normal moves outside of close to mid-range situations; cannot truly counter poke
  • Her unique ground dash may bring up difficulties in escaping some situations in certain matchups
  • Situational anti air (5p, j.p, 6p, 6hs, VCL; depending on context)
  • Reversal Super goes active 2 frames after the flash so it is easy to bait and possible to punish on reaction
  • Has to make precise reads to use her tools effectively



Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc