GGXRD-R/Faust/Frame Data: Difference between revisions

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< GGXRD-R‎ | Faust
m (Fixed typo)
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  |guard=Unblockable: 175000
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  |cancel=
  |roman=YRP
  |roman=YRP

Revision as of 23:18, 23 March 2017

System Data

Defense Modifier: x1.00

Guts Rating: 0

Weight: Medium

Stun Resistance: 65

Jump Startup: 3F

Backdash Time 13F / Invul: 1-7F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 10 264 -7/+6 - 1 Mid SJ YRP 6 4 6 +2 - Click!
5K 30 264 -7/+10 - 2 Mid SJ YRP 7 8 11 -5 - Click!
c.S 30 264 -7/+10 - 2 Mid SJ YRP 8 6 6 +2 - Click!
f.S 34 264 -7/+10 Initial: 90% 2 Mid S YRP 11 4 18 -8 - Click!
5H 24×3 384 -6/+14 - 3 Mid S YRP 9 2,2,2 17 -2 - Click!
2P 12 144 -8/+3 Initial: 70% 0 Low S YRP 7 2 7 +1 - Click!
2K 12×3 264 -7/+6 Initial: 80% 1 Low SJ YRP 7 3,3,6 5 +1 - Click!
2S 28 264 -7/+10 - 2 Mid SJ YRP 9 9 12 -7 - Click!
2H 40 384 -6/+20 - 4 Low S YRP 14 2 25 -8 - Click!
j.P 13 144 -8/+3 - 0 High / Air CS YRP 7 6 6 - - Click!
j.K 20 264 -7/+10 Initial: 90% 2 High / Air SJ YRP 7 5 18 - - Click!
j.S 32 264 -7/+10 - 2 High / Air S YRP 14 3 20 - - Click!
j.H 50 384 -6/+14 - 3 High / Air S YRP 9 8 12 - - Click!
j.D 40 264 -7/+10 - 2 High / Air S YRP 13 11 21 + 4 Landing Recovery - - Click!
6P 32 264 -7/+10 - 2 Mid S YRP 7 3 23 -12 1~6 Above Knees Click!
6H 70 384 -6/+28 Initial: 90% 4 High S YRP 25 9 45 -35 - Click!
j.2K 35 384 -6/+20 Initial: 90% 4 All S YRP 12 Until Landing 4 After Landing - - Click!
2D 38 264 -7/+10 - 2 Low SJ YRP 13 3 23 -12 - Click!
5D 25 264 -20/+10 Initial: 80% 2 High - YRP 26 2 15 -3 1~11 Strike
40~42 Strike
Click!

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,60 0 -6,-0/NA Forced: 65% 0,4 Ground Throw: 78750 - R 1 - - +51 - Click!
  • Stun: 30
Air Throw 0,55 480 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - - Click!
  • Stun: 27
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 9 4 20 -10 1~16 Full
17~28 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Special Movement
1 or 3
- - - - - - - - - - - - 1~ Above Knees Click!
Taunt (Face FLASH!)
Taunt
0 144 -8/+3 - 0 Mid - YRP 55 92 56 - - Click!
Re-re-re Thrust
41236K
20 150 / 240 -15/+20 - 4 Mid - YRP 21 12 18 -11 - Click!
Pull Back
Re-re-re Thrust > 4
- - - - - - - Y - - - +7 - Click!
  • Frame Advantage is on hit
Hello!
Pull Back > 236P
40 150 / 720 -6/NA - 4 Mid - YRP 7 12 12 - - Click!
Can't Hear You!
Holler! > 236P
- - - - - - - Y - - Total 32 - 1~32 Strike Click!
Hello Again!
Can't Hear You! > 236P
80 500 / 2400 -6/NA - 4 Mid - YRP 43 8 18 - 1~40 Strike Click!
Hack n' Slash
214H
16×8 100 / 60 -7/NA - 2 Unblockable: 175000 - YRP 5 48 12 - - Click!
  • Whiff Total 34F
Going My Way
j.236H
18×4 150 / 240 -8/+20 - 4 All - YRP 11 28 8 After Landing - - Click!
What Could This Be?
236P
- 150 / - - - - - YRP - - Total 23 - - Click!
  • Item startup at 13F / Charged version startup 25F,Total 35F
From The Front
214P
44 50 / 360 -7/+10 Initial: 80% 2 All - YRP 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw Click!
From Behind
214K
44 50 / 360 -7/+10 - 2 All - YRP 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw Click!
From Above
214S
38 50 / 360 -7/+10 - 2 High - YRP 52 Until Landing 32 -31 21~42 Strike,43~47 Full, Click!
  • Startup is on grounded opponent,Hits grounded Sol on 65F
  • Switches to recovery animation on hit or block
  • Recovery Animation: 6 After Landing
  • Frame advantage is against Sol
Spear Point Centripetal Dance
236S
44 250 / 600 -10/+10 - 2 Mid - YRP 17 4 7 +3 - Click!
Just A Taste!
on Pogo > P
32 100 / 240 -7/+10 - 2 High - YRP 10 3 8 +3 - Click!
→Growing Flower
on Pogo > K
36 500 / 480 -7/+10 - 2 Mid - YRP 7 6 23 - 1~6 Strike Click!
Growing Flower (Charged)
on Pogo > [K]
52 750 / 720 -6/+20 - 4 Mid - YRP 24 10 23 - - Click!
See? I'm A Flower!
on Pogo > S
36 100 / 480 -7/+10 - 2 Low - YRP 16 2 7 +5 - Click!
See? I'm A Flower! (Charged)
on Pogo > [S]
48 150 / 720 -6/+20 - 4 Low - YRP 32 10 7 +2 - Click!
→Going My Way (Pogo)
on Pogo > H
16×4 200 / 360 -6/+20 - 4 All - YRP 13 28 23+3 After Landing -23 - Click!
→What Could This Be? (Pogo)
on Pogo > D
- 150 / - - - - - YR 9 - Total 17 - - Click!
→Forward
on Pogo > 66
40 100 / 360 -7/+10 - 2 Mid - YRP 4 3 16 -5 - Click!
→Backward
on Pogo > 44
40 50 / 360 -7/+10 - 2 Mid - YRP 4 3 16 -5 - Click!
→Small Jump
on Pogo > 9
- 25 / - - - - - Y - - Total 16 - - Click!
Doctor-Copter
on Pogo > 8
13×n 150 / 360 -7/+10 - 2 All - YRP 21 68 25 - - Click!
  • Up input active frames: 84F
Cancel
on Pogo > 2
- - - - - - - Y - - Total 24 -21 - Click!
  • Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Love
j.236P
1,40 200 / 120 -7/+2 - 1,2 All - YRP 21 Until Landing (15)3 Total 39 - - Click!
  • Explodes on self also(Self-blow up damage 30)

Items

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Donut 16 Heal - - - - - - - 50 194 - - - Click!
Chocolate 16 Heal - - - - - - - 50 194 - - - Click!
Hammer 44 120 -6/+20 - 4 All - - 13 41 - - - Click!
  • Stun: 88
Chibi Faust 25 120 -7/+10 - 2 All - - 45 - - - - Click!
Bomb 80 120 -6/+20 - 4 All - - 131 12 - - - Click!
Meteors 36×6 120 -10/+20 - 4 All - - 196~ 0 - - - Click!
Poison 10 120 -7/+6 - 1 All - - 85 50 - - - Click!
100 Ton Weight 44,0 120 -6/+20 - 4 All,Unblockable - - 13 43,1 - - - Click!
  • Stun: 88, 0
Drum Can - - - - - - - - - - - - - Click!
  • Oil startup 124F,Stays for 420F
Oil Combustion 80 120 -6/+20 - 4 All - - 11 20 - - - Click!
Jump Pad 0 120 -8/NA Initial: 70% 0 Unblockable - - 87 196 - - - Click!
Black Hole - - - - - - - - - 180F - - - Click!
  • 68~Pulls characters close by
Helium Gas - - - - - - - - 112 425 - - - Click!

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Stimulating Fists of Annihilation
236236S
30,0,Refer to notes -5000 -6/+20 - 4 Low - YRP 11+1 80 66 -46 1~15 Full
16~17 Strike
Click!
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(RISC -6); Stun: 0
W-W-What Could This Be?
236236P
- -5000 - - - - - YRP - - Total 46(Super Freeze 1) - 1~6 Strike Click!
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P
- -10000 - - - - - - - - Total 51(Super Freeze 1) - 1~6 Strike Click!
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
This is... Me? DESTROY - -6/+14 - 3 All - - 9+8
[5+5]
6 31 -20 9~22 Full
[5~15 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 82F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R/1.03 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc