< GGXRD-R
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==Overview== | ==Overview== | ||
Although Faust's appearance is | Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master. | ||
===Strengths=== | ===Strengths=== |
Revision as of 21:40, 13 May 2016
Faust |
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Defense Modifier: x1.00 Guts Rating: 0 Stun Resistance: 65 Jump Startup: 3F Backdash Time 13F / Invul: 1-7F
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Overview
Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths
- Great range on many normals
- Random items keeps opponent guessing
- Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
- Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
- Very strong anti-air and air-to-air attacks
- Invincible 5D combined with YRC
- Weird hitbox
- Has a crawl to low profile
Weaknesses
- Average defense and large hitbox in hitstun means he dies relatively quickly
- Random items lead to inconsistent reward
- Has limited options on defense such as:
- His fastest normal has 6 frames of start up, which is 1 frame more than the average character
- Slow airdash makes it hard to escape the corner and zoning
- Long wake up time
- Longer range attacks suffer lengthy recoveries and many can be low profiled easily
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Rerere Thrust
Rerere Thrust 41236K |
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Hack n' Slash
Hack n' Slash 214H |
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Going My Way
Going My Way j.236H |
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From the Front/Behind/Above
From the Front/Behind/Above 214P/K/S |
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Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S |
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Pogo Movement
Pogo Movement Various commands on Pogo |
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Pogo Attacks
Pogo Attacks Various commands on Pogo |
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Love
Love j.236P |
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Taunt (Face FLASH!)
Taunt (Face FLASH!) Taunt |
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What Could This Be?
What Could This Be? 236P |
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Items
Food
Food |
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Hammer
Hammer |
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Chibi Faust
Chibi Faust |
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Bomb
Bomb |
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Meteors
Meteors |
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Poison
Poison |
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100 Ton Weight
100 Ton Weight |
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Drum Can
Drum Can |
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Jump Pad
Jump Pad |
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Black Hole
Black Hole |
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Helium Gas
Helium Gas |
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Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S |
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W-W-What Could This Be?
W-W-What Could This Be? 236236P |
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Instant Kill
This is...me? in IK mode: 236236H |
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