GGXRD-R/Faust: Difference between revisions

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;Movement Options
;Movement Options
:Double Jump, 1 Air Dash, Dash Type: Run
:Double Jump, 1 Air Dash, Dash Type: Run
;Full Frame Data
: [[GGXRD-R/Faust/Frame Data]]
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Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.


==Strengths==
===Strengths===
*Great range on many normals
*Great range on many normals
*Random items keeps opponent guessing
*Random items keeps opponent guessing
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*Weird hitbox
*Weird hitbox
*Has a crawl to low profile
*Has a crawl to low profile
==Weaknesses==
===Weaknesses===
*Low defense and large hitbox in hitstun means he dies relatively quickly
*Low defense and large hitbox in hitstun means he dies relatively quickly
*Random items lead to inconsistent reward
*Random items lead to inconsistent reward

Revision as of 10:19, 27 January 2016

Faust
GGXRD-R Faust Portrait.png

Defense Modifier: x1.00

Guts Rating: 0

Weight:

Stun Resistance: 65

Jump Startup: 3F

Backdash Time 13F / Invul: 1-7F

Movement Options
Double Jump, 1 Air Dash, Dash Type: Run
  

Overview

Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.

Strengths

  • Great range on many normals
  • Random items keeps opponent guessing
  • Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
  • Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
  • Very strong anti-air and air-to-air attacks
  • Invincible 5D combined with YRC
  • Weird hitbox
  • Has a crawl to low profile

Weaknesses

  • Low defense and large hitbox in hitstun means he dies relatively quickly
  • Random items lead to inconsistent reward
  • Has limited options on defense such as:
  • His fastest normal has 6 frames of start up, which is 1 frame more than the average character
  • Slow airdash makes it hard to escape the corner and zoning
  • Long wake up time
  • Longer range attacks suffer lengthy recoveries and many can be low profiled easily




Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc