< GGXRD-R
(→5K: This has been wrong for way to long) |
m (→Instant Kill) |
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|guts=0 | |guts=0 | ||
|stun=60 | |stun=60 | ||
|weight=Light | |||
|jumpStartup=3F | |jumpStartup=3F | ||
|backdashTime=13F | |backdashTime=13F | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Once the happy-go-lucky Valentine sister of Ramlethal, she was "activated" at the end of Xrd -SIGN- and fell under the control of the Universal Will, mother of the Valentines. Sol, Sin, and Ramlethal are now determined to free her. Elphelt is a versatile character who has multiple weapons to get her opponents at any position. | Once the happy-go-lucky Valentine sister of Ramlethal, she was "activated" at the end of Xrd -SIGN- and fell under the control of the Universal Will, mother of the Valentines. Sol, Sin, and Ramlethal are now determined to free her. Elphelt is a versatile character who has multiple weapons to get her opponents at any position. A shotgun used for close range bullying and dishing out monstrous damage, a free movement aim sniper rifle for picking opponents off at a distance, A handgun for normals, and her infamous grenade used to set up her offense game. | ||
===Strengths=== | ===Strengths=== | ||
*Versatile neutral. | *Versatile neutral. | ||
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*Great and safe okizeme including many reliable unblockable setups. | *Great and safe okizeme including many reliable unblockable setups. | ||
*Very high damage. | *Very high damage. | ||
<br/> | |||
===Weaknesses=== | ===Weaknesses=== | ||
*Unreliable reversal. | *Unreliable reversal. | ||
*Numerous character specific combos. | *Numerous character specific combos. | ||
*Gameplan and useful tools are heavily matchup dependent. | *Gameplan and useful tools are heavily matchup dependent. | ||
<br clear=all/> | <br clear=all/> | ||
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{{MoveData | {{MoveData | ||
|name=5P | |name=5P | ||
|image= | |image=GGXRD-R_Elphelt_5P.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=5K | |name=5K | ||
|image= | |image=GGXRD-R_Elphelt_5K.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=c.S | |name=c.S | ||
|image= | |image=GGXRD-R_Elphelt_c.S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=f.S | |name=f.S | ||
|image= | |image=GGXRD-R_Elphelt_f.S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|inv= | |inv= | ||
|description= | |description= | ||
Jump and special cancellable. Good poke in terms of range, damage and speed. Also, unlike most characters, Elphelt can | Jump and special cancellable. Good poke in terms of range, damage and speed. Also, unlike most characters, Elphelt can get a knockdown at nearly max range if they're standing by cancelling into 5H and at about 2/3s of the range if they're crouching by cancelling into 2H. | ||
However, it can be low-profiled by certain moves, so don't be too predictable with it. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=5H | |name=5H | ||
|image= | |image=GGXRD-R_Elphelt_5H.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=6P | |name=6P | ||
|image= | |image=GGXRD-R_Elphelt_6P.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=6H | |name=6H | ||
|image= | |image=GGXRD-R_Elphelt_6H.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=5D | |name=5D | ||
|image= | |image=GGXRD-R_Elphelt_5D.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=2P | |name=2P | ||
|image= | |image=GGXRD-R_Elphelt_2P.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=2K | |name=2K | ||
|image= | |image=GGXRD-R_Elphelt_2K.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=2S | |name=2S | ||
|image= | |image=GGXRD-R_Elphelt_2S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image= | |image=GGXRD-R_Elphelt_2H.png | ||
|caption=Slide under stuff then hit them | |caption=Slide under stuff then hit them | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=2D | |name=2D | ||
|image= | |image=GGXRD-R_Elphelt_2D.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=j.P | |name=j.P | ||
|image= | |image=GGXRD-R_Elphelt_j.P.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=j.K | |name=j.K | ||
|image= | |image=GGXRD-R_Elphelt_j.K.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=j.S | |name=j.S | ||
|image= | |image=GGXRD-R_Elphelt_j.S.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|image= | |image=GGXRD-R_Elphelt_j.H.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=j.D | |name=j.D | ||
|image= | |image=GGXRD-R_Elphelt_j.D.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Ground Throw | |name=Ground Throw | ||
|image= | |image=GGXRD-R_Elphelt_GroundThrow.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Air Throw | |name=Air Throw | ||
|image= | |image=GGXRD-Elphelt_AirThrow.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Dead Angle Attack | |name=Dead Angle Attack | ||
|image= | |image=GGXRD-R_Elphelt_6P.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|name=Blitz Attack | |name=Blitz Attack | ||
|image=GGXRD-R_Elphelt_BlitzAttack.png | |image=GGXRD-R_Elphelt_BlitzAttack.png | ||
|caption= | |caption= Probably the cutest thing you've seen all week | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|name=Pineberry | |name=Pineberry | ||
|input=236P (air OK) | |input=236P (air OK) | ||
|image= | |image=GGXRD-R_Elphelt_Pineberry.png | ||
|caption=Ready | |caption=Ready | ||
|image2= | |image2=GGXRD-R_Elphelt_PineberryThrow.png | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|name=Bridal Express | |name=Bridal Express | ||
|input=214K (air OK) | |input=214K (air OK) | ||
|image= | |image=GGXRD-R_Elphelt_GroundBridalExpress.png | ||
|caption=Ground | |caption=Ground | ||
|image2= | |image2=GGXRD-R_Elphelt_AirBridalExpress.png | ||
|caption2=Air | |caption2=Air | ||
|data= | |data= | ||
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|active=12 | |active=12 | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=- | |frameAdv=-7 | ||
}} | }} | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|startup=26 | |startup=26 | ||
|active=Until landing | |active=Until landing | ||
|recovery= | |recovery=7 After landing | ||
|frameAdv=+ | |frameAdv=+6 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|name=Miss Confire | |name=Miss Confire | ||
|input=236S | |input=236S | ||
|image= | |image=GGXRD-R_Elphelt_MissConfire.png | ||
|caption=Ready | |caption=Ready | ||
|image2= | |image2=GGXRD-R_Elphelt_MissConfireReticule.png | ||
|caption2=Unblockable when reticule becomes big | |caption2=Unblockable when reticule becomes big | ||
|data= | |data= | ||
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|name=Miss Travailler | |name=Miss Travailler | ||
|input=236H | |input=236H | ||
|image= | |image=GGXRD-R_Elphelt_MissTravailler.png | ||
|caption=Ready | |caption=Ready | ||
|image2=GGXRD_Elphelt_Fire.png | |image2=GGXRD_Elphelt_Fire.png | ||
|caption2=Stand still for powered up shot | |caption2=Stand still for powered up shot | ||
|image3= | |image3=GGXRD-R_Elphelt_Thrust.png | ||
|caption3=Fast, frame trap | |caption3=Fast, frame trap | ||
|image4= | |image4=GGXRD-R_Elphelt_Roll.png | ||
|caption4=Crossup and evasion tool | |caption4=Crossup and evasion tool | ||
|image5= | |image5=GGXRD-R_Elphelt_Launch.png | ||
|caption5=Anti jump, moves forward | |caption5=Anti jump, moves forward | ||
|image6= | |image6=GGXRD-R_Elphelt_Demolish.png | ||
|caption6=Command grab, slow but scary | |caption6=Command grab, slow but scary | ||
|data= | |data= | ||
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|version=Fire or SG-H | |version=Fire or SG-H | ||
|subtitle=H with Shotgun | |subtitle=H with Shotgun | ||
|damage= 20(far), | |damage= 20(far),30(close)[35(far),55(close)] | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
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|recovery=24 | |recovery=24 | ||
|frameAdv= | |frameAdv= | ||
|inv=Full 1~10 | |inv=Full 1~10 | ||
|description= | |description= | ||
Despite being a roll, this move got some invuls instead of low profiling certain attacks. It is also affected by dash momentum so you will generally use it with a microdash. | Despite being a roll, this move got some invuls instead of low profiling certain attacks. It is also affected by dash momentum so you will generally use it with a microdash. | ||
This move is the sole reason why the opponent has to be very careful when dealing with Elphelt's shotgun in neutral situations as she will be able to whiff punish pretty much anything with an SG-H CH and it only has | This move is the sole reason why the opponent has to be very careful when dealing with Elphelt's shotgun in neutral situations as she will be able to whiff punish pretty much anything with an SG-H CH and it only has 14 vulnerable frames. | ||
You will mostly use it in reaction against projectiles in some matchups. Any other situations will generally require a hard read which makes it really useful only in certain matchups. | You will mostly use it in reaction against projectiles in some matchups. Any other situations will generally require a hard read which makes it really useful only in certain matchups. | ||
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|active=7 | |active=7 | ||
|recovery=7 | |recovery=7 | ||
|frameAdv= | |frameAdv=0 | ||
|description= | |description= | ||
Doesn't gatling from anything and only gatling into SG-K. | Doesn't gatling from anything and only gatling into SG-K. | ||
Can be used in neutral with a microdash for more range. Fully untechable on air hit. | |||
You can however be thrown or hit out of it quite easily so don't rely on it too much. | You can however be thrown or hit out of it quite easily so don't rely on it too much. | ||
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{{MoveData | {{MoveData | ||
|name=Judge Better Half | |name=Judge Better Half | ||
|input= | |input=236236K/D | ||
|image= | |image=GGXRD_Elphelt_JudgeBetterHalf2.png | ||
|caption= | |caption= | ||
|image2=GGXRD_Elphelt_JudgeBetterHalf.png | |||
|caption2= The C A K E | |||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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{{MoveData | {{MoveData | ||
|name=Magnum Wedding | |name=Magnum Wedding | ||
|input=in IK mode: | |input=in IK mode: 236236K | ||
|image= | |image=GGXRD-R_Elphelt_MagnumWedding1.png | ||
|caption= | |caption= | ||
|image2=GGXRD_Elphelt_MagnumWedding2.png | |image2=GGXRD_Elphelt_MagnumWedding2.png | ||
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|frameAdv=-8 | |frameAdv=-8 | ||
|inv=10-36 All<br/>[10-32 All] | |inv=10-36 All<br/>[10-32 All] | ||
|description= | |description=*[ ] Indicates during Hell Fire | ||
*Uses the animation of her f.S, which has generous range. | |||
If the opponent is in Hellfire state, it's only possible to combo into it in the corner. | *If the opponent is in Hellfire state, it's only possible to combo into it in the corner. | ||
The most used Hellfire IK combos are generally throw>RC>IK mode>IK for 100 tension and an unburstable IK combo and anything into Powered SG-H>RC>IK mode>IK which is particularly easy to do. | *The most used Hellfire IK combos are generally throw>RC>IK mode>IK for 100 tension and an unburstable IK combo and anything into Powered SG-H>RC>IK mode>IK which is particularly easy to do. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{Navbar-GGXRD-R}} | {{Navbar-GGXRD-R}} | ||
[[Category:Guilty Gear | [[Category:Guilty Gear|Elphelt Valentine]] | ||
Latest revision as of 04:43, 25 December 2023
Elphelt Valentine |
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Defense Modifier: x1.00 Guts Rating: 0 Weight: Light Stun Resistance: 60 Jump Startup: 3F Backdash Time 13F / Invul: 1-9F
|
Overview
Once the happy-go-lucky Valentine sister of Ramlethal, she was "activated" at the end of Xrd -SIGN- and fell under the control of the Universal Will, mother of the Valentines. Sol, Sin, and Ramlethal are now determined to free her. Elphelt is a versatile character who has multiple weapons to get her opponents at any position. A shotgun used for close range bullying and dishing out monstrous damage, a free movement aim sniper rifle for picking opponents off at a distance, A handgun for normals, and her infamous grenade used to set up her offense game.
Strengths
- Versatile neutral.
- Strong pressure with plenty of options and mixups.
- Great and safe okizeme including many reliable unblockable setups.
- Very high damage.
Weaknesses
- Unreliable reversal.
- Numerous character specific combos.
- Gameplan and useful tools are heavily matchup dependent.
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6H
6H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Pineberry
Pineberry 236P (air OK) |
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Bridal Express
Bridal Express 214K (air OK) |
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Stance Moves
Miss Confire
Miss Confire 236S |
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Miss Travailler
Miss Travailler 236H |
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Overdrives
Judge Better Half
Judge Better Half 236236K/D |
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Genoise
Genoise 632146HS |
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Instant Kill
Magnum Wedding in IK mode: 236236K |
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