< GGXRD-R
Line 1,471: | Line 1,471: | ||
|inv=9~26 Full[5~18 Full] | |inv=9~26 Full[5~18 Full] | ||
|description=*[ ] Indicates during Hell Fire | |description=*[ ] Indicates during Hell Fire | ||
*Uses the animation of his Resshou. | |||
*Chipp's Instant Kill activation has extremely long startup, an instant kill will not be guaranteed even if your opponent is dizzy | *Chipp's Instant Kill activation has extremely long startup, an instant kill will not be guaranteed even if your opponent is dizzy | ||
*It can be used however when your Opponent is in Hellfire state during the last possible round. A sample combo to land it would be: corner S > S > HS > 236S > 236S roman cancel > Dust, dash cancel, instant kill activate, instant kill. | *It can be used however when your Opponent is in Hellfire state during the last possible round. A sample combo to land it would be: corner S > S > HS > 236S > 236S roman cancel > Dust, dash cancel, instant kill activate, instant kill. |
Revision as of 14:12, 24 July 2016
Chipp Zanuff |
---|
Defense Modifier: x1.30 Guts Rating: 5 Stun Resistance: 50 Jump Startup: 3F Backdash Time 21F / Invul: 1-9F
|
Overview
Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in Xrd, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.
Strengths
- Easily the fastest character in the game, in both mobility and frame data
- Only character with a triple jump
- Teleport YRCs allow for punishes almost anywhere on screen
- Possible to adapt both runaway and rushdown styles of play if necessary
Weaknesses
- Paper-thin defense, takes the most damage in the game
- Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)
- Ground mixups somewhat lacking, overheads are sub-par
- High execution barrier
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5H |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
2H |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.D
j.D |
---|
6P
6P |
---|
6K
6K |
---|
6H
6H |
---|
j.2K
j.2K |
---|
2D
2D |
---|
5D
5D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Blitz Shield Charge Attack
Blitz Attack |
---|
Special Moves
Alpha Blade
Alpha Blade 236P (air OK) |
---|
Beta Blade
Beta Blade 623S (air OK) |
---|
Gamma Blade
Gamma Blade 41236H |
---|
Tsuyoshishiki Meisei
Tsuyoshishiki Meisei 214K |
---|
Tsuyoshishiki Ten'i
Tsuyoshishiki Ten'i 22P/K/S/H |
---|
Genrouzan
Genrouzan 63214S |
---|
Resshou
Resshou 236S |
---|
Rokusai
Rokusai Resshou > 236S |
---|
Senshuu
Senshuu Resshou > 236K Rokusai > 236K |
---|
Shinkirou
Shinkirou 623H |
---|
Shuriken
Shuriken j.214P |
---|
Wall Cling
Wall Cling Near Wall > 64 |
---|
Overdrives
Zansei Rouga
Zansei Rouga 632146H |
---|
Ryuu Yanagi
Ryuu Yanagi j.214214K |
---|
Banki Mesai
Banki Mesai 236236K |
---|
Instant Kill
Raisetsudan in IK mode: 236236H |
---|