Emo Tarquin (talk | contribs) (→{{Character Label|GGST|Ky Kiske|size=64px}}: Added details) |
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**Hitstop reduced from 13 to 6. | **Hitstop reduced from 13 to 6. | ||
*** On-block changed from -17 to -14. | *** On-block changed from -17 to -14. | ||
** | ** Movement speed of projectile increased by {{Tt|14%|Speed changed from 28 to 32}}. | ||
*{{MMC|chara=Ky Kiske|input=j.236S|label=Air Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|S|j.236S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}} | *{{MMC|chara=Ky Kiske|input=j.236S|label=Air Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|S|j.236S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}} | ||
**Hitstop reduced from 13 to 6. | **Hitstop reduced from 13 to 6. |
Revision as of 18:39, 19 April 2024
1.10 Universal Changes
Overall Changes
Universal Actions
- Throw REWORKED
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Properties change if Roman Canceled before all damage is dealt:
- Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
- R.I.S.C. Loss: 1000
- Proration: Forced 75%
- Combo Decay on hit: 15
- Properties change if Roman Canceled before all damage is dealt:
- Increased Throw Clash window after Throw connects from 5F to 10F.
- It is no longer possible to Throw Clash after being hit by a Throw if any input is pressed besides 6D or 4D.
- This also includes pressing Dash , any jumping input .
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Air Throw BUFF
- No longer deals additional Wall Damage before the final hit. Bug fix
- Psych Burst BUFF
- Expanded hitbox in all directions.
- Roman Cancel BUFF
- Removed the damage reduction applied during slowdown effect of Red Roman Cancel and Purple Roman Cancel.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Blocking
- Proximity Block BUFF
- No longer triggers Proximity Block from moving projectiles.
- Exceptions include other projectiles like Potemkin's Slide Head.
- No longer triggers if the opponent is at a significant vertical difference (e.g. very high above the character).
- No longer triggers Proximity Block from moving projectiles.
- Faultless Defense BUFF
- Blockstun no longer increases by 2F when an attack is blocked with Faultless Defense.
- Attacks blocked with Faultless Defense now have a minimum pushback rate.
- This minimum only affects moves that have below 75% Pushback Rate.
- This does not affect Guard Crush attacks.
- Pushback is now applied when blocking an attack with Guard Crush.
- This also applies to Instant Block, which has a very small Pushback effect.
- Pushback applied by Faultless Defense is no longer overwritten by projectiles that would otherwise result in no Pushback effect.
- Guard Crush BUFF
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
- This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and Jack-O's Defend Command).
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
System Mechanics
- Projectile Clash
- When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits.
- Input Buffer BUFF
- General input buffer window increased from 3F to 5F.
- This applies to inputs out of recovery, wakeup, blockstun, and hitstun.
- General input buffer window increased from 3F to 5F.
- Counter Hit BUFF
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Large Counter Hit applies 15F additional slowdown (50F total).
- Mid Counter Hit applies 10F additional slowdown (35F total).
- Changed visual effects during Mid and Large Counter Hit.
- Fixed an issue where due to slowdown effects a Counter Hit may take an additional frame to trigger the hit effects.Bug fix.
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Overdrives NERF
- Startup no longer ignores slowdown effects before "Super Flash".
- Slowdown effects can now be applied during the Overdrive.
General Balance
- 6P BUFF
- Vertical launch increased.
- Horizontal launch reduced.
- Changes have been applied in varying degrees to each character. See character specific notes for details.
- j.S BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.H BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.D BUFF
- Throws and Command Grabs ADJUSTED
- Changed damage distribution of throws and command grabs with multiple hits, to deal more damage in the final hit.
- Overhead attacks REWOKRED
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Moves with increased startup generally have an improved situation when attack connects.
- Moves with reduced startup have a weakened situation when attack connects.
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Fastest attacks BUFF
Miscellaneous Bug Fixes
- Dust Attack BUG FIX
- Can no longer use Roman Cancel when performing a Homing Jump after hitting a Charged Dust Attack.
- Wall Stick BUG FIX
- Fixed an issue that could cause the player's position to change during a Wall Stick.
- Wall Break BUG FIX
- Fixed an issue causing the current Wall Damage to not reset after a Wall Break.
1.10 Character Changes
- Dash BUFF
- Reduced upper hurtbox.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Horizontal launch speed increased by 29%Speed changed from 7 to 9.
- 2PGuardAllStartup5Recovery10Advantage-2 BUFF
- Startup reduced from 6 to 5.
- f.SGuardAllStartup11Recovery21Advantage-9 NERF
- 6PGuardAllStartup10Recovery25Advantage-17 BUFF
- 6HGuardAllStartup12Recovery21Advantage-8 BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (29-31F). Bug fix
- ShitsuGuardAllStartup29RecoveryTotal 52Advantage-6 236P BUFF
- Startup reduced from 38 to 29.
- Recovery reduced from Total 66 to Total 52.
- Hitstop of first hit reduced from 12 to 6.
- On-block changed from -5 to -6.
- FuujinGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H ADJUSTED
- Startup reduced from 17 [33] to 16 [32].
- Proration increased from 100% to 90%.
- IssokutobiGuardStartupRecovery22+6 after LandingAdvantage- K during Fuujin BUFF
- No longer in Counter Hit state during the move.
- KouGuardAllStartup12 [28]Recovery14Advantage- 236S REWORKED
- Added Guard Crush effect to the second hit.
- Guard crush duration of 35F.
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Added Guard Crush effect to the second hit.
- Issei Ougi: SaiGuardAllStartup11+6RecoveryAdvantage-30 632146H NERF
- Can no longer clash with other projectiles.
- Dash BUFF
- Reduced upper hurtbox.
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- BUG FIX
- Now applies damage scaling when using Roman Cancel before dealing damage.
- 2KGuardLowStartup5Recovery11Advantage-4 BUFF
- Startup reduced from 7 to 5.
- Recovery increased from 9 to 11. Undocumented
- On-block changed from -2 to -4.
- 2SGuardAllStartup9Recovery23Advantage-16 NERF
- Proration increased from 100% to 90%.
- 6PGuardAllStartup12Recovery22Advantage-13 BUFF
- Vertical launch speed increased by 70%Speed changed from 10 to 17.
- j.SGuardHighStartup14Recovery18Advantage- NERF
- Startup increased from 11 to 15.
- Active time reduced from 7 to 4.
- Expanded frontal hurtbox.
- j.HGuardHighStartup12Recovery25Advantage+3 (IAD) NERF
- Reduced frontal and backward hitbox.
- Pushback increased by 25%Pushback rate changed from 100% to 125%.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) NERF
- Sickle FlashGuardAllStartup24Recovery29Advantage-19~-9 [4]6S REWORKED
- Now in Counter Hit state for the full recovery time.
- Counter Hit window changed from 1-53F to 1-67F.
- Clash Level increased from 1 to 2.
- Now in Counter Hit state for the full recovery time.
- RainwaterGuardAllStartup24Recovery21Advantage+3 214S BUFF
- No longer in Counter Hit state during the first 6 frames of recovery (30-35F). Bug fix
- Sickle StormGuardAllStartup11+1Recovery26Advantage-2 236236H BUFF
- Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
- Hitboxes NERF
- Expanded hurtbox during facedown knockdown.
- Wall Run BUFF
- No longer in Counter Hit state during the action or recovery from it.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 20×2, 30 to 10×2, 50. No change to total damage.
- 2H BUFF
- Horizontal launch speed reduced by 67%Speed changed from 35 to 15.
- j.H BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (20-22F).
- Alpha Blade (Diagonal)GuardAllStartup27Recovery17Advantage-2 236K Ground version only REWORKED
- Startup increased from 24 to 27.
- Vertical launch reduced.
- Vertical launch speed reduced by 8%Speed changed from 60 to 65. Launch speed on grounded hit reduced by 20%Speed changed from 50 to 40.
- Vertical speed reduction over time delayed by 1F and extended by 1FVertical speed reduction by 20% per frame changed from 5-15F to 6-17F.
- Vertical launch speed on grounded opponents reduced by 20%Speed changed from 50 to 40.
- Gravity on grounded hit reduced by 21%Gravity on hit changed from 1.9 to 1.5.
- Gravity increase over time on grounded hit increased by 50%Gravity increase during frames 6-30F changed from 0.2 to 0.3 per frame.
- Vertical launch when jumping off the wall increased.
- Vertical speed reduction over time delayed by 2FVertical speed reduction by 30% per frame changed from 8-24F to 10-26F.
- Horizontal launch is now affected by Combo Decay 10% lessCombo Decay influence on horizontal launch changed from 100% to 90%.
- Horizontal distance travelled after jumping off the wall reduced by 25%Distance travelled changed from 485.451 to 364.091.
- Now begins falling during final 6F of recovery (41-46F).
- This change does not apply after jumping off the wall.
- Alpha Blade (Diagonal)GuardAllStartup28~41Recovery21Advantage-6 j.236K Air version only REWORKED
- Startup reduced from 37 to 36.
- Hitbox moved horizontally back.
- Now in Counter Hit state during active frames (36-38F).
- ShurikenGuardAllStartup22Recovery35+4 After LandingAdvantage- j.214P BUFF
- Activation Range for attack increased.
- Can now hit opponents significantly further awayHorizontal Activation Range changed from -10~10 to -10~25.
- Can now hit opponents regardless of vertical spacingVertical Activation Range of -35~20 is now removed.
- Activation Range for attack increased.
- Genrou ZanGuardGround ThrowStartup27Recovery15AdvantageN/A 63214S ADJUSTED
- Damage changed from 20×2, 67 to 10×2, 87. No change to total damage.
- Dash BUFF
- Reduced upper hurtbox during startup.
- Afro BUFF
- Duration item remains active after touching the ground increased from 120F to 180F.
- No longer enters Afro state during certain animations. Unknown effect
- Donut BUFF
- Can no longer be thrown if a Donut is already active.
- Banana REWORKED
- Can no longer be thrown if a Banana is already active.
- When throwing a Banana, it has a 50% chance to be a Banana Peel instead.
- Throwing a Banana Peel also throws the item less horizontal distance.
- 5P BUFF
- Startup reduced from 6 to 5.
- 6P BUFF
- Horizontal launch speed reduced by 60%Speed changed from 25 to 10.
- Expanded frontal hitbox.
- 2S ADJUSTED
- Proration increased from 100% to 90%.
- Reduced upper hurtbox during the end of active frames.
- Mix Mix MixGuardAllStartup17Recovery14 after LandingAdvantage-7 236S All versions ADJUSTED
- Proration increased from 100% to 90%.
- No longer in Counter Hit state during the first 2 frames of recovery.
- Snip Snip SnipGuardGround ThrowStartup6Recovery41Advantage- 236H BUFF
- Recovery on hit reduced by 8 frames.
- On-hit changed from HKD +33 to HKD +41
- Horizontal launch speed reduced by 33%Speed changed from 15 to 10.
- The opponent can no longer receive the Afro state during the hit animation.
- Damage changed frm 2×17, 36 to 1×17, 53. No change to overall damage.
- Recovery on hit reduced by 8 frames.
- LoveGuardAllStartup27RecoveryTotal 48Advantage- j.236P REWORKED
- Attack now changes properties when Faust is wearing an Afro.
- Faust will immediately lose the worn Afro. Undocumented
- The projectile bounces off the ground with extended active time. Undocumented
- The projectile is 25% larger and the resulting explosion is 50% larger. Undocumented
- Chip damage increased from 12% to 25%. Undocumented
- Inflicts Guard Crush on block for 39F. Undocumented
- Explosion damage increased from 40 to 60. Undocumented
- Horizontal launch speed reduced by 65%Speed changed from 21.5 to 7.5.
- Vertical launch speed increased by 167%Speed changed from 15 to 40.
- Now remains in Counter Hit state during for the full recovery time (changes 27-48F).
- Attack now changes properties when Faust is wearing an Afro.
- W-W-What Could This Be?GuardStartup26RecoveryTotal 40Advantage- 236236P BUFF
- Recovery reduced from Total 49 to Total 43.
- Dash BUFF
- Can now be canceled into other actions during the first 7 frames (1-7F).
- Cancelling during frames 1-7 will result in 32% less momentumMomentum on cancel changed from 25 to 17.
- Can now be canceled into other actions during the first 7 frames (1-7F).
- 5KGuardAllStartup6Recovery12Advantage-2 NERF
- Horizontal launch speed increased by 50%Speed changed from 10 to 15.
- Vertical launch reduced.
- Initial vertical launch speed reduced by 40%Speed changed from 50 to 30.
- Initial gravity on hit increased from 0 to 1.
- 6PGuardAllStartup12Recovery15Advantage-9 BUFF
- Vertical launch speed increased by 27%Speed changed from 15 to 19.
- c.SGuardAllStartup7Recovery10Advantage+3 NERF
- Grounded pushback increased by 8%Pushback rate changed from 60% to 65%.
- f.SGuardAllStartup9Recovery16Advantage-4 NERF
- 2SGuardLowStartup9Recovery15Advantage-6 BUFF
- Counter Hit level of second hit changed from Small to Mid, matching the first hit.
- Increased upper hitbox.
- SepulturaGuardAllStartup13Recovery20Advantage-4 214K NERF
- Increased proration from 100% to 90%.
- TrovaoGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15] 236K NERF
- Increased proration from 100% to 90%.
- Sol NascenteGuardAllStartup7Recovery21Advantage-15 623S ADJUSTED
- Move the hitbox of the initial part of the attack upwards.
- VentaniaGuardAllStartup5+4Recovery49Advantage-37 632146H BUFF
- Now launches on hit all hits before the final hit.
- Horizontal launch speed of all hits reduced by 67%Speed changed from 15 to 5.
- Vertical speed on ground bounce of all hits increased by 140%Speed changed from 5 to 12.
- Dash BUFF
- Reduced upper hurtbox during startup.
- ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 20, 50 to 10, 60. No change to overall damage.
- 2PGuardAllStartup5Recovery6Advantage+3 BUFF
- Startup reduced from 6 to 5.
- 6PGuardAllStartup12Recovery27Advantage-19 BUFF
- Vertical launch speed reversed and increased by 17%Speed changed from -15 to 17.5. Now launches upwards.
- Behemoth TyphoonGuardAll (Guard Crush)Startup12Recovery18Advantage+12~+16 All versions BUFF
- Trajectory now changes after being performed while already moving above a certain speedEffect activates at 10 or higher speed, giving a much larger trajectory that remains airborne for longer.
- Horizontal speed now increases graduallySpeed reduction per frame during 1-27F changed from 5% to -2%. During 28F-Until Landing changed from 5% to 2%. over time.
- Horizontal momentum now persists during late frames (28F-Until Landing).
- Vertical speed during late frames (28F-Until Landing) increased by 220%Vertical speed rate changed from 25% to 80%.
- Lowered gravity during early frames (1-27F) by 20%Gravity rate changed from 50% to 40%.
- Trajectory now changes after being performed while already moving above a certain speedEffect activates at 10 or higher speed, giving a much larger trajectory that remains airborne for longer.
- Behemoth Typhoon (486)GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.47896H Air version only BUFF
- No longer in Counter Hit state during the first 11F of recovery (32-42F).
- Behemoth Typhoon (248)GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.21478H Air version only BUFF
- No longer in Counter Hit state during the first 11F of recovery (32-42F).
- Behemoth Typhoon (684)GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.69874H Air version only BUFF
- Now changes momentum and movement speed during late frames (28F-Until Landing), matching other versions of Behemoth Typhoon.
- SkyfishGuardAllStartup35Recovery84 TotalAdvantage-13 236S All versions BUFF
- Startup now differs by security level. Previously, startup was 34.
- Level 1: increased to 35.
- Level 2: reduced to 30.
- Level 3: reduced to 25.
- Can now cancel the action by pressing the button at Security Level 2 or 3.
- Startup now differs by security level. Previously, startup was 34.
- Burn It DownGuardAllStartup13+(84 Flash)+79Recovery27 TotalAdvantage- 236236K All versions BUFF
- Clash Level increased from 1 to 5.
- Faultless Defense no longer results in the beam pushing in the reverse direction. Undocumented bug fix
- The beam will no longer fail to pull in opponents using Faultless Defense.
I-No
- f.S BUFF
- Reduced attack startup. (Note: Still 13f but the hitbox expands faster.)
- Expanded horizontal hitbox.
- 6P BUFF
- Now floats the opponent higher.
- Antidepressant Scale (All) BUFF
- Increased attack startup from 24f to 29f.
- Reduced recovery from 60f to 51f total.
- Increased movement speed of the hitbox.
- Reduced hitstop from 9f to 8f.
- Sped up the timing when the number of attacks increases.
- Made it easier to alter the trajectory by inputting up or down.
- Sultry Performance (All) NERF
- Increased proration from 100% to 90%.
- Dash BUFF
- Reduced upper hurtbox on startup.
- Servants REWORKED
- The servants' collision now stops immediately when disappearing.
- Servants turning around are no longer intangible to Jack-O's attacks. Undocumented Bug Fix
- Held Servant BUFF
- Can no longer input servant commands with any upwards direction when on the ground.
- Doing an upward input from the ground will result in Jack-O' jumping, then performing the input on the first airborne frame automatically.
- This applies to Release Servant (hs.D), Recover Servant (hs.P), Attack Command (hs.K), Defend Command (hs.S), and Countdown (hs.H).
- Inputting a Roman Cancel now results in Blue Roman Cancel instead of Purple Roman Cancel.
- Overdrives can now be performed during the Held Servant state.
- Any currently held servant is automatically released during the Overdrive startup.
- Can no longer input servant commands with any upwards direction when on the ground.
- 5HGuardAllStartup10Recovery23Advantage-6 BUFF
- Movement significantly increased.
- Forward movement now begins sooner, from frame 13 to 10.
- Forward movement speed increased by 33%Speed changed from 30 to 40.
- Total distance by end of second hit increased by 90%Distance changed from 127.845 to 243.385.
- Movement significantly increased.
- 2SGuardAllStartup9Recovery22Advantage-15 NERF
- Increased proration from 100% to 90%.
- c.SGuardAllStartup7Recovery10Advantage+1 NERF
- Arc of bounced servants changed from Long to Short, now being similar to the arc caused by 5P. Bug
- f.SGuardAllStartup11Recovery17Advantage-9 NERF
- Arc of bounced servants changed from Long to Short, now being similar to the arc caused by 5P. Bug
- 6PGuardAllStartup10Recovery20Advantage-12 REWORKED
- Horizontal launch speed reduced by 25%Speed changed from 24 to 18.
- Vertical launch speed increased by 10%Speed changed from 20 to 22.
- Above Knees invuln during frames 2-3 have been reduced to Above Waist invuln.
- The move now has 3 stages of upper-body invuln, with Upper Body (1F), Above Waist (2-3F), Above Knees (4-12F).
- Throw ServantGuardAllStartup12RecoveryTotal 27Advantage+5 hs.6X All versions BUFF
- Can now be input with forward diagonal directions 3 and 9 , and not only 6 .
- These inputs will no longer result in the respective servant command or Release Servant.
- Can now be input with forward diagonal directions 3 and 9 , and not only 6 .
- Defend CommandGuardStartup4RecoveryTotal 30Advantage+25 214S All versions BUFF
- Clash Level increased from 2 to 3.
- Fixed an issue where the servant's immunity would not behave correctly. Bug fix
- Servant ShootGuardAllStartup15Recovery25Advantage-12 236K All versions BUFF
- Expanded the upper hitbox and hurtbox.
- Can now be canceled into Overdrives.
- Forever Elysion DriverGuardAllStartup10+1Recovery58Advantage-41 632146P BUFF
- Cheer Servant On SGuardStartup3RecoveryTotal 15AdvantageSee Notes 236236S BUG FIX
- Fixed an issue causing servants to behave unnaturally.
- Cheer Servant On HGuardStartup3RecoveryTotal 15AdvantageSee Notes 236236H BUG FIX
- Fixed an issue causing servants to behave unnaturally.
- Shock State BUFF
- Chip damage ratio of Specials and Overdrives during Shock State increased.
- Strikes increased from 37% to 50%.
- Projectiles increased from 18% to 25%.
- Chip damage ratio of Specials and Overdrives during Shock State increased.
- Dragon install BUFF
- Chip damage ratio of Specials and Overdrives during Dragon Install increased.
- Strikes increased from 37% to 75%.
- Projectiles increased from 18% to 37%.
- Chip damage ratio of Specials and Overdrives during Dragon Install increased.
- 6HGuardAllStartup15Recovery20Advantage-7 BUFF
- No longer in Counter Hit state during the first 4 frames of recovery (19-22F).
- Stun EdgeGuardAllStartup13RecoveryTotal 46Advantage-14 236S All versions REWORKED
- Startup increased from 11 to 13.
- Recovery reduced from Total 54 to Total 46.
- Hitstop reduced from 13 to 6.
- On-block changed from -17 to -14.
- Movement speed of projectile increased by 14%Speed changed from 28 to 32.
- Air Stun EdgeGuardAllStartup21RecoveryUntil Landing+10Advantage- j.236S/H All versions NERF
- Hitstop reduced from 13 to 6.
- Charged Stun EdgeGuardAllStartup39RecoveryTotal 62Advantage+22 [+25] 236H All versions REWORKED
- Recovery reduced from Total 69 to Total 62.
- Movement speed of projectile increased.
- Initial horizontal speed increased by 19%Speed changed from 10.5 to 12.5.
- Projectile acceleration reduced by 20%Acceleration every 3 frames changed from 6% to 5%.
- Foudre ArcGuardAllStartup24Recovery6Advantage-2~+6 [+5~+12] 214K All versions NERF
- Proration increased from 100% to 90%.
- Sacred EdgeGuardAll [All (Guard Crush)]Startup4+3RecoveryTotal 38Advantage+10 [+26] 236236P All versions BUFF
- Movement speed of projectile increased by 21%Speed changed from 35 to 42.5.
- Now momentarily slow down between hits, instead of permanently slowing down after first hit. Undocumented
- Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
- Dragon InstallGuardAllStartup11+1Recovery25Advantage+4 214214H BUFF
- Damage increased from 40 to 80.
- Damage now increases by 10% during Shock State, similar to other attacks.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 5H BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 6P BUFF
- Makes the opponent float higher.
- 6H BUFF
- Now floats opponent on grounded hit.
- Decreased the horizontal distance the opponent is sent flying back.
- j.S BUFF
- No longer has Counter Hit recovery.
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased movement speed.
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced recovery from 20f to 14f.
- Zweites Kaltes Gestober NERF
- Increased attack startup from 23f to 25f.
- Increased proration from 100% to 90%.
- Turbulenz NERF
- Increased proration from 100% to 90%.
- Blitzschlag NERF
- Increased proration from 100% to 90%.
- Brynhildr Stance Cancel BUFF
- No longer has Counter Hit recovery during the animation.
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner.
- 6P NERF
- No longer wall bounces.
- Now floats the opponent higher.
- Reduced horizontal blowback distance.
- 6H REWORKED
- Sends the opponent flying up on grounded hit.
- Reduced the amount of R.I.S.C. Level decrease.
- Reduced the amount of combo blowback scaling increase.
- j.S BUFF
- May is no longer in Counter Hit recovery after the active frames.
- Mr. Dolphin (Horizontal) (All) NERF
- Increased proration from 100% to 90%.
- Reduced lower hitbox.
- Mr. Dolphin (Vertical) (All) REWORKED
- Increased proration from 100% to 90%.
- Reduced upper hurtbox during ascent.
- Increased distance from which the attack can connect.
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox.
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P REWORKED
- Decreased horizontal blowback.
- Now floats opponent higher.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
- Increased recovery by 2f.
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f.
- j.K, j.S, j.H, j.D BUFF
- Can now be canceled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- S Tandem Top BUFF
- Reduced attack startup from 15f to 12f.
- Lust Shaker BUFF
- Added knockback.
- Expanded lower hurtbox and hitbox.
- Fixed a bug which caused unnatural behavior under certain circumstances.
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Movement speed adjusted.
- Reduced the length of time during which she can phase through the opponent.
Nagoriyuki
- Ground ThrowGuardGround ThrowStartup2Recovery38AdvantageN/A NERF
- Fixed a bug where forced damage scaling would not be applied.
- Air Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected.
- Zarameyuki BUFF
- Reduced attack startup from 23f to 18f.
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Increased proration from 100% to 90%.
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
- Reduced attack startup from 13f to 11f.
- The second hit now triggers a counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. Level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the counter effect.
- Now reflects projectiles while holding down the S button.
- Increased proration from 100% to 90%.
- Garuda Impact NERF
- Increased proration from 100% to 90%.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on dash startup. BUFF
- f.S BUFF
- Reduced knockback.
- 5H REWORKED
- Increased knockback.
- 6P BUFF
- Floats the opponent higher.
- j.H NERF
- Increased attack startup from 16f to 19f.
- Increased knockback.
- j.D NERF
- Increased knockback.
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner.
- After sending out the sword, if Ramlethal takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Increased proration from 100% to 90%.
- Sildo Detruo (All) REWORKED
- Changed from an overhead to a mid.
- Reduced proration from 80% to 90%.
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery from 18f to 13f.
- Now forces crouching state on grounded hit.
- Added wall bounce effect.
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery.
- Sabrobato NERF
- Increased proration from 100% to 90%.
- Erarlumo BUFF
- Can no longer be dash canceled on whiff.
- When Roman Cancel is activated while dash canceling this move, it will be a Blue Roman Cancel.
- Can now be special canceled only immediately after dash canceling.
- Erarlumo (First Hit) BUFF
- Reduced attack level from 4 to 2.
- Reduced attack startup from 20f to 16f
- Reduced recovery from 21f to 12f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Erarlumo (Second Hit) BUFF
- Added dash cancel.
- Increased attack level from 2 to 3.
- Reduced attack startup from 12f to 9f.
- Reduced recovery from 41f to 25f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Sped up the timing when the follow-up can be used.
- Removed Guard Crush effect.
- Erarlumo (Third Hit) REWORKED
- Reduced attack startup from 22f to 11f.
- Increased recovery from 32f to 38f.
- Adjusted blowback.
- Reduced knockback.
- Calvados BUFF
- Increased clash level.
- Reduced recovery.
- Added Guard Crush effect to the final hit.
Sol Badguy
- Expanded upper hurtbox during facedown knockdown.
- 6P NERF
- No longer wall bounces.
- Now floats opponent higher.
- Reduced horizontal blowback distance.
- 6H BUFF
- No longer has Counter Hit recovery after active frames.
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit).
- Now triggers the counter effect.
- Lowered attack level from 3 to 2.
- Reduced recovery from 18f to 15f.
- Expanded hitbox in front and below on second hit.
- Increased distance from which the attack connects.
- Increased proration from 100% to 90%.
- Bandit Revolver (Ground) BUFF
- Reduced attack startup time from 16f to 12f.
- Bandit Bringer (All) BUFF
- Now triggers the counter effect.
- Night Raid Vortex NERF
- Increased proration from 100% to 90%.
- Fafnir NERF
- Increased proration from 100% to 90%.
Zato-1
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced attack startup from 6f to 5f.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
- Increased attack startup from 23f to 28f.
- Eddie BUFF
- Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
- Invite Hell BUFF
- Expanded the hitbox in front and behind.
- Sun Void (All) BUFF
- No longer reduces the number of hits when connecting with anything other than the opponent.
Season One: