Emo Tarquin (talk | contribs) (→Overall Changes: Correcting details and expanded information) |
Emo Tarquin (talk | contribs) (→Overall Changes: Added info) |
||
Line 99: | Line 99: | ||
*** Moves with increased startup generally have an improved situation when attack connects. | *** Moves with increased startup generally have an improved situation when attack connects. | ||
*** Moves with reduced startup have a weakened situation when attack connects. | *** Moves with reduced startup have a weakened situation when attack connects. | ||
* Fastest attacks {{BalanceBadge|buff|BUFF}} | |||
** All characters now have at least one attack with a minimum startup of 5. | |||
*** ''Changes only applies to {{Character Label|Anji Mito|label=Anji}}, {{Character Label|Axl Low|label=Axl}}, {{Character Label|Faust}}, {{Character Label|Goldlewis Dickinson|label=Goldlewis}}, {{Character Label|Millia Rage|label=Millia}}, {{Character Label|Zato-1|label=Zato}}.'' | |||
}} | }} | ||
Revision as of 21:10, 17 April 2024
1.10 Universal Changes
Overall Changes
Universal Actions
- Throw REWORKED
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Properties change if Roman Canceled before all damage is dealt:
- Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
- R.I.S.C. Loss: 1000
- Proration: Forced 75%
- Combo Decay on hit: 15
- Properties change if Roman Canceled before all damage is dealt:
- Increased Throw Clash window after Throw connects from 5F to 10F.
- It is no longer possible to Throw Clash after being hit by a Throw if any input is pressed besides 6D or 4D.
- This also includes pressing Dash , any jumping input .
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Air Throw BUFF
- No longer deals additional Wall Damage before the final hit. Bug fix
- Psych Burst BUFF
- Expanded hitbox in all directions.
- Roman Cancel BUFF
- Removed the damage reduction applied during slowdown effect of Red Roman Cancel and Purple Roman Cancel.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Blocking
- Proximity Block BUFF
- No longer triggers Proximity Block from moving projectiles.
- Exceptions include other projectiles like Potemkin's Slide Head.
- No longer triggers if the opponent is at a significant vertical difference (e.g. very high above the character).
- No longer triggers Proximity Block from moving projectiles.
- Faultless Defense BUFF
- Blockstun no longer increases by 2F when an attack is blocked with Faultless Defense.
- Attacks blocked with Faultless Defense now have a minimum pushback rate.
- This minimum only affects moves that have below 75% Pushback Rate.
- This does not affect Guard Crush attacks.
- Pushback is now applied when blocking an attack with Guard Crush.
- This also applies to Instant Block, which has a very small Pushback effect.
- Pushback applied by Faultless Defense is no longer overwritten by projectiles that would otherwise result in no Pushback effect.
- Guard Crush BUFF
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
- This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and Jack-O's Defend Command).
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
System Mechanics
- Projectile Clash
- When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits.
- Input Buffer BUFF
- General input buffer window increased from 3F to 5F.
- This applies to inputs out of recovery, wakeup, blockstun, and hitstun.
- General input buffer window increased from 3F to 5F.
- Counter Hit BUFF
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Large Counter Hit applies 15F additional slowdown (50F total).
- Mid Counter Hit applies 10F additional slowdown (35F total).
- Changed visual effects during Mid and Large Counter Hit.
- Fixed an issue where due to slowdown effects a Counter Hit may take an additional frame to trigger the hit effects.Bug fix.
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Overdrives NERF
- Startup no longer ignores slowdown effects before "Super Flash".
- Slowdown effects can now be applied during the Overdrive.
General Balance
- 6P BUFF
- Vertical launch increased.
- Horizontal launch reduced.
- Changes have been applied in varying degrees to each character. See character specific notes for details.
- j.S BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.H BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.D BUFF
- Throws and Command Grabs ADJUSTED
- Changed damage distribution of throws and command grabs with multiple hits, to deal more damage in the final hit.
- Overhead attacks REWOKRED
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Moves with increased startup generally have an improved situation when attack connects.
- Moves with reduced startup have a weakened situation when attack connects.
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Fastest attacks BUFF
Miscellaneous Bug Fixes
- Dust Attack BUG FIX
- Can no longer use Roman Cancel when performing a Homing Jump after hitting a Charged Dust Attack.
- Wall Stick BUG FIX
- Fixed an issue that could cause the player's position to change during a Wall Stick.
- Wall Break BUG FIX
- Fixed an issue causing the current Wall Damage to not reset after a Wall Break.
1.10 Character Changes
- Dash BUFF
- Reduced upper hurtbox.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Horizontal launch speed increased by 29%Speed changed from 7 to 9.
- 2PGuardAllStartup5Recovery10Advantage-2 BUFF
- Startup reduced from 6 to 5.
- f.SGuardAllStartup11Recovery21Advantage-9 NERF
- 6PGuardAllStartup10Recovery25Advantage-17 BUFF
- 6HGuardAllStartup12Recovery21Advantage-8 BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (29-31F). Bug fix
- ShitsuGuardAllStartup29RecoveryTotal 52Advantage-6 236P BUFF
- Startup reduced from 38 to 29.
- Recovery reduced from Total 66 to Total 52.
- Hitstop of first hit reduced from 12 to 6.
- On-block changed from -5 to -6.
- FuujinGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H ADJUSTED
- Startup reduced from 17 [33] to 16 [32].
- Proration increased from 100% to 90%.
- IssokutobiGuardStartupRecovery22+6 after LandingAdvantage- K during Fuujin BUFF
- No longer in Counter Hit state during the move.
- KouGuardAllStartup12 [28]Recovery14Advantage- 236S REWORKED
- Added Guard Crush effect to the second hit.
- Guard crush duration of 35F.
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Added Guard Crush effect to the second hit.
- Issei Ougi: SaiGuardAllStartup11+6RecoveryAdvantage-30 632146H NERF
- Can no longer clash with other projectiles.
- Dash BUFF
- Reduced upper hurtbox.
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- BUG FIX
- Now applies damage scaling when using Roman Cancel before dealing damage.
- 2KGuardLowStartup5Recovery11Advantage-4 BUFF
- Startup reduced from 7 to 5.
- Recovery increased from 9 to 11. Undocumented
- On-block changed from -2 to -4.
- 2SGuardAllStartup9Recovery23Advantage-16 NERF
- Proration increased from 100% to 90%.
- 6PGuardAllStartup12Recovery22Advantage-13 BUFF
- Vertical launch speed increased by 70%Speed changed from 10 to 17.
- j.SGuardHighStartup14Recovery18Advantage- NERF
- Startup increased from 11 to 15.
- Active time reduced from 7 to 4.
- Expanded frontal hurtbox.
- j.HGuardHighStartup12Recovery25Advantage+3 (IAD) NERF
- Reduced frontal and backward hitbox.
- Pushback increased by 25%Pushback rate changed from 100% to 125%.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) NERF
- Sickle FlashGuardAllStartup24Recovery29Advantage-19~-9 [4]6S REWORKED
- Now in Counter Hit state for the full recovery time.
- Counter Hit window changed from 1-53F to 1-67F.
- Clash Level increased from 1 to 2.
- Now in Counter Hit state for the full recovery time.
- RainwaterGuardAllStartup24Recovery21Advantage+3 214S BUFF
- No longer in Counter Hit state during the first 6 frames of recovery (30-35F). Bug fix
- Sickle StormGuardAllStartup11+1Recovery26Advantage-2 236236H BUFF
- Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
- Hitboxes NERF
- Expanded hurtbox during facedown knockdown.
- Wall Run BUFF
- No longer in Counter Hit state during the action or recovery from it.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 20×2, 30 to 10×2, 50. No change to total damage.
- 2H BUFF
- Horizontal launch speed reduced by 67%Speed changed from 35 to 15.
- j.H BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (20-22F).
- Alpha Blade (Diagonal)GuardAllStartup27Recovery17Advantage-2 236K Ground version only REWORKED
- Startup increased from 24 to 27.
- Vertical launch reduced.
- Vertical launch speed reduced by 8%Speed changed from 60 to 65. Launch speed on grounded hit reduced by 20%Speed changed from 50 to 40.
- Vertical speed reduction over time delayed by 1F and extended by 1FVertical speed reduction by 20% per frame changed from 5-15F to 6-17F.
- Vertical launch speed on grounded opponents reduced by 20%Speed changed from 50 to 40.
- Gravity on grounded hit reduced by 21%Gravity on hit changed from 1.9 to 1.5.
- Gravity increase over time on grounded hit increased by 50%Gravity increase during frames 6-30F changed from 0.2 to 0.3 per frame.
- Vertical launch when jumping off the wall increased.
- Vertical speed reduction over time delayed by 2FVertical speed reduction by 30% per frame changed from 8-24F to 10-26F.
- Horizontal launch is now affected by Combo Decay 10% lessCombo Decay influence on horizontal launch changed from 100% to 90%.
- Horizontal distance travelled after jumping off the wall reduced by 25%Distance travelled changed from 485.451 to 364.091.
- Now begins falling during final 6F of recovery (41-46F).
- This change does not apply after jumping off the wall.
- Alpha Blade (Diagonal)GuardAllStartup28~41Recovery21Advantage-6 j.236K Air version only REWORKED
- Startup reduced from 37 to 36.
- Hitbox moved horizontally back.
- Now in Counter Hit state during active frames (36-38F).
- ShurikenGuardAllStartup22Recovery35+4 After LandingAdvantage- j.214P BUFF
- Activation Range for attack increased.
- Can now hit opponents significantly further awayHorizontal Activation Range changed from -10~10 to -10~25.
- Can now hit opponents regardless of vertical spacingVertical Activation Range of -35~20 is now removed.
- Activation Range for attack increased.
- Genrou ZanGuardGround ThrowStartup27Recovery15AdvantageN/A 63214S ADJUSTED
- Damage changed from 20×2, 67 to 10×2, 87. No change to total damage.
Faust
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced attack startup from 6f to 5f.
- 6P REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Expanded the hitbox in front.
- 2S REWORKED
- Increased proration from 100% to 90%.
- Decreased the upper hurtbox during the end of the active frames.
- Mix Mix Mix REWORKED
- Faust is no longer in Counter Hit recovery after the active frames end.
- Increased proration from 100% to 90%.
- What Could This Be? BUFF
- Snip Snip Snip REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Reduced recovery.
- The opponent can no longer enter Afro state due to an item effect during this move.
- Love REWORKED
- The projectile now bounces off the ground and remains active while Faust is in Afro state.
- Faust now remains in Counter Hit state until the end of the animation.
- (Undocumented) Afro Love now causes Guard Crush state.
- (Undocumented) Reduced damage from 40 to 27.
- Afro
- Extended the time until it disappears after touching the ground.
- No longer enters Afro state during certain animations.
- W-W-What Could This Be? BUFF
- Reduced recovery from 49f total to 43f total.
Giovanna
- Sped up the timing of when dash can be canceled into other actions. BUFF
- 5K REWORKED
- Adjusted blowback.
- 6P BUFF
- Now floats the enemy up higher.
- c.S REWORKED
- Increased knockback.
- f.S NERF
- Decreased the lower hitbox and hurtbox.
- 2S BUFF
- Increased the upper hitbox.
- The second hit now triggers a counter effect.
- Sepultura NERF
- Increased proration from 100% to 90%.
- Trovao NERF
- Increased proration from 100% to 90%.
- Sol Nascente REWORKED
- Move the hitbox of the initial part of the attack upwards.
- Ventania REWORKED
- Now floats the enemy when any hit other than the final one hits a grounded opponent.
Goldlewis Dickinson
- Decreased upper hurtbox on dash startup. BUFF
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P BUFF
- Now floats the opponent higher.
- Behemoth Typhoon (Air) BUFF
- The trajectory now changes when activated above a set movement speed (ex. from air dash).
- When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
- Skyfish BUFF
- Reduced the startup when activating at Security Level 3 from 34f to 25f.
- Reduced the startup when activating at Security Level 2 from 34f to 30f.
- Increased the startup when activating at Security Level 1 from 34f to 35f.
- Can now cancel the action by pressing the S button when activating at Security Level 3.
- Burn It Down (All) BUFF
- Increased clash level.
I-No
- f.S BUFF
- Reduced attack startup. (Note: Still 13f but the hitbox expands faster.)
- Expanded horizontal hitbox.
- 6P BUFF
- Now floats the opponent higher.
- Antidepressant Scale (All) BUFF
- Increased attack startup from 24f to 29f.
- Reduced recovery from 60f to 51f total.
- Increased movement speed of the hitbox.
- Reduced hitstop from 9f to 8f.
- Sped up the timing when the number of attacks increases.
- Made it easier to alter the trajectory by inputting up or down.
- Sultry Performance (All) NERF
- Increased proration from 100% to 90%.
Jack-O'
- Decreased upper hurtbox on dash startup. BUFF
- 5H BUFF
- Increased movement speed (Now connects from tip range. f.S)
- 2S NERF
- Increased proration from 100% to 90%.
- c.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- f.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- 6P REWORKED
- Reduced the horizontal distance the opponent is sent flying back.
- Floats the opponent higher.
- Delayed the timing when the upper hurtbox shrinks.
- Servants REWORKED
- The servants' pushboxes now disappear when they vanish.
- When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
- (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks.
- Throw Servant (Ground) BUFF
- Can now be activated using diagonal input (3) instead of only forward (6).
- Throw Servant (Air) BUFF
- Can now be activated using diagonal input (3, 9) instead of only forward (6).
- Release Servant BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted (only affects during special cancel inputs).
- Recover Servant BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Attack Command BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- (Undocumented) Applies slightly different launch to opponents.
- Defend Command BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Increased clash level.
- Countdown (Ground) BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Servant Shoot (Ground) BUFF
- Expanded the upper hurtbox and hitbox.
- Can now be canceled into Overdrives.
- Forever Elysion Driver BUFF
- Can now be activated even when lifting a servant.
- Increased the distance from which the attack can connect.
- Adjusted movement speed.
- Cheer Servant On BUFF
- Can now be activated even when lifting a servant.
Ky Kiske
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames.
- Shock State BUFF
- Increased chip damage of special moves and Overdrives during Shock State.
- Stun Edge (All) REWORKED
- Reduced hitstop from 13f to 6f.
- Stun Edge (Ground) REWORKED
- Increased attack startup from 11f to 13f.
- Reduced recovery from 54f to 46f.
- Increased movement speed of the hitbox.
- Charged Stun Edge REWORKED
- Reduced recovery from 69f to 62f.
- Increased movement speed of the hitbox.
- Foudre Arc NERF
- Increased proration from 100% to 90%.
- Sacred Edge BUFF
- Increased movement speed of the hitbox.
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 5H BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 6P BUFF
- Makes the opponent float higher.
- 6H BUFF
- Now floats opponent on grounded hit.
- Decreased the horizontal distance the opponent is sent flying back.
- j.S BUFF
- No longer has Counter Hit recovery.
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased movement speed.
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced recovery from 20f to 14f.
- Zweites Kaltes Gestober NERF
- Increased attack startup from 23f to 25f.
- Increased proration from 100% to 90%.
- Turbulenz NERF
- Increased proration from 100% to 90%.
- Blitzschlag NERF
- Increased proration from 100% to 90%.
- Brynhildr Stance Cancel BUFF
- No longer has Counter Hit recovery during the animation.
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner.
- 6P NERF
- No longer wall bounces.
- Now floats the opponent higher.
- Reduced horizontal blowback distance.
- 6H REWORKED
- Sends the opponent flying up on grounded hit.
- Reduced the amount of R.I.S.C. Level decrease.
- Reduced the amount of combo blowback scaling increase.
- j.S BUFF
- May is no longer in Counter Hit recovery after the active frames.
- Mr. Dolphin (Horizontal) (All) NERF
- Increased proration from 100% to 90%.
- Reduced lower hitbox.
- Mr. Dolphin (Vertical) (All) REWORKED
- Increased proration from 100% to 90%.
- Reduced upper hurtbox during ascent.
- Increased distance from which the attack can connect.
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox.
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P REWORKED
- Decreased horizontal blowback.
- Now floats opponent higher.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
- Increased recovery by 2f.
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f.
- j.K, j.S, j.H, j.D BUFF
- Can now be canceled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- S Tandem Top BUFF
- Reduced attack startup from 15f to 12f.
- Lust Shaker BUFF
- Added knockback.
- Expanded lower hurtbox and hitbox.
- Fixed a bug which caused unnatural behavior under certain circumstances.
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Movement speed adjusted.
- Reduced the length of time during which she can phase through the opponent.
Nagoriyuki
- Ground ThrowGuardGround ThrowStartup2Recovery38AdvantageN/A NERF
- Fixed a bug where forced damage scaling would not be applied.
- Air Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected.
- Zarameyuki BUFF
- Reduced attack startup from 23f to 18f.
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Increased proration from 100% to 90%.
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
- Reduced attack startup from 13f to 11f.
- The second hit now triggers a counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. Level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the counter effect.
- Now reflects projectiles while holding down the S button.
- Increased proration from 100% to 90%.
- Garuda Impact NERF
- Increased proration from 100% to 90%.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on dash startup. BUFF
- f.S BUFF
- Reduced knockback.
- 5H REWORKED
- Increased knockback.
- 6P BUFF
- Floats the opponent higher.
- j.H NERF
- Increased attack startup from 16f to 19f.
- Increased knockback.
- j.D NERF
- Increased knockback.
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner.
- After sending out the sword, if Ramlethal takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Increased proration from 100% to 90%.
- Sildo Detruo (All) REWORKED
- Changed from an overhead to a mid.
- Reduced proration from 80% to 90%.
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery from 18f to 13f.
- Now forces crouching state on grounded hit.
- Added wall bounce effect.
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery.
- Sabrobato NERF
- Increased proration from 100% to 90%.
- Erarlumo BUFF
- Can no longer be dash canceled on whiff.
- When Roman Cancel is activated while dash canceling this move, it will be a Blue Roman Cancel.
- Can now be special canceled only immediately after dash canceling.
- Erarlumo (First Hit) BUFF
- Reduced attack level from 4 to 2.
- Reduced attack startup from 20f to 16f
- Reduced recovery from 21f to 12f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Erarlumo (Second Hit) BUFF
- Added dash cancel.
- Increased attack level from 2 to 3.
- Reduced attack startup from 12f to 9f.
- Reduced recovery from 41f to 25f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Sped up the timing when the follow-up can be used.
- Removed Guard Crush effect.
- Erarlumo (Third Hit) REWORKED
- Reduced attack startup from 22f to 11f.
- Increased recovery from 32f to 38f.
- Adjusted blowback.
- Reduced knockback.
- Calvados BUFF
- Increased clash level.
- Reduced recovery.
- Added Guard Crush effect to the final hit.
Sol Badguy
- Expanded upper hurtbox during facedown knockdown.
- 6P NERF
- No longer wall bounces.
- Now floats opponent higher.
- Reduced horizontal blowback distance.
- 6H BUFF
- No longer has Counter Hit recovery after active frames.
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit).
- Now triggers the counter effect.
- Lowered attack level from 3 to 2.
- Reduced recovery from 18f to 15f.
- Expanded hitbox in front and below on second hit.
- Increased distance from which the attack connects.
- Increased proration from 100% to 90%.
- Bandit Revolver (Ground) BUFF
- Reduced attack startup time from 16f to 12f.
- Bandit Bringer (All) BUFF
- Now triggers the counter effect.
- Night Raid Vortex NERF
- Increased proration from 100% to 90%.
- Fafnir NERF
- Increased proration from 100% to 90%.
Zato-1
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced attack startup from 6f to 5f.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
- Increased attack startup from 23f to 28f.
- Eddie BUFF
- Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
- Invite Hell BUFF
- Expanded the hitbox in front and behind.
- Sun Void (All) BUFF
- No longer reduces the number of hits when connecting with anything other than the opponent.
Season One: