Emo Tarquin (talk | contribs) m (→Jack-O') |
Emo Tarquin (talk | contribs) (→Zato: Reformatted and added detail) |
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
==== | ===={{InvisibleText|Universal Actions}}==== | ||
{{GGST/PatchNotesCard | {{GGST/PatchNotesCard | ||
|header=Universal Actions | |header=Universal Actions | ||
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** It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up. | ** It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up. | ||
}} | }} | ||
===={{InvisibleText|Blocking}}==== | |||
{{GGST/PatchNotesCard | {{GGST/PatchNotesCard | ||
|header= Blocking | |header= Blocking | ||
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*** This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and {{Character Label|Jack-O'|label=Jack-O's}} Defend Command). | *** This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and {{Character Label|Jack-O'|label=Jack-O's}} Defend Command). | ||
}} | }} | ||
===={{InvisibleText|Other System Mechanics}}==== | |||
{{GGST/PatchNotesCard | {{GGST/PatchNotesCard | ||
|header= System Mechanics | |header= Other System Mechanics | ||
|content= | |content= | ||
* Projectile Clash | * Projectile Clash | ||
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** Slowdown effects can now be applied during the Overdrive. | ** Slowdown effects can now be applied during the Overdrive. | ||
}} | }} | ||
===={{InvisibleText|General Balance}}==== | |||
{{GGST/PatchNotesCard | {{GGST/PatchNotesCard | ||
|header= General Balance | |header= General Balance | ||
|content= | |content= | ||
* Counter Hit Recovery | |||
** Moves with a temporary Counter Hit state after active frames end have been normalised, and are now only in Counter Hit state during Startup and Active. | |||
* {{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | * {{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | ||
** Vertical launch increased. | ** Vertical launch increased. | ||
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*** ''Changes only applies to {{Character Label|Anji Mito|label=Anji}}, {{Character Label|Axl Low|label=Axl}}, {{Character Label|Faust}}, {{Character Label|Goldlewis Dickinson|label=Goldlewis}}, {{Character Label|Millia Rage|label=Millia}}, {{Character Label|Zato-1|label=Zato}}.'' | *** ''Changes only applies to {{Character Label|Anji Mito|label=Anji}}, {{Character Label|Axl Low|label=Axl}}, {{Character Label|Faust}}, {{Character Label|Goldlewis Dickinson|label=Goldlewis}}, {{Character Label|Millia Rage|label=Millia}}, {{Character Label|Zato-1|label=Zato}}.'' | ||
}} | }} | ||
===={{InvisibleText|Miscellaneous Bug Fixes}}==== | |||
{{GGST/PatchNotesCard | {{GGST/PatchNotesCard | ||
|header= Miscellaneous Bug Fixes | |header= Miscellaneous Bug Fixes | ||
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}}<section end="Goldlewis Dickinson" /> | }}<section end="Goldlewis Dickinson" /> | ||
===={{Character Label|GGST|I-No|size= | ====<span style="display: none;">I-No</span>==== | ||
<section begin="I-No" />{{GGST/PatchNotesCard | |||
|header={{Character Label|GGST|I-No|size=50px}} | |||
** | |content= | ||
**Expanded | *{{MMC|chara=I-No|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}} | ||
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | ** Startup reduced from 13 to 12. | ||
** | ** Hitbox expands during active frames faster. | ||
* | *** Active frames 1-3 changed to 1-2, 4-6 changed to 3-4, and 7-9 changed to 5-6. | ||
** | ** Expanded maximum range, occuring during active frames 7-9. | ||
** | *{{MMC|chara=I-No|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | ||
** | ** Vertical launch speed increased by {{Tt|33%|Speed changed from 18 to 24}}. | ||
**Reduced | *{{MMC|chara=I-No|input=214P|label=Antidepressant Scale}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Startup increased from 24 to 29. | ||
** | **Recovery reduced from Total 60 to Total 51. | ||
* | ** Hitstop reduced from 11F to 5F. | ||
** | ** Time between hits of projectile sped up from 8F to 6F | ||
<section end="I-No" /> | ** Movement speed of projectile increased. | ||
*** Projectile now begins moving 10 frames before active at 50% the speed it does during first active. It cannot be directed up or down. | |||
*** Speed during first 8 active frames increased by {{Tt|50%|Speed changed from 5 to 7.5}}. | |||
*** Acceleration every 8F changed from a {{Tt|linear 30%|Speed previously changed as 5.0 → 6.5 → 8.0 → 9.5 → 11.0}} increase to an {{Tt|exponential 25%|Speed now changes as 7.500 → 9.375 → 11.718 → 14.647 → 18.308}} increase. | |||
**Reduced duration the projectile must be active for additional hits to be added. | |||
*** Time before first additional hit reduced from 36 to 30 frames. | |||
*** Time for further additional hits reduced from 16 to 14 frames. | |||
** Vertical speed can be controlled {{Tt|90%|Speed change per frame changed from 0.25 to 0.49}} faster. | |||
*** | |||
*{{MMC|chara=I-No|input=j.236K|label=Sultry Performance}} {{GGST/PatchNoteLabel|input={{clr|K|j.236K}}/{{clr|S|S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}} | |||
**Proration increased from 100% to 90%. | |||
}}<section end="I-No" /> | |||
====<span style="display: none;">Jack-O'</span>==== | ====<span style="display: none;">Jack-O'</span>==== | ||
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}}<section end="Jack-O" /> | }}<section end="Jack-O" /> | ||
==== | ====<span style="display: none;">Ky Kiske</span>==== | ||
<section begin="Ky Kiske"/> | <section begin="Ky Kiske" />{{GGST/PatchNotesCard | ||
|header={{Character Label|GGST|Ky Kiske|size=50px}} | |||
|content= | |||
*'''Shock State''' {{BalanceBadge|buff|BUFF}} | *'''Shock State''' {{BalanceBadge|buff|BUFF}} | ||
** | **Chip damage ratio of Specials and Overdrives during Shock State increased. | ||
* | *** Strikes increased from 37% to 50%. | ||
** | *** Projectiles increased from 18% to 25%. | ||
* | *'''Dragon install''' {{BalanceBadge|buff|BUFF}} | ||
** | **Chip damage ratio of Specials and Overdrives during Dragon Install increased. | ||
** | *** Strikes increased from 37% to 75%. | ||
** | *** Projectiles increased from 18% to 37%. | ||
* | *{{MMC|chara=Ky Kiske|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}} | ||
** | **No longer in Counter Hit state during the first 4 frames of recovery (19-22F). | ||
** | *{{MMC|chara=Ky Kiske|input=236S|label=Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | ||
* | **Startup increased from 11 to 13. | ||
** | **Recovery reduced from Total 54 to Total 46. | ||
* | **Hitstop reduced from 13 to 6. | ||
** | *** On-block changed from -17 to -14. | ||
** Movement speed of projectile increased by {{Tt|14%|Speed changed from 28 to 32}}. | |||
** | *{{MMC|chara=Ky Kiske|input=j.236S|label=Air Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|S|j.236S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}} | ||
* | **Hitstop reduced from 13 to 6. | ||
** | *{{MMC|chara=Ky Kiske|input=236H|label=Charged Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Recovery reduced from Total 69 to Total 62. | ||
** Movement speed of projectile increased. | |||
*** Initial horizontal speed increased by {{Tt|19%|Speed changed from 10.5 to 12.5}}. | |||
*** Projectile acceleration reduced by {{Tt|20%|Acceleration every 3 frames changed from 6% to 5%}}. | |||
*{{MMC|chara=Ky Kiske|input=214K|label=Foudre Arc}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}|version=All versions}} {{BalanceBadge|nerf|NERF}} | |||
**Proration increased from 100% to 90%. | |||
*{{MMC|chara=Ky Kiske|input=236236P|label=Sacred Edge}} {{GGST/PatchNoteLabel|input={{clr|P|236236P}}|version=All versions}} {{BalanceBadge|buff|BUFF}} | |||
** Movement speed of projectile increased by {{Tt|21%|Speed changed from 35 to 42.5}}. | |||
** Now momentarily slow down between hits, instead of permanently slowing down after first hit. <sup>''Undocumented''</sup> | |||
** Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie). | |||
*{{MMC|chara=Ky Kiske|input=214214H|label=Dragon Install}} {{GGST/PatchNoteLabel|input={{clr|H|214214H}}}} {{BalanceBadge|buff|BUFF}} | |||
**Damage increased from 40 to 80. | |||
**Damage now increases by 10% during Shock State, similar to other attacks. | |||
}}<section end="Ky Kiske"/> | |||
===={{Character Label|GGST|Leo Whitefang|size= | ====<span style="display: none;">Leo Whitefang</span>==== | ||
<section begin="Leo Whitefang" />{{GGST/PatchNotesCard | |||
|header={{Character Label|GGST|Leo Whitefang|size=50px}} | |||
** | |content= | ||
*{{MMC|chara=Leo Whitefang|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}} | |||
** | ** Timing of earliest cancel into Guard Stance sped up from frame 26 to 22. | ||
*** Earliest guardpoint frame changed from 28 to 24. | |||
** | *{{MMC|chara=Leo Whitefang|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|buff|BUFF}} | ||
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}} | ** Timing of earliest cancel into Guard Stance sped up from frame 26 to 23. | ||
**Now | *** Earliest guardpoint frame changed from 28 to 25. | ||
** | *{{MMC|chara=Leo Whitefang|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | ||
*{{clr|S|j.S}} {{BalanceBadge|buff|BUFF}} | ** Vertical launch speed increased by {{Tt|60%|Speed changed from 10 to 16}}. | ||
**No longer | *{{MMC|chara=Leo Whitefang|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}} | ||
*{{clr|P|bt.P}} {{BalanceBadge|nerf|NERF}} | **Now launches on grounded hit. | ||
** Horizontal launch significantly reduced. | |||
*** Initial horizontal launch speed reduced by {{Tt|58%|Speed changed from 30 to 12.5}}. | |||
*** Horizontal speed reduction over time reduced, and sped up by 1F, and {{Tt|duration extended by 5F|Speed reduction per frame changed from 20% per frame 7-16F, to 5% per frame 6-20F}}. | |||
*{{MMC|chara=Leo Whitefang|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}} | |||
**No longer in Counter Hit state during the first 3 frames of recovery (16-18F). | |||
*{{MMC|chara=Leo Whitefang|input=bt.P|label={{clr|P|bt.P}}}} {{BalanceBadge|nerf|NERF}} | |||
**Can no longer be jump canceled. | **Can no longer be jump canceled. | ||
* | * Guard Stance {{GGST/PatchNoteLabel|input={{clr|H|[H]}} or {{clr|S|[S]}}}} {{BalanceBadge|buff|BUFF}} | ||
** | ** Movement speed now increases by {{Tt|100%|Speed changes from 3 to 6}} when moving in one direction for at least 4 frames. | ||
*[ | * {{MMC|chara=Leo Whitefang|input=[s/h] h/s|label=Guard Stance Follow-up}} {{GGST/PatchNoteLabel|input={{clr|H|[H]}}{{clr|S|S}} or {{clr|S|[S]}}{{clr|H|H}}}} | ||
** | **Recovery reduced from 20 to 14. | ||
* | *** On-block changed from -6 to +0. | ||
** | * {{MMC|chara=Leo Whitefang|input=236H|label=Zweites Kaltes Gestober}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}}} {{BalanceBadge|nerf|NERF}} | ||
** | **Startup increased from 23 to 25. | ||
* | **Proration increased from 100% to 90%. | ||
** | * {{MMC|chara=Leo Whitefang|input=214S|label=Turbulenz}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}}} {{BalanceBadge|nerf|NERF}} | ||
* | **Proration increased from 100% to 90%. | ||
** | * {{MMC|chara=Leo Whitefang|input=bt.214H|label=Blitzschlag}} {{GGST/PatchNoteLabel|input={{clr|H|bt.214H}}}} {{BalanceBadge|nerf|NERF}} | ||
* | **Proration increased from 100% to 90%. | ||
**No longer | * {{MMC|chara=Leo Whitefang|input=bt.22|label=Brynhildr Stance Cancel}} {{GGST/PatchNoteLabel|input=bt.22}} {{BalanceBadge|buff|BUFF}} | ||
<section end="Leo Whitefang" /> | **No longer in Counter Hit state during the move. | ||
}}<section end="Leo Whitefang" /> | |||
===={{Character Label|GGST|May|size= | ====<span style="display: none;">May</span>==== | ||
<section begin="May" />{{GGST/PatchNotesCard | |||
|header={{Character Label|GGST|May|size=50px}} | |||
** | |content= | ||
*{{clr|P|6P}} {{BalanceBadge| | *{{MMC|chara=May|input=2D|label={{clr|D|2D}}}} {{BalanceBadge|buff|BUFF}} | ||
**Pushback on hit in the corner reduced by {{Tt|50%|Pushback rate changed from 100% to 50%}}. | |||
*{{MMC|chara=May|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}} | |||
**No longer wall bounces. | **No longer wall bounces. | ||
** | **Horizontal launch speed reduced by {{Tt|50%|Speed changed from 30 to 15}}. | ||
** | **Vertical launch speed increased by {{Tt|25%|Speed changed from 20 to 25}}. | ||
*{{clr|H|6H}} {{BalanceBadge|reworked|REWORKED}} | *{{MMC|chara=May|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Now launches on grounded hit. | ||
** | **R.I.S.C. Loss reduced from 2000 to 1000. | ||
** | **Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5. | ||
*{{clr|S|j.S}} {{BalanceBadge|buff|BUFF}} | *{{MMC|chara=May|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}} | ||
** | **No longer in Counter Hit state during the first 8 frames of recovery (16-23F). | ||
*[ | *{{MMC|chara=May|input=[4]6S|label=Mr. Dolphin Horizontal}} {{GGST/PatchNoteLabel|input={{clr|S|[4]6S}} or {{clr|H|[4]6H}} | ||
** | |version=All versions}} {{BalanceBadge|nerf|NERF}} | ||
**Reduced lower hitbox. | **Proration increased from 100% to 90%. | ||
*[ | **Reduced lower hitbox. {{GGST/HitboxUpdateReference|current=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/d/de/20211017031738%21GGST_May_Mr._Dolphin_Horizontal-Hitbox.png}} | ||
** | *{{MMC|chara=May|input=[2]8S|label=Mr. Dolphin Vertical}} {{GGST/PatchNoteLabel|input={{clr|S|[2]8S}} or {{clr|H|[2]8H}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | ||
**Reduced upper hurtbox during ascent. | **Proration increased from 100% to 90%. | ||
** | **Reduced upper hurtbox during ascent. {{GGST/HitboxUpdateReference|current=GGST_May_Mr._Dolphin_Vertical_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/a/ad/20211017032937%21GGST_May_Mr._Dolphin_Vertical_Hitbox.png}} | ||
<section end="May" /> | **Horizontal activation range increased. Attack can now hit from {{Tt|further away|Horizontal activation range changed from 0-30 to 0-35}}. | ||
}}<section end="May" /> | |||
===={{Character Label|GGST|Millia Rage|size= | ====<span style="display: none;">Millia Rage</span>==== | ||
<section begin="Millia Rage" />{{GGST/PatchNotesCard | |||
|header={{Character Label|GGST|Millia Rage|size=50px}} | |||
**Reduced the lower hurtbox and hitbox. | |content= | ||
*{{clr|P|2P}} {{BalanceBadge|buff|BUFF}} | |content= | ||
** | * {{MMC|chara=Millia Rage|input=j.6D or j.4D|label=Air Throw}} {{BalanceBadge|reworked|ADJUSTED}} | ||
*{{clr|P|6P}} {{BalanceBadge|reworked|REWORKED}} | ** Damage changed from 40, 30 to 20, 50. No change to overall damage. | ||
** | * {{MMC|chara=Millia Rage|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|nerf|NERF}} | ||
** | **Reduced the lower hurtbox and hitbox. {{GGST/HitboxUpdateReference|current=GGST_Millia_Rage_fS_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/3/3c/20211017033311%21GGST_Millia_Rage_fS_Hitbox.png}} | ||
*{{clr|K|6K}} {{BalanceBadge| | * {{MMC|chara=Millia Rage|input=2P|label={{clr|P|2P}}}} {{BalanceBadge|buff|BUFF}} | ||
**Can now be | **Startup reduced from 6 to 5. | ||
** | * {{MMC|chara=Millia Rage|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}} | ||
**No longer | ** Horizontal launch speed reduced by {{Tt|29%|Speed changed from 28 to 20}}. | ||
** | ** Vertical launch speed increased by {{Tt|80%|Speed changed from 10 to 18}}. | ||
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}} | * {{MMC|chara=Millia Rage|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Can now be Special and Overdrive canceled. | ||
*{{clr|K|j.K}} | **Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit. | ||
**Can now be canceled | **No longer extends collision when attack connects. | ||
* | **Recovery increased from 11 to 14F | ||
**Can now be canceled | *** On-block changed from +1 to -2. | ||
**No longer Counter Hit state during the | * {{MMC|chara=Millia Rage|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}} | ||
*{{clr|S|S}} | **Active frames changed from 5 (15) 4 to 5 (13) 4. | ||
**Reduced attack startup from | *** There is no longer any gap between hits on block. | ||
* | * {{MMC|chara=Millia Rage|input=j.K|label={{clr|K|j.K}}}} {{BalanceBadge|buff|BUFF}} | ||
** | **Can now be air backdash canceled. | ||
* {{MMC|chara=Millia Rage|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}} | |||
**Can now be air backdash canceled. | |||
* {{MMC|chara=Millia Rage|input=j.H|label={{clr|H|j.H}}}} {{BalanceBadge|buff|BUFF}} | |||
**Can now be air backdash canceled. | |||
* {{MMC|chara=Millia Rage|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|buff|BUFF}} | |||
**Can now be air backdash canceled. | |||
* {{MMC|chara=Millia Rage|input=j.236K|label=Turbo Fall}} {{GGST/PatchNoteLabel|input={{clr|K|j.236K}}}} {{BalanceBadge|buff|BUFF}} | |||
**Can now be canceled into Specials during frames 13-Until Landing. | |||
**No longer Counter Hit state during the move. | |||
* {{MMC|chara=Millia Rage|input=236S|label=Tandem Top {{clr|S|S}}}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}}} {{BalanceBadge|buff|BUFF}} | |||
**Reduced attack startup from 15 to 12. | |||
* {{MMC|chara=Millia Rage|input=214S|label=Lust Shaker}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}}} {{BalanceBadge|buff|BUFF}} | |||
**Grounded pushback increased. | |||
*** Pushback of initial hits increased by {{Tt|200%|Pushback rate changed from 10% to 30%}}. | |||
*** Pushback of final hit increased by {{Tt|900%|Pushback rate changed from 10% to 100%}}. | |||
**Expanded lower hurtbox and hitbox. | **Expanded lower hurtbox and hitbox. | ||
**Fixed | **Fixed an issue that could occur when whiffing certain hits during the attack. <sup>''Bug fix''</sup> | ||
* | * {{MMC|chara=Millia Rage|input=214K|label=Mirazh}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}}} {{BalanceBadge|reworked|REWORKED}} | ||
**Can now be canceled | **Can now be canceled into Specials and Overdrives during frames 9-15. | ||
**No longer Counter Hit state during the | **No longer Counter Hit state during the move. | ||
**Movement | **Movement adjusted, travelling more distance early into the animation, but the same distance overall. | ||
** | *** Distance travelled in first 8 frames increased by {{Tt|21%|Distance travelled changed from 180 to 218}}. | ||
<section end="Millia Rage" /> | ** Time during which Millia does not collide with the opponent changed from 1-19F to 4-14F. | ||
}}<section end="Millia Rage" /> | |||
===={{ | ===={{InvisibleText|Nagoriyuki}}==== | ||
<section begin="Nagoriyuki" /> | <section begin="Nagoriyuki" />{{GGST/PatchNotesCard | ||
*{{MiniMoveCard|GGST|chara=Nagoriyuki|input=6D or 4D|label=Ground Throw}} {{BalanceBadge| | |header={{Character Label|GGST|Nagoriyuki|size=50px}} | ||
** | |content= | ||
*Air Throw {{BalanceBadge|reworked|REWORKED}} | *{{MiniMoveCard|GGST|chara=Nagoriyuki|input=6D or 4D|label=Ground Throw}} {{BalanceBadge|reworked|BUG FIX}} | ||
** | **Now applies damage scaling when using Roman Cancel before dealing damage. | ||
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | *{{MMC|chara=Nagoriyuki|input=j.6D or j.4D|label=Air Throw}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Timing of falling after hitting opponent slowed by 4F. | ||
* | *** On-hit changed from HKD +55 to HKD +51 (Instant Air Throw height). | ||
** | *{{MMC|chara=Nagoriyuki|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | ||
* | ** Horizontal launch speed reduced by {{tt|29%|Speed changed from 35 to 25}}. | ||
** | ** Vertical launch speed reversed and increased by {{tt|20%|Speed changed from -15 to 18}}. Now launches upwards. | ||
** | *{{MMC|chara=Nagoriyuki|input=BR Activation|label=Blood Rage}} {{GGST/PatchNoteLabel|version=Activation only}} {{BalanceBadge|buff|BUFF}} | ||
**Explosion can no longer clash with projectiles or be reflected. | |||
*{{MMC|chara=Nagoriyuki|input=236S|label=Zarameyuki}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}}} {{BalanceBadge|buff|BUFF}} | |||
**Startup reduced from 23 to 18. | |||
**Movement speed of projectile increased. | |||
*** Projectile now accelerates by 5% per frame during initial travel after 3F (15-26F). | |||
*** Projectile deceleration during final attack (29-39F) increased by {{Tt|33%|Speed reduction per frame changed from 10% to 15%}}. | |||
**Unified the size of the clash range. | **Unified the size of the clash range. | ||
* | *{{MMC|chara=Nagoriyuki|input=214H|label=Kamuriyuki}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}} {{BalanceBadge|nerf|NERF}} | ||
** | **Proration increased from 100% to 90%. | ||
* | *{{MMC|chara=Nagoriyuki|input=623H|label=Shizuriyuki}} {{GGST/PatchNoteLabel|input={{clr|H|623H}}}} {{BalanceBadge|buff|BUFF}} | ||
** | **Second hit can now be performed manually by inputting {{Prompt|GGST|H}} during the attack. | ||
** | *** The follow-up can be performed on whiff. | ||
** | *** No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes. | ||
<section end="Nagoriyuki" /> | **Startup reduced from 13 to 11. | ||
**Recovery of first hit reduced from 43 to 21. | |||
** Gravity on launch of first hit reduced. | |||
*** Gravity increase over time delayed by 1F and {{Tt|duration reduced by 24F|Gravity increase by 0.15 per frame changed from 11~60F to 12~37F}}. | |||
**Counter Hit Level of second hit increased from Small to Large. | |||
** Horizontal launch speed of second hit reduced by {{Tt|71%|Speed changed from 35 to 10}}. | |||
** Second hit now triggers a Ground Bounce on Counter Hit. | |||
}}<section end="Nagoriyuki" /> | |||
===={{ | ===={{InvisibleText|Potemkin}}==== | ||
<section begin="Potemkin" /> | <section begin="Potemkin" />{{GGST/PatchNotesCard | ||
*{{clr|S|f.S}} {{BalanceBadge|buff|BUFF}} | |header={{Character Label|GGST|Potemkin|size=50px}} | ||
** | |content= | ||
*{{clr|H|5H}} {{BalanceBadge|buff|BUFF}} | *{{MMC|chara=Potemkin|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}} | ||
**Rolling Tumble duration increased from 10F to 15F. | |||
*{{MMC|chara=Potemkin|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|buff|BUFF}} | |||
**Reduced frontal hurtbox. | |||
*{{MMC|chara=Potemkin|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | |||
**Can now be Special and Overdrive canceled. | |||
*{{MMC|chara=Potemkin|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|buff|BUFF}} | |||
**R.I.S.C. Loss reduced from 2000 to 1000. | |||
**Combo Decay reduced from 10 to 5. | |||
** Wall Damage reduced from 700 to 300. <sup>''Undocumented''</sup> | |||
*{{MMC|chara=Potemkin|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}} | |||
**Reduced the hurtbox in front. | **Reduced the hurtbox in front. | ||
*{{clr| | *{{MMC|chara=Potemkin|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|buff|BUFF}} | ||
**Can now be | **Can now be Special and Overdrive canceled. | ||
* | *** Due to a lack of air Specials or Overdrives, earliest cancel starts on landing. | ||
** | *{{MMC|chara=Potemkin|input=236S|label=Slide Head}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}}} {{BalanceBadge|buff|BUFF}} | ||
**No longer in Counter Hit state during the first 5 frames of recovery (31-35F). | |||
*{{ | **Ground visuals no longer disappear before active frames end if Potemkin is interrupted during active frames. <sup>''Bug fix''</sup> | ||
*{{MMC|chara=Potemkin|input=63214S|label=F.D.B.}} {{GGST/PatchNoteLabel|input={{clr|S|63214S}}}} {{BalanceBadge|reworked|REWORKED}} | |||
**Counter Hit Level increased from Small to Mid. | |||
**Projectiles can now be reflected during the extended startup of the charged version. | |||
*** Previously only reflected during the first 3F of the extended startup (10-12F). | |||
** | *** Invuln of fully charged version changed from "Projectile Reflection 4-12; 27-37" to "Projectile Reflection 4-37" | ||
** | **Proration increased from 100% to 90%. | ||
* | *{{MMC|chara=Potemkin|input=214H|label=Garuda Impact}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}} {{BalanceBadge|nerf|NERF}} | ||
** | **Pushback increased by {{Tt|25%|Pushback rate changed from 20% to 25%}}. <sup>''Undocumented''</sup> | ||
** | **Proration increased from 100% to 90%. | ||
** | *{{MMC|chara=Potemkin|input=236236S|label=Heavenly Potemkin Buster}} {{GGST/PatchNoteLabel|input={{clr|S|236236S}}}} {{BalanceBadge|buff|BUFF}} | ||
* | ** Expanded backward grabbox. | ||
** | *{{MMC|chara=Potemkin|input=632146H|label=Giganter Kai}} {{GGST/PatchNoteLabel|input={{clr|H|632146H}}}} {{BalanceBadge|nerf|NERF}} | ||
* | **Reduced the hitbox of the projectile in front and behind. {{GGST/HitboxUpdateReference|current=GGST_Potemkin_Giganter_Kai_Mirror_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/2/24/20211223072954%21GGST_Potemkin_Giganter_Kai_Mirror_Hitbox.png}} | ||
** | **Fixed an issue that causes the second hit of Giganter Kai to occur quicker than expected, reducing overall blockstun time. Now consistently hits every 33F. <sup>''Bug fix''</sup> | ||
* | }}<section end="Potemkin" /> | ||
**Reduced the hitbox of the projectile in front and behind. | |||
** | |||
<section end="Potemkin" /> | |||
==== | ====<span style="display: none;">Ramlethal Valentine</span>==== | ||
<section begin="Ramlethal Valentine" /> | <section begin="Ramlethal Valentine" />{{GGST/PatchNotesCard | ||
* | |header={{Character Label|GGST|Ramlethal Valentine|size=50px}} | ||
*{{clr|S|f.S}} {{BalanceBadge|buff|BUFF}} | |content= | ||
** | * Dash {{BalanceBadge|buff|BUFF}} | ||
*{{clr|H|5H}} {{BalanceBadge|reworked|REWORKED}} | ** Reduced upper hurtbox on startup. | ||
** | * Dash Cancel {{BalanceBadge|buff|BUFF}} | ||
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | ** Inputting a Roman Cancel during the motion now results in Blue Roman Cancel instead of Purple Roman Cancel. | ||
** | ** Can now be kara canceled into Special Moves (Kara cancel window is 1-3F). | ||
*{{clr|H|j.H}} {{BalanceBadge|nerf|NERF}} | *{{MMC|chara=Ramlethal Valentine|input=6D or 4D|label=Ground Throw}} {{BalanceBadge|reworked|ADJUSTED}} | ||
** | ** Damage changed from 7×10, 10 to 1×10, 70. No change to total damage. | ||
** | *{{MMC|chara=Ramlethal Valentine|input=j.6D or j.4D|label=Air Throw}} {{BalanceBadge|reworked|ADJUSTED}} | ||
*{{clr|D|j.D}} {{BalanceBadge|nerf|NERF}} | ** Damage changed from 7×10, 10 to 1×10, 70. No change to total damage. | ||
** | *{{MMC|chara=Ramlethal Valentine|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}} | ||
* | ** Pushback reduced by {{Tt|30%|Pushback rate changed from 100% to 70%}}. | ||
** | *{{MMC|chara=Ramlethal Valentine|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|reworked|REWORKED}} | ||
** | ** Pushback increased by {{Tt|30%|Pushback rate changed from 100% to 130%}}. | ||
* | *{{MMC|chara=Ramlethal Valentine|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | ||
**Vertical launch speed increased by {{Tt|1050%|Speed changed from 2 to 23}}. | |||
*{{MMC|chara=Ramlethal Valentine|input=j.H|label={{clr|H|j.H}}}} {{BalanceBadge|nerf|NERF}} | |||
**Startup increased from 16 to 19. | |||
** Pushback reduced by {{Tt|15%|Pushback rate changed from 130% to 150%}}. | |||
*{{MMC|chara=Ramlethal Valentine|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|nerf|NERF}} | |||
** Pushback increased by {{Tt|40%|Pushback rate changed from 100% to 140%}}. | |||
*{{MMC|chara=Ramlethal Valentine|input=236S|label=Bajoneto}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}} | |||
**Will now be placed a fixed distance from the corner after hitting the stage wall. | |||
**If Ramlethal takes damage before the sword hits the wall, it will no longer explode. | |||
*{{MMC|chara=Ramlethal Valentine|input=623P|label=Dauro}} {{GGST/PatchNoteLabel|input={{clr|P|623P}}}} {{BalanceBadge|nerf|NERF}} | |||
**Increased proration from 100% to 90%. | **Increased proration from 100% to 90%. | ||
* | *{{MMC|chara=Ramlethal Valentine|input=214K|label=Sildo Detruo}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}|version=Ground version only}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Guard type changed from High to All. | ||
** | **Recovery reduced from 18 to 13. | ||
**Expanded the lower and rear hitboxes. | **Expanded the lower and rear hitboxes. | ||
* | ** Distance traveled increased by {{Tt|25%|Total distance travelled changed from 420 to 525}}. | ||
** | **Now forces crouching on grounded hit, with a forced +1 hitstun. No longer launches on grounded hit. | ||
** | **Pushback reduced by {{Tt|10%|Pushback rate changed from 100% to 90%}}. | ||
** | ** Horizontal launch speed reduced. | ||
** | *** Horizontal launch speed reduced by {{Tt|50%|Speed changed from 30 to 15}}. | ||
* | *** Horizontal ground bounce speed no longer affected by combo momentum. | ||
** | ** Vertical launch increased. | ||
** | *** Vertical launch speed of initial hit reduced by {{Tt|33%|Speed changed from -30 to -20}}. | ||
* | *** Gravity on hit increased by {{Tt|28%|Gravity changed from 1.5 to 1.925}}. | ||
** | *** Vertical ground bounce speed increased by {{Tt|50%|Speed changed from 6 to 9}}. | ||
* | *** Gravity of ground bounce reduced by {{Tt|4%|Gravity changed from 2 to 1.925}}. | ||
**Now causes Wall Bounce. | |||
**Proration reduced from 80% to 90%. | |||
**Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5. | |||
*{{MMC|chara=Ramlethal Valentine|input=j.214K|label=Sildo Detruo}} {{GGST/PatchNoteLabel|input={{clr|K|j.214K}}|version=Air version only}} {{BalanceBadge|reworked|REWORKED}} | |||
**Guard type changed from High to All. | |||
**Recovery changed from 17 to 12. | |||
**Expanded the lower and rear hitboxes. | |||
**Horizontal ground bounce speed reduced by {{Tt|50%|Speed changed from 30 to 15}}, and no longer affected by combo momentum. | |||
**Timing of cancelling momentum changed from 5F to 1F. | |||
**Horizontal travel speed increased by {{Tt|50%|Speed changed from 20 to 30}}. | |||
**Proration reduced from 80% to 90%. | |||
**Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5. | |||
*{{MMC|chara=Ramlethal Valentine|input=214H|label=Sabrobato}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}} {{BalanceBadge|nerf|NERF}} | |||
**Proration increased from 100% to 90%. | |||
*{{MMC|chara=Ramlethal Valentine|input=214P|label=Erarlumo 1}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}}} {{BalanceBadge|reworked|REWORKED}} | |||
**Can no longer be dash canceled on whiff. | **Can no longer be dash canceled on whiff. | ||
** | **Attack level reduced from 4 to 2. | ||
** | **Startup reduced from 20f to 16f | ||
* | **Recovery reduced from 21 to 12. | ||
** | ** Launch height reduced. | ||
** | *** Gravity increase over time on hit sped up by {{Tt|5F|Gravity increase by 0.15 per frame changed from 11-40F to 6-35F}}. | ||
** | ** Wall Damage increased from 100 to 300. <sup>''Undocumented''</sup> | ||
** | ** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup> | ||
** | *{{MMC|chara=Ramlethal Valentine|input=214P 214P|label=Erarlumo 2}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}~{{clr|P|214P}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | ||
* | **Attack level inreased from 2 [3] to 3 [4]. | ||
** | **Startup reduced from 12 to 9. | ||
** | **Recovery reduced from 41 to 25. | ||
** | **No longer applies Guard Crush on block. | ||
** | **Can now be dash canceled. | ||
** | **Now launches on grounded hit, instead of stagger. | ||
** | ** Horizontal launch increased significantly. | ||
** | *** Horizontal launch speed of standard version increased by {{tt|200%|Speed changed from 5 to 15}}. | ||
** | *** Horizontal launch speed of delayed version increased by {{tt|300%|Speed changed from 5 to 20}}. | ||
* | ** Vertical launch reduced significantly. | ||
** | *** Vertical launch speed of standard version reduced by {{Tt|40%|Speed changed from 50 to 30}}. | ||
** | *** Now applies an {{Tt|initial gravity on hit|Gravity on hit changed from 0 to 1}} on both versions. | ||
** | *** Gravity increase over time of delayed version increased by {{Tt|50%|Gravity increase per frame changed from 0.1 to 0.15}}, now matching the standard version. | ||
**Reduced | *** Gravity increase over time of both versions sped up by {{Tt|5F|Gravity increase of 0.15 per frame changed from 16-45F to 11-40F}}. | ||
* | ** Delay version timing sped up during recovery by 3 frames, changed from 37-47F to 30-34F. | ||
** | *** Minimum delay after earliest cancel changed from 10F to 7F. | ||
** | ** Wall Damage increased from 100 to 300. <sup>''Undocumented''</sup> | ||
** | ** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup> | ||
<section end="Ramlethal Valentine" /> | ** Cancel timing during recovery sped up by 2 frames, changed from 22-56F to 17-37F. | ||
*{{MMC|chara=Ramlethal Valentine|input=214P 214P 214P|label=Erarlumo 3}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}~{{clr|P|214P}}~{{clr|P|214P}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | |||
**Startup reduced from 22 to 11. | |||
**Recovery increased from 32 to 38. | |||
** Pushback reduced by {{Tt|20%|Pushback rate changed from 100% to 80%}}. | |||
** Horizontal launch speed of delayed version reduced. | |||
*** Horizontal launch speed reduced by {{Tt|50%|Speed changed from 20 to 10}}. | |||
*** Horizontal launch speed of ground bounce reduced by {{Tt|67%|Speed change from 15 to 5}}. | |||
** Vertical launch of ground bounce on delayed version increased. | |||
*** Gravity increase over time delayed by {{Tt|5F and duration increased by 5F|Gravity increase by 0.1 per frame changed from 16-45F to 21-55F}}. | |||
*** Vertical ground bounce speed on air hit increased by {{Tt|68%|Speed changed from 25 to 42}}. | |||
*** Vertical ground bounce speed is no longer increased on grounded hit (Reduced by {{Tt|16%|Speed changed from 50 to 42}}). | |||
** Wall Damage increased from 100 to 300. <sup>''Undocumented''</sup> | |||
** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup> | |||
** Delay version timing during recovery sped up by 2 frames, changed from 34-56F to 27-37F. | |||
*** Minimum delay after earliest cancel changed from 9F to 7F. | |||
*{{MMC|chara=Ramlethal Valentine|input=632146H|label=Calvados}} {{GGST/PatchNoteLabel|input={{clr|H|632146H}}}} {{BalanceBadge|buff|BUFF}} | |||
**Clash Level increased from 4 to 5. | |||
** Recovery reduced from 78 to 17. | |||
** Now causes Guard Crush on the final hit for 34F. | |||
*** On-block changed from -70 to +16. <sup>''No, this is not a typo''</sup> | |||
** Chip Damage Ratio of final hit increased from 12% to 25%. | |||
}}<section end="Ramlethal Valentine" /> | |||
===={{ | ===={{InvisibleText|Sol Badguy}}==== | ||
<section begin="Sol Badguy" /> | <section begin="Sol Badguy" />{{GGST/PatchNotesCard | ||
*Expanded upper hurtbox during | |header={{Character Label|GGST|Sol Badguy|size=50px}} | ||
*{{clr|P|6P}} {{BalanceBadge| | |content= | ||
**No longer wall | * Hurtbox {{BalanceBadge|nerf|NERF}} | ||
** | ** Expanded upper hurtbox during face-down knockdown. | ||
** | * {{MMC|chara=Sol Badguy|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}} | ||
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}} | **No longer causes a wall bounce. | ||
**No longer | **Vertical launch speed increased by {{Tt|67%|Speed changed from 15 to 25}}. | ||
* | **Horizontal launch speed reduced by {{Tt|20%|Speed changed from 25 to 20}}. | ||
** | * {{MMC|chara=Sol Badguy|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}} | ||
** | **No longer in Counter Hit state during the first 6 frames of recovery (12-17F). | ||
** | * {{MMC|chara=Sol Badguy|input=236K|label=Bandit Revolver}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Second hit can now be performed manually by inputting {{Prompt|GGST|K}} during the attack. | ||
** | *** The follow-up can be performed on whiff. | ||
** | *** No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes. | ||
** | **Startup of ground version reduced from 16 to 12. No change to air version. | ||
* | **Recovery reduced from 18 to 15. | ||
** | **Attack Level reduced from 3 to 2. | ||
* | **Counter Hit Type increased from Small to Mid. | ||
** | **Pushback when hit in the corner reduced by {{Tt|69%|Pushback rate on hit changed from 160% to 50%}}. | ||
* | ** Opponent animation on hit changed. <sup>''Undocumented''</sup> | ||
** | ** Horizontal launch speed increased. <sup>''Undocumented''</sup> | ||
* | *** Hoizontal launch speed increased by {{Tt|8%|Speed changed from 30 to 32.5}}. | ||
** | *** Horizontal speed change duration reduced by {{Tt|3F|Hoizontal speed reduction by 20% per frame changes from 9-22F to 9-19F.}} | ||
<section end="Sol Badguy" /> | *** Horizontal launch is now affected by Combo Decay {{Tt|25% more|Combo Decay influence on horizontal launch changed from 100% to 125%}}. | ||
** Vertical launch speed reduced. <sup>''Undocumented''</sup> | |||
*** Now applies an {{Tt|initial gravity on hit|Gravity changed from 0 to 0.5}}. | |||
*** Gravity increase over time reduced by {{Tt|25%, sped up by 2F, and duration increased by 6F|Gravity increase per frame changed from 0.2 to 0.25.<br>Timing changed from 8-37F to 6-41F}}. | |||
*** Vertical launch is now affected by Combo Decay {{Tt|25% more|Combo Decay influence on vertical launch changed from 100% to 125%}}. | |||
** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup> | |||
** Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol. | |||
*** Can no longer hit extended hurtboxes from {{Tt|significantly far away|Horizontal Activation Range of -50~300.}}. | |||
**Proration increased from 100% to 90%. | |||
* {{MMC|chara=Sol Badguy|input=236KK|label=Bandit Revolver Follow-up}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}~{{clr|K|K}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}} | |||
** Startup increased from 4 to 6. | |||
** Recovery increased from Until Landing+7 to Until Landing+17. <sup>''Undocumented''</sup> | |||
** Attack Level reduced from 3 to 2. | |||
** Counter Hit Type increased from Small to Mid. | |||
** Vertical launch speed reversed upwards and increased by {{Tt|67%|Speed changed from -15 to 25}}. <sup>''Undocumented''</sup> | |||
** No longer applies a rolling tumble on knockdown. <sup>''Undocumented''</sup> | |||
** Now extends collision by 45% during active frames (6-7F) when hit connect. <sup>''Undocumented''</sup> | |||
** Now maintains upward movement for longer and travels further. | |||
*** Now cancels momentum frame 1. | |||
*** Now moves {{Tt|slightly upward|Speed changed from 0 to 5}} during startup. | |||
*** Gravity reduced by {{Tt|67%|Gravity changed from 3 to 1}}. | |||
*** Horizontal speed on landing reduced by {{Tt|33%|Speed changed from 30 to 20}}. | |||
*** Deceleration on landing reduced by {{Tt|50%|Speed reduction per frame changed from 30% to 15%}}. | |||
** Expanded lower and frontal hitbox. | |||
** Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol. | |||
*** Can no longer hit extended hurtboxes from {{Tt|significantly far away|Horizontal Activation Range of -50~450.}}. | |||
* {{MMC|chara=Sol Badguy|input=214K|label=Bandit Bringer}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}|version=Ground version}} {{BalanceBadge|buff|BUFF}} | |||
** Counter Hit Type increased from Small to Mid. | |||
** Vertical ground bounce speed on counter hit increased by {{Tt|400%|Speed changed from 2.4 to 12}}. <sup>''Undocumented''</sup> | |||
* {{MMC|chara=Sol Badguy|input=j.214K|label=Bandit Bringer}} {{GGST/PatchNoteLabel|input={{clr|K|j.214K}}|version=Air version}} {{BalanceBadge|buff|BUFF}} | |||
** Counter Hit Type increased from Small to Mid. | |||
** Vertical ground bounce speed on counter hit increased by {{Tt|525%|Speed changed from 2.4 to 15}}. <sup>''Undocumented''</sup> | |||
** Horizontal ground bounce speed on counter hit reduced by {{Tt|25%|Speed changed from 15 to 11.25}}. <sup>''Undocumented''</sup> | |||
* {{MMC|chara=Sol Badguy|input=214S|label=Night Raid Vortex}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}}} {{BalanceBadge|nerf|NERF}} | |||
**Proration increased from 100% to 90%. | |||
* {{MMC|chara=Sol Badguy|input=41236H|label=Fafnir}} {{GGST/PatchNoteLabel|input={{clr|H|41236H}}}} {{BalanceBadge|nerf|NERF}} | |||
**Proration increased from 100% to 90%. | |||
}}<section end="Sol Badguy" /> | |||
<section begin="Zato-1" />{{ | ===={{InvisibleText|Zato-1}}==== | ||
| | <section begin="Zato-1" />{{GGST/PatchNotesCard | ||
| | |header={{Character Label|GGST|Zato-1|size=50px}} | ||
|chara=Zato-1 | |content= | ||
| | * Dash {{BalanceBadge|buff|BUFF}} | ||
* | ** Reduced upper hurtbox during startup. | ||
*{{clr|P| | *{{MMC|chara=Zato-1|input=6D or 4D|label=Air Throw}} {{BalanceBadge|reworked|ADJUSTED}} | ||
** | ** Damage changed from 80 to 20, 60. No change to overall damage. | ||
*{{clr|K|6K}} {{BalanceBadge| | *{{MMC|chara=Zato-1|input=5P|label={{clr|P|5P}}}} {{BalanceBadge|buff|BUFF}} | ||
**Can now be | ** Startup reduced from 6 to 5. | ||
** | *{{MMC|chara=Zato-1|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | ||
**No longer | ** Horizontal launch speed reduced by {{Tt|40%|Speed changed from 25 to 15}}. | ||
** | *{{MMC|chara=Zato-1|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|reworked|REWORKED}} | ||
* | **Can now be Special and Overdrive canceled. | ||
** | **Startup increased from 23 to 28. | ||
* | **Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit. | ||
**Expanded the hitbox in front and behind. | **No longer extends collision when attack connects. | ||
* | *{{MMC|chara=Zato-1|input=236P|label="Pierce"}} {{GGST/PatchNoteLabel|input={{clr|P|236P}}|version=Command version only}} {{BalanceBadge|buff|BUFF}} | ||
** | ** Eddie gauge cost when input with {{clr|P|236P}} and Eddie is already summoned has been reduced by {{Tt|25%|Eddie health depleted changed from 500×2 to 375×2}}. | ||
*{{MMC|chara=Zato-1|input=236K|label="That's a lot!"}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}|version=Command version only}} {{BalanceBadge|buff|BUFF}} | |||
** Eddie gauge cost when input with {{clr|K|236K}} and Eddie is already summoned has been reduced by {{Tt|25%|Eddie health depleted changed from 375×4 to 281×4}}. | |||
*{{MMC|chara=Zato-1|input=236S|label="Leap"}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}|version=Command version only}} {{BalanceBadge|buff|BUFF}} | |||
** Eddie gauge cost when input with {{clr|S|236S}} and Eddie is already summoned has been reduced by {{Tt|25%|Eddie health depleted changed from 1500 to 1125}}. | |||
*{{MMC|chara=Zato-1|input=236H|label="Oppose"}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}|version=Command version only}} {{BalanceBadge|buff|BUFF}} | |||
** Eddie gauge cost when input with {{clr|H|236H}} and Eddie is already summoned has been reduced by 25%. | |||
*** Eddie health depleted per frame of active changed from 20 to 15. | |||
*** Eddie health depleted when performing attack changed from 500×3 to 375×3. | |||
*{{MMC|chara=Zato-1|input=22H|label=Invite Hell}} {{GGST/PatchNoteLabel|input={{clr|H|22H}}}} {{BalanceBadge|buff|BUFF}} | |||
**Expanded the hitbox in front and behind. {{GGST/HitboxUpdateReference|current=GGST_Zato-1_Invite_Hell_2_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/c/c4/20211017042718%21GGST_Zato-1_Invite_Hell_2_Hitbox.png}} | |||
*{{MMC|chara=Zato-1|input=623S|label=Damnged Fang}} {{GGST/PatchNoteLabel|input={{clr|S|623S}}}} {{BalanceBadge|reworked|ADJUSTED}} | |||
** Damage changed from 4×13, 50 to 1×13, 89. No change to overall damage. | |||
*{{MMC|chara=Zato-1|input=632146S|label=Sun Void}} {{GGST/PatchNoteLabel|input={{clr|S|632146S}}|version=All versions}} {{BalanceBadge|buff|BUFF}} | |||
**Projectile no longer hits the opponent less times after hitting anything besides the opponent. | |||
}}<section end="Zato-1" /> | }}<section end="Zato-1" /> | ||
</div> | </div> | ||
==Navigation== | ==Navigation== | ||
{{:GGST/Version/Navigation}} | {{:GGST/Version/Navigation}} |
Latest revision as of 00:28, 28 April 2024
1.10 Universal Changes
Universal Actions
- Throw REWORKED
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Properties change if Roman Canceled before all damage is dealt:
- Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
- R.I.S.C. Loss: 1000
- Proration: Forced 75%
- Combo Decay on hit: 15
- Properties change if Roman Canceled before all damage is dealt:
- Increased Throw Clash window after Throw connects from 5F to 10F.
- It is no longer possible to Throw Clash after being hit by a Throw if any input is pressed besides 6D or 4D.
- This also includes pressing Dash , any jumping input .
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Air Throw BUFF
- No longer deals additional Wall Damage before the final hit. Bug fix
- Psych Burst BUFF
- Expanded hitbox in all directions.
- Roman Cancel BUFF
- Removed the damage reduction applied during slowdown effect of Red Roman Cancel and Purple Roman Cancel.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Blocking
- Proximity Block BUFF
- No longer triggers Proximity Block from moving projectiles.
- Exceptions include other projectiles like Potemkin's Slide Head.
- No longer triggers if the opponent is at a significant vertical difference (e.g. very high above the character).
- No longer triggers Proximity Block from moving projectiles.
- Faultless Defense BUFF
- Blockstun no longer increases by 2F when an attack is blocked with Faultless Defense.
- Attacks blocked with Faultless Defense now have a minimum pushback rate.
- This minimum only affects moves that have below 75% Pushback Rate.
- This does not affect Guard Crush attacks.
- Pushback is now applied when blocking an attack with Guard Crush.
- This also applies to Instant Block, which has a very small Pushback effect.
- Pushback applied by Faultless Defense is no longer overwritten by projectiles that would otherwise result in no Pushback effect.
- Guard Crush BUFF
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
- This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and Jack-O's Defend Command).
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
Other System Mechanics
- Projectile Clash
- When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits.
- Input Buffer BUFF
- General input buffer window increased from 3F to 5F.
- This applies to inputs out of recovery, wakeup, blockstun, and hitstun.
- General input buffer window increased from 3F to 5F.
- Counter Hit BUFF
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Large Counter Hit applies 15F additional slowdown (50F total).
- Mid Counter Hit applies 10F additional slowdown (35F total).
- Changed visual effects during Mid and Large Counter Hit.
- Fixed an issue where due to slowdown effects a Counter Hit may take an additional frame to trigger the hit effects.Bug fix.
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Overdrives NERF
- Startup no longer ignores slowdown effects before "Super Flash".
- Slowdown effects can now be applied during the Overdrive.
General Balance
- Counter Hit Recovery
- Moves with a temporary Counter Hit state after active frames end have been normalised, and are now only in Counter Hit state during Startup and Active.
- 6P BUFF
- Vertical launch increased.
- Horizontal launch reduced.
- Changes have been applied in varying degrees to each character. See character specific notes for details.
- j.S BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.H BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.D BUFF
- Throws and Command Grabs ADJUSTED
- Changed damage distribution of throws and command grabs with multiple hits, to deal more damage in the final hit.
- Overhead attacks REWOKRED
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Moves with increased startup generally have an improved situation when attack connects.
- Moves with reduced startup have a weakened situation when attack connects.
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Fastest attacks BUFF
Miscellaneous Bug Fixes
- Dust Attack BUG FIX
- Can no longer use Roman Cancel when performing a Homing Jump after hitting a Charged Dust Attack.
- Wall Stick BUG FIX
- Fixed an issue that could cause the player's position to change during a Wall Stick.
- Wall Break BUG FIX
- Fixed an issue causing the current Wall Damage to not reset after a Wall Break.
1.10 Character Changes
- Dash BUFF
- Reduced upper hurtbox.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Horizontal launch speed increased by 29%Speed changed from 7 to 9.
- 2PGuardAllStartup5Recovery10Advantage-2 BUFF
- Startup reduced from 6 to 5.
- f.SGuardAllStartup11Recovery21Advantage-9 NERF
- 6PGuardAllStartup10Recovery25Advantage-17 BUFF
- 6HGuardAllStartup12Recovery21Advantage-8 BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (29-31F). Bug fix
- ShitsuGuardAllStartup29RecoveryTotal 52Advantage-6 236P BUFF
- Startup reduced from 38 to 29.
- Recovery reduced from Total 66 to Total 52.
- Hitstop of first hit reduced from 12 to 6.
- On-block changed from -5 to -6.
- FuujinGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H ADJUSTED
- Startup reduced from 17 [33] to 16 [32].
- Proration increased from 100% to 90%.
- IssokutobiGuardStartupRecovery22+6 after LandingAdvantage- K during Fuujin BUFF
- No longer in Counter Hit state during the move.
- KouGuardAllStartup12 [28]Recovery14Advantage- 236S REWORKED
- Added Guard Crush effect to the second hit.
- Guard crush duration of 35F.
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Added Guard Crush effect to the second hit.
- Issei Ougi: SaiGuardAllStartup11+6RecoveryAdvantage-30 632146H NERF
- Can no longer clash with other projectiles.
- Dash BUFF
- Reduced upper hurtbox.
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- BUG FIX
- Now applies damage scaling when using Roman Cancel before dealing damage.
- 2KGuardLowStartup5Recovery11Advantage-4 BUFF
- Startup reduced from 7 to 5.
- Recovery increased from 9 to 11. Undocumented
- On-block changed from -2 to -4.
- 2SGuardAllStartup9Recovery23Advantage-16 NERF
- Proration increased from 100% to 90%.
- 6PGuardAllStartup12Recovery22Advantage-13 BUFF
- Vertical launch speed increased by 70%Speed changed from 10 to 17.
- j.SGuardHighStartup14Recovery18Advantage- NERF
- Startup increased from 11 to 15.
- Active time reduced from 7 to 4.
- Expanded frontal hurtbox.
- j.HGuardHighStartup12Recovery25Advantage+3 (IAD) NERF
- Reduced frontal and backward hitbox.
- Pushback increased by 25%Pushback rate changed from 100% to 125%.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) NERF
- Sickle FlashGuardAllStartup24Recovery29Advantage-19~-9 [4]6S REWORKED
- Now in Counter Hit state for the full recovery time.
- Counter Hit window changed from 1-53F to 1-67F.
- Clash Level increased from 1 to 2.
- Now in Counter Hit state for the full recovery time.
- RainwaterGuardAllStartup24Recovery21Advantage+3 214S BUFF
- No longer in Counter Hit state during the first 6 frames of recovery (30-35F). Bug fix
- Sickle StormGuardAllStartup11+1Recovery26Advantage-2 236236H BUFF
- Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
- Hitboxes NERF
- Expanded hurtbox during facedown knockdown.
- Wall Run BUFF
- No longer in Counter Hit state during the action or recovery from it.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 20×2, 30 to 10×2, 50. No change to total damage.
- 2H BUFF
- Horizontal launch speed reduced by 67%Speed changed from 35 to 15.
- j.H BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (20-22F).
- Alpha Blade (Diagonal)GuardAllStartup27Recovery17Advantage-2 236K Ground version only REWORKED
- Startup increased from 24 to 27.
- Vertical launch reduced.
- Vertical launch speed reduced by 8%Speed changed from 60 to 65. Launch speed on grounded hit reduced by 20%Speed changed from 50 to 40.
- Vertical speed reduction over time delayed by 1F and extended by 1FVertical speed reduction by 20% per frame changed from 5-15F to 6-17F.
- Vertical launch speed on grounded opponents reduced by 20%Speed changed from 50 to 40.
- Gravity on grounded hit reduced by 21%Gravity on hit changed from 1.9 to 1.5.
- Gravity increase over time on grounded hit increased by 50%Gravity increase during frames 6-30F changed from 0.2 to 0.3 per frame.
- Vertical launch when jumping off the wall increased.
- Vertical speed reduction over time delayed by 2FVertical speed reduction by 30% per frame changed from 8-24F to 10-26F.
- Horizontal launch is now affected by Combo Decay 10% lessCombo Decay influence on horizontal launch changed from 100% to 90%.
- Horizontal distance travelled after jumping off the wall reduced by 25%Distance travelled changed from 485.451 to 364.091.
- Now begins falling during final 6F of recovery (41-46F).
- This change does not apply after jumping off the wall.
- Alpha Blade (Diagonal)GuardAllStartup28~41Recovery21Advantage-6 j.236K Air version only REWORKED
- Startup reduced from 37 to 36.
- Hitbox moved horizontally back.
- Now in Counter Hit state during active frames (36-38F).
- ShurikenGuardAllStartup22Recovery35+4 After LandingAdvantage- j.214P BUFF
- Activation Range for attack increased.
- Can now hit opponents significantly further awayHorizontal Activation Range changed from -10~10 to -10~25.
- Can now hit opponents regardless of vertical spacingVertical Activation Range of -35~20 is now removed.
- Activation Range for attack increased.
- Genrou ZanGuardGround ThrowStartup27Recovery15AdvantageN/A 63214S ADJUSTED
- Damage changed from 20×2, 67 to 10×2, 87. No change to total damage.
- Dash BUFF
- Reduced upper hurtbox during startup.
- Afro BUFF
- Duration item remains active after touching the ground increased from 120F to 180F.
- No longer enters Afro state during certain animations. Unknown effect
- Donut BUFF
- Can no longer be thrown if a Donut is already active.
- Banana REWORKED
- Can no longer be thrown if a Banana is already active.
- When throwing a Banana, it has a 50% chance to be a Banana Peel instead.
- Throwing a Banana Peel also throws the item less horizontal distance.
- 5P BUFF
- Startup reduced from 6 to 5.
- 6P BUFF
- Horizontal launch speed reduced by 60%Speed changed from 25 to 10.
- Expanded frontal hitbox.
- 2S ADJUSTED
- Proration increased from 100% to 90%.
- Reduced upper hurtbox during the end of active frames.
- Mix Mix MixGuardAllStartup17Recovery14 after LandingAdvantage-7 236S All versions ADJUSTED
- Proration increased from 100% to 90%.
- No longer in Counter Hit state during the first 2 frames of recovery.
- Snip Snip SnipGuardGround ThrowStartup6Recovery41Advantage- 236H BUFF
- Recovery on hit reduced by 8 frames.
- On-hit changed from HKD +33 to HKD +41
- Horizontal launch speed reduced by 33%Speed changed from 15 to 10.
- The opponent can no longer receive the Afro state during the hit animation.
- Damage changed frm 2×17, 36 to 1×17, 53. No change to overall damage.
- Recovery on hit reduced by 8 frames.
- LoveGuardAllStartup27RecoveryTotal 48Advantage- j.236P REWORKED
- Attack now changes properties when Faust is wearing an Afro.
- Faust will immediately lose the worn Afro. Undocumented
- The projectile bounces off the ground with extended active time. Undocumented
- The projectile is 25% larger and the resulting explosion is 50% larger. Undocumented
- Chip damage increased from 12% to 25%. Undocumented
- Inflicts Guard Crush on block for 39F. Undocumented
- Explosion damage increased from 40 to 60. Undocumented
- Horizontal launch speed reduced by 65%Speed changed from 21.5 to 7.5.
- Vertical launch speed increased by 167%Speed changed from 15 to 40.
- Now remains in Counter Hit state during for the full recovery time (changes 27-48F).
- Attack now changes properties when Faust is wearing an Afro.
- W-W-What Could This Be?GuardStartup26RecoveryTotal 40Advantage- 236236P BUFF
- Recovery reduced from Total 49 to Total 43.
- Dash BUFF
- Can now be canceled into other actions during the first 7 frames (1-7F).
- Cancelling during frames 1-7 will result in 32% less momentumMomentum on cancel changed from 25 to 17.
- Can now be canceled into other actions during the first 7 frames (1-7F).
- 5KGuardAllStartup6Recovery12Advantage-2 NERF
- Horizontal launch speed increased by 50%Speed changed from 10 to 15.
- Vertical launch reduced.
- Initial vertical launch speed reduced by 40%Speed changed from 50 to 30.
- Initial gravity on hit increased from 0 to 1.
- 6PGuardAllStartup12Recovery15Advantage-9 BUFF
- Vertical launch speed increased by 27%Speed changed from 15 to 19.
- c.SGuardAllStartup7Recovery10Advantage+3 NERF
- Grounded pushback increased by 8%Pushback rate changed from 60% to 65%.
- f.SGuardAllStartup9Recovery16Advantage-4 NERF
- 2SGuardLowStartup9Recovery15Advantage-6 BUFF
- Counter Hit level of second hit changed from Small to Mid, matching the first hit.
- Increased upper hitbox.
- SepulturaGuardAllStartup13Recovery20Advantage-4 214K NERF
- Increased proration from 100% to 90%.
- TrovaoGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15] 236K NERF
- Increased proration from 100% to 90%.
- Sol NascenteGuardAllStartup7Recovery21Advantage-15 623S ADJUSTED
- Move the hitbox of the initial part of the attack upwards.
- VentaniaGuardAllStartup5+4Recovery49Advantage-37 632146H BUFF
- Now launches on hit all hits before the final hit.
- Horizontal launch speed of all hits reduced by 67%Speed changed from 15 to 5.
- Vertical speed on ground bounce of all hits increased by 140%Speed changed from 5 to 12.
- Dash BUFF
- Reduced upper hurtbox during startup.
- ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 20, 50 to 10, 60. No change to overall damage.
- 2PGuardAllStartup5Recovery6Advantage+3 BUFF
- Startup reduced from 6 to 5.
- 6PGuardAllStartup12Recovery27Advantage-19 BUFF
- Vertical launch speed reversed and increased by 17%Speed changed from -15 to 17.5. Now launches upwards.
- Behemoth TyphoonGuardAll (Guard Crush)Startup12Recovery18Advantage+12~+16 All versions BUFF
- Trajectory now changes after being performed while already moving above a certain speedEffect activates at 10 or higher speed, giving a much larger trajectory that remains airborne for longer.
- Horizontal speed now increases graduallySpeed reduction per frame during 1-27F changed from 5% to -2%. During 28F-Until Landing changed from 5% to 2%. over time.
- Horizontal momentum now persists during late frames (28F-Until Landing).
- Vertical speed during late frames (28F-Until Landing) increased by 220%Vertical speed rate changed from 25% to 80%.
- Lowered gravity during early frames (1-27F) by 20%Gravity rate changed from 50% to 40%.
- Trajectory now changes after being performed while already moving above a certain speedEffect activates at 10 or higher speed, giving a much larger trajectory that remains airborne for longer.
- Behemoth Typhoon (486)GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.47896H Air version only BUFF
- No longer in Counter Hit state during the first 11F of recovery (32-42F).
- Behemoth Typhoon (248)GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.21478H Air version only BUFF
- No longer in Counter Hit state during the first 11F of recovery (32-42F).
- Behemoth Typhoon (684)GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.69874H Air version only BUFF
- Now changes momentum and movement speed during late frames (28F-Until Landing), matching other versions of Behemoth Typhoon.
- SkyfishGuardAllStartup35Recovery84 TotalAdvantage-13 236S All versions BUFF
- Startup now differs by security level. Previously, startup was 34.
- Level 1: increased to 35.
- Level 2: reduced to 30.
- Level 3: reduced to 25.
- Can now cancel the action by pressing the button at Security Level 2 or 3.
- Startup now differs by security level. Previously, startup was 34.
- Burn It DownGuardAllStartup13+(84 Flash)+79Recovery27 TotalAdvantage- 236236K All versions BUFF
- Clash Level increased from 1 to 5.
- Faultless Defense no longer results in the beam pushing in the reverse direction. Undocumented bug fix
- The beam will no longer fail to pull in opponents using Faultless Defense.
- f.SGuardAllStartup12Recovery18Advantage-13 BUFF
- Startup reduced from 13 to 12.
- Hitbox expands during active frames faster.
- Active frames 1-3 changed to 1-2, 4-6 changed to 3-4, and 7-9 changed to 5-6.
- Expanded maximum range, occuring during active frames 7-9.
- 6PGuardAllStartup9Recovery18Advantage-9 BUFF
- Vertical launch speed increased by 33%Speed changed from 18 to 24.
- Antidepressant ScaleGuardAllStartup29RecoveryTotal 51Advantage-8 214P All versions REWORKED
- Startup increased from 24 to 29.
- Recovery reduced from Total 60 to Total 51.
- Hitstop reduced from 11F to 5F.
- Time between hits of projectile sped up from 8F to 6F
- Movement speed of projectile increased.
- Projectile now begins moving 10 frames before active at 50% the speed it does during first active. It cannot be directed up or down.
- Speed during first 8 active frames increased by 50%Speed changed from 5 to 7.5.
- Acceleration every 8F changed from a linear 30%Speed previously changed as 5.0 → 6.5 → 8.0 → 9.5 → 11.0 increase to an exponential 25%Speed now changes as 7.500 → 9.375 → 11.718 → 14.647 → 18.308 increase.
- Reduced duration the projectile must be active for additional hits to be added.
- Time before first additional hit reduced from 36 to 30 frames.
- Time for further additional hits reduced from 16 to 14 frames.
- Vertical speed can be controlled 90%Speed change per frame changed from 0.25 to 0.49 faster.
- Sultry PerformanceGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-2 ~ -4 [+4 ~ +1] j.236K/S/H All versions NERF
- Proration increased from 100% to 90%.
- Dash BUFF
- Reduced upper hurtbox on startup.
- Servants REWORKED
- The servants' collision now stops immediately when disappearing.
- Servants turning around are no longer intangible to Jack-O's attacks. Undocumented Bug Fix
- Held Servant BUFF
- Can no longer input servant commands with any upwards direction when on the ground.
- Doing an upward input from the ground will result in Jack-O' jumping, then performing the input on the first airborne frame automatically.
- This applies to Release Servant (hs.D), Recover Servant (hs.P), Attack Command (hs.K), Defend Command (hs.S), and Countdown (hs.H).
- Inputting a Roman Cancel now results in Blue Roman Cancel instead of Purple Roman Cancel.
- Overdrives can now be performed during the Held Servant state.
- Any currently held servant is automatically released during the Overdrive startup.
- Can no longer input servant commands with any upwards direction when on the ground.
- 5HGuardAllStartup10Recovery23Advantage-6 BUFF
- Movement significantly increased.
- Forward movement now begins sooner, from frame 13 to 10.
- Forward movement speed increased by 33%Speed changed from 30 to 40.
- Total distance by end of second hit increased by 90%Distance changed from 127.845 to 243.385.
- Movement significantly increased.
- 2SGuardAllStartup9Recovery22Advantage-15 NERF
- Increased proration from 100% to 90%.
- c.SGuardAllStartup7Recovery10Advantage+1 NERF
- Arc of bounced servants changed from Long to Short, now being similar to the arc caused by 5P. Bug
- f.SGuardAllStartup11Recovery17Advantage-9 NERF
- Arc of bounced servants changed from Long to Short, now being similar to the arc caused by 5P. Bug
- 6PGuardAllStartup10Recovery20Advantage-12 REWORKED
- Horizontal launch speed reduced by 25%Speed changed from 24 to 18.
- Vertical launch speed increased by 10%Speed changed from 20 to 22.
- Above Knees invuln during frames 2-3 have been reduced to Above Waist invuln.
- The move now has 3 stages of upper-body invuln, with Upper Body (1F), Above Waist (2-3F), Above Knees (4-12F).
- Throw ServantGuardAllStartup12RecoveryTotal 27Advantage+5 hs.6X All versions BUFF
- Can now be input with forward diagonal directions 3 and 9 , and not only 6 .
- These inputs will no longer result in the respective servant command or Release Servant.
- Can now be input with forward diagonal directions 3 and 9 , and not only 6 .
- Defend CommandGuardStartup4RecoveryTotal 30Advantage+25 214S All versions BUFF
- Clash Level increased from 2 to 3.
- Fixed an issue where the servant's immunity would not behave correctly. Bug fix
- Servant ShootGuardAllStartup15Recovery25Advantage-12 236K All versions BUFF
- Expanded the upper hitbox and hurtbox.
- Can now be canceled into Overdrives.
- Forever Elysion DriverGuardAllStartup10+1Recovery58Advantage-41 632146P BUFF
- Cheer Servant On SGuardStartup3RecoveryTotal 15AdvantageSee Notes 236236S BUG FIX
- Fixed an issue causing servants to behave unnaturally.
- Cheer Servant On HGuardStartup3RecoveryTotal 15AdvantageSee Notes 236236H BUG FIX
- Fixed an issue causing servants to behave unnaturally.
- Shock State BUFF
- Chip damage ratio of Specials and Overdrives during Shock State increased.
- Strikes increased from 37% to 50%.
- Projectiles increased from 18% to 25%.
- Chip damage ratio of Specials and Overdrives during Shock State increased.
- Dragon install BUFF
- Chip damage ratio of Specials and Overdrives during Dragon Install increased.
- Strikes increased from 37% to 75%.
- Projectiles increased from 18% to 37%.
- Chip damage ratio of Specials and Overdrives during Dragon Install increased.
- 6HGuardAllStartup15Recovery20Advantage-7 BUFF
- No longer in Counter Hit state during the first 4 frames of recovery (19-22F).
- Stun EdgeGuardAllStartup13RecoveryTotal 46Advantage-14 236S All versions REWORKED
- Startup increased from 11 to 13.
- Recovery reduced from Total 54 to Total 46.
- Hitstop reduced from 13 to 6.
- On-block changed from -17 to -14.
- Movement speed of projectile increased by 14%Speed changed from 28 to 32.
- Air Stun EdgeGuardAllStartup21RecoveryUntil Landing+10Advantage- j.236S/H All versions NERF
- Hitstop reduced from 13 to 6.
- Charged Stun EdgeGuardAllStartup39RecoveryTotal 62Advantage+22 [+25] 236H All versions REWORKED
- Recovery reduced from Total 69 to Total 62.
- Movement speed of projectile increased.
- Initial horizontal speed increased by 19%Speed changed from 10.5 to 12.5.
- Projectile acceleration reduced by 20%Acceleration every 3 frames changed from 6% to 5%.
- Foudre ArcGuardAllStartup24Recovery6Advantage-2~+6 [+5~+12] 214K All versions NERF
- Proration increased from 100% to 90%.
- Sacred EdgeGuardAll [All (Guard Crush)]Startup4+3RecoveryTotal 38Advantage+10 [+26] 236236P All versions BUFF
- Movement speed of projectile increased by 21%Speed changed from 35 to 42.5.
- Now momentarily slow down between hits, instead of permanently slowing down after first hit. Undocumented
- Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
- Dragon InstallGuardAllStartup11+1Recovery25Advantage+4 214214H BUFF
- Damage increased from 40 to 80.
- Damage now increases by 10% during Shock State, similar to other attacks.
- f.SGuardAllStartup12Recovery21Advantage-13 BUFF
- Timing of earliest cancel into Guard Stance sped up from frame 26 to 22.
- Earliest guardpoint frame changed from 28 to 24.
- Timing of earliest cancel into Guard Stance sped up from frame 26 to 22.
- 5HGuardAllStartup15Recovery22Advantage-8 BUFF
- Timing of earliest cancel into Guard Stance sped up from frame 26 to 23.
- Earliest guardpoint frame changed from 28 to 25.
- Timing of earliest cancel into Guard Stance sped up from frame 26 to 23.
- 6PGuardAllStartup10Recovery17Advantage-5 BUFF
- Vertical launch speed increased by 60%Speed changed from 10 to 16.
- 6HGuardAllStartup28Recovery30Advantage-15 BUFF
- Now launches on grounded hit.
- Horizontal launch significantly reduced.
- Initial horizontal launch speed reduced by 58%Speed changed from 30 to 12.5.
- Horizontal speed reduction over time reduced, and sped up by 1F, and duration extended by 5FSpeed reduction per frame changed from 20% per frame 7-16F, to 5% per frame 6-20F.
- j.SGuardHighStartup7Recovery17Advantage+5 (IAD) BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (16-18F).
- bt.PGuardAllStartup7Recovery12Advantage-2 [+2] NERF
- Can no longer be jump canceled.
- Guard Stance [H] or [S] BUFF
- Movement speed now increases by 100%Speed changes from 3 to 6 when moving in one direction for at least 4 frames.
- Guard Stance Follow-upGuardAllStartup10Recovery14Advantage0 [H]S or [S]H
- Recovery reduced from 20 to 14.
- On-block changed from -6 to +0.
- Recovery reduced from 20 to 14.
- Zweites Kaltes GestoberGuardAllStartup25 [25]Recovery22 [15]Advantage-6 [+2] 236H NERF
- Startup increased from 23 to 25.
- Proration increased from 100% to 90%.
- TurbulenzGuardAllStartup21Recovery21Advantage-8 214S NERF
- Proration increased from 100% to 90%.
- BlitzschlagGuardAll (Guard Crush)Startup29Recovery33Advantage+21 bt.214H NERF
- Proration increased from 100% to 90%.
- Brynhildr Stance CancelGuardStartup-RecoveryTotal 11FAdvantage- bt.22 BUFF
- No longer in Counter Hit state during the move.
- 2DGuardLowStartup10Recovery17Advantage-7 BUFF
- Pushback on hit in the corner reduced by 50%Pushback rate changed from 100% to 50%.
- 6PGuardAllStartup12Recovery18Advantage-7 REWORKED
- No longer wall bounces.
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Vertical launch speed increased by 25%Speed changed from 20 to 25.
- 6HGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] REWORKED
- Now launches on grounded hit.
- R.I.S.C. Loss reduced from 2000 to 1000.
- Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
- j.SGuardHighStartup12Recovery15Advantage+6 (IAD) BUFF
- No longer in Counter Hit state during the first 8 frames of recovery (16-23F).
- Mr. Dolphin HorizontalGuardAllStartup7Recovery20 (24 OH)Advantage-3 [4]6S or [4]6H All versions NERF
- Mr. Dolphin VerticalGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) [2]8S or [2]8H All versions REWORKED
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- ADJUSTED
- Damage changed from 40, 30 to 20, 50. No change to overall damage.
- f.SGuardAllStartup9Recovery19Advantage-7 NERF
- 2PGuardAllStartup4Recovery10Advantage-2 BUFF
- Startup reduced from 6 to 5.
- 6PGuardAllStartup9Recovery16Advantage-11 REWORKED
- Horizontal launch speed reduced by 29%Speed changed from 28 to 20.
- Vertical launch speed increased by 80%Speed changed from 10 to 18.
- 6KGuardHighStartup28Recovery10Advantage+2 REWORKED
- Can now be Special and Overdrive canceled.
- Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit.
- No longer extends collision when attack connects.
- Recovery increased from 11 to 14F
- On-block changed from +1 to -2.
- 6HGuardAllStartup15Recovery23Advantage-8 BUFF
- Active frames changed from 5 (15) 4 to 5 (13) 4.
- There is no longer any gap between hits on block.
- Active frames changed from 5 (15) 4 to 5 (13) 4.
- j.KGuardHighStartup6Recovery12Advantage- BUFF
- Can now be air backdash canceled.
- j.SGuardHighStartup7Recovery14Advantage- BUFF
- Can now be air backdash canceled.
- j.HGuardHighStartup8Recovery25Advantage+1 (IAD) BUFF
- Can now be air backdash canceled.
- j.DGuardHighStartup9Recovery27Advantage- BUFF
- Can now be air backdash canceled.
- Turbo FallGuard-Startup14Recovery9LAdvantage- j.236K BUFF
- Can now be canceled into Specials during frames 13-Until Landing.
- No longer Counter Hit state during the move.
- Tandem Top SGuardAllStartup12RecoveryTotal 45Advantage-10 236S BUFF
- Reduced attack startup from 15 to 12.
- Lust ShakerGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 214S BUFF
- Grounded pushback increased.
- Pushback of initial hits increased by 200%Pushback rate changed from 10% to 30%.
- Pushback of final hit increased by 900%Pushback rate changed from 10% to 100%.
- Expanded lower hurtbox and hitbox.
- Fixed an issue that could occur when whiffing certain hits during the attack. Bug fix
- Grounded pushback increased.
- MirazhGuard-Startup-RecoveryTotal 26Advantage- 214K REWORKED
- Can now be canceled into Specials and Overdrives during frames 9-15.
- No longer Counter Hit state during the move.
- Movement adjusted, travelling more distance early into the animation, but the same distance overall.
- Distance travelled in first 8 frames increased by 21%Distance travelled changed from 180 to 218.
- Time during which Millia does not collide with the opponent changed from 1-19F to 4-14F.
- Ground ThrowGuardGround ThrowStartup2Recovery38AdvantageN/A BUG FIX
- Now applies damage scaling when using Roman Cancel before dealing damage.
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10AdvantageN/A REWORKED
- Timing of falling after hitting opponent slowed by 4F.
- On-hit changed from HKD +55 to HKD +51 (Instant Air Throw height).
- Timing of falling after hitting opponent slowed by 4F.
- 6PGuardAllStartup12Recovery15Advantage-6 BUFF
- Horizontal launch speed reduced by 29%Speed changed from 35 to 25.
- Vertical launch speed reversed and increased by 20%Speed changed from -15 to 18. Now launches upwards.
- Blood RageGuardAll (Guard Crush)Startup4+(38 Flash)+3Recovery70Advantage-12 Activation only BUFF
- Explosion can no longer clash with projectiles or be reflected.
- ZarameyukiGuardAllStartup18~29RecoveryTotal 39Advantage+5 236S BUFF
- Startup reduced from 23 to 18.
- Movement speed of projectile increased.
- Projectile now accelerates by 5% per frame during initial travel after 3F (15-26F).
- Projectile deceleration during final attack (29-39F) increased by 33%Speed reduction per frame changed from 10% to 15%.
- Unified the size of the clash range.
- KamuriyukiGuardLowStartup14Recovery17Advantage-3 214H NERF
- Proration increased from 100% to 90%.
- ShizuriyukiGuardAllStartup11Recovery21Advantage-7 623H BUFF
- Second hit can now be performed manually by inputting during the attack.
- The follow-up can be performed on whiff.
- No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes.
- Startup reduced from 13 to 11.
- Recovery of first hit reduced from 43 to 21.
- Gravity on launch of first hit reduced.
- Gravity increase over time delayed by 1F and duration reduced by 24FGravity increase by 0.15 per frame changed from 11~60F to 12~37F.
- Counter Hit Level of second hit increased from Small to Large.
- Horizontal launch speed of second hit reduced by 71%Speed changed from 35 to 10.
- Second hit now triggers a Ground Bounce on Counter Hit.
- Second hit can now be performed manually by inputting during the attack.
- f.SGuardAllStartup12Recovery18Advantage-8 BUFF
- Rolling Tumble duration increased from 10F to 15F.
- 5HGuardAllStartup16Recovery25Advantage-11 BUFF
- Reduced frontal hurtbox.
- 6PGuardAllStartup11Recovery25Advantage-15 BUFF
- Can now be Special and Overdrive canceled.
- 6KGuardAllStartup22Recovery18Advantage-6 BUFF
- R.I.S.C. Loss reduced from 2000 to 1000.
- Combo Decay reduced from 10 to 5.
- Wall Damage reduced from 700 to 300. Undocumented
- 6HGuardAllStartup23Recovery29Advantage-15 BUFF
- Reduced the hurtbox in front.
- j.DGuardAllStartup13Recovery9 After landingAdvantage+1 (IAS) BUFF
- Can now be Special and Overdrive canceled.
- Due to a lack of air Specials or Overdrives, earliest cancel starts on landing.
- Can now be Special and Overdrive canceled.
- Slide HeadGuardLowStartup29Recovery24Advantage0 236S BUFF
- No longer in Counter Hit state during the first 5 frames of recovery (31-35F).
- Ground visuals no longer disappear before active frames end if Potemkin is interrupted during active frames. Bug fix
- F.D.B.GuardAllStartup18~36Recovery19Advantage-6 63214S REWORKED
- Counter Hit Level increased from Small to Mid.
- Projectiles can now be reflected during the extended startup of the charged version.
- Previously only reflected during the first 3F of the extended startup (10-12F).
- Invuln of fully charged version changed from "Projectile Reflection 4-12; 27-37" to "Projectile Reflection 4-37"
- Proration increased from 100% to 90%.
- Garuda ImpactGuardAll (Guard Crush)Startup28Recovery24Advantage+19 214H NERF
- Pushback increased by 25%Pushback rate changed from 20% to 25%. Undocumented
- Proration increased from 100% to 90%.
- Heavenly Potemkin BusterGuardAir ThrowStartup12+0Recovery16AdvantageN/A 236236S BUFF
- Expanded backward grabbox.
- Giganter KaiGuardAllStartup10+1Recovery17Advantage+100 632146H NERF
- Dash BUFF
- Reduced upper hurtbox on startup.
- Dash Cancel BUFF
- Inputting a Roman Cancel during the motion now results in Blue Roman Cancel instead of Purple Roman Cancel.
- Can now be kara canceled into Special Moves (Kara cancel window is 1-3F).
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 7×10, 10 to 1×10, 70. No change to total damage.
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- ADJUSTED
- Damage changed from 7×10, 10 to 1×10, 70. No change to total damage.
- f.SGuardAllStartup11Recovery21Advantage-10 [-13] BUFF
- Pushback reduced by 30%Pushback rate changed from 100% to 70%.
- 5HGuardAllStartup12Recovery28Advantage-12 [-13] REWORKED
- Pushback increased by 30%Pushback rate changed from 100% to 130%.
- 6PGuardAllStartup9Recovery18Advantage-9 BUFF
- Vertical launch speed increased by 1050%Speed changed from 2 to 23.
- j.HGuardHighStartup19Recovery31Advantage- NERF
- Startup increased from 16 to 19.
- Pushback reduced by 15%Pushback rate changed from 130% to 150%.
- j.DGuardHighStartup10RecoveryAdvantage+2 (IAD) NERF
- Pushback increased by 40%Pushback rate changed from 100% to 140%.
- BajonetoGuardAllStartup20RecoveryTotal 37Advantage+9 236S/H All versions NERF
- Will now be placed a fixed distance from the corner after hitting the stage wall.
- If Ramlethal takes damage before the sword hits the wall, it will no longer explode.
- DauroGuardAllStartup11Recovery26Advantage-10 623P NERF
- Increased proration from 100% to 90%.
- Sildo DetruoGuardAllStartup22Recovery17Advantage-2 214K Ground version only REWORKED
- Guard type changed from High to All.
- Recovery reduced from 18 to 13.
- Expanded the lower and rear hitboxes.
- Distance traveled increased by 25%Total distance travelled changed from 420 to 525.
- Now forces crouching on grounded hit, with a forced +1 hitstun. No longer launches on grounded hit.
- Pushback reduced by 10%Pushback rate changed from 100% to 90%.
- Horizontal launch speed reduced.
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Horizontal ground bounce speed no longer affected by combo momentum.
- Vertical launch increased.
- Vertical launch speed of initial hit reduced by 33%Speed changed from -30 to -20.
- Gravity on hit increased by 28%Gravity changed from 1.5 to 1.925.
- Vertical ground bounce speed increased by 50%Speed changed from 6 to 9.
- Gravity of ground bounce reduced by 4%Gravity changed from 2 to 1.925.
- Now causes Wall Bounce.
- Proration reduced from 80% to 90%.
- Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
- Sildo DetruoGuardAllStartup30RecoveryAdvantage-3~+4 j.214K Air version only REWORKED
- Guard type changed from High to All.
- Recovery changed from 17 to 12.
- Expanded the lower and rear hitboxes.
- Horizontal ground bounce speed reduced by 50%Speed changed from 30 to 15, and no longer affected by combo momentum.
- Timing of cancelling momentum changed from 5F to 1F.
- Horizontal travel speed increased by 50%Speed changed from 20 to 30.
- Proration reduced from 80% to 90%.
- Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
- SabrobatoGuardAllStartup19Recovery42Advantage-27 [-27] {-32} 214H NERF
- Proration increased from 100% to 90%.
- Erarlumo 1GuardAllStartup16Recovery12Advantage-5 214P REWORKED
- Can no longer be dash canceled on whiff.
- Attack level reduced from 4 to 2.
- Startup reduced from 20f to 16f
- Recovery reduced from 21 to 12.
- Launch height reduced.
- Gravity increase over time on hit sped up by 5FGravity increase by 0.15 per frame changed from 11-40F to 6-35F.
- Wall Damage increased from 100 to 300. Undocumented
- Same Attack Penalty threshold reduced from 3 to 2. Undocumented
- Erarlumo 2GuardAllStartup9Recovery25Advantage-12 [-10] 214P~214P All versions REWORKED
- Attack level inreased from 2 [3] to 3 [4].
- Startup reduced from 12 to 9.
- Recovery reduced from 41 to 25.
- No longer applies Guard Crush on block.
- Can now be dash canceled.
- Now launches on grounded hit, instead of stagger.
- Horizontal launch increased significantly.
- Horizontal launch speed of standard version increased by 200%Speed changed from 5 to 15.
- Horizontal launch speed of delayed version increased by 300%Speed changed from 5 to 20.
- Vertical launch reduced significantly.
- Vertical launch speed of standard version reduced by 40%Speed changed from 50 to 30.
- Now applies an initial gravity on hitGravity on hit changed from 0 to 1 on both versions.
- Gravity increase over time of delayed version increased by 50%Gravity increase per frame changed from 0.1 to 0.15, now matching the standard version.
- Gravity increase over time of both versions sped up by 5FGravity increase of 0.15 per frame changed from 16-45F to 11-40F.
- Delay version timing sped up during recovery by 3 frames, changed from 37-47F to 30-34F.
- Minimum delay after earliest cancel changed from 10F to 7F.
- Wall Damage increased from 100 to 300. Undocumented
- Same Attack Penalty threshold reduced from 3 to 2. Undocumented
- Cancel timing during recovery sped up by 2 frames, changed from 22-56F to 17-37F.
- Erarlumo 3GuardAllStartup11Recovery38Advantage-25 214P~214P~214P All versions REWORKED
- Startup reduced from 22 to 11.
- Recovery increased from 32 to 38.
- Pushback reduced by 20%Pushback rate changed from 100% to 80%.
- Horizontal launch speed of delayed version reduced.
- Horizontal launch speed reduced by 50%Speed changed from 20 to 10.
- Horizontal launch speed of ground bounce reduced by 67%Speed change from 15 to 5.
- Vertical launch of ground bounce on delayed version increased.
- Gravity increase over time delayed by 5F and duration increased by 5FGravity increase by 0.1 per frame changed from 16-45F to 21-55F.
- Vertical ground bounce speed on air hit increased by 68%Speed changed from 25 to 42.
- Vertical ground bounce speed is no longer increased on grounded hit (Reduced by 16%Speed changed from 50 to 42).
- Wall Damage increased from 100 to 300. Undocumented
- Same Attack Penalty threshold reduced from 3 to 2. Undocumented
- Delay version timing during recovery sped up by 2 frames, changed from 34-56F to 27-37F.
- Minimum delay after earliest cancel changed from 9F to 7F.
- CalvadosGuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 632146H BUFF
- Clash Level increased from 4 to 5.
- Recovery reduced from 78 to 17.
- Now causes Guard Crush on the final hit for 34F.
- On-block changed from -70 to +16. No, this is not a typo
- Chip Damage Ratio of final hit increased from 12% to 25%.
- Hurtbox NERF
- Expanded upper hurtbox during face-down knockdown.
- 6PGuardAllStartup9Recovery20Advantage-11 REWORKED
- No longer causes a wall bounce.
- Vertical launch speed increased by 67%Speed changed from 15 to 25.
- Horizontal launch speed reduced by 20%Speed changed from 25 to 20.
- 6HGuardAllStartup9Recovery43Advantage-27 BUFF
- No longer in Counter Hit state during the first 6 frames of recovery (12-17F).
- Bandit RevolverGuardAllStartup12Recovery9+6 LandingAdvantage-7 236K All versions REWORKED
- Second hit can now be performed manually by inputting during the attack.
- The follow-up can be performed on whiff.
- No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes.
- Startup of ground version reduced from 16 to 12. No change to air version.
- Recovery reduced from 18 to 15.
- Attack Level reduced from 3 to 2.
- Counter Hit Type increased from Small to Mid.
- Pushback when hit in the corner reduced by 69%Pushback rate on hit changed from 160% to 50%.
- Opponent animation on hit changed. Undocumented
- Horizontal launch speed increased. Undocumented
- Hoizontal launch speed increased by 8%Speed changed from 30 to 32.5.
- Horizontal speed change duration reduced by 3FHoizontal speed reduction by 20% per frame changes from 9-22F to 9-19F.
- Horizontal launch is now affected by Combo Decay 25% moreCombo Decay influence on horizontal launch changed from 100% to 125%.
- Vertical launch speed reduced. Undocumented
- Now applies an initial gravity on hitGravity changed from 0 to 0.5.
- Gravity increase over time reduced by 25%, sped up by 2F, and duration increased by 6FGravity increase per frame changed from 0.2 to 0.25.
Timing changed from 8-37F to 6-41F. - Vertical launch is now affected by Combo Decay 25% moreCombo Decay influence on vertical launch changed from 100% to 125%.
- Same Attack Penalty threshold reduced from 3 to 2. Undocumented
- Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol.
- Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of -50~300..
- Proration increased from 100% to 90%.
- Second hit can now be performed manually by inputting during the attack.
- Bandit Revolver Follow-upGuardAllStartup6Recovery6+17 LandingAdvantage-11 236K~K All versions REWORKED
- Startup increased from 4 to 6.
- Recovery increased from Until Landing+7 to Until Landing+17. Undocumented
- Attack Level reduced from 3 to 2.
- Counter Hit Type increased from Small to Mid.
- Vertical launch speed reversed upwards and increased by 67%Speed changed from -15 to 25. Undocumented
- No longer applies a rolling tumble on knockdown. Undocumented
- Now extends collision by 45% during active frames (6-7F) when hit connect. Undocumented
- Now maintains upward movement for longer and travels further.
- Now cancels momentum frame 1.
- Now moves slightly upwardSpeed changed from 0 to 5 during startup.
- Gravity reduced by 67%Gravity changed from 3 to 1.
- Horizontal speed on landing reduced by 33%Speed changed from 30 to 20.
- Deceleration on landing reduced by 50%Speed reduction per frame changed from 30% to 15%.
- Expanded lower and frontal hitbox.
- Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol.
- Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of -50~450..
- Bandit BringerGuardHighStartup30Recovery13Advantage-3 214K Ground version BUFF
- Counter Hit Type increased from Small to Mid.
- Vertical ground bounce speed on counter hit increased by 400%Speed changed from 2.4 to 12. Undocumented
- Bandit BringerGuardHighStartup22~29 [30]RecoveryUntil Landing+18Advantage- j.214K Air version BUFF
- Counter Hit Type increased from Small to Mid.
- Vertical ground bounce speed on counter hit increased by 525%Speed changed from 2.4 to 15. Undocumented
- Horizontal ground bounce speed on counter hit reduced by 25%Speed changed from 15 to 11.25. Undocumented
- Night Raid VortexGuardAllStartup15~31 [32]Recovery32Advantage-17 214S NERF
- Proration increased from 100% to 90%.
- FafnirGuardAll (Guard Crush)Startup24Recovery16Advantage+11 41236H NERF
- Proration increased from 100% to 90%.
- Dash BUFF
- Reduced upper hurtbox during startup.
- Air ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 80 to 20, 60. No change to overall damage.
- 5PGuardAllStartup5Recovery8Advantage-2 [0] BUFF
- Startup reduced from 6 to 5.
- 6PGuardAllStartup12Recovery12Advantage-6 BUFF
- Horizontal launch speed reduced by 40%Speed changed from 25 to 15.
- 6KGuardHighStartup28Recovery7Advantage+2 REWORKED
- Can now be Special and Overdrive canceled.
- Startup increased from 23 to 28.
- Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit.
- No longer extends collision when attack connects.
- "Pierce"GuardAllStartup21 [25]Recovery24Advantage- 236P Command version only BUFF
- Eddie gauge cost when input with 236P and Eddie is already summoned has been reduced by 25%Eddie health depleted changed from 500×2 to 375×2.
- "That's a lot!"GuardAllStartup27→42→57→72 [31→46→61→76]RecoveryTotal 74Advantage+55 236K Command version only BUFF
- Eddie gauge cost when input with 236K and Eddie is already summoned has been reduced by 25%Eddie health depleted changed from 375×4 to 281×4.
- "Leap"GuardAllStartup21 [25]Recovery34Advantage+46 236S Command version only BUFF
- Eddie gauge cost when input with 236S and Eddie is already summoned has been reduced by 25%Eddie health depleted changed from 1500 to 1125.
- "Oppose"GuardAllStartup74 {78}Recovery(Summon Vanishes) [36 Zato]Advantage- 236H Command version only BUFF
- Eddie gauge cost when input with 236H and Eddie is already summoned has been reduced by 25%.
- Eddie health depleted per frame of active changed from 20 to 15.
- Eddie health depleted when performing attack changed from 500×3 to 375×3.
- Eddie gauge cost when input with 236H and Eddie is already summoned has been reduced by 25%.
- Invite HellGuardAllStartup18Recovery2Advantage-7 22H BUFF
- Damnged FangGuardGround ThrowStartup6Recovery38Advantage- 623S ADJUSTED
- Damage changed from 4×13, 50 to 1×13, 89. No change to overall damage.
- Sun VoidGuardAllStartup11+14RecoveryAdvantage+3 632146S All versions BUFF
- Projectile no longer hits the opponent less times after hitting anything besides the opponent.
Season One: