GGST/Version/1.10: Difference between revisions

From Dustloop Wiki
< GGST‎ | Version
(→‎Zato: Reformatted and added detail)
 
(20 intermediate revisions by the same user not shown)
Line 10: Line 10:
----
----
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
==== Overall Changes ====
===={{InvisibleText|Universal Actions}}====
{{GGST/PatchNotesCard
{{GGST/PatchNotesCard
|header=Universal Actions
|header=Universal Actions
Line 34: Line 34:
** It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
** It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
}}
}}
 
===={{InvisibleText|Blocking}}====
{{GGST/PatchNotesCard
{{GGST/PatchNotesCard
|header= Blocking
|header= Blocking
Line 54: Line 54:
*** This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and {{Character Label|Jack-O'|label=Jack-O's}} Defend Command).
*** This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and {{Character Label|Jack-O'|label=Jack-O's}} Defend Command).
}}
}}
 
===={{InvisibleText|Other System Mechanics}}====
{{GGST/PatchNotesCard
{{GGST/PatchNotesCard
|header= System Mechanics
|header= Other System Mechanics
|content=
|content=
* Projectile Clash
* Projectile Clash
Line 73: Line 73:
** Slowdown effects can now be applied during the Overdrive.
** Slowdown effects can now be applied during the Overdrive.
}}
}}
 
===={{InvisibleText|General Balance}}====
{{GGST/PatchNotesCard
{{GGST/PatchNotesCard
|header= General Balance
|header= General Balance
|content=
|content=
* Counter Hit Recovery
** Moves with a temporary Counter Hit state after active frames end have been normalised, and are now only in Counter Hit state during Startup and Active.
* {{clr|P|6P}} {{BalanceBadge|buff|BUFF}}
* {{clr|P|6P}} {{BalanceBadge|buff|BUFF}}
** Vertical launch increased.
** Vertical launch increased.
Line 103: Line 105:
*** ''Changes only applies to {{Character Label|Anji Mito|label=Anji}}, {{Character Label|Axl Low|label=Axl}}, {{Character Label|Faust}}, {{Character Label|Goldlewis Dickinson|label=Goldlewis}}, {{Character Label|Millia Rage|label=Millia}}, {{Character Label|Zato-1|label=Zato}}.''
*** ''Changes only applies to {{Character Label|Anji Mito|label=Anji}}, {{Character Label|Axl Low|label=Axl}}, {{Character Label|Faust}}, {{Character Label|Goldlewis Dickinson|label=Goldlewis}}, {{Character Label|Millia Rage|label=Millia}}, {{Character Label|Zato-1|label=Zato}}.''
}}
}}
 
===={{InvisibleText|Miscellaneous Bug Fixes}}====
{{GGST/PatchNotesCard
{{GGST/PatchNotesCard
|header= Miscellaneous Bug Fixes
|header= Miscellaneous Bug Fixes
Line 278: Line 280:
}}<section end="Faust" />
}}<section end="Faust" />


===={{Character Label|GGST|Giovanna|size=64px}}====
====<span style="display: none;">Giovanna</span>====
<section begin="Giovanna" />
<section begin="Giovanna" />{{GGST/PatchNotesCard
*Sped up the timing of when dash can be canceled into other actions. {{BalanceBadge|buff|BUFF}}
|header={{Character Label|GGST|Giovanna|size=50px}}
*{{clr|K|5K}} {{BalanceBadge|reworked|REWORKED}}
|content=
**Adjusted blowback.
* Dash {{BalanceBadge|buff|BUFF}}
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}
** Can now be canceled into other actions during the first 7 frames (1-7F).
**Now floats the enemy up higher.
*** Cancelling during frames 1-7 will result in {{Tt|32% less momentum|Momentum on cancel changed from 25 to 17}}.
*{{clr|S|c.S}} {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Giovanna|input=5K|label={{clr|K|5K}}}} {{BalanceBadge|nerf|NERF}}
**Increased knockback.
**Horizontal launch speed increased by {{Tt|50%|Speed changed from 10 to 15}}.
*{{clr|S|f.S}} {{BalanceBadge|nerf|NERF}}
**Vertical launch reduced.
**Decreased the lower hitbox and hurtbox.
***Initial vertical launch speed reduced by {{Tt|40%|Speed changed from 50 to 30.}}
*{{clr|S|2S}} {{BalanceBadge|buff|BUFF}}  
***Initial gravity on hit increased from 0 to 1.
**Increased the upper hitbox.
*{{MMC|chara=Giovanna|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}
**The second hit now triggers a counter effect.
**Vertical launch speed increased by {{Tt|27%|Speed changed from 15 to 19}}.
*[[GGST/Giovanna#Sepultura|Sepultura]] {{BalanceBadge|nerf|NERF}}
*{{MMC|chara=Giovanna|input=c.S|label={{clr|S|c.S}}}} {{BalanceBadge|nerf|NERF}}
**Grounded pushback increased by {{Tt|8%|Pushback rate changed from 60% to 65%}}.
*{{MMC|chara=Giovanna|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|nerf|NERF}}
**Reduced lower hitbox and hurtbox. {{GGST/HitboxUpdateReference|current=GGST_Giovanna_fS2_hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/2/20/20211016070412%21GGST_Giovanna_fS2_hitbox.png}}
*{{MMC|chara=Giovanna|input=2S|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
**Counter Hit level of second hit changed from Small to Mid, matching the first hit.
**Increased upper hitbox.
* {{MMC|chara=Giovanna|input=214K|label=Sepultura}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}}} {{BalanceBadge|nerf|NERF}}
**Increased proration from 100% to 90%.
**Increased proration from 100% to 90%.
*[[GGST/Giovanna#Trovao|Trovao]] {{BalanceBadge|nerf|NERF}}
* {{MMC|chara=Giovanna|input=236K|label=Trovao}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}}} {{BalanceBadge|nerf|NERF}}
**Increased proration from 100% to 90%.
**Increased proration from 100% to 90%.
*[[GGST/Giovanna#Sol Nascente|Sol Nascente]] {{BalanceBadge|reworked|REWORKED}}
* {{MMC|chara=Giovanna|input=623S|label=Sol Nascente}} {{GGST/PatchNoteLabel|input={{clr|S|623S}}}} {{BalanceBadge|reworked|ADJUSTED}}
**Move the hitbox of the initial part of the attack upwards.
**Move the hitbox of the initial part of the attack upwards.
*[[GGST/Giovanna#Ventania|Ventania]] {{BalanceBadge|reworked|REWORKED}}
* {{MMC|chara=Giovanna|input=632146H|label=Ventania}} {{GGST/PatchNoteLabel|input={{clr|H|632146H}}}} {{BalanceBadge|buff|BUFF}}
**Now floats the enemy when any hit other than the final one hits a grounded opponent.
** Now launches on hit all hits before the final hit.
<section end="Giovanna" />
** Horizontal launch speed of all hits reduced by {{Tt|67%|Speed changed from 15 to 5}}.
** Vertical speed on ground bounce of all hits increased by {{Tt|140%|Speed changed from 5 to 12}}.
}}<section end="Giovanna" />


===={{Character Label|GGST|Goldlewis Dickinson|size=64px}}====
====<span style="display: none;">Goldlewis Dickinson</span>====
<section begin="Goldlewis Dickinson" />
<section begin="Goldlewis Dickinson" />{{GGST/PatchNotesCard
*Decreased upper hurtbox on dash startup. {{BalanceBadge|buff|BUFF}}  
|header={{Character Label|GGST|Goldlewis Dickinson|size=50px}}
*{{clr|P|2P}} {{BalanceBadge|buff|BUFF}}  
|content=
**Reduced attack startup from 6f to 5f.
* Dash {{BalanceBadge|buff|BUFF}}
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}  
** Reduced upper hurtbox during startup.
**Now floats the opponent higher.
* {{MMC|chara=Goldlewis Dickinson|input=6D or 4D|label=Throw}} {{BalanceBadge|reworked|ADJUSTED}}  
*[[GGST/Goldlewis Dickinson#Behemoth Typhoon|Behemoth Typhoon (Air)]] {{BalanceBadge|buff|BUFF}}  
** Damage changed from 20, 50 to 10, 60. No change to overall damage.
**The trajectory now changes when activated above a set movement speed (ex. from air dash).
*{{MMC|chara=Goldlewis Dickinson|input=2P|label={{clr|P|2P}}}} {{BalanceBadge|buff|BUFF}}  
**When activating [[GGST/Goldlewis Dickinson#Behemoth Typhoon (486)|486 Behemoth]], the Counter Hit state now ends when the active frames do.
**Startup reduced from 6 to 5.
**When activating [[GGST/Goldlewis Dickinson#Behemoth Typhoon (248)|248 Behemoth]], the Counter Hit state now ends when the active frames do.
*{{MMC|chara=Goldlewis Dickinson|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}  
**When activating [[GGST/Goldlewis Dickinson#Behemoth Typhoon (684)|684 Behemoth]], the movement speed is now the same as other Behemoth Typhoon versions.
**Vertical launch speed reversed and increased by {{Tt|17%|Speed changed from -15 to 17.5}}. Now launches upwards.
*[[GGST/Goldlewis Dickinson#Skyfish|Skyfish]] {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Goldlewis Dickinson|input=41236H|label=Behemoth Typhoon}} {{GGST/PatchNoteLabel|version=All versions}} {{BalanceBadge|buff|BUFF}}  
**Reduced the startup when activating at Security Level 3 from 34f to 25f.
** Trajectory now changes after being performed while already moving above a {{Tt|certain speed|Effect activates at 10 or higher speed}}, giving a much larger trajectory that remains airborne for longer.
**Reduced the startup when activating at Security Level 2 from 34f to 30f.
*** Horizontal speed now {{Tt|increases gradually|Speed reduction per frame during 1-27F changed from 5% to -2%. During 28F-Until Landing changed from 5% to 2%.}} over time.
**Increased the startup when activating at Security Level 1 from 34f to 35f.
*** Horizontal momentum now persists during late frames (28F-Until Landing).
**Can now cancel the action by pressing the {{clr|S|S}} button when activating at Security Level 3.
*** Vertical speed during late frames (28F-Until Landing) increased by {{Tt|220%|Vertical speed rate changed from 25% to 80%}}.
*[[GGST/Goldlewis Dickinson#Burn It Down|Burn It Down (All)]] {{BalanceBadge|buff|BUFF}}  
*** Lowered gravity during early frames (1-27F) by {{Tt|20%|Gravity rate changed from 50% to 40%}}.
**Increased clash level.
*{{MMC|chara=Goldlewis Dickinson|input=j.47896H|label=Behemoth Typhoon (486)}} {{GGST/PatchNoteLabel|input={{clr|H|j.47896H}} {{Ni|47896}}|version=Air version only}} {{BalanceBadge|buff|BUFF}}
<section end="Goldlewis Dickinson" />
** No longer in Counter Hit state during the first 11F of recovery (32-42F).
*{{MMC|chara=Goldlewis Dickinson|input=j.21478H|label=Behemoth Typhoon (248)}} {{GGST/PatchNoteLabel|input={{clr|H|j.21478H}} {{Ni|21478}}|version=Air version only}} {{BalanceBadge|buff|BUFF}}
** No longer in Counter Hit state during the first 11F of recovery (32-42F).
*{{MMC|chara=Goldlewis Dickinson|input=j.69874H|label=Behemoth Typhoon (684)}} {{GGST/PatchNoteLabel|input={{clr|H|j.69874H}} {{Ni|69874}}|version=Air version only}} {{BalanceBadge|buff|BUFF}}
** Now changes momentum and movement speed during late frames (28F-Until Landing), matching other versions of Behemoth Typhoon.
*{{MMC|chara=Goldlewis Dickinson|input=236S Level 1|label=Skyfish}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
**Startup now differs by security level. Previously, startup was 34.
*** Level 1: increased to 35.
*** Level 2: reduced to 30.
*** Level 3: reduced to 25.
**Can now cancel the action by pressing the {{Prompt|GGST|S}} button at Security Level 2 or 3.
*{{MMC|chara=Goldlewis Dickinson|input=236236K Level 1|label=Burn It Down}} {{GGST/PatchNoteLabel|input={{clr|K|236236K}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
**Clash Level increased from 1 to 5.
**Faultless Defense no longer results in the beam pushing in the reverse direction. <sup>''Undocumented bug fix''</sup>
*** The beam will no longer fail to pull in opponents using Faultless Defense.
}}<section end="Goldlewis Dickinson" />


===={{Character Label|GGST|I-No|size=64px}}====
====<span style="display: none;">I-No</span>====
<section begin="I-No" />
<section begin="I-No" />{{GGST/PatchNotesCard
*{{clr|S|f.S}} {{BalanceBadge|buff|BUFF}}  
|header={{Character Label|GGST|I-No|size=50px}}
**Reduced attack startup. (''Note: Still 13f but the hitbox expands faster.'')
|content=
**Expanded horizontal hitbox.
*{{MMC|chara=I-No|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}}  
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}  
** Startup reduced from 13 to 12.
**Now floats the opponent higher.
** Hitbox expands during active frames faster.
*[[GGST/I-No#Antidepressant Scale|Antidepressant Scale (All)]] {{BalanceBadge|buff|BUFF}}  
*** Active frames 1-3 changed to 1-2, 4-6 changed to 3-4, and 7-9 changed to 5-6.
**Increased attack startup from 24f to 29f.
** Expanded maximum range, occuring during active frames 7-9.
**Reduced recovery from 60f to 51f total.
*{{MMC|chara=I-No|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}  
**Increased movement speed of the hitbox.
** Vertical launch speed increased by {{Tt|33%|Speed changed from 18 to 24}}.
**Reduced hitstop from 9f to 8f.
*{{MMC|chara=I-No|input=214P|label=Antidepressant Scale}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}  
**Sped up the timing when the number of attacks increases.
**Startup increased from 24 to 29.
**Made it easier to alter the trajectory by inputting up or down.
**Recovery reduced from Total 60 to Total 51.
*[[GGST/I-No#Sultry Performance|Sultry Performance (All)]] {{BalanceBadge|nerf|NERF}}  
** Hitstop reduced from 11F to 5F.
**Increased proration from 100% to 90%.
** Time between hits of projectile sped up from 8F to 6F
<section end="I-No" />
** Movement speed of projectile increased.
*** Projectile now begins moving 10 frames before active at 50% the speed it does during first active. It cannot be directed up or down.
*** Speed during first 8 active frames increased by {{Tt|50%|Speed changed from 5 to 7.5}}.
*** Acceleration every 8F changed from a {{Tt|linear 30%|Speed previously changed as 5.0 → 6.5 → 8.0 → 9.5 → 11.0}} increase to an {{Tt|exponential 25%|Speed now changes as 7.500 → 9.375 → 11.718 → 14.647 → 18.308}} increase.
**Reduced duration the projectile must be active for additional hits to be added.
*** Time before first additional hit reduced from 36 to 30 frames.
*** Time for further additional hits reduced from 16 to 14 frames.
** Vertical speed can be controlled {{Tt|90%|Speed change per frame changed from 0.25 to 0.49}} faster.
***
*{{MMC|chara=I-No|input=j.236K|label=Sultry Performance}} {{GGST/PatchNoteLabel|input={{clr|K|j.236K}}/{{clr|S|S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}}  
**Proration increased from 100% to 90%.
}}<section end="I-No" />


===={{Character Label|GGST|Jack-O|size=64px|label=Jack-O'}}====
====<span style="display: none;">Jack-O'</span>====
<section begin="Jack-O" />
<section begin="Jack-O" />{{GGST/PatchNotesCard
*Decreased upper hurtbox on dash startup. {{BalanceBadge|buff|BUFF}}  
|header={{Character Label|GGST|Jack-O|label=Jack-O'|size=50px}}
*{{clr|H|5H}} {{BalanceBadge|buff|BUFF}}  
|content=
**Increased movement speed (Now connects from tip range. {{clr|S|f.S}})
* Dash {{BalanceBadge|buff|BUFF}}
*{{clr|S|2S}} {{BalanceBadge|nerf|NERF}}  
** Reduced upper hurtbox on startup.
*'''Servants''' {{BalanceBadge|reworked|REWORKED}}
** The servants' collision now stops immediately when disappearing.
**Servants turning around are no longer intangible to Jack-O's attacks. <sup>''Undocumented Bug Fix''</sup>
* Held Servant {{BalanceBadge|buff|BUFF}}
** Can no longer input servant commands with any upwards direction {{Ni|7}} {{Ni|8}} {{Ni|9}} when on the ground.
*** Doing an upward input from the ground will result in Jack-O' jumping, then performing the input on the first airborne frame automatically.
*** This applies to Release Servant ({{clr|D|hs.D}}), Recover Servant ({{clr|P|hs.P}}), Attack Command ({{clr|K|hs.K}}), Defend Command ({{clr|S|hs.S}}), and Countdown ({{clr|H|hs.H}}).
** Inputting a Roman Cancel now results in Blue Roman Cancel instead of Purple Roman Cancel.
** Overdrives can now be performed during the Held Servant state.
*** Any currently held servant is automatically released during the Overdrive startup.
*{{MMC|chara=Jack-O|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|buff|BUFF}}  
** Movement significantly increased.
*** Forward movement now begins sooner, from frame 13 to 10.
*** Forward movement speed increased by {{Tt|33%|Speed changed from 30 to 40}}.
*** Total distance by end of second hit increased by {{Tt|90%|Distance changed from 127.845 to 243.385}}.
*{{MMC|chara=Jack-O|input=2S|label={{clr|S|2S}}}} {{BalanceBadge|nerf|NERF}}  
**Increased proration from 100% to 90%.
**Increased proration from 100% to 90%.
*{{clr|S|c.S}} servant hit {{BalanceBadge|nerf|NERF}} ''(Undocumented)''
*{{MMC|chara=Jack-O|input=c.S|label={{clr|S|c.S}}}} {{BalanceBadge|nerf|NERF}}
**Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
** Arc of bounced servants changed from Long to Short, now being similar to the arc caused by {{clr|P|5P}}. <sup>''Bug''</sup>
*{{clr|S|f.S}} servant hit {{BalanceBadge|nerf|NERF}} ''(Undocumented)''
*{{MMC|chara=Jack-O|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|nerf|NERF}}
**Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
** Arc of bounced servants changed from Long to Short, now being similar to the arc caused by {{clr|P|5P}}. <sup>''Bug''</sup>
*{{clr|P|6P}} {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Jack-O|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the horizontal distance the opponent is sent flying back.
** Horizontal launch speed reduced by {{Tt|25%|Speed changed from 24 to 18}}.
**Floats the opponent higher.
** Vertical launch speed increased by {{Tt|10%|Speed changed from 20 to 22}}.
**Delayed the timing when the upper hurtbox shrinks.
** Above Knees invuln during frames 2-3 have been reduced to Above Waist invuln.
*'''Servants''' {{BalanceBadge|reworked|REWORKED}}
*** The move now has 3 stages of upper-body invuln, with Upper Body (1F), Above Waist (2-3F), Above Knees (4-12F).
**The servants' pushboxes now disappear when they vanish.
*{{MMC|chara=Jack-O|input=6P/6K/6S/6H/6D while holding Servant|label=Throw Servant}} {{GGST/PatchNoteLabel|input={{clr|D|hs.6X}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
**When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
**Can now be input with forward diagonal directions 3 {{Ni|3}} and 9 {{Ni|9}}, and not only 6 {{Ni|6}}.
**''(Undocumented)'' Servants turning around are no longer intangible to Jack-O's attacks.
*** These inputs will no longer result in the respective servant command or Release Servant.
*[[GGST/Jack-O#Throw Servant|Throw Servant (Ground)]] {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Jack-O|input=214S|label=Defend Command}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
**Can now be activated using diagonal input (3) instead of only forward (6).
**Clash Level increased from 2 to 3.
*[[GGST/Jack-O#Throw Servant|Throw Servant (Air)]] {{BalanceBadge|buff|BUFF}}  
**Fixed an issue where the servant's immunity would not behave correctly. <sup>''Bug fix''</sup>
**Can now be activated using diagonal input (3, 9) instead of only forward (6).
*{{MMC|chara=Jack-O|input=236K|label=Servant Shoot}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
*[[GGST/Jack-O#Release Servant|Release Servant]] {{BalanceBadge|buff|BUFF}}  
**Expanded the upper hitbox and hurtbox.
**Can no longer be activated when an upwards direction (7, 8, 9) is being inputted (only affects during special cancel inputs).
*[[GGST/Jack-O#Recover Servant|Recover Servant]] {{BalanceBadge|buff|BUFF}}  
**Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
*[[GGST/Jack-O#Attack Command|Attack Command]] {{BalanceBadge|buff|BUFF}}  
**Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
**''(Undocumented)'' Applies slightly different launch to opponents.
*[[GGST/Jack-O#Defend Command|Defend Command]] {{BalanceBadge|buff|BUFF}}  
**Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
**Increased clash level.
*[[GGST/Jack-O#Countdown|Countdown (Ground)]] {{BalanceBadge|buff|BUFF}}  
**Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
*[[GGST/Jack-O#Servant Shoot|Servant Shoot (Ground)]] {{BalanceBadge|buff|BUFF}}  
**Expanded the upper hurtbox and hitbox.
**Can now be canceled into Overdrives.
**Can now be canceled into Overdrives.
*[[GGST/Jack-O#Forever Elysion Driver|Forever Elysion Driver]] {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Jack-O|input=632146P|label=Forever Elysion Driver}} {{GGST/PatchNoteLabel|input={{clr|P|632146P}}}}  {{BalanceBadge|buff|BUFF}}  
**Can now be activated even when lifting a servant.
** Forward movement during Super Flash increased by {{Tt|25%|Movement travelled changed from 132 to 165}}.
**Increased the distance from which the attack can connect.
** Expanded upper and frontal hitbox. {{GGST/HitboxUpdateReference|current=GGST_JackO_Forever_Elysion_Driver_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/1/1f/20220613232909%21GGST_JackO_Forever_Elysion_Driver_Hitbox.png}}
**Adjusted movement speed.
*{{MMC|chara=Jack-O|input=236236S|label=Cheer Servant On {{clr|S|S}}}} {{GGST/PatchNoteLabel|input={{clr|S|236236S}}}}  {{BalanceBadge|reworked|BUG FIX}}
*[[GGST/Jack-O#Cheer Servant On|Cheer Servant On]] {{BalanceBadge|buff|BUFF}}  
** Fixed an issue causing servants to behave unnaturally.
**Can now be activated even when lifting a servant.
*{{MMC|chara=Jack-O|input=236236H|label=Cheer Servant On {{clr|H|H}}}} {{GGST/PatchNoteLabel|input={{clr|H|236236H}}}}  {{BalanceBadge|reworked|BUG FIX}}  
<section end="Jack-O" />
** Fixed an issue causing servants to behave unnaturally.
}}<section end="Jack-O" />


===={{Character Label|GGST|Ky Kiske|size=64px}}====
====<span style="display: none;">Ky Kiske</span>====
<section begin="Ky Kiske"/>*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}}  
<section begin="Ky Kiske" />{{GGST/PatchNotesCard
**Ky is no longer in Counter Hit recovery after the active frames.
|header={{Character Label|GGST|Ky Kiske|size=50px}}
|content=
*'''Shock State''' {{BalanceBadge|buff|BUFF}}  
*'''Shock State''' {{BalanceBadge|buff|BUFF}}  
**Increased chip damage of special moves and Overdrives during Shock State.
**Chip damage ratio of Specials and Overdrives during Shock State increased.
*[[GGST/Ky Kiske#Stun Edge|Stun Edge (All)]] {{BalanceBadge|reworked|REWORKED}}
*** Strikes increased from 37% to 50%.
**Reduced hitstop from 13f to 6f.
*** Projectiles increased from 18% to 25%.
*[[GGST/Ky Kiske#Stun Edge|Stun Edge (Ground)]] {{BalanceBadge|reworked|REWORKED}}
*'''Dragon install''' {{BalanceBadge|buff|BUFF}}
**Increased attack startup from 11f to 13f.
**Chip damage ratio of Specials and Overdrives during Dragon Install increased.
**Reduced recovery from 54f to 46f.
*** Strikes increased from 37% to 75%.
**Increased movement speed of the hitbox.
*** Projectiles increased from 18% to 37%.
*[[GGST/Ky Kiske#Charged Stun Edge|Charged Stun Edge]] {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Ky Kiske|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}}  
**Reduced recovery from 69f to 62f.
**No longer in Counter Hit state during the first 4 frames of recovery (19-22F).
**Increased movement speed of the hitbox.
*{{MMC|chara=Ky Kiske|input=236S|label=Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}|version=All versions}}  {{BalanceBadge|reworked|REWORKED}}
*[[GGST/Ky Kiske#Foudre Arc|Foudre Arc]] {{BalanceBadge|nerf|NERF}}
**Startup increased from 11 to 13.
**Increased proration from 100% to 90%.
**Recovery reduced from Total 54 to Total 46.
*[[GGST/Ky Kiske#Sacred Edge|Sacred Edge]] {{BalanceBadge|buff|BUFF}}  
**Hitstop reduced from 13 to 6.
**Increased movement speed of the hitbox.
*** On-block changed from -17 to -14.
*[[GGST/Ky Kiske#Sacred Edge|Sacred Edge (Dragon Install)]] {{BalanceBadge|buff|BUFF}}  
** Movement speed of projectile increased by {{Tt|14%|Speed changed from 28 to 32}}.
**No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
*{{MMC|chara=Ky Kiske|input=j.236S|label=Air Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|S|j.236S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}}
*[[GGST/Ky Kiske#Dragon Install|Dragon Install]] {{BalanceBadge|buff|BUFF}}  
**Hitstop reduced from 13 to 6.
**Increased activation damage from 40 to 80.
*{{MMC|chara=Ky Kiske|input=236H|label=Charged Stun Edge}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}
**The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
**Recovery reduced from Total 69 to Total 62.
**Increased chip damage of special moves and overdrives during Dragon Install state.<section end="Ky Kiske"/>
** Movement speed of projectile increased.
*** Initial horizontal speed increased by {{Tt|19%|Speed changed from 10.5 to 12.5}}.
*** Projectile acceleration reduced by {{Tt|20%|Acceleration every 3 frames changed from 6% to 5%}}.
*{{MMC|chara=Ky Kiske|input=214K|label=Foudre Arc}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}|version=All versions}}  {{BalanceBadge|nerf|NERF}}
**Proration increased from 100% to 90%.
*{{MMC|chara=Ky Kiske|input=236236P|label=Sacred Edge}} {{GGST/PatchNoteLabel|input={{clr|P|236236P}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
** Movement speed of projectile increased by {{Tt|21%|Speed changed from 35 to 42.5}}.
** Now momentarily slow down between hits, instead of permanently slowing down after first hit. <sup>''Undocumented''</sup>
** Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).  
*{{MMC|chara=Ky Kiske|input=214214H|label=Dragon Install}} {{GGST/PatchNoteLabel|input={{clr|H|214214H}}}} {{BalanceBadge|buff|BUFF}}  
**Damage increased from 40 to 80.
**Damage now increases by 10% during Shock State, similar to other attacks.
}}<section end="Ky Kiske"/>


===={{Character Label|GGST|Leo Whitefang|size=64px}}====
====<span style="display: none;">Leo Whitefang</span>====
<section begin="Leo Whitefang" />
<section begin="Leo Whitefang" />{{GGST/PatchNotesCard
*{{clr|S|f.S}} {{BalanceBadge|buff|BUFF}}  
|header={{Character Label|GGST|Leo Whitefang|size=50px}}
**Sped up the timing when it can be followed up with [[GGST/Leo Whitefang##.5BH.5DS_or_.5BS.5DH|Command Normal 4]] (held input for guard stance).
|content=
*{{clr|H|5H}} {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Leo Whitefang|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}}  
**Sped up the timing when it can be followed up with [[GGST/Leo Whitefang##.5BH.5DS_or_.5BS.5DH|Command Normal 4]] (held input for guard stance).
** Timing of earliest cancel into Guard Stance sped up from frame 26 to 22.
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}  
*** Earliest guardpoint frame changed from 28 to 24.
**Makes the opponent float higher.
*{{MMC|chara=Leo Whitefang|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|buff|BUFF}}  
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}}  
** Timing of earliest cancel into Guard Stance sped up from frame 26 to 23.
**Now floats opponent on grounded hit.
*** Earliest guardpoint frame changed from 28 to 25.
**Decreased the horizontal distance the opponent is sent flying back.
*{{MMC|chara=Leo Whitefang|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}  
*{{clr|S|j.S}} {{BalanceBadge|buff|BUFF}}  
** Vertical launch speed increased by {{Tt|60%|Speed changed from 10 to 16}}.
**No longer has Counter Hit recovery.
*{{MMC|chara=Leo Whitefang|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}}  
*{{clr|P|bt.P}} {{BalanceBadge|nerf|NERF}}  
**Now launches on grounded hit.
** Horizontal launch significantly reduced.
*** Initial horizontal launch speed reduced by {{Tt|58%|Speed changed from 30 to 12.5}}.
*** Horizontal speed reduction over time reduced, and sped up by 1F, and {{Tt|duration extended by 5F|Speed reduction per frame changed from 20% per frame 7-16F, to 5% per frame 6-20F}}.
*{{MMC|chara=Leo Whitefang|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}  
**No longer in Counter Hit state during the first 3 frames of recovery (16-18F).
*{{MMC|chara=Leo Whitefang|input=bt.P|label={{clr|P|bt.P}}}} {{BalanceBadge|nerf|NERF}}  
**Can no longer be jump canceled.
**Can no longer be jump canceled.
*[[GGST/Leo Whitefang##.5BH.5DS_or_.5BS.5DH|Guard Stance (Command Normal 4)]] {{BalanceBadge|buff|BUFF}}  
* Guard Stance {{GGST/PatchNoteLabel|input={{clr|H|[H]}} or {{clr|S|[S]}}}} {{BalanceBadge|buff|BUFF}}  
**Increased movement speed.
** Movement speed now increases by {{Tt|100%|Speed changes from 3 to 6}} when moving in one direction for at least 4 frames.
*[[GGST/Leo Whitefang##.5BH.5DS_or_.5BS.5DH|Guard Stance Attack (Command Normal 5)]] {{BalanceBadge|buff|BUFF}}  
* {{MMC|chara=Leo Whitefang|input=[s/h] h/s|label=Guard Stance Follow-up}} {{GGST/PatchNoteLabel|input={{clr|H|[H]}}{{clr|S|S}} or {{clr|S|[S]}}{{clr|H|H}}}}
**Reduced recovery from 20f to 14f.
**Recovery reduced from 20 to 14.
*[[GGST/Leo Whitefang#Zweites Kaltes Gestober|Zweites Kaltes Gestober]] {{BalanceBadge|nerf|NERF}}  
*** On-block changed from -6 to +0.
**Increased attack startup from 23f to 25f.
* {{MMC|chara=Leo Whitefang|input=236H|label=Zweites Kaltes Gestober}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}}} {{BalanceBadge|nerf|NERF}}  
**Increased proration from 100% to 90%.
**Startup increased from 23 to 25.
*[[GGST/Leo Whitefang#Turbulenz|Turbulenz]] {{BalanceBadge|nerf|NERF}}  
**Proration increased from 100% to 90%.
**Increased proration from 100% to 90%.
* {{MMC|chara=Leo Whitefang|input=214S|label=Turbulenz}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}}} {{BalanceBadge|nerf|NERF}}  
*[[GGST/Leo Whitefang#Blitzschlag|Blitzschlag]] {{BalanceBadge|nerf|NERF}}  
**Proration increased from 100% to 90%.
**Increased proration from 100% to 90%.
* {{MMC|chara=Leo Whitefang|input=bt.214H|label=Blitzschlag}} {{GGST/PatchNoteLabel|input={{clr|H|bt.214H}}}} {{BalanceBadge|nerf|NERF}}  
*[[GGST/Leo Whitefang#Cancel|Brynhildr Stance Cancel]] {{BalanceBadge|buff|BUFF}}  
**Proration increased from 100% to 90%.
**No longer has Counter Hit recovery during the animation.
* {{MMC|chara=Leo Whitefang|input=bt.22|label=Brynhildr Stance Cancel}} {{GGST/PatchNoteLabel|input=bt.22}} {{BalanceBadge|buff|BUFF}}  
<section end="Leo Whitefang" />
**No longer in Counter Hit state during the move.
}}<section end="Leo Whitefang" />


===={{Character Label|GGST|May|size=64px}}====
====<span style="display: none;">May</span>====
<section begin="May" />
<section begin="May" />{{GGST/PatchNotesCard
*{{clr|D|2D}} {{BalanceBadge|buff|BUFF}}  
|header={{Character Label|GGST|May|size=50px}}
**Creates less distance with the opponent on hit in the corner.
|content=
*{{clr|P|6P}} {{BalanceBadge|nerf|NERF}}
*{{MMC|chara=May|input=2D|label={{clr|D|2D}}}} {{BalanceBadge|buff|BUFF}}  
**Pushback on hit in the corner reduced by {{Tt|50%|Pushback rate changed from 100% to 50%}}.
*{{MMC|chara=May|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}}
**No longer wall bounces.
**No longer wall bounces.
**Now floats the opponent higher.
**Horizontal launch speed reduced by {{Tt|50%|Speed changed from 30 to 15}}.
**Reduced horizontal blowback distance.
**Vertical launch speed increased by {{Tt|25%|Speed changed from 20 to 25}}.
*{{clr|H|6H}} {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=May|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|reworked|REWORKED}}
**Sends the opponent flying up on grounded hit.
**Now launches on grounded hit.
**Reduced the amount of R.I.S.C. Level decrease.
**R.I.S.C. Loss reduced from 2000 to 1000.
**Reduced the amount of combo blowback scaling increase.
**Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
*{{clr|S|j.S}} {{BalanceBadge|buff|BUFF}}
*{{MMC|chara=May|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
**May is no longer in Counter Hit recovery after the active frames.
**No longer in Counter Hit state during the first 8 frames of recovery (16-23F).
*[[GGST/May#Mr. Dolphin Horizontal|Mr. Dolphin (Horizontal) (All)]] {{BalanceBadge|nerf|NERF}}
*{{MMC|chara=May|input=[4]6S|label=Mr. Dolphin Horizontal}} {{GGST/PatchNoteLabel|input={{clr|S|[4]6S}} or {{clr|H|[4]6H}}
**Increased proration from 100% to 90%.
|version=All versions}} {{BalanceBadge|nerf|NERF}}
**Reduced lower hitbox.
**Proration increased from 100% to 90%.
*[[GGST/May#Mr. Dolphin Vertical|Mr. Dolphin (Vertical) (All)]] {{BalanceBadge|reworked|REWORKED}}
**Reduced lower hitbox. {{GGST/HitboxUpdateReference|current=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/d/de/20211017031738%21GGST_May_Mr._Dolphin_Horizontal-Hitbox.png}}
**Increased proration from 100% to 90%.
*{{MMC|chara=May|input=[2]8S|label=Mr. Dolphin Vertical}} {{GGST/PatchNoteLabel|input={{clr|S|[2]8S}} or {{clr|H|[2]8H}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}
**Reduced upper hurtbox during ascent.
**Proration increased from 100% to 90%.
**Increased distance from which the attack can connect.
**Reduced upper hurtbox during ascent. {{GGST/HitboxUpdateReference|current=GGST_May_Mr._Dolphin_Vertical_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/a/ad/20211017032937%21GGST_May_Mr._Dolphin_Vertical_Hitbox.png}}
<section end="May" />
**Horizontal activation range increased. Attack can now hit from {{Tt|further away|Horizontal activation range changed from 0-30 to 0-35}}.
}}<section end="May" />


===={{Character Label|GGST|Millia Rage|size=64px}}====
====<span style="display: none;">Millia Rage</span>====
<section begin="Millia Rage" />
<section begin="Millia Rage" />{{GGST/PatchNotesCard
*{{clr|S|f.S}} {{BalanceBadge|nerf|NERF}}
|header={{Character Label|GGST|Millia Rage|size=50px}}
**Reduced the lower hurtbox and hitbox.
|content=
*{{clr|P|2P}} {{BalanceBadge|buff|BUFF}}
|content=
**Reduced attack startup from 6f to 5f.
* {{MMC|chara=Millia Rage|input=j.6D or j.4D|label=Air Throw}} {{BalanceBadge|reworked|ADJUSTED}}
*{{clr|P|6P}} {{BalanceBadge|reworked|REWORKED}}
** Damage changed from 40, 30 to 20, 50. No change to overall damage.
**Decreased horizontal blowback.
* {{MMC|chara=Millia Rage|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|nerf|NERF}}
**Now floats opponent higher.
**Reduced the lower hurtbox and hitbox. {{GGST/HitboxUpdateReference|current=GGST_Millia_Rage_fS_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/3/3c/20211017033311%21GGST_Millia_Rage_fS_Hitbox.png}}
*{{clr|K|6K}} {{BalanceBadge|buff|BUFF}}  
* {{MMC|chara=Millia Rage|input=2P|label={{clr|P|2P}}}} {{BalanceBadge|buff|BUFF}}
**Can now be special and super canceled.
**Startup reduced from 6 to 5.
**The opponent is now forced into crouch state on grounded hit.
* {{MMC|chara=Millia Rage|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}}
**No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
** Horizontal launch speed reduced by {{Tt|29%|Speed changed from 28 to 20}}.
**Increased recovery by 2f.
** Vertical launch speed increased by {{Tt|80%|Speed changed from 10 to 18}}.
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}}  
* {{MMC|chara=Millia Rage|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|reworked|REWORKED}}  
**Reduced the startup of the second hit from 16f to 13f.
**Can now be Special and Overdrive canceled.
*{{clr|K|j.K}}, {{clr|S|j.S}}, {{clr|H|j.H}}, {{clr|D|j.D}} {{BalanceBadge|buff|BUFF}}  
**Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit.
**Can now be canceled with air ''back'' dash.
**No longer extends collision when attack connects.
*[[GGST/Millia Rage#Turbo Fall|Turbo Fall]] {{BalanceBadge|buff|BUFF}}  
**Recovery increased from 11 to 14F
**Can now be canceled mid-animation with some special moves.
*** On-block changed from +1 to -2.
**No longer Counter Hit state during the animation.
* {{MMC|chara=Millia Rage|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}}  
*{{clr|S|S}} [[GGST/Millia Rage#Tandem Top|Tandem Top]] {{BalanceBadge|buff|BUFF}}  
**Active frames changed from 5 (15) 4 to 5 (13) 4.
**Reduced attack startup from 15f to 12f.
*** There is no longer any gap between hits on block.
*[[GGST/Millia Rage#Lust Shaker|Lust Shaker]] {{BalanceBadge|buff|BUFF}}  
* {{MMC|chara=Millia Rage|input=j.K|label={{clr|K|j.K}}}} {{BalanceBadge|buff|BUFF}}
**Added knockback.
**Can now be air backdash canceled.
* {{MMC|chara=Millia Rage|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
**Can now be air backdash canceled.
* {{MMC|chara=Millia Rage|input=j.H|label={{clr|H|j.H}}}} {{BalanceBadge|buff|BUFF}}
**Can now be air backdash canceled.
* {{MMC|chara=Millia Rage|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|buff|BUFF}}  
**Can now be air backdash canceled.
* {{MMC|chara=Millia Rage|input=j.236K|label=Turbo Fall}} {{GGST/PatchNoteLabel|input={{clr|K|j.236K}}}}  {{BalanceBadge|buff|BUFF}}  
**Can now be canceled into Specials during frames 13-Until Landing.
**No longer Counter Hit state during the move.
* {{MMC|chara=Millia Rage|input=236S|label=Tandem Top {{clr|S|S}}}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}}} {{BalanceBadge|buff|BUFF}}  
**Reduced attack startup from 15 to 12.
* {{MMC|chara=Millia Rage|input=214S|label=Lust Shaker}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}}} {{BalanceBadge|buff|BUFF}}  
**Grounded pushback increased.
*** Pushback of initial hits increased by {{Tt|200%|Pushback rate changed from 10% to 30%}}.
*** Pushback of final hit increased by {{Tt|900%|Pushback rate changed from 10% to 100%}}.
**Expanded lower hurtbox and hitbox.
**Expanded lower hurtbox and hitbox.
**Fixed a bug which caused unnatural behavior under certain circumstances.
**Fixed an issue that could occur when whiffing certain hits during the attack. <sup>''Bug fix''</sup>
*[[GGST/Millia Rage#Mirazh|Mirazh]] {{BalanceBadge|reworked|REWORKED}}
* {{MMC|chara=Millia Rage|input=214K|label=Mirazh}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}}} {{BalanceBadge|reworked|REWORKED}}
**Can now be canceled mid-animation with some special moves.
**Can now be canceled into Specials and Overdrives during frames 9-15.
**No longer Counter Hit state during the animation.
**No longer Counter Hit state during the move.
**Movement speed adjusted.
**Movement adjusted, travelling more distance early into the animation, but the same distance overall.
**Reduced the length of time during which she can phase through the opponent.
*** Distance travelled in first 8 frames increased by {{Tt|21%|Distance travelled changed from 180 to 218}}.
<section end="Millia Rage" />
** Time during which Millia does not collide with the opponent changed from 1-19F to 4-14F.
}}<section end="Millia Rage" />


===={{Character Label|GGST|Nagoriyuki|size=64px}}====
===={{InvisibleText|Nagoriyuki}}====
<section begin="Nagoriyuki" />
<section begin="Nagoriyuki" />{{GGST/PatchNotesCard
*{{MiniMoveCard|GGST|chara=Nagoriyuki|input=6D or 4D|label=Ground Throw}} {{BalanceBadge|nerf|NERF}}
|header={{Character Label|GGST|Nagoriyuki|size=50px}}
**Fixed a bug where forced damage scaling would not be applied.
|content=
*Air Throw {{BalanceBadge|reworked|REWORKED}}
*{{MiniMoveCard|GGST|chara=Nagoriyuki|input=6D or 4D|label=Ground Throw}} {{BalanceBadge|reworked|BUG FIX}}
**Adjusted the descent timing.
**Now applies damage scaling when using Roman Cancel before dealing damage.
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}
*{{MMC|chara=Nagoriyuki|input=j.6D or j.4D|label=Air Throw}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
**Timing of falling after hitting opponent slowed by 4F.
*[[GGST/Nagoriyuki#Blood_Rage|Blood Rage]] {{BalanceBadge|buff|BUFF}}
*** On-hit changed from HKD +55 to HKD +51 (Instant Air Throw height).
**The hitbox can no longer clash or be reflected.
*{{MMC|chara=Nagoriyuki|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}
*[[GGST/Nagoriyuki#Zarameyuki / 粒雪|Zarameyuki]] {{BalanceBadge|buff|BUFF}}
** Horizontal launch speed reduced by {{tt|29%|Speed changed from 35 to 25}}.
**Reduced attack startup from 23f to 18f.
** Vertical launch speed reversed and increased by {{tt|20%|Speed changed from -15 to 18}}. Now launches upwards.
**Increased movement speed of the hitbox.
*{{MMC|chara=Nagoriyuki|input=BR Activation|label=Blood Rage}} {{GGST/PatchNoteLabel|version=Activation only}}  {{BalanceBadge|buff|BUFF}}
**Explosion can no longer clash with projectiles or be reflected.
*{{MMC|chara=Nagoriyuki|input=236S|label=Zarameyuki}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}}}  {{BalanceBadge|buff|BUFF}}
**Startup reduced from 23 to 18.
**Movement speed of projectile increased.
*** Projectile now accelerates by 5% per frame during initial travel after 3F (15-26F).
*** Projectile deceleration during final attack (29-39F) increased by {{Tt|33%|Speed reduction per frame changed from 10% to 15%}}.
**Unified the size of the clash range.
**Unified the size of the clash range.
*[[GGST/Nagoriyuki#Kamuriyuki / 冠雪|Kamuriyuki]] {{BalanceBadge|nerf|NERF}}
*{{MMC|chara=Nagoriyuki|input=214H|label=Kamuriyuki}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}}  {{BalanceBadge|nerf|NERF}}
**Increased proration from 100% to 90%.
**Proration increased from 100% to 90%.
*[[GGST/Nagoriyuki#Shizuriyuki / 垂雪|Shizuriyuki]] {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Nagoriyuki|input=623H|label=Shizuriyuki}} {{GGST/PatchNoteLabel|input={{clr|H|623H}}}}  {{BalanceBadge|buff|BUFF}}
**Can now follow up with the second hit by pressing the {{clr|H|HS}} button. Adjusted blow back, etc. in accordance with changes to its function.
**Second hit can now be performed manually by inputting {{Prompt|GGST|H}} during the attack.
**Reduced attack startup from 13f to 11f.
*** The follow-up can be performed on whiff.
**The second hit now triggers a counter effect.
*** No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes.
<section end="Nagoriyuki" />
**Startup reduced from 13 to 11.
**Recovery of first hit reduced from 43 to 21.
** Gravity on launch of first hit reduced.
*** Gravity increase over time delayed by 1F and {{Tt|duration reduced by 24F|Gravity increase by 0.15 per frame changed from 11~60F to 12~37F}}.
**Counter Hit Level of second hit increased from Small to Large.
** Horizontal launch speed of second hit reduced by {{Tt|71%|Speed changed from 35 to 10}}.
** Second hit now triggers a Ground Bounce on Counter Hit.
}}<section end="Nagoriyuki" />


===={{Character Label|GGST|Potemkin|size=64px}}====
===={{InvisibleText|Potemkin}}====
<section begin="Potemkin" />
<section begin="Potemkin" />{{GGST/PatchNotesCard
*{{clr|S|f.S}} {{BalanceBadge|buff|BUFF}}
|header={{Character Label|GGST|Potemkin|size=50px}}
**Increased rolling time.
|content=
*{{clr|H|5H}} {{BalanceBadge|buff|BUFF}}
*{{MMC|chara=Potemkin|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}}
**Rolling Tumble duration increased from 10F to 15F.
*{{MMC|chara=Potemkin|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|buff|BUFF}}
**Reduced frontal hurtbox.
*{{MMC|chara=Potemkin|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}
**Can now be Special and Overdrive canceled.
*{{MMC|chara=Potemkin|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|buff|BUFF}}
**R.I.S.C. Loss reduced from 2000 to 1000.
**Combo Decay reduced from 10 to 5.
** Wall Damage reduced from 700 to 300. <sup>''Undocumented''</sup>
*{{MMC|chara=Potemkin|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the hurtbox in front.
**Reduced the hurtbox in front.
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}
*{{MMC|chara=Potemkin|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|buff|BUFF}}
**Can now be special canceled.
**Can now be Special and Overdrive canceled.
*{{clr|K|6K}} {{BalanceBadge|buff|BUFF}}
*** Due to a lack of air Specials or Overdrives, earliest cancel starts on landing.
**Decreased the amount of R.I.S.C. Level reduction.
*{{MMC|chara=Potemkin|input=236S|label=Slide Head}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the amount of combo blowback adjustment increase.
**No longer in Counter Hit state during the first 5 frames of recovery (31-35F).
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}}
**Ground visuals no longer disappear before active frames end if Potemkin is interrupted during active frames. <sup>''Bug fix''</sup>
**Reduced the hurtbox in front.
*{{MMC|chara=Potemkin|input=63214S|label=F.D.B.}} {{GGST/PatchNoteLabel|input={{clr|S|63214S}}}} {{BalanceBadge|reworked|REWORKED}}
*{{clr|D|j.D}} {{BalanceBadge|buff|BUFF}}
**Counter Hit Level increased from Small to Mid.
**Can now be special canceled when Potemkin lands.
**Projectiles can now be reflected during the extended startup of the charged version.
*[[GGST/Potemkin#Slide Head|Slide Head]] {{BalanceBadge|buff|BUFF}}
*** Previously only reflected during the first 3F of the extended startup (10-12F).
**Potemkin is no longer in Counter Hit state after the active frames end.
*** Invuln of fully charged version changed from "Projectile Reflection 4-12; 27-37" to "Projectile Reflection 4-37"
**The ground cracks no longer disappear during the active frames.
**Proration increased from 100% to 90%.
*[[GGST/Potemkin#F.D.B.|F.D.B.]] {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Potemkin|input=214H|label=Garuda Impact}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}} {{BalanceBadge|nerf|NERF}}
**Now triggers the counter effect.
**Pushback increased by {{Tt|25%|Pushback rate changed from 20% to 25%}}. <sup>''Undocumented''</sup>
**Now reflects projectiles while holding down the {{clr|S|S}} button.
**Proration increased from 100% to 90%.
**Increased proration from 100% to 90%.
*{{MMC|chara=Potemkin|input=236236S|label=Heavenly Potemkin Buster}} {{GGST/PatchNoteLabel|input={{clr|S|236236S}}}} {{BalanceBadge|buff|BUFF}}
*[[GGST/Potemkin#Garuda Impact|Garuda Impact]] {{BalanceBadge|nerf|NERF}}
** Expanded backward grabbox.
**Increased proration from 100% to 90%.
*{{MMC|chara=Potemkin|input=632146H|label=Giganter Kai}} {{GGST/PatchNoteLabel|input={{clr|H|632146H}}}} {{BalanceBadge|nerf|NERF}}
*[[GGST/Potemkin#Heavenly Potemkin Buster|Heavenly Potemkin Buster]] {{BalanceBadge|buff|BUFF}}
**Reduced the hitbox of the projectile in front and behind. {{GGST/HitboxUpdateReference|current=GGST_Potemkin_Giganter_Kai_Mirror_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/2/24/20211223072954%21GGST_Potemkin_Giganter_Kai_Mirror_Hitbox.png}}
**Increased distance from which the attack connects.
**Fixed an issue that causes the second hit of Giganter Kai to occur quicker than expected, reducing overall blockstun time. Now consistently hits every 33F. <sup>''Bug fix''</sup>
*[[GGST/Potemkin#Giganter Kai|Giganter Kai]] {{BalanceBadge|reworked|REWORKED}}
}}<section end="Potemkin" />
**Reduced the hitbox of the projectile in front and behind.
**The interval before an attack can hit again after this connects with the opponent is now consistent.
<section end="Potemkin" />


===={{Character Label|GGST|Ramlethal Valentine|size=64px}}====
====<span style="display: none;">Ramlethal Valentine</span>====
<section begin="Ramlethal Valentine" />
<section begin="Ramlethal Valentine" />{{GGST/PatchNotesCard
*Decreased upper hurtbox on dash startup. {{BalanceBadge|buff|BUFF}}  
|header={{Character Label|GGST|Ramlethal Valentine|size=50px}}
*{{clr|S|f.S}} {{BalanceBadge|buff|BUFF}}  
|content=
**Reduced knockback.
* Dash {{BalanceBadge|buff|BUFF}}
*{{clr|H|5H}} {{BalanceBadge|reworked|REWORKED}}
** Reduced upper hurtbox on startup.
**Increased knockback.
* Dash Cancel {{BalanceBadge|buff|BUFF}}
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}}
** Inputting a Roman Cancel during the motion now results in Blue Roman Cancel instead of Purple Roman Cancel.
**Floats the opponent higher.
** Can now be kara canceled into Special Moves (Kara cancel window is 1-3F).
*{{clr|H|j.H}} {{BalanceBadge|nerf|NERF}}
*{{MMC|chara=Ramlethal Valentine|input=6D or 4D|label=Ground Throw}} {{BalanceBadge|reworked|ADJUSTED}}
**Increased attack startup from 16f to 19f.
** Damage changed from 7×10, 10 to 1×10, 70. No change to total damage.
**Increased knockback.
*{{MMC|chara=Ramlethal Valentine|input=j.6D or j.4D|label=Air Throw}} {{BalanceBadge|reworked|ADJUSTED}}
*{{clr|D|j.D}} {{BalanceBadge|nerf|NERF}}
** Damage changed from 7×10, 10 to 1×10, 70. No change to total damage.
**Increased knockback.
*{{MMC|chara=Ramlethal Valentine|input=f.S|label={{clr|S|f.S}}}} {{BalanceBadge|buff|BUFF}}  
*[[GGST/Ramlethal Valentine#Bajoneto|Bajoneto (All)]] {{BalanceBadge|nerf|NERF}}
** Pushback reduced by {{Tt|30%|Pushback rate changed from 100% to 70%}}.
**Fixed the location on the ground where it will be set after touching the stage corner.
*{{MMC|chara=Ramlethal Valentine|input=5H|label={{clr|H|5H}}}} {{BalanceBadge|reworked|REWORKED}}
**After sending out the sword, if Ramlethal takes damage before it reaches the corner, it will no longer explode.
** Pushback increased by {{Tt|30%|Pushback rate changed from 100% to 130%}}.
*[[GGST/Ramlethal Valentine#Dauro|Dauro]] {{BalanceBadge|nerf|NERF}}
*{{MMC|chara=Ramlethal Valentine|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}
**Vertical launch speed increased by {{Tt|1050%|Speed changed from 2 to 23}}.
*{{MMC|chara=Ramlethal Valentine|input=j.H|label={{clr|H|j.H}}}} {{BalanceBadge|nerf|NERF}}
**Startup increased from 16 to 19.
** Pushback reduced by {{Tt|15%|Pushback rate changed from 130% to 150%}}.
*{{MMC|chara=Ramlethal Valentine|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|nerf|NERF}}
** Pushback increased by {{Tt|40%|Pushback rate changed from 100% to 140%}}.
*{{MMC|chara=Ramlethal Valentine|input=236S|label=Bajoneto}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}/{{clr|H|H}}|version=All versions}} {{BalanceBadge|nerf|NERF}}
**Will now be placed a fixed distance from the corner after hitting the stage wall.
**If Ramlethal takes damage before the sword hits the wall, it will no longer explode.
*{{MMC|chara=Ramlethal Valentine|input=623P|label=Dauro}} {{GGST/PatchNoteLabel|input={{clr|P|623P}}}} {{BalanceBadge|nerf|NERF}}
**Increased proration from 100% to 90%.
**Increased proration from 100% to 90%.
*[[GGST/Ramlethal Valentine#Sildo Detruo|Sildo Detruo (All)]] {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Ramlethal Valentine|input=214K|label=Sildo Detruo}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}|version=Ground version only}} {{BalanceBadge|reworked|REWORKED}}
**Changed from an overhead to a mid.
**Guard type changed from High to All.
**Reduced proration from 80% to 90%.
**Recovery reduced from 18 to 13.
**Expanded the lower and rear hitboxes.
** Distance traveled increased by {{Tt|25%|Total distance travelled changed from 420 to 525}}.
**Now forces crouching on grounded hit, with a forced +1 hitstun. No longer launches on grounded hit.
**Pushback reduced by {{Tt|10%|Pushback rate changed from 100% to 90%}}.
** Horizontal launch speed reduced.
*** Horizontal launch speed reduced by {{Tt|50%|Speed changed from 30 to 15}}.
*** Horizontal ground bounce speed no longer affected by combo momentum.
** Vertical launch increased.
*** Vertical launch speed of initial hit reduced by {{Tt|33%|Speed changed from -30 to -20}}.
*** Gravity on hit increased by {{Tt|28%|Gravity changed from 1.5 to 1.925}}.
*** Vertical ground bounce speed increased by {{Tt|50%|Speed changed from 6 to 9}}.
*** Gravity of ground bounce reduced by {{Tt|4%|Gravity changed from 2 to 1.925}}.
**Now causes Wall Bounce.
**Proration reduced from 80% to 90%.
**Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
*{{MMC|chara=Ramlethal Valentine|input=j.214K|label=Sildo Detruo}} {{GGST/PatchNoteLabel|input={{clr|K|j.214K}}|version=Air version only}} {{BalanceBadge|reworked|REWORKED}}
**Guard type changed from High to All.
**Recovery changed from 17 to 12.
**Expanded the lower and rear hitboxes.
**Expanded the lower and rear hitboxes.
*[[GGST/Ramlethal Valentine#Sildo Detruo|Sildo Detruo (Ground)]] {{BalanceBadge|reworked|REWORKED}}
**Horizontal ground bounce speed reduced by {{Tt|50%|Speed changed from 30 to 15}}, and no longer affected by combo momentum.
**Adjusted the movement speed and blowback.
**Timing of cancelling momentum changed from 5F to 1F.
**Reduced recovery from 18f to 13f.
**Horizontal travel speed increased by {{Tt|50%|Speed changed from 20 to 30}}.
**Now forces crouching state on grounded hit.
**Proration reduced from 80% to 90%.
**Added wall bounce effect.
**Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
*[[GGST/Ramlethal Valentine#Sildo Detruo|Sildo Detruo (Air)]] {{BalanceBadge|reworked|REWORKED}}
*{{MMC|chara=Ramlethal Valentine|input=214H|label=Sabrobato}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}} {{BalanceBadge|nerf|NERF}}
**Adjusted the movement speed and blowback.
**Proration increased from 100% to 90%.
**Reduced recovery.
*{{MMC|chara=Ramlethal Valentine|input=214P|label=Erarlumo 1}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}}} {{BalanceBadge|reworked|REWORKED}}
*[[GGST/Ramlethal Valentine#Sabrobato|Sabrobato]] {{BalanceBadge|nerf|NERF}}
**Increased proration from 100% to 90%.
*[[GGST/Ramlethal Valentine#Erarlumo|Erarlumo]] {{BalanceBadge|buff|BUFF}}
**Can no longer be dash canceled on whiff.
**Can no longer be dash canceled on whiff.
**When Roman Cancel is activated while dash canceling this move, it will be a Blue Roman Cancel.
**Attack level reduced from 4 to 2.
**Can now be special canceled only immediately after dash canceling.
**Startup reduced from 20f to 16f
*[[GGST/Ramlethal Valentine#Erarlumo|Erarlumo (First Hit)]] {{BalanceBadge|buff|BUFF}}
**Recovery reduced from 21 to 12.
**Reduced attack level from 4 to 2.
** Launch height reduced.
**Reduced attack startup from 20f to 16f
*** Gravity increase over time on hit sped up by {{Tt|5F|Gravity increase by 0.15 per frame changed from 11-40F to 6-35F}}.  
**Reduced recovery from 21f to 12f.
** Wall Damage increased from 100 to 300. <sup>''Undocumented''</sup>
**Adjusted blowback.
** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup>
**Sped up the timing when the follow-up is buffed.
*{{MMC|chara=Ramlethal Valentine|input=214P 214P|label=Erarlumo 2}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}~{{clr|P|214P}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}
*[[GGST/Ramlethal Valentine#Erarlumo|Erarlumo (Second Hit)]] {{BalanceBadge|buff|BUFF}}
**Attack level inreased from 2 [3] to 3 [4].
**Added dash cancel.
**Startup reduced from 12 to 9.
**Increased attack level from 2 to 3.
**Recovery reduced from 41 to 25.
**Reduced attack startup from 12f to 9f.
**No longer applies Guard Crush on block.
**Reduced recovery from 41f to 25f.
**Can now be dash canceled.
**Adjusted blowback.
**Now launches on grounded hit, instead of stagger.
**Sped up the timing when the follow-up is buffed.
** Horizontal launch increased significantly.
**Sped up the timing when the follow-up can be used.
*** Horizontal launch speed of standard version increased by {{tt|200%|Speed changed from 5 to 15}}.
**Removed Guard Crush effect.
*** Horizontal launch speed of delayed version increased by {{tt|300%|Speed changed from 5 to 20}}.
*[[GGST/Ramlethal Valentine#Erarlumo|Erarlumo (Third Hit)]] {{BalanceBadge|reworked|REWORKED}}
** Vertical launch reduced significantly.
**Reduced attack startup from 22f to 11f.
*** Vertical launch speed of standard version reduced by {{Tt|40%|Speed changed from 50 to 30}}.
**Increased recovery from 32f to 38f.
*** Now applies an {{Tt|initial gravity on hit|Gravity on hit changed from 0 to 1}} on both versions.
**Adjusted blowback.
*** Gravity increase over time of delayed version increased by {{Tt|50%|Gravity increase per frame changed from 0.1 to 0.15}}, now matching the standard version.
**Reduced knockback.
*** Gravity increase over time of both versions sped up by {{Tt|5F|Gravity increase of 0.15 per frame changed from 16-45F to 11-40F}}.
*[[GGST/Ramlethal Valentine#Calvados|Calvados]] {{BalanceBadge|buff|BUFF}}
** Delay version timing sped up during recovery by 3 frames, changed from 37-47F to 30-34F.
**Increased clash level.
*** Minimum delay after earliest cancel changed from 10F to 7F.
**Reduced recovery.
** Wall Damage increased from 100 to 300. <sup>''Undocumented''</sup>
**Added Guard Crush effect to the final hit.
** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup>
<section end="Ramlethal Valentine" />
** Cancel timing during recovery sped up by 2 frames, changed from 22-56F to 17-37F.
*{{MMC|chara=Ramlethal Valentine|input=214P 214P 214P|label=Erarlumo 3}} {{GGST/PatchNoteLabel|input={{clr|P|214P}}~{{clr|P|214P}}~{{clr|P|214P}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}
**Startup reduced from 22 to 11.
**Recovery increased from 32 to 38.
** Pushback reduced by {{Tt|20%|Pushback rate changed from 100% to 80%}}.
** Horizontal launch speed of delayed version reduced.
*** Horizontal launch speed reduced by {{Tt|50%|Speed changed from 20 to 10}}.
*** Horizontal launch speed of ground bounce reduced by {{Tt|67%|Speed change from 15 to 5}}.
** Vertical launch of ground bounce on delayed version increased.
*** Gravity increase over time delayed by {{Tt|5F and duration increased by 5F|Gravity increase by 0.1 per frame changed from 16-45F to 21-55F}}.
*** Vertical ground bounce speed on air hit increased by {{Tt|68%|Speed changed from 25 to 42}}.
*** Vertical ground bounce speed is no longer increased on grounded hit (Reduced by {{Tt|16%|Speed changed from 50 to 42}}).
** Wall Damage increased from 100 to 300. <sup>''Undocumented''</sup>
** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup>
** Delay version timing during recovery sped up by 2 frames, changed from 34-56F to 27-37F.
*** Minimum delay after earliest cancel changed from 9F to 7F.
*{{MMC|chara=Ramlethal Valentine|input=632146H|label=Calvados}} {{GGST/PatchNoteLabel|input={{clr|H|632146H}}}}  {{BalanceBadge|buff|BUFF}}
**Clash Level increased from 4 to 5.
** Recovery reduced from 78 to 17.
** Now causes Guard Crush on the final hit for 34F.
*** On-block changed from -70 to +16. <sup>''No, this is not a typo''</sup>
** Chip Damage Ratio of final hit increased from 12% to 25%.
}}<section end="Ramlethal Valentine" />


===={{Character Label|GGST|Sol Badguy|size=64px}}====
===={{InvisibleText|Sol Badguy}}====
<section begin="Sol Badguy" />
<section begin="Sol Badguy" />{{GGST/PatchNotesCard
*Expanded upper hurtbox during facedown knockdown.
|header={{Character Label|GGST|Sol Badguy|size=50px}}
*{{clr|P|6P}} {{BalanceBadge|nerf|NERF}}
|content=
**No longer wall bounces.
* Hurtbox {{BalanceBadge|nerf|NERF}}
**Now floats opponent higher.
** Expanded upper hurtbox during face-down knockdown.
**Reduced horizontal blowback distance.
* {{MMC|chara=Sol Badguy|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|reworked|REWORKED}}
*{{clr|H|6H}} {{BalanceBadge|buff|BUFF}}
**No longer causes a wall bounce.
**No longer has Counter Hit recovery after active frames.
**Vertical launch speed increased by {{Tt|67%|Speed changed from 15 to 25}}.
*[[GGST/Sol Badguy#Bandit Revolver|Bandit Revolver (All)]] {{BalanceBadge|reworked|REWORKED}}
**Horizontal launch speed reduced by {{Tt|20%|Speed changed from 25 to 20}}.
**The second hit can now be performed manually with the {{clr|K|K}} button (previously only came out on hit).
* {{MMC|chara=Sol Badguy|input=6H|label={{clr|H|6H}}}} {{BalanceBadge|buff|BUFF}}
**Now triggers the counter effect.
**No longer in Counter Hit state during the first 6 frames of recovery (12-17F).
**Lowered attack level from 3 to 2.
* {{MMC|chara=Sol Badguy|input=236K|label=Bandit Revolver}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}
**Reduced recovery from 18f to 15f.
**Second hit can now be performed manually by inputting {{Prompt|GGST|K}} during the attack.
**Expanded hitbox in front and below on second hit.
*** The follow-up can be performed on whiff.
**Increased distance from which the attack connects.
*** No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes.
**Increased proration from 100% to 90%.
**Startup of ground version reduced from 16 to 12. No change to air version.
*[[GGST/Sol Badguy#Bandit Revolver|Bandit Revolver (Ground)]] {{BalanceBadge|buff|BUFF}}
**Recovery reduced from 18 to 15.
**Reduced attack startup time from 16f to 12f.
**Attack Level reduced from 3 to 2.
*[[GGST/Sol Badguy#Bandit Bringer|Bandit Bringer (All)]] {{BalanceBadge|buff|BUFF}}
**Counter Hit Type increased from Small to Mid.
**Now triggers the counter effect.
**Pushback when hit in the corner reduced by {{Tt|69%|Pushback rate on hit changed from 160% to 50%}}.
*[[GGST/Sol Badguy#Night Raid Vortex|Night Raid Vortex]] {{BalanceBadge|nerf|NERF}}
** Opponent animation on hit changed. <sup>''Undocumented''</sup>
**Increased proration from 100% to 90%.
** Horizontal launch speed increased. <sup>''Undocumented''</sup>
*[[GGST/Sol Badguy#Fafnir|Fafnir]] {{BalanceBadge|nerf|NERF}}
*** Hoizontal launch speed increased by {{Tt|8%|Speed changed from 30 to 32.5}}.
**Increased proration from 100% to 90%.
*** Horizontal speed change duration reduced by {{Tt|3F|Hoizontal speed reduction by 20% per frame changes from 9-22F to 9-19F.}}
<section end="Sol Badguy" />
*** Horizontal launch is now affected by Combo Decay {{Tt|25% more|Combo Decay influence on horizontal launch changed from 100% to 125%}}.
** Vertical launch speed reduced. <sup>''Undocumented''</sup>
*** Now applies an {{Tt|initial gravity on hit|Gravity changed from 0 to 0.5}}.
*** Gravity increase over time reduced by {{Tt|25%, sped up by 2F, and duration increased by 6F|Gravity increase per frame changed from 0.2 to 0.25.<br>Timing changed from 8-37F to 6-41F}}.
*** Vertical launch is now affected by Combo Decay {{Tt|25% more|Combo Decay influence on vertical launch changed from 100% to 125%}}.
** Same Attack Penalty threshold reduced from 3 to 2. <sup>''Undocumented''</sup>
** Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol.
*** Can no longer hit extended hurtboxes from {{Tt|significantly far away|Horizontal Activation Range of -50~300.}}.
**Proration increased from 100% to 90%.
* {{MMC|chara=Sol Badguy|input=236KK|label=Bandit Revolver Follow-up}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}~{{clr|K|K}}|version=All versions}} {{BalanceBadge|reworked|REWORKED}}
** Startup increased from 4 to 6.
** Recovery increased from Until Landing+7 to Until Landing+17. <sup>''Undocumented''</sup>
** Attack Level reduced from 3 to 2.
** Counter Hit Type increased from Small to Mid.
** Vertical launch speed reversed upwards and increased by {{Tt|67%|Speed changed from -15 to 25}}. <sup>''Undocumented''</sup>
** No longer applies a rolling tumble on knockdown. <sup>''Undocumented''</sup>
** Now extends collision by 45% during active frames (6-7F) when hit connect. <sup>''Undocumented''</sup>
** Now maintains upward movement for longer and travels further.
*** Now cancels momentum frame 1.
*** Now moves {{Tt|slightly upward|Speed changed from 0 to 5}} during startup.
*** Gravity reduced by {{Tt|67%|Gravity changed from 3 to 1}}.
*** Horizontal speed on landing reduced by {{Tt|33%|Speed changed from 30 to 20}}.
*** Deceleration on landing reduced by {{Tt|50%|Speed reduction per frame changed from 30% to 15%}}.
** Expanded lower and frontal hitbox.
** Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol.
*** Can no longer hit extended hurtboxes from {{Tt|significantly far away|Horizontal Activation Range of -50~450.}}.
* {{MMC|chara=Sol Badguy|input=214K|label=Bandit Bringer}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}|version=Ground version}} {{BalanceBadge|buff|BUFF}}
** Counter Hit Type increased from Small to Mid.
** Vertical ground bounce speed on counter hit increased by {{Tt|400%|Speed changed from 2.4 to 12}}. <sup>''Undocumented''</sup>
* {{MMC|chara=Sol Badguy|input=j.214K|label=Bandit Bringer}} {{GGST/PatchNoteLabel|input={{clr|K|j.214K}}|version=Air version}} {{BalanceBadge|buff|BUFF}}
** Counter Hit Type increased from Small to Mid.
** Vertical ground bounce speed on counter hit increased by {{Tt|525%|Speed changed from 2.4 to 15}}. <sup>''Undocumented''</sup>
** Horizontal ground bounce speed on counter hit reduced by {{Tt|25%|Speed changed from 15 to 11.25}}. <sup>''Undocumented''</sup>
* {{MMC|chara=Sol Badguy|input=214S|label=Night Raid Vortex}} {{GGST/PatchNoteLabel|input={{clr|S|214S}}}} {{BalanceBadge|nerf|NERF}}
**Proration increased from 100% to 90%.
* {{MMC|chara=Sol Badguy|input=41236H|label=Fafnir}} {{GGST/PatchNoteLabel|input={{clr|H|41236H}}}} {{BalanceBadge|nerf|NERF}}
**Proration increased from 100% to 90%.
}}<section end="Sol Badguy" />


<section begin="Zato-1" />{{Character Patch
===={{InvisibleText|Zato-1}}====
|version=1.10
<section begin="Zato-1" />{{GGST/PatchNotesCard
|game=GGST
|header={{Character Label|GGST|Zato-1|size=50px}}
|chara=Zato-1
|content=
|changes=
* Dash {{BalanceBadge|buff|BUFF}}
*Decreased upper hurtbox on dash startup. {{BalanceBadge|buff|BUFF}}  
** Reduced upper hurtbox during startup.
*{{clr|P|5P}} {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Zato-1|input=6D or 4D|label=Air Throw}} {{BalanceBadge|reworked|ADJUSTED}}
**Reduced attack startup from 6f to 5f.
** Damage changed from 80 to 20, 60. No change to overall damage.
*{{clr|K|6K}} {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Zato-1|input=5P|label={{clr|P|5P}}}} {{BalanceBadge|buff|BUFF}}  
**Can now be special and super canceled.
** Startup reduced from 6 to 5.
**The opponent is now forced into crouch state on grounded hit.
*{{MMC|chara=Zato-1|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}}  
**No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
** Horizontal launch speed reduced by {{Tt|40%|Speed changed from 25 to 15}}.
**Increased attack startup from 23f to 28f.
*{{MMC|chara=Zato-1|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|reworked|REWORKED}}  
*Eddie {{BalanceBadge|buff|BUFF}}  
**Can now be Special and Overdrive canceled.
**Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
**Startup increased from 23 to 28.
*[[GGST/Zato-1#Invite Hell|Invite Hell]] {{BalanceBadge|buff|BUFF}}  
**Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit.
**Expanded the hitbox in front and behind.
**No longer extends collision when attack connects.
*[[GGST/Zato-1#Sun Void|Sun Void (All)]] {{BalanceBadge|buff|BUFF}}  
*{{MMC|chara=Zato-1|input=236P|label="Pierce"}} {{GGST/PatchNoteLabel|input={{clr|P|236P}}|version=Command version only}} {{BalanceBadge|buff|BUFF}}
**No longer reduces the number of hits when connecting with anything other than the opponent.
** Eddie gauge cost when input with {{clr|P|236P}} and Eddie is already summoned has been reduced by {{Tt|25%|Eddie health depleted changed from 500×2 to 375×2}}.
*{{MMC|chara=Zato-1|input=236K|label="That's a lot!"}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}|version=Command version only}} {{BalanceBadge|buff|BUFF}}
** Eddie gauge cost when input with {{clr|K|236K}} and Eddie is already summoned has been reduced by {{Tt|25%|Eddie health depleted changed from 375×4 to 281×4}}.
*{{MMC|chara=Zato-1|input=236S|label="Leap"}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}|version=Command version only}} {{BalanceBadge|buff|BUFF}}
** Eddie gauge cost when input with {{clr|S|236S}} and Eddie is already summoned has been reduced by {{Tt|25%|Eddie health depleted changed from 1500 to 1125}}.
*{{MMC|chara=Zato-1|input=236H|label="Oppose"}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}|version=Command version only}} {{BalanceBadge|buff|BUFF}}  
** Eddie gauge cost when input with {{clr|H|236H}} and Eddie is already summoned has been reduced by 25%.
*** Eddie health depleted per frame of active changed from 20 to 15.
*** Eddie health depleted when performing attack changed from 500×3 to 375×3.
*{{MMC|chara=Zato-1|input=22H|label=Invite Hell}} {{GGST/PatchNoteLabel|input={{clr|H|22H}}}} {{BalanceBadge|buff|BUFF}}  
**Expanded the hitbox in front and behind. {{GGST/HitboxUpdateReference|current=GGST_Zato-1_Invite_Hell_2_Hitbox.png|previous=https://www.dustloop.com/wiki/images/archive/c/c4/20211017042718%21GGST_Zato-1_Invite_Hell_2_Hitbox.png}}
*{{MMC|chara=Zato-1|input=623S|label=Damnged Fang}} {{GGST/PatchNoteLabel|input={{clr|S|623S}}}} {{BalanceBadge|reworked|ADJUSTED}}
** Damage changed from 4×13, 50 to 1×13, 89. No change to overall damage.
*{{MMC|chara=Zato-1|input=632146S|label=Sun Void}} {{GGST/PatchNoteLabel|input={{clr|S|632146S}}|version=All versions}} {{BalanceBadge|buff|BUFF}}  
**Projectile no longer hits the opponent less times after hitting anything besides the opponent.
}}<section end="Zato-1" />
}}<section end="Zato-1" />
</div>
</div>
==Navigation==
==Navigation==
{{:GGST/Version/Navigation}}
{{:GGST/Version/Navigation}}

Latest revision as of 00:28, 28 April 2024

Ver1.10
Battle Version: 1.05
Date Released: October 15, 2021

Links
Official Site


Previous Version
Ver1.09
Next Version
Ver1.11

1.10 Universal Changes


Universal Actions

Universal Actions
  • Throw REWORKED
    • Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
      • Properties change if Roman Canceled before all damage is dealt:
        • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
        • R.I.S.C. Loss: 1000
        • Proration: Forced 75%
        • Combo Decay on hit: 15
    • Increased Throw Clash window after Throw connects from 5F to 10F.
    • It is no longer possible to Throw Clash after being hit by a Throw if any input is pressed besides 6D or 4D.
      • This also includes pressing Dash Dash, any jumping input 789.
  • Air Throw BUFF
    • No longer deals additional Wall Damage before the final hit. Bug fix
  • Psych Burst BUFF
    • Expanded hitbox in all directions.
  • Roman Cancel BUFF
    • Removed the damage reduction applied during slowdown effect of Red Roman Cancel and Purple Roman Cancel.
    • It's now possible to Roman Cancel during a jump animation.
    • Red Roman Cancel will no longer activate during movement such as dash and backdash.
    • It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.

Blocking

Blocking
  • Proximity Block BUFF
    • No longer triggers Proximity Block from moving projectiles.
      • Exceptions include other projectiles like Potemkin's Slide Head.
    • No longer triggers if the opponent is at a significant vertical difference (e.g. very high above the character).
  • Faultless Defense BUFF
    • Blockstun no longer increases by 2F when an attack is blocked with Faultless Defense.
    • Attacks blocked with Faultless Defense now have a minimum pushback rate.
      • This minimum only affects moves that have below 75% Pushback Rate.
      • This does not affect Guard Crush attacks.
    • Pushback is now applied when blocking an attack with Guard Crush.
      • This also applies to Instant Block, which has a very small Pushback effect.
    • Pushback applied by Faultless Defense is no longer overwritten by projectiles that would otherwise result in no Pushback effect.
  • Guard Crush BUFF
    • When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
      • This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and  Jack-O's Defend Command).

Other System Mechanics

Other System Mechanics
  • Projectile Clash
    • When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits.
  • Input Buffer BUFF
    • General input buffer window increased from 3F to 5F.
      • This applies to inputs out of recovery, wakeup, blockstun, and hitstun.
  • Counter Hit BUFF
    • If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
      • Large Counter Hit applies 15F additional slowdown (50F total).
      • Mid Counter Hit applies 10F additional slowdown (35F total).
    • Changed visual effects during Mid and Large Counter Hit.
    • Fixed an issue where due to slowdown effects a Counter Hit may take an additional frame to trigger the hit effects.Bug fix.
  • Overdrives NERF
    • Startup no longer ignores slowdown effects before "Super Flash".
    • Slowdown effects can now be applied during the Overdrive.

General Balance

General Balance
  • Counter Hit Recovery
    • Moves with a temporary Counter Hit state after active frames end have been normalised, and are now only in Counter Hit state during Startup and Active.
  • 6P BUFF
    • Vertical launch increased.
    • Horizontal launch reduced.
      • Changes have been applied in varying degrees to each character. See character specific notes for details.
  • j.S BUFF
    • Can now be jump and air dash canceled.
    • Counter Hit level increased from Small to Mid.
    • Can now cancel into j.D on hit or block.
  • j.H BUFF
    • Can now be jump and air dash canceled.
    • Counter Hit level increased from Small to Mid.
    • Can now cancel into j.D on hit or block.
  • j.D BUFF
    • Can now be jump and air dash canceled.
    • Counter Hit level increased from Small to Mid.
  • Throws and Command Grabs ADJUSTED
    • Changed damage distribution of throws and command grabs with multiple hits, to deal more damage in the final hit.
  • Overhead attacks REWOKRED
    • Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
      • Moves with increased startup generally have an improved situation when attack connects.
      • Moves with reduced startup have a weakened situation when attack connects.
  • Fastest attacks BUFF

Miscellaneous Bug Fixes

Miscellaneous Bug Fixes
  • Dust Attack BUG FIX
    • Can no longer use Roman Cancel when performing a Homing Jump after hitting a Charged Dust Attack.
  • Wall Stick BUG FIX
    • Fixed an issue that could cause the player's position to change during a Wall Stick.
  • Wall Break BUG FIX
    • Fixed an issue causing the current Wall Damage to not reset after a Wall Break.

1.10 Character Changes


Anji Mito

  • Dash BUFF
    • Reduced upper hurtbox.
  • Ground ThrowGGST Anji Mito Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
    • Horizontal launch speed increased by 29%Speed changed from 7 to 9.
  • 2PGGST Anji Mito 2P.pngGuardAllStartup5Recovery10Advantage-2 BUFF
    • Startup reduced from 6 to 5.
  • f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9 NERF
  • 6PGGST Anji Mito 6P.pngGuardAllStartup10Recovery25Advantage-17 BUFF
  • 6HGGST Anji Mito 6H.pngGuardAllStartup12Recovery21Advantage-8 BUFF
    • No longer in Counter Hit state during the first 3 frames of recovery (29-31F). Bug fix
  • ShitsuGGST Anji Mito 236P.pngGuardAllStartup29RecoveryTotal 52Advantage-6 236P BUFF
    • Startup reduced from 38 to 29.
    • Recovery reduced from Total 66 to Total 52.
    • Hitstop of first hit reduced from 12 to 6.
      • On-block changed from -5 to -6.
  • FuujinGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H ADJUSTED
    • Startup reduced from 17 [33] to 16 [32].
    • Proration increased from 100% to 90%.
  • IssokutobiGGST Anji Mito 236HK.pngGuardStartupRecovery22+6 after LandingAdvantage- K during Fuujin BUFF
    • No longer in Counter Hit state during the move.
  • KouGGST Anji Mito 236S.pngGuardAllStartup12 [28]Recovery14Advantage- 236S REWORKED
    • Added Guard Crush effect to the second hit.
      • Guard crush duration of 35F.
    • Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
  • Issei Ougi: SaiGGST Anji Mito 632146H.pngGuardAllStartup11+6RecoveryAdvantage-30 632146H NERF
    • Can no longer clash with other projectiles.

Axl Low

  • Dash BUFF
    • Reduced upper hurtbox.
  • Air ThrowGGST Axl Low Air Throw.pngGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- BUG FIX
    • Now applies damage scaling when using Roman Cancel before dealing damage.
  • 2KGGST Axl Low 2K.pngGuardLowStartup5Recovery11Advantage-4 BUFF
    • Startup reduced from 7 to 5.
    • Recovery increased from 9 to 11. Undocumented
      • On-block changed from -2 to -4.
  • 2SGGST Axl Low 2S.pngGuardAllStartup9Recovery23Advantage-16 NERF
    • Proration increased from 100% to 90%.
  • 6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 BUFF
    • Vertical launch speed increased by 70%Speed changed from 10 to 17.
  • j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage- NERF
    • Startup increased from 11 to 15.
    • Active time reduced from 7 to 4.
    • Expanded frontal hurtbox.
  • j.HGGST Axl Low j.H.pngGuardHighStartup12Recovery25Advantage+3 (IAD) NERF
    • Reduced frontal and backward hitbox.
    • Pushback increased by 25%Pushback rate changed from 100% to 125%.
  • j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) NERF
    • Active time reduced from 5 to 3.
    • Reduced hitbox and hurtbox. (Current | Previous)
  • Sickle FlashGGST Axl Low 46S.pngGuardAllStartup24Recovery29Advantage-19~-9 [4]6S REWORKED
    • Now in Counter Hit state for the full recovery time.
      • Counter Hit window changed from 1-53F to 1-67F.
    • Clash Level increased from 1 to 2.
  • RainwaterGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3 214S BUFF
    • No longer in Counter Hit state during the first 6 frames of recovery (30-35F). Bug fix
  • Sickle StormGGST Axl Low 236236H 1.pngGuardAllStartup11+1Recovery26Advantage-2 236236H BUFF
    • Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).

Chipp Zanuff

  • Hitboxes NERF
    • Expanded hurtbox during facedown knockdown.
  • Wall Run BUFF
    • No longer in Counter Hit state during the action or recovery from it.
  • Ground ThrowGGST Chipp Zanuff Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
    • Damage changed from 20×2, 30 to 10×2, 50. No change to total damage.
  • 2H BUFF
    • Horizontal launch speed reduced by 67%Speed changed from 35 to 15.
  • j.H BUFF
    • No longer in Counter Hit state during the first 3 frames of recovery (20-22F).
  • Alpha Blade (Diagonal)GGST Chipp Zanuff Alpha Blade Diagonal Ground.pngGuardAllStartup27Recovery17Advantage-2 236K Ground version only REWORKED
    • Startup increased from 24 to 27.
    • Vertical launch reduced.
      • Vertical launch speed reduced by 8%Speed changed from 60 to 65. Launch speed on grounded hit reduced by 20%Speed changed from 50 to 40.
      • Vertical speed reduction over time delayed by 1F and extended by 1FVertical speed reduction by 20% per frame changed from 5-15F to 6-17F.
      • Vertical launch speed on grounded opponents reduced by 20%Speed changed from 50 to 40.
      • Gravity on grounded hit reduced by 21%Gravity on hit changed from 1.9 to 1.5.
      • Gravity increase over time on grounded hit increased by 50%Gravity increase during frames 6-30F changed from 0.2 to 0.3 per frame.
    • Vertical launch when jumping off the wall increased.
      • Vertical speed reduction over time delayed by 2FVertical speed reduction by 30% per frame changed from 8-24F to 10-26F.
    • Horizontal launch is now affected by Combo Decay 10% lessCombo Decay influence on horizontal launch changed from 100% to 90%.
    • Horizontal distance travelled after jumping off the wall reduced by 25%Distance travelled changed from 485.451 to 364.091.
    • Now begins falling during final 6F of recovery (41-46F).
      • This change does not apply after jumping off the wall.
  • Alpha Blade (Diagonal)GGST Chipp Zanuff Alpha Blade Diagonal Air.pngGuardAllStartup28~41Recovery21Advantage-6 j.236K Air version only REWORKED
    • Startup reduced from 37 to 36.
    • Hitbox moved horizontally back.
    • Now in Counter Hit state during active frames (36-38F).
  • ShurikenGGST Chipp Zanuff Shuriken.pngGuardAllStartup22Recovery35+4 After LandingAdvantage- j.214P BUFF
    • Activation Range for attack increased.
      • Can now hit opponents significantly further awayHorizontal Activation Range changed from -10~10 to -10~25.
      • Can now hit opponents regardless of vertical spacingVertical Activation Range of -35~20 is now removed.
  • Genrou ZanGGST Chipp Zanuff 63214S.pngGuardGround ThrowStartup27Recovery15AdvantageN/A 63214S ADJUSTED
    • Damage changed from 20×2, 67 to 10×2, 87. No change to total damage.

Faust

  • Dash BUFF
    • Reduced upper hurtbox during startup.
  • Afro BUFF
    • Duration item remains active after touching the ground increased from 120F to 180F.
    • No longer enters Afro state during certain animations. Unknown effect
  • Donut BUFF
    • Can no longer be thrown if a Donut is already active.
  • Banana REWORKED
    • Can no longer be thrown if a Banana is already active.
    • When throwing a Banana, it has a 50% chance to be a Banana Peel instead.
      • Throwing a Banana Peel also throws the item less horizontal distance.
  • 5P BUFF
    • Startup reduced from 6 to 5.
  • 6P BUFF
    • Horizontal launch speed reduced by 60%Speed changed from 25 to 10.
    • Expanded frontal hitbox.
  • 2S ADJUSTED
    • Proration increased from 100% to 90%.
    • Reduced upper hurtbox during the end of active frames.
  • Mix Mix MixGGST Faust 236S.pngGuardAllStartup17Recovery14 after LandingAdvantage-7 236S All versions ADJUSTED
    • Proration increased from 100% to 90%.
    • No longer in Counter Hit state during the first 2 frames of recovery.
  • Snip Snip SnipGGST Faust 236H 1.pngGuardGround ThrowStartup6Recovery41Advantage- 236H BUFF
    • Recovery on hit reduced by 8 frames.
      • On-hit changed from HKD +33 to HKD +41
    • Horizontal launch speed reduced by 33%Speed changed from 15 to 10.
    • The opponent can no longer receive the Afro state during the hit animation.
    • Damage changed frm 2×17, 36 to 1×17, 53. No change to overall damage.
  • LoveGGST Faust j236P.pngGuardAllStartup27RecoveryTotal 48Advantage- j.236P REWORKED
    • Attack now changes properties when Faust is wearing an Afro.
      • Faust will immediately lose the worn Afro. Undocumented
      • The projectile bounces off the ground with extended active time. Undocumented
      • The projectile is 25% larger and the resulting explosion is 50% larger. Undocumented
      • Chip damage increased from 12% to 25%. Undocumented
      • Inflicts Guard Crush on block for 39F. Undocumented
      • Explosion damage increased from 40 to 60. Undocumented
      • Horizontal launch speed reduced by 65%Speed changed from 21.5 to 7.5.
      • Vertical launch speed increased by 167%Speed changed from 15 to 40.
    • Now remains in Counter Hit state during for the full recovery time (changes 27-48F).
  • W-W-What Could This Be?GGST Faust 236P.pngGuardStartup26RecoveryTotal 40Advantage- 236236P BUFF
    • Recovery reduced from Total 49 to Total 43.

Giovanna

  • Dash BUFF
    • Can now be canceled into other actions during the first 7 frames (1-7F).
      • Cancelling during frames 1-7 will result in 32% less momentumMomentum on cancel changed from 25 to 17.
  • 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2 NERF
    • Horizontal launch speed increased by 50%Speed changed from 10 to 15.
    • Vertical launch reduced.
      • Initial vertical launch speed reduced by 40%Speed changed from 50 to 30.
      • Initial gravity on hit increased from 0 to 1.
  • 6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9 BUFF
    • Vertical launch speed increased by 27%Speed changed from 15 to 19.
  • c.SGGST Giovanna cS.pngGuardAllStartup7Recovery10Advantage+3 NERF
    • Grounded pushback increased by 8%Pushback rate changed from 60% to 65%.
  • f.SGGST Giovanna fS1.pngGuardAllStartup9Recovery16Advantage-4 NERF
  • 2SGGST Giovanna 2S1.pngGuardLowStartup9Recovery15Advantage-6 BUFF
    • Counter Hit level of second hit changed from Small to Mid, matching the first hit.
    • Increased upper hitbox.
  • SepulturaGGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4 214K NERF
    • Increased proration from 100% to 90%.
  • TrovaoGGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15] 236K NERF
    • Increased proration from 100% to 90%.
  • Sol NascenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15 623S ADJUSTED
    • Move the hitbox of the initial part of the attack upwards.
  • VentaniaGGST Giovanna Ventania.pngGuardAllStartup5+4Recovery49Advantage-37 632146H BUFF
    • Now launches on hit all hits before the final hit.
    • Horizontal launch speed of all hits reduced by 67%Speed changed from 15 to 5.
    • Vertical speed on ground bounce of all hits increased by 140%Speed changed from 5 to 12.

Goldlewis Dickinson

  • Dash BUFF
    • Reduced upper hurtbox during startup.
  • ThrowGGST Goldlewis Dickinson Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
    • Damage changed from 20, 50 to 10, 60. No change to overall damage.
  • 2PGGST Goldlewis Dickinson 2P.pngGuardAllStartup5Recovery6Advantage+3 BUFF
    • Startup reduced from 6 to 5.
  • 6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19 BUFF
    • Vertical launch speed reversed and increased by 17%Speed changed from -15 to 17.5. Now launches upwards.
  • Behemoth TyphoonGGST Goldlewis Dickinson Behemoth Typhoon (426).pngGuardAll (Guard Crush)Startup12Recovery18Advantage+12~+16 All versions BUFF
    • Trajectory now changes after being performed while already moving above a certain speedEffect activates at 10 or higher speed, giving a much larger trajectory that remains airborne for longer.
      • Horizontal speed now increases graduallySpeed reduction per frame during 1-27F changed from 5% to -2%. During 28F-Until Landing changed from 5% to 2%. over time.
      • Horizontal momentum now persists during late frames (28F-Until Landing).
      • Vertical speed during late frames (28F-Until Landing) increased by 220%Vertical speed rate changed from 25% to 80%.
      • Lowered gravity during early frames (1-27F) by 20%Gravity rate changed from 50% to 40%.
  • Behemoth Typhoon (486)GGST Goldlewis Dickinson Behemoth Typhoon (486).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.47896H 47896 Air version only BUFF
    • No longer in Counter Hit state during the first 11F of recovery (32-42F).
  • Behemoth Typhoon (248)GGST Goldlewis Dickinson Behemoth Typhoon (248).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.21478H 21478 Air version only BUFF
    • No longer in Counter Hit state during the first 11F of recovery (32-42F).
  • Behemoth Typhoon (684)GGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 j.69874H 69874 Air version only BUFF
    • Now changes momentum and movement speed during late frames (28F-Until Landing), matching other versions of Behemoth Typhoon.
  • SkyfishGGST Goldlewis Dickinson Skyfish.pngGuardAllStartup35Recovery84 TotalAdvantage-13 236S All versions BUFF
    • Startup now differs by security level. Previously, startup was 34.
      • Level 1: increased to 35.
      • Level 2: reduced to 30.
      • Level 3: reduced to 25.
    • Can now cancel the action by pressing the S button at Security Level 2 or 3.
  • Burn It DownGGST Goldlewis Dickinson Burn It Down.pngGuardAllStartup13+(84 Flash)+79Recovery27 TotalAdvantage- 236236K All versions BUFF
    • Clash Level increased from 1 to 5.
    • Faultless Defense no longer results in the beam pushing in the reverse direction. Undocumented bug fix
      • The beam will no longer fail to pull in opponents using Faultless Defense.

I-No

 I-No
  • f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13 BUFF
    • Startup reduced from 13 to 12.
    • Hitbox expands during active frames faster.
      • Active frames 1-3 changed to 1-2, 4-6 changed to 3-4, and 7-9 changed to 5-6.
    • Expanded maximum range, occuring during active frames 7-9.
  • 6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9 BUFF
    • Vertical launch speed increased by 33%Speed changed from 18 to 24.
  • Antidepressant ScaleGGST I-No Antidepressant Scale.pngGuardAllStartup29RecoveryTotal 51Advantage-8 214P All versions REWORKED
    • Startup increased from 24 to 29.
    • Recovery reduced from Total 60 to Total 51.
    • Hitstop reduced from 11F to 5F.
    • Time between hits of projectile sped up from 8F to 6F
    • Movement speed of projectile increased.
      • Projectile now begins moving 10 frames before active at 50% the speed it does during first active. It cannot be directed up or down.
      • Speed during first 8 active frames increased by 50%Speed changed from 5 to 7.5.
      • Acceleration every 8F changed from a linear 30%Speed previously changed as 5.0 → 6.5 → 8.0 → 9.5 → 11.0 increase to an exponential 25%Speed now changes as 7.500 → 9.375 → 11.718 → 14.647 → 18.308 increase.
    • Reduced duration the projectile must be active for additional hits to be added.
      • Time before first additional hit reduced from 36 to 30 frames.
      • Time for further additional hits reduced from 16 to 14 frames.
    • Vertical speed can be controlled 90%Speed change per frame changed from 0.25 to 0.49 faster.
  • Sultry PerformanceGGST I-No Sultry Performance 1.pngGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-2 ~ -4 [+4 ~ +1] j.236K/S/H All versions NERF
    • Proration increased from 100% to 90%.

Jack-O'

  • Dash BUFF
    • Reduced upper hurtbox on startup.
  • Servants REWORKED
    • The servants' collision now stops immediately when disappearing.
    • Servants turning around are no longer intangible to Jack-O's attacks. Undocumented Bug Fix
  • Held Servant BUFF
    • Can no longer input servant commands with any upwards direction 7 8 9 when on the ground.
      • Doing an upward input from the ground will result in Jack-O' jumping, then performing the input on the first airborne frame automatically.
      • This applies to Release Servant (hs.D), Recover Servant (hs.P), Attack Command (hs.K), Defend Command (hs.S), and Countdown (hs.H).
    • Inputting a Roman Cancel now results in Blue Roman Cancel instead of Purple Roman Cancel.
    • Overdrives can now be performed during the Held Servant state.
      • Any currently held servant is automatically released during the Overdrive startup.
  • 5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6 BUFF
    • Movement significantly increased.
      • Forward movement now begins sooner, from frame 13 to 10.
      • Forward movement speed increased by 33%Speed changed from 30 to 40.
      • Total distance by end of second hit increased by 90%Distance changed from 127.845 to 243.385.
  • 2SGGST Jack-O 2S.pngGuardAllStartup9Recovery22Advantage-15 NERF
    • Increased proration from 100% to 90%.
  • c.SGGST Jack-O cS.pngGuardAllStartup7Recovery10Advantage+1 NERF
    • Arc of bounced servants changed from Long to Short, now being similar to the arc caused by 5P. Bug
  • f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9 NERF
    • Arc of bounced servants changed from Long to Short, now being similar to the arc caused by 5P. Bug
  • 6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12 REWORKED
    • Horizontal launch speed reduced by 25%Speed changed from 24 to 18.
    • Vertical launch speed increased by 10%Speed changed from 20 to 22.
    • Above Knees invuln during frames 2-3 have been reduced to Above Waist invuln.
      • The move now has 3 stages of upper-body invuln, with Upper Body (1F), Above Waist (2-3F), Above Knees (4-12F).
  • Throw ServantGGST JackO Throw Servant.pngGuardAllStartup12RecoveryTotal 27Advantage+5 hs.6X All versions BUFF
    • Can now be input with forward diagonal directions 3 3 and 9 9, and not only 6 6.
      • These inputs will no longer result in the respective servant command or Release Servant.
  • Defend CommandGGST Jack-O 214S.pngGuardStartup4RecoveryTotal 30Advantage+25 214S All versions BUFF
    • Clash Level increased from 2 to 3.
    • Fixed an issue where the servant's immunity would not behave correctly. Bug fix
  • Servant ShootGGST Jack-O 236K.pngGuardAllStartup15Recovery25Advantage-12 236K All versions BUFF
    • Expanded the upper hitbox and hurtbox.
    • Can now be canceled into Overdrives.
  • Forever Elysion DriverGGST Jack-O 632146P Whiff.pngGuardAllStartup10+1Recovery58Advantage-41 632146P BUFF
    • Forward movement during Super Flash increased by 25%Movement travelled changed from 132 to 165.
    • Expanded upper and frontal hitbox. (Current | Previous)
  • Cheer Servant On SGGST JackO Cheer Servant On S Buff.pngGuardStartup3RecoveryTotal 15AdvantageSee Notes 236236S BUG FIX
    • Fixed an issue causing servants to behave unnaturally.
  • Cheer Servant On HGGST JackO Cheer Servant On H Buff.pngGuardStartup3RecoveryTotal 15AdvantageSee Notes 236236H BUG FIX
    • Fixed an issue causing servants to behave unnaturally.

Ky Kiske

  • Shock State BUFF
    • Chip damage ratio of Specials and Overdrives during Shock State increased.
      • Strikes increased from 37% to 50%.
      • Projectiles increased from 18% to 25%.
  • Dragon install BUFF
    • Chip damage ratio of Specials and Overdrives during Dragon Install increased.
      • Strikes increased from 37% to 75%.
      • Projectiles increased from 18% to 37%.
  • 6HGGST Ky Kiske 6H.pngGuardAllStartup15Recovery20Advantage-7 BUFF
    • No longer in Counter Hit state during the first 4 frames of recovery (19-22F).
  • Stun EdgeGGST Ky Kiske 236S.pngGuardAllStartup13RecoveryTotal 46Advantage-14 236S All versions REWORKED
    • Startup increased from 11 to 13.
    • Recovery reduced from Total 54 to Total 46.
    • Hitstop reduced from 13 to 6.
      • On-block changed from -17 to -14.
    • Movement speed of projectile increased by 14%Speed changed from 28 to 32.
  • Air Stun EdgeGGST Ky Kiske j236X.pngGuardAllStartup21RecoveryUntil Landing+10Advantage- j.236S/H All versions NERF
    • Hitstop reduced from 13 to 6.
  • Charged Stun EdgeGGST Ky Kiske 236H.pngGuardAllStartup39RecoveryTotal 62Advantage+22 [+25] 236H All versions REWORKED
    • Recovery reduced from Total 69 to Total 62.
    • Movement speed of projectile increased.
      • Initial horizontal speed increased by 19%Speed changed from 10.5 to 12.5.
      • Projectile acceleration reduced by 20%Acceleration every 3 frames changed from 6% to 5%.
  • Foudre ArcGGST Ky Kiske 214K.pngGuardAllStartup24Recovery6Advantage-2~+6 [+5~+12] 214K All versions NERF
    • Proration increased from 100% to 90%.
  • Sacred EdgeGGST Ky Kiske 236236P.pngGuardAll [All (Guard Crush)]Startup4+3RecoveryTotal 38Advantage+10 [+26] 236236P All versions BUFF
    • Movement speed of projectile increased by 21%Speed changed from 35 to 42.5.
    • Now momentarily slow down between hits, instead of permanently slowing down after first hit. Undocumented
    • Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
  • Dragon InstallGGST Ky Kiske 214214H 1.pngGuardAllStartup11+1Recovery25Advantage+4 214214H BUFF
    • Damage increased from 40 to 80.
    • Damage now increases by 10% during Shock State, similar to other attacks.

Leo Whitefang

  • f.SGGST Leo Whitefang f.S.pngGuardAllStartup12Recovery21Advantage-13 BUFF
    • Timing of earliest cancel into Guard Stance sped up from frame 26 to 22.
      • Earliest guardpoint frame changed from 28 to 24.
  • 5HGGST Leo Whitefang 5H.pngGuardAllStartup15Recovery22Advantage-8 BUFF
    • Timing of earliest cancel into Guard Stance sped up from frame 26 to 23.
      • Earliest guardpoint frame changed from 28 to 25.
  • 6PGGST Leo Whitefang 6P.pngGuardAllStartup10Recovery17Advantage-5 BUFF
    • Vertical launch speed increased by 60%Speed changed from 10 to 16.
  • 6HGGST Leo Whitefang 6H.pngGuardAllStartup28Recovery30Advantage-15 BUFF
    • Now launches on grounded hit.
    • Horizontal launch significantly reduced.
      • Initial horizontal launch speed reduced by 58%Speed changed from 30 to 12.5.
      • Horizontal speed reduction over time reduced, and sped up by 1F, and duration extended by 5FSpeed reduction per frame changed from 20% per frame 7-16F, to 5% per frame 6-20F.
  • j.SGGST Leo Whitefang jS.pngGuardHighStartup7Recovery17Advantage+5 (IAD) BUFF
    • No longer in Counter Hit state during the first 3 frames of recovery (16-18F).
  • bt.PGGST Leo Whitefang bt P.pngGuardAllStartup7Recovery12Advantage-2 [+2] NERF
    • Can no longer be jump canceled.
  • Guard Stance [H] or [S] BUFF
    • Movement speed now increases by 100%Speed changes from 3 to 6 when moving in one direction for at least 4 frames.
  • Guard Stance Follow-upGGST Leo Whitefang parry.pngGuardAllStartup10Recovery14Advantage0 [H]S or [S]H
    • Recovery reduced from 20 to 14.
      • On-block changed from -6 to +0.
  • Zweites Kaltes GestoberGGST Leo Whitefang Kaltes Gestober Zweit.pngGuardAllStartup25 [25]Recovery22 [15]Advantage-6 [+2] 236H NERF
    • Startup increased from 23 to 25.
    • Proration increased from 100% to 90%.
  • TurbulenzGGST Leo Whitefang Turbulenz.pngGuardAllStartup21Recovery21Advantage-8 214S NERF
    • Proration increased from 100% to 90%.
  • BlitzschlagGGST Leo Whitefang bt 214H.pngGuardAll (Guard Crush)Startup29Recovery33Advantage+21 bt.214H NERF
    • Proration increased from 100% to 90%.
  • Brynhildr Stance CancelGGST Leo Whitefang bt 22.pngGuardStartup-RecoveryTotal 11FAdvantage- bt.22 BUFF
    • No longer in Counter Hit state during the move.

May

 May
  • 2DGGST May 2D.pngGuardLowStartup10Recovery17Advantage-7 BUFF
    • Pushback on hit in the corner reduced by 50%Pushback rate changed from 100% to 50%.
  • 6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7 REWORKED
    • No longer wall bounces.
    • Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
    • Vertical launch speed increased by 25%Speed changed from 20 to 25.
  • 6HGGST May 6H.pngGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] REWORKED
    • Now launches on grounded hit.
    • R.I.S.C. Loss reduced from 2000 to 1000.
    • Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
  • j.SGGST May j.S.pngGuardHighStartup12Recovery15Advantage+6 (IAD) BUFF
    • No longer in Counter Hit state during the first 8 frames of recovery (16-23F).
  • Mr. Dolphin HorizontalGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 [4]6S or [4]6H All versions NERF
    • Proration increased from 100% to 90%.
    • Reduced lower hitbox. (Current | Previous)
  • Mr. Dolphin VerticalGGST May Mr. Dolphin Vertical.pngGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) [2]8S or [2]8H All versions REWORKED
    • Proration increased from 100% to 90%.
    • Reduced upper hurtbox during ascent. (Current | Previous)
    • Horizontal activation range increased. Attack can now hit from further awayHorizontal activation range changed from 0-30 to 0-35.

Millia Rage

  • Air ThrowGGST Millia Rage Air Throw.pngGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- ADJUSTED
    • Damage changed from 40, 30 to 20, 50. No change to overall damage.
  • f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7 NERF
  • 2PGGST Millia Rage 2P.pngGuardAllStartup4Recovery10Advantage-2 BUFF
    • Startup reduced from 6 to 5.
  • 6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11 REWORKED
    • Horizontal launch speed reduced by 29%Speed changed from 28 to 20.
    • Vertical launch speed increased by 80%Speed changed from 10 to 18.
  • 6KGGST Millia Rage 6K.pngGuardHighStartup28Recovery10Advantage+2 REWORKED
    • Can now be Special and Overdrive canceled.
    • Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit.
    • No longer extends collision when attack connects.
    • Recovery increased from 11 to 14F
      • On-block changed from +1 to -2.
  • 6HGGST Millia Rage 6H 1.pngGuardAllStartup15Recovery23Advantage-8 BUFF
    • Active frames changed from 5 (15) 4 to 5 (13) 4.
      • There is no longer any gap between hits on block.
  • j.KGGST Millia Rage j.K.pngGuardHighStartup6Recovery12Advantage- BUFF
    • Can now be air backdash canceled.
  • j.SGGST Millia Rage j.S.pngGuardHighStartup7Recovery14Advantage- BUFF
    • Can now be air backdash canceled.
  • j.HGGST Millia Rage j.H.pngGuardHighStartup8Recovery25Advantage+1 (IAD) BUFF
    • Can now be air backdash canceled.
  • j.DGGST Millia Rage j.D.pngGuardHighStartup9Recovery27Advantage- BUFF
    • Can now be air backdash canceled.
  • Turbo FallGGST Millia Rage Turbo Fall.pngGuard-Startup14Recovery9LAdvantage- j.236K BUFF
    • Can now be canceled into Specials during frames 13-Until Landing.
    • No longer Counter Hit state during the move.
  • Tandem Top SGGST Millia Rage Tandem Top Full.pngGuardAllStartup12RecoveryTotal 45Advantage-10 236S BUFF
    • Reduced attack startup from 15 to 12.
  • Lust ShakerGGST Millia Rage Lust Shaker.pngGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 214S BUFF
    • Grounded pushback increased.
      • Pushback of initial hits increased by 200%Pushback rate changed from 10% to 30%.
      • Pushback of final hit increased by 900%Pushback rate changed from 10% to 100%.
    • Expanded lower hurtbox and hitbox.
    • Fixed an issue that could occur when whiffing certain hits during the attack. Bug fix
  • MirazhGGST Millia Rage Mirazh.pngGuard-Startup-RecoveryTotal 26Advantage- 214K REWORKED
    • Can now be canceled into Specials and Overdrives during frames 9-15.
    • No longer Counter Hit state during the move.
    • Movement adjusted, travelling more distance early into the animation, but the same distance overall.
      • Distance travelled in first 8 frames increased by 21%Distance travelled changed from 180 to 218.
    • Time during which Millia does not collide with the opponent changed from 1-19F to 4-14F.

Nagoriyuki

  • Ground ThrowGGST Nagoriyuki Ground Throw.pngGuardGround ThrowStartup2Recovery38AdvantageN/A BUG FIX
    • Now applies damage scaling when using Roman Cancel before dealing damage.
  • Air ThrowGGST Nagoriyuki Air Throw.pngGuardAir ThrowStartup2Recovery38 or Until Landing+10AdvantageN/A REWORKED
    • Timing of falling after hitting opponent slowed by 4F.
      • On-hit changed from HKD +55 to HKD +51 (Instant Air Throw height).
  • 6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6 BUFF
    • Horizontal launch speed reduced by 29%Speed changed from 35 to 25.
    • Vertical launch speed reversed and increased by 20%Speed changed from -15 to 18. Now launches upwards.
  • Blood RageGGST Nagoriyuki Activation.pngGuardAll (Guard Crush)Startup4+(38 Flash)+3Recovery70Advantage-12 Activation only BUFF
    • Explosion can no longer clash with projectiles or be reflected.
  • ZarameyukiGGST Nagoriyuki Zarameyuki1.pngGuardAllStartup18~29RecoveryTotal 39Advantage+5 236S BUFF
    • Startup reduced from 23 to 18.
    • Movement speed of projectile increased.
      • Projectile now accelerates by 5% per frame during initial travel after 3F (15-26F).
      • Projectile deceleration during final attack (29-39F) increased by 33%Speed reduction per frame changed from 10% to 15%.
    • Unified the size of the clash range.
  • KamuriyukiGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3 214H NERF
    • Proration increased from 100% to 90%.
  • ShizuriyukiGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7 623H BUFF
    • Second hit can now be performed manually by inputting H during the attack.
      • The follow-up can be performed on whiff.
      • No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes.
    • Startup reduced from 13 to 11.
    • Recovery of first hit reduced from 43 to 21.
    • Gravity on launch of first hit reduced.
      • Gravity increase over time delayed by 1F and duration reduced by 24FGravity increase by 0.15 per frame changed from 11~60F to 12~37F.
    • Counter Hit Level of second hit increased from Small to Large.
    • Horizontal launch speed of second hit reduced by 71%Speed changed from 35 to 10.
    • Second hit now triggers a Ground Bounce on Counter Hit.

Potemkin

  • f.SGGST Potemkin f.S.pngGuardAllStartup12Recovery18Advantage-8 BUFF
    • Rolling Tumble duration increased from 10F to 15F.
  • 5HGGST Potemkin 5H.pngGuardAllStartup16Recovery25Advantage-11 BUFF
    • Reduced frontal hurtbox.
  • 6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15 BUFF
    • Can now be Special and Overdrive canceled.
  • 6KGGST Potemkin 6K.pngGuardAllStartup22Recovery18Advantage-6 BUFF
    • R.I.S.C. Loss reduced from 2000 to 1000.
    • Combo Decay reduced from 10 to 5.
    • Wall Damage reduced from 700 to 300. Undocumented
  • 6HGGST Potemkin 6H.pngGuardAllStartup23Recovery29Advantage-15 BUFF
    • Reduced the hurtbox in front.
  • j.DGGST Potemkin j.D.pngGuardAllStartup13Recovery9 After landingAdvantage+1 (IAS) BUFF
    • Can now be Special and Overdrive canceled.
      • Due to a lack of air Specials or Overdrives, earliest cancel starts on landing.
  • Slide HeadGGST Potemkin Slide Head.pngGuardLowStartup29Recovery24Advantage0 236S BUFF
    • No longer in Counter Hit state during the first 5 frames of recovery (31-35F).
    • Ground visuals no longer disappear before active frames end if Potemkin is interrupted during active frames. Bug fix
  • F.D.B.GGST Potemkin FDB.pngGuardAllStartup18~36Recovery19Advantage-6 63214S REWORKED
    • Counter Hit Level increased from Small to Mid.
    • Projectiles can now be reflected during the extended startup of the charged version.
      • Previously only reflected during the first 3F of the extended startup (10-12F).
      • Invuln of fully charged version changed from "Projectile Reflection 4-12; 27-37" to "Projectile Reflection 4-37"
    • Proration increased from 100% to 90%.
  • Garuda ImpactGGST Potemkin Garuda Impact.pngGuardAll (Guard Crush)Startup28Recovery24Advantage+19 214H NERF
    • Pushback increased by 25%Pushback rate changed from 20% to 25%. Undocumented
    • Proration increased from 100% to 90%.
  • Heavenly Potemkin BusterGGST Potemkin Heavenly Potemkin Buster.pngGuardAir ThrowStartup12+0Recovery16AdvantageN/A 236236S BUFF
    • Expanded backward grabbox.
  • Giganter KaiGGST Potemkin Giganter Kai.pngGuardAllStartup10+1Recovery17Advantage+100 632146H NERF
    • Reduced the hitbox of the projectile in front and behind. (Current | Previous)
    • Fixed an issue that causes the second hit of Giganter Kai to occur quicker than expected, reducing overall blockstun time. Now consistently hits every 33F. Bug fix

Ramlethal Valentine

  • Dash BUFF
    • Reduced upper hurtbox on startup.
  • Dash Cancel BUFF
    • Inputting a Roman Cancel during the motion now results in Blue Roman Cancel instead of Purple Roman Cancel.
    • Can now be kara canceled into Special Moves (Kara cancel window is 1-3F).
  • Ground ThrowGGST Ramlethal Valentine Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
    • Damage changed from 7×10, 10 to 1×10, 70. No change to total damage.
  • Air ThrowGGST Ramlethal Valentine Air Throw.pngGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- ADJUSTED
    • Damage changed from 7×10, 10 to 1×10, 70. No change to total damage.
  • f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13] BUFF
    • Pushback reduced by 30%Pushback rate changed from 100% to 70%.
  • 5HGGST Ramlethal Valentine 5H.pngGuardAllStartup12Recovery28Advantage-12 [-13] REWORKED
    • Pushback increased by 30%Pushback rate changed from 100% to 130%.
  • 6PGGST Ramlethal Valentine 6P.pngGuardAllStartup9Recovery18Advantage-9 BUFF
    • Vertical launch speed increased by 1050%Speed changed from 2 to 23.
  • j.HGGST Ramlethal Valentine jH.pngGuardHighStartup19Recovery31Advantage- NERF
    • Startup increased from 16 to 19.
    • Pushback reduced by 15%Pushback rate changed from 130% to 150%.
  • j.DGGST Ramlethal Valentine jD.pngGuardHighStartup10RecoveryAdvantage+2 (IAD) NERF
    • Pushback increased by 40%Pushback rate changed from 100% to 140%.
  • BajonetoGGST Ramlethal Valentine Bajoneto S.pngGuardAllStartup20RecoveryTotal 37Advantage+9 236S/H All versions NERF
    • Will now be placed a fixed distance from the corner after hitting the stage wall.
    • If Ramlethal takes damage before the sword hits the wall, it will no longer explode.
  • DauroGGST Ramlethal Valentine Dauro.pngGuardAllStartup11Recovery26Advantage-10 623P NERF
    • Increased proration from 100% to 90%.
  • Sildo DetruoGGST Ramlethal Valentine Sildo Detruo.pngGuardAllStartup22Recovery17Advantage-2 214K Ground version only REWORKED
    • Guard type changed from High to All.
    • Recovery reduced from 18 to 13.
    • Expanded the lower and rear hitboxes.
    • Distance traveled increased by 25%Total distance travelled changed from 420 to 525.
    • Now forces crouching on grounded hit, with a forced +1 hitstun. No longer launches on grounded hit.
    • Pushback reduced by 10%Pushback rate changed from 100% to 90%.
    • Horizontal launch speed reduced.
      • Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
      • Horizontal ground bounce speed no longer affected by combo momentum.
    • Vertical launch increased.
      • Vertical launch speed of initial hit reduced by 33%Speed changed from -30 to -20.
      • Gravity on hit increased by 28%Gravity changed from 1.5 to 1.925.
      • Vertical ground bounce speed increased by 50%Speed changed from 6 to 9.
      • Gravity of ground bounce reduced by 4%Gravity changed from 2 to 1.925.
    • Now causes Wall Bounce.
    • Proration reduced from 80% to 90%.
    • Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
  • Sildo DetruoGGST Ramlethal Valentine Sildo Detruo.pngGuardAllStartup30RecoveryAdvantage-3~+4 j.214K Air version only REWORKED
    • Guard type changed from High to All.
    • Recovery changed from 17 to 12.
    • Expanded the lower and rear hitboxes.
    • Horizontal ground bounce speed reduced by 50%Speed changed from 30 to 15, and no longer affected by combo momentum.
    • Timing of cancelling momentum changed from 5F to 1F.
    • Horizontal travel speed increased by 50%Speed changed from 20 to 30.
    • Proration reduced from 80% to 90%.
    • Initial Combo Decay reduced from 5 to 0. Total Combo Decay on initial hit changed from 10 to 5.
  • SabrobatoGGST Ramlethal Valentine Sabrubato S-less H-less.pngGuardAllStartup19Recovery42Advantage-27 [-27] {-32} 214H NERF
    • Proration increased from 100% to 90%.
  • Erarlumo 1GGST Ramlethal Valentine Erarlumo 1.pngGuardAllStartup16Recovery12Advantage-5 214P REWORKED
    • Can no longer be dash canceled on whiff.
    • Attack level reduced from 4 to 2.
    • Startup reduced from 20f to 16f
    • Recovery reduced from 21 to 12.
    • Launch height reduced.
      • Gravity increase over time on hit sped up by 5FGravity increase by 0.15 per frame changed from 11-40F to 6-35F.
    • Wall Damage increased from 100 to 300. Undocumented
    • Same Attack Penalty threshold reduced from 3 to 2. Undocumented
  • Erarlumo 2GGST Ramlethal Valentine Erarlumo 2.pngGuardAllStartup9Recovery25Advantage-12 [-10] 214P~214P All versions REWORKED
    • Attack level inreased from 2 [3] to 3 [4].
    • Startup reduced from 12 to 9.
    • Recovery reduced from 41 to 25.
    • No longer applies Guard Crush on block.
    • Can now be dash canceled.
    • Now launches on grounded hit, instead of stagger.
    • Horizontal launch increased significantly.
      • Horizontal launch speed of standard version increased by 200%Speed changed from 5 to 15.
      • Horizontal launch speed of delayed version increased by 300%Speed changed from 5 to 20.
    • Vertical launch reduced significantly.
      • Vertical launch speed of standard version reduced by 40%Speed changed from 50 to 30.
      • Now applies an initial gravity on hitGravity on hit changed from 0 to 1 on both versions.
      • Gravity increase over time of delayed version increased by 50%Gravity increase per frame changed from 0.1 to 0.15, now matching the standard version.
      • Gravity increase over time of both versions sped up by 5FGravity increase of 0.15 per frame changed from 16-45F to 11-40F.
    • Delay version timing sped up during recovery by 3 frames, changed from 37-47F to 30-34F.
      • Minimum delay after earliest cancel changed from 10F to 7F.
    • Wall Damage increased from 100 to 300. Undocumented
    • Same Attack Penalty threshold reduced from 3 to 2. Undocumented
    • Cancel timing during recovery sped up by 2 frames, changed from 22-56F to 17-37F.
  • Erarlumo 3GGST Ramlethal Valentine Erarlumo 3.pngGuardAllStartup11Recovery38Advantage-25 214P~214P~214P All versions REWORKED
    • Startup reduced from 22 to 11.
    • Recovery increased from 32 to 38.
    • Pushback reduced by 20%Pushback rate changed from 100% to 80%.
    • Horizontal launch speed of delayed version reduced.
      • Horizontal launch speed reduced by 50%Speed changed from 20 to 10.
      • Horizontal launch speed of ground bounce reduced by 67%Speed change from 15 to 5.
    • Vertical launch of ground bounce on delayed version increased.
      • Gravity increase over time delayed by 5F and duration increased by 5FGravity increase by 0.1 per frame changed from 16-45F to 21-55F.
      • Vertical ground bounce speed on air hit increased by 68%Speed changed from 25 to 42.
      • Vertical ground bounce speed is no longer increased on grounded hit (Reduced by 16%Speed changed from 50 to 42).
    • Wall Damage increased from 100 to 300. Undocumented
    • Same Attack Penalty threshold reduced from 3 to 2. Undocumented
    • Delay version timing during recovery sped up by 2 frames, changed from 34-56F to 27-37F.
      • Minimum delay after earliest cancel changed from 9F to 7F.
  • CalvadosGGST Ramlethal Valentine Calvados.pngGuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 632146H BUFF
    • Clash Level increased from 4 to 5.
    • Recovery reduced from 78 to 17.
    • Now causes Guard Crush on the final hit for 34F.
      • On-block changed from -70 to +16. No, this is not a typo
    • Chip Damage Ratio of final hit increased from 12% to 25%.

Sol Badguy

  • Hurtbox NERF
    • Expanded upper hurtbox during face-down knockdown.
  • 6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11 REWORKED
    • No longer causes a wall bounce.
    • Vertical launch speed increased by 67%Speed changed from 15 to 25.
    • Horizontal launch speed reduced by 20%Speed changed from 25 to 20.
  • 6HGGST Sol Badguy 6H.pngGuardAllStartup9Recovery43Advantage-27 BUFF
    • No longer in Counter Hit state during the first 6 frames of recovery (12-17F).
  • Bandit RevolverGGST Sol Badguy 236K.pngGuardAllStartup12Recovery9+6 LandingAdvantage-7 236K All versions REWORKED
    • Second hit can now be performed manually by inputting K during the attack.
      • The follow-up can be performed on whiff.
      • No changes are made to how damage scaling works. Both hits still behave as one attack for scaling purposes.
    • Startup of ground version reduced from 16 to 12. No change to air version.
    • Recovery reduced from 18 to 15.
    • Attack Level reduced from 3 to 2.
    • Counter Hit Type increased from Small to Mid.
    • Pushback when hit in the corner reduced by 69%Pushback rate on hit changed from 160% to 50%.
    • Opponent animation on hit changed. Undocumented
    • Horizontal launch speed increased. Undocumented
      • Hoizontal launch speed increased by 8%Speed changed from 30 to 32.5.
      • Horizontal speed change duration reduced by 3FHoizontal speed reduction by 20% per frame changes from 9-22F to 9-19F.
      • Horizontal launch is now affected by Combo Decay 25% moreCombo Decay influence on horizontal launch changed from 100% to 125%.
    • Vertical launch speed reduced. Undocumented
      • Now applies an initial gravity on hitGravity changed from 0 to 0.5.
      • Gravity increase over time reduced by 25%, sped up by 2F, and duration increased by 6FGravity increase per frame changed from 0.2 to 0.25.
        Timing changed from 8-37F to 6-41F
        .
      • Vertical launch is now affected by Combo Decay 25% moreCombo Decay influence on vertical launch changed from 100% to 125%.
    • Same Attack Penalty threshold reduced from 3 to 2. Undocumented
    • Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol.
      • Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of -50~300..
    • Proration increased from 100% to 90%.
  • Bandit Revolver Follow-upGGST Sol Badguy 236KK.pngGuardAllStartup6Recovery6+17 LandingAdvantage-11 236K~K All versions REWORKED
    • Startup increased from 4 to 6.
    • Recovery increased from Until Landing+7 to Until Landing+17. Undocumented
    • Attack Level reduced from 3 to 2.
    • Counter Hit Type increased from Small to Mid.
    • Vertical launch speed reversed upwards and increased by 67%Speed changed from -15 to 25. Undocumented
    • No longer applies a rolling tumble on knockdown. Undocumented
    • Now extends collision by 45% during active frames (6-7F) when hit connect. Undocumented
    • Now maintains upward movement for longer and travels further.
      • Now cancels momentum frame 1.
      • Now moves slightly upwardSpeed changed from 0 to 5 during startup.
      • Gravity reduced by 67%Gravity changed from 3 to 1.
      • Horizontal speed on landing reduced by 33%Speed changed from 30 to 20.
      • Deceleration on landing reduced by 50%Speed reduction per frame changed from 30% to 15%.
    • Expanded lower and frontal hitbox.
    • Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Sol.
      • Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of -50~450..
  • Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup30Recovery13Advantage-3 214K Ground version BUFF
    • Counter Hit Type increased from Small to Mid.
    • Vertical ground bounce speed on counter hit increased by 400%Speed changed from 2.4 to 12. Undocumented
  • Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup22~29 [30]RecoveryUntil Landing+18Advantage- j.214K Air version BUFF
    • Counter Hit Type increased from Small to Mid.
    • Vertical ground bounce speed on counter hit increased by 525%Speed changed from 2.4 to 15. Undocumented
    • Horizontal ground bounce speed on counter hit reduced by 25%Speed changed from 15 to 11.25. Undocumented
  • Night Raid VortexGGST Sol Badguy 214S 1.pngGuardAllStartup15~31 [32]Recovery32Advantage-17 214S NERF
    • Proration increased from 100% to 90%.
  • FafnirGGST Sol Badguy 41236H.pngGuardAll (Guard Crush)Startup24Recovery16Advantage+11 41236H NERF
    • Proration increased from 100% to 90%.

Zato-1

  • Dash BUFF
    • Reduced upper hurtbox during startup.
  • Air ThrowGGST Zato-1 Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
    • Damage changed from 80 to 20, 60. No change to overall damage.
  • 5PGGST Zato-1 5P.pngGuardAllStartup5Recovery8Advantage-2 [0] BUFF
    • Startup reduced from 6 to 5.
  • 6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6 BUFF
    • Horizontal launch speed reduced by 40%Speed changed from 25 to 15.
  • 6KGGST Zato-1 6K.pngGuardHighStartup28Recovery7Advantage+2 REWORKED
    • Can now be Special and Overdrive canceled.
    • Startup increased from 23 to 28.
    • Now applies forced crouch on grounded hit. Hitstun is now always +1 on hit.
    • No longer extends collision when attack connects.
  • "Pierce"GGST Zato-1 Pierce.pngGuardAllStartup21 [25]Recovery24Advantage- 236P Command version only BUFF
    • Eddie gauge cost when input with 236P and Eddie is already summoned has been reduced by 25%Eddie health depleted changed from 500×2 to 375×2.
  • "That's a lot!"GGST Zato-1 That's a lot.pngGuardAllStartup27→42→57→72 [31→46→61→76]RecoveryTotal 74Advantage+55 236K Command version only BUFF
    • Eddie gauge cost when input with 236K and Eddie is already summoned has been reduced by 25%Eddie health depleted changed from 375×4 to 281×4.
  • "Leap"GGST Zato-1 Leap.pngGuardAllStartup21 [25]Recovery34Advantage+46 236S Command version only BUFF
    • Eddie gauge cost when input with 236S and Eddie is already summoned has been reduced by 25%Eddie health depleted changed from 1500 to 1125.
  • "Oppose"GGST Zato-1 Oppose Armor.pngGuardAllStartup74 {78}Recovery(Summon Vanishes) [36 Zato]Advantage- 236H Command version only BUFF
    • Eddie gauge cost when input with 236H and Eddie is already summoned has been reduced by 25%.
      • Eddie health depleted per frame of active changed from 20 to 15.
      • Eddie health depleted when performing attack changed from 500×3 to 375×3.
  • Invite HellGGST Zato-1 Invite Hell 1.pngGuardAllStartup18Recovery2Advantage-7 22H BUFF
  • Damnged FangGGST Zato-1 Damned Fang.pngGuardGround ThrowStartup6Recovery38Advantage- 623S ADJUSTED
    • Damage changed from 4×13, 50 to 1×13, 89. No change to overall damage.
  • Sun VoidGGST Zato-1 Sun Void.pngGuardAllStartup11+14RecoveryAdvantage+3 632146S All versions BUFF
    • Projectile no longer hits the opponent less times after hitting anything besides the opponent.

Navigation