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| ==Midscreen Setups== | | ==Midscreen Setups== |
| | ===Kick Start My Heart ({{clr|K|236K}}) Okizeme=== |
| | <div class="tabber-shadows-fix"> |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|S|S}} and {{clr|H|H}} Follow-Ups | | | Title = {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start My Heart}} After {{clr|S|{{MMC|game=GGST|chara=Bridget|input=S|label=S}}}} or {{clr|H|{{MMC|game=GGST|chara=Bridget|input=H|label=H}}}} Follow-Up |
| | Oneliner = Corner carry and auto-timed and spaced meaty. | | | Oneliner = Turn your pokes into pressure |
| | Difficulty = {{clr|K|Easy}} | | | Difficulty = Easy |
| | Anchor = | | | Anchor = |
| | Video = GGST_Bridget_SH_Followup_Meaty_cS.mp4 | | | Video = GGST_Bridget_SH_Followup_Meaty_cS.mp4 |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = | | | Recipe = ... ~ {{clr|S|S}} / {{clr|H|H}} > {{keyword|whiff}} {{clr|K|236K}}[6], {{clr|S|c.S}} |
| | content = | | | content = |
| <code>{{clr|S|2S}} or {{clr|S|f.S}} ~ {{clr|S|S}} > {{clr|K|236K}} [6] ({{clr|K|K}})</code> or | | * Allows Bridget to zoom fullscreen to start her pressure with a {{keyword|meaty}} attack after launching the opponent. |
| <code>{{clr|H|5H}} ~ {{clr|H|H}} > {{clr|K|236K}} [6] ({{clr|K|K}})</code>
| | * Leaves her +7~+9 after {{clr|K|236K}} depending on {{tt|combo starter and scaling|<p>+7: {{MCB|{{clr|S|2S}} > {{clr|H|5H}} ~ {{clr|H|H}}}}</p><p>+8: {{MCB|{{clr|S|f.S}} > {{clr|H|5H}} ~ {{clr|H|H}}}} and {{MCB|{{clr|S|2S}} ~ {{clr|S|S}}}}</p><p>+9: {{MCB|{{clr|S|f.S}} ~ {{clr|S|S}}}} and {{MCB|{{clr|H|5H}} ~ {{clr|H|H}}}}</p>}}. |
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| | '''This is only needed for stray normal hits midscreen—Bridget has better options for both damage and oki in the corner or with a counter-hit starter.''' |
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| | A great way for Bridget to convert her long range buttons ({{clr|S|f.S}}, {{clr|S|2S}}, and {{clr|H|5H}}) into an advantage over her opponent. After routing into either her {{clr|H|H}} or {{clr|S|S}} follow-up, she can set up an automatically spaced and timed meaty {{clr|S|c.S}} with a max-speed {{clr|K|236K}}. |
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| * Leaves Bridget at maximum +10 if done from {{clr|H|5HH}}.
| | Note that in some edge cases Bridget will end up too far away to {{clr|S|c.S}} the opponent after {{clr|K|236K}}, in which case she might opt for meaty {{clr|K|5K}} or {{clr|S|2S}}, or {{keyword|microdashing|term=microdash}} before {{clr|S|c.S}}—though running the risk of it not being meaty and getting punished for it. |
| ** Advantage decreases based on starter and length of combo, but {{clr|S|c.S}} should always beat throw.
| | }} |
| | </div> |
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| If {{clr|S|2S}}, {{clr|S|f.S}}, or {{clr|H|5H}} is followed up with its respective button ({{clr|S|S}} or {{clr|H|H}}), it will launch the opponent full screen, and wall bounce if near the corner.
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| Midscreen hits from these normals when followed up with {{MMC|game=GGST|chara=Bridget|input=236K|label=Kick Start My Heart}} [6], will automatically time and space Bridget for {{keyword|meaty}} {{clr|S|c.S}}.
| | <div class="tabber-shadows-fix"> |
| | {{TheoryBox |
| | | Title = Ending Combos With {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}} |
| | | Oneliner = Keep the pressure up |
| | | Difficulty = Easy |
| | | Anchor = |
| | | Video = |
| | | Thumbnail = |
| | | Recipe = ... > {{clr|K|236K}} ~ {{clr|K|K}}, 66 > {{clr|S|c.S}} |
| | | content = |
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| Near the corner and from counter hit, Kick Start My Heart [6] and {{MMC|game=GGST|chara=Bridget|input=236K K|label=Shoot}} will connect allowing for additional damage, and leaving you at significant advantage but no longer auto-timing.
| | * Will sometimes sideswitch if 6 is being held just before {{clr|K|K}} is input. |
| | ** This leaves Bridget further away from the opponent, resulting in much weaker oki. |
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| Note: {{clr|K|236K}}[6] does not always leave Bridget close enough for a meaty {{clr|S|c.S}}, and {{clr|S|2S}} might be preferable instead.
| | Bridget's most common combo ender midscreen, which leaves her advantageous enough to dash up and hit the opponent with a meaty {{clr|S|c.S}}. |
| }} | | }} |
| | </div> |
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| ==={{clr|D|2D}} Yo-yoki=== | | ==={{clr|D|2D}} Yo-yoki=== |
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| {{clr|D|2D}} yo-yoki offers you: | | {{clr|D|2D}} yo-yoki offers you: |
| *A true fifty-fifty in the form of {{clr|D|j.D}} and {{clr|K|2K}} both being {{Keyword|meaty}}. | | * Being available from Bridget's fastest normal, {{clr|K|2K}}. |
| *Very favourable {{Keyword|RPS}} on block. | | * A true {{Keyword|fifty-fifty|term=50/50}} in the form of {{clr|D|j.D}} and {{clr|K|2K}} both being {{Keyword|meaty}}. |
| *A second chance at opening your opponent up from some setups with another {{clr|K|214K}}—which always offers {{clr|D|j.D}} or {{clr|K|2K}} on block for another true fifty-fifty. | | * Very favourable {{Keyword|RPS}} on block. |
| *Many, many layers of mix and a ton of options to choose from, though not ''all'' of them are covered here. | | * A second chance at opening your opponent up from some setups with another {{clr|K|214K}}—which always offers {{clr|D|j.D}} or {{clr|K|2K}} on block for another true fifty-fifty. |
| | * Many, many layers of mix and a ton of options to choose from, though not ''all'' of them are covered here. |
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| ==== The Basic Mix ==== | | ==== The Basic Mix ==== |
| | <div class="tabber-shadows-fix"> |
| <tabber> | | <tabber> |
| Overhead = {{TheoryBox | | Overhead = {{TheoryBox |
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| | content = | | | content = |
| * Safejumps. | | * Safejumps. |
| * Whiffs against backdashes, though you'll still be safe. | | * Backdashes will make {{clr|D|j.D}} whiff, though Bridget will still be safe. |
| * Susceptible to Faultless Defense. | | * Susceptible to Faultless Defense. |
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| '''Blockstrings:''' | | '''Blockstrings:''' |
| * <code>{{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|K|214K}}</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|K|214K}}}} |
| * <code>{{clr|D|j.D}}, {{clr|S|2S}} > {{clr|K|214K}} against Faultless Defense</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|2S}}(1) > {{clr|K|214K}} against Faultless Defense}} |
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| '''Confirms:''' | | '''Confirms:''' |
| * <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > dl. {{clr|K|214K}}, dl. {{clr|S|c.S}} > ...</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > dl. {{clr|K|214K}}, dl. {{clr|S|c.S}} > ...}} |
| * <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ...</code> | | * {{MCB| {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ...}} |
| * <code>{{clr|D|j.D}}, {{clr|S|c.S}}(1) / {{clr|S|2S}}(1) > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|S|c.S}} > ... if Bridget is cornered</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|c.S}}(1) / {{clr|S|2S}}(1) > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|S|c.S}} > ... if Bridget is cornered}} |
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| Your default overhead option.
| | Bridget's default overhead option. |
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| Backdashes can be {{Keyword|OS}}ed by pressing {{clr|S|S}} when {{clr|D|j.D}} ''would'' hit, netting you a strong combo in <code>AA {{clr|S|c.S}} > dl. {{clr|D|5[D]}}, {{clr|K|5K}} > dc > {{clr|S|c.S}} > ...</code>— though this sacrifices the safejump aspect of the setup. Meterless reversals can be OSed by doing {{clr|P|623P}} instead, but this will whiff against most backdashes midscreen and leave Bridget extremely punishable. | | Backdashes can be {{Keyword|OS}}ed by pressing {{clr|S|S}} when {{clr|D|j.D}} ''would'' hit, netting you a strong combo in {{MCB|AA {{clr|S|c.S}} > dl. {{clr|D|5[D]}}, {{clr|K|5K}} > dc. > {{clr|S|c.S}} > ...}}—though this sacrifices the safejump aspect of the setup. Reversals can be OSed by doing {{clr|P|623P}} instead, but this will whiff against most backdashes midscreen and leave Bridget extremely punishable. |
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| }} | | }} |
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| Low = {{TheoryBox | | Low = {{TheoryBox |
| | Title = Low | | | Title = Low |
| | Oneliner = Meaty 2K | | | Oneliner = Meaty {{clr|K|2K}} |
| | Difficulty = Medium | | | Difficulty = Medium |
| | Anchor = Meaty 2K | | | Anchor = Meaty 2K |
| | Video = GGST Bridget 2D Oki 2K Blockstring.webm | | | Video = GGST Bridget 2D Oki 2K Blockstring.webm |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ (whiff) j.X, {{clr|K|2K}} | | | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ {{keyword|whiff}} j.X, {{clr|K|2K}} |
| | content = | | | content = |
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| * Not reversal safe. | | * Not reversal safe. |
| * Whiffs against backdashes, though you'll still be safe. | | * Backdashes will make {{clr|K|2K}} whiff, though Bridget will still be safe. |
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| '''Blockstring:''' <code>{{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}</code> | | '''Blockstring:''' {{MCB|{{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}}} |
| * There's a gap between {{clr|S|214S}}'s return and {{clr|K|j.214K}} where the opponent can {{clr|P|6P}} or use a reversal. | | * There's a gap between {{clr|S|214S}}'s return and {{clr|K|j.214K}} where the opponent can {{clr|P|6P}} or use a reversal. |
| ** Bridget can {{Keyword|RPS}} this by doing either {{clr|K|j.214[K]}} or {{clr|K|j.214K}} ~ {{clr|P|j.P}}. | | ** Bridget can {{Keyword|RPS}} this by doing either {{clr|K|j.214K}}, {{clr|K|j.214[K]}}, or {{clr|K|j.214K}} ~ {{clr|P|j.P}} / {{clr|K|j.K}} / {{clr|S|j.S}}. |
| '''Confirm:''' <code>{{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|c.S}} > ... </code> | | '''Confirm:''' {{MCB|{{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|j.214K}}, {{clr|S|c.S}} > ... }} |
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| The low component of Bridget's basic mix. | | The low component of Bridget's basic mix. |
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| Any of her air buttons (except {{clr|D|j.D}}) can be used to cancel {{clr|K|214K}}, and it's optimal to switch up the one you're using. | | Any of her air buttons (except {{clr|D|j.D}}) can be used to cancel {{clr|K|214K}}, and it's {{tt|optimal|<p>The opponent can react to the startup of the air button and block low in response. By varying the air button, it becomes much more difficult to react to the low option, because human reactions are slower when there are more possibilities.</p><p>Only advanced players need worry about this.</p>}} to switch up the one you're using. |
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| This option can be consistently punished midscreen if your opponent guesses correctly: blocking {{clr|K|2K}} with Faultless Defense and backdashing {{clr|H|6H}} will grant them a {{clr|S|c.S}} starter punish. If this happens, consider alternate blockstrings like <code>{{clr|K|2K}} > {{clr|K|214K}}</code> or <code> {{clr|K|2K}}, {{clr|H|5H}}</code> to catch backdashes or <code>{{clr|K|2K}} > {{clr|K|236K}} ~ {{clr|P|P}}</code> for a gapless pressure extender which combos on hit and leaves Bridget +7 on block. | | This option can be consistently punished midscreen if your opponent guesses correctly: blocking {{clr|K|2K}} with Faultless Defense and backdashing {{clr|H|6H}} will grant them a big punish. If this happens, consider alternate blockstrings like {{MCB|{{clr|K|2K}} > {{clr|K|214K}}}} and {{MCB| {{clr|K|2K}}, {{clr|H|5H}} > {{clr|K|214K}}}} to catch backdashes or {{MCB|{{clr|K|2K}} > {{clr|K|236K}} ~ {{clr|P|P}}}} for a gapless pressure extender which combos on hit and leaves Bridget +7 on block. |
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| }} | | }} |
| </tabber> | | </tabber> |
| | </div> |
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| ==== Other Options ==== | | ==== Other Options ==== |
| | <div class="tabber-shadows-fix"> |
| <tabber> | | <tabber> |
| Throw = {{TheoryBox | | Throw = {{TheoryBox |
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| | Video = GGST Bridget 2D Oki Throw.webm | | | Video = GGST Bridget 2D Oki Throw.webm |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. (whiff) j.X, {{clr|D|4D}} | | | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. whiff j.X, {{clr|D|4D}} |
| | content = | | | content = |
| * Beats meterless reversals. | | * Beats meterless reversals. |
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| Very risky as it'll lose against against backdashes, which are also useful against some of your other options. Use after either enough conditioning or if you have meter to cancel your (possibly) whiffed throw. | | Very risky as it'll lose against against backdashes, which are also useful against some of your other options. Use after either enough conditioning or if you have meter to cancel your (possibly) whiffed throw. |
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| Using {{clr|D|6D}} will result in {{clr|S|214S}}'s return hitting OTG and losing you any oki you might've gotten—always use {{clr|D|4D}}. | | Using {{clr|D|6D}} will result in {{clr|S|214S}}'s return hitting {{Keyword|OTG}} and losing you any oki you might've gotten—always use {{clr|D|4D}}. |
| }} | | }} |
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| *Not reversal safe. | | *Not reversal safe. |
| *Catches backdashes, fuzzy jump, and fuzzy throw. | | *Catches backdashes, fuzzy jumps, and fuzzy throws. |
| *Not meaty—can be mashed. | | *Not meaty—can be mashed. |
| **Can't be {{clr|P|6P}}d or thrown. | | **Can't be {{clr|P|6P}}d or thrown. |
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| '''Blockstrings:''' | | '''Blockstrings:''' |
| * <code>{{clr|D|j.D}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}}} |
| * <code>{{clr|D|j.D}}, {{clr|S|2S}}(1) > {{clr|K|214K}} against Faultless Defense</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|2S}}(1) > {{clr|K|214K}} against Faultless Defense}} |
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| '''Confirms:''' | | '''Confirms:''' |
| * <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> | | * {{MCB|{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|K|214K}}, {{clr|S|c.S}} > ...}} |
| * <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ... </code> | | * {{MCB| {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ... }} |
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| A solid option after representing throw, since it'll beat both fuzzy jumps and backdashes. Although mashing on wake-up beats it, it’s quite unlikely your opponent will do this because of the risk/reward involved, so it's fairly safe in practice. | | A solid option after representing throw, since it'll beat both fuzzy jumps and backdashes. Although mashing on wake-up beats it, it’s quite unlikely your opponent will do this because of the risk/reward involved, so it's fairly safe in practice. |
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| Meaty 214K = {{TheoryBox | | Meaty 214K = {{TheoryBox |
| | Title = Meaty 214K | | | Title = Meaty {{clr|K|214K}} |
| | Oneliner = For the strike / throw enthusiasts | | | Oneliner = For the strike / throw enthusiasts |
| | Difficulty = Medium | | | Difficulty = Medium |
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| | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214[K]}} | | | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214[K]}} |
| | content = | | | content = |
| * 214[K] needs to be held for only one frame for the setup to work, but can be held more if necessary. | | * {{clr|K|214[K]}} needs to be held for only one frame for the setup to work, but can be held more if necessary. |
| * Catches backdashes... | | * Catches backdashes... |
| ** Unless the initial {{clr|D|2D}} is point blank, then Bridget will stop rolling right in front of the opponent's face. | | ** Unless the initial {{clr|D|2D}} is point blank, then Bridget will stop rolling right in front of the opponent's face. |
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| ** Unless the initial {{clr|D|2D}} is point blank, then Bridget will block both {{clr|P|6P}}s and reversals. | | ** Unless the initial {{clr|D|2D}} is point blank, then Bridget will block both {{clr|P|6P}}s and reversals. |
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| '''Blockstring:''' <code>{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}</code> | | '''Blockstring:''' {{MCB|{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}}} |
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| '''Confirms:''' | | '''Confirms:''' |
| * <code>{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> | | * {{MCB|{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}, {{clr|S|c.S}} > ...}} |
| * <code>{{clr|K|214[K]}} > {{clr|S|c.S}}(1) > {{clr|D|5[D]}}, {{clr|S|c.S}} > ...</code> | | * {{MCB|{{clr|K|214[K]}} > {{clr|S|c.S}}(1) > {{clr|D|5[D]}}, {{clr|S|c.S}} > ...}} |
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| '''Anti-air confirms:''' | | '''Anti-air confirms:''' |
| * <code> AA {{clr|K|214[K]}}, {{clr|S|c.S}} > 9 > {{clr|S|j.S}} > j.66 > {{clr|S|j.S}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} ~ {{clr|P|P}} WS {{clr|D|5[D]}}</code> | | * {{MCB| AA {{clr|K|214[K]}}, {{clr|S|c.S}} > 9 > {{clr|S|j.S}} > j.66 > {{clr|S|j.S}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} ~ {{clr|P|P}} WS {{clr|D|5[D]}}}} |
| ** Wallsplats from anywhere on the screen. | | ** Wallsplats from anywhere on the screen. |
| ** Doesn't work on Anji. | | ** Doesn't work on Anji. |
| * <code>AA {{clr|K|214[K]}} > {{clr|D|j.D}}, {{clr|K|5K}} > dc > ({{clr|K|2K}}), {{clr|S|c.S}} > ...</code> | | * {{MCB|AA {{clr|K|214[K]}} > {{clr|D|j.D}}, {{clr|K|5K}} > dc > ({{clr|K|2K}}), {{clr|S|c.S}} > ...}} |
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| Another good option to catch backdashes with ''amazing'' almost full-screen corner carry as a reward if it does so. Incredibly safe if the opponent doesn't have a reversal since there's only a 1f gap between {{clr|K|214[K]}} and {{clr|S|c.S}}(1) in the entire blockstring, even against Faultless Defense. | | Another good option to catch backdashes with ''amazing'' almost full-screen corner carry as a reward if it does so. Very safe if the opponent doesn't have a reversal since there's only a 1f gap between {{clr|K|214[K]}} and {{clr|S|c.S}}(1) in the entire blockstring, even against Faultless Defense. |
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| {{clr|K|214[K]}} will leave Bridget +6 right in front of her opponent after landing, making it so {{clr|S|c.S}} catches any mashes, throws, jumps, and most backdashes. This turns it into a great spot to rotate between striking and throwing your opponent. You can also opt to go for <code>{{clr|K|214[K]}} > {{clr|D|j.D}}</code> or <code>{{clr|K|214[K]}}, {{clr|K|2K}}</code> to mix up your options even more (though a re-roll won't be safe.) | | {{clr|K|214[K]}} will leave Bridget +6 right in front of her opponent after landing, making it so {{clr|S|c.S}} catches any mashes, throws, jumps, and most backdashes. This turns it into a great spot to rotate between striking and throwing your opponent. You can also opt to go for {{MCB|{{clr|K|214[K]}} > {{clr|D|j.D}}}} or {{MCB|{{clr|K|214[K]}}, {{clr|K|2K}}}} to mix up your options even more (though a re-roll won't be safe.) |
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| }} | | }} |
| </tabber> | | </tabber> |
| | </div> |
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| ===Throws=== | | ===Throw Okizeme=== |
| | <div class="tabber-shadows-fix"> |
| <tabber> | | <tabber> |
| Regular Throw=
| | 66 > 214S, c.S = {{TheoryBox |
| {{TheoryBox | | | Title = 66 > {{clr|S|214S}}, {{clr|S|c.S}} |
| | Title = {{clr|D|4}}/{{clr|D|6D}} into Yo-Yoki | | | Oneliner = Your go-to |
| | Oneliner = | | | Difficulty = Medium |
| | Difficulty = {{clr|S|Medium}} | | | Anchor = 66 > 214S, c.S |
| | Anchor = Regular_throw-1 | | | Video = GGST Bridget Throw Oki 66 cS.webm |
| | Video = GGST_Bridget_Midscreen_Throw_Oki.webm | |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|4}}/{{clr|D|6D}} > 66 > {{clr|S|214S}} (set) > {{clr|S|c.S}} | | | Recipe = {{clr|D|4D}} / {{clr|D|6D}}, 66 > {{clr|S|214S}}, {{clr|S|c.S}} |
| | content = | | | content = |
| *Not safe to reversals
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| Leads to terrific pressure, where Bridget can use Rolling Movement multiple times to try and open her opponent up before the yo-yo returns. The microdash can be tricky, but if done right {{clr|S|c.S}} is meaty and will only lose outright to invincible reversals.
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| If Bridget's opponent is respecting her meaty {{clr|S|c.S}}, she can add layers by going straight into roll for better pressure, or throwing them instead of doing a meaty.
| | * Allows for a meaty {{clr|S|c.S}}. |
| | * Gaplessly leads into {{clr|K|214K}} for a true {{Keyword|fifty-fifty|term=50/50}}, even against Faultless Defense. |
| | * Most backdashes will make {{clr|S|c.S}} whiff. |
| | ** Can be called out by slightly delaying the attack. |
| | * Not reversal safe. |
| | |
| | '''Blockstring:''' {{MCB|{{clr|S|c.S}} > {{clr|S|2S}}(1) > {{clr|H|5H}} > {{clr|K|214K}} ...}} |
| | |
| | '''Confirms:''' |
| | * {{MCB|{{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > ...}} |
| | * {{MCB|{{clr|S|c.S}} > dl. {{clr|H|6H}}, {{clr|D|5[D]}}, {{clr|S|c.S}} > ...}} |
| | ** Doesn't work if Bridget is cornered. |
| | |
| | '''Counter-hit Confirm:''' {{MCB|{{clr|D|5[D]}}, {{clr|D|5[D]}}, {{clr|K|5K}} > dc > {{clr|S|c.S}} > ...}} |
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| | Bridget's best setup out of a throw midscreen, and the one you should always try to use if you opponent doesn't have a reversal. |
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| }} | | }} |
| |-| | | |-| |
| Regular Throw Easy =
| | 214S, 2S = {{TheoryBox |
| {{TheoryBox | | | Title = {{clr|S|214S}}, {{clr|S|2S}} |
| | Title = {{clr|D|4}}/{{clr|D|6D}} into Meaty | | | Oneliner = Messed up? No problem! |
| | Oneliner = | | | Difficulty = Easy without microdash<br> |
| | Difficulty = {{clr|K|Easy}} | | Medium with microdash |
| | Anchor = | | | Anchor = 214S, 2S |
| | Video = | | | Video = GGST Bridget Throw Oki 214S 2S.webm |
| | Recipe = {{clr|D|4}}/{{clr|D|6D}} > {{clr|S|214S}} > dl.{{clr|S|2S}} | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | | Recipe = {{clr|D|4D}} / {{clr|D|6D}}, {{clr|S|214S}}, (66) > {{clr|S|2S}} |
| | content = | | | content = |
| Easier alternative off of regular throw, practical as a backup if you mess up the microdash. Requires a slight delay after the throw in order to get both hits of {{clr|S|2S}}. Pressure is weaker than off {{clr|S|c.S}} but the returning yo-yo can open up room for Bridget to roll in and continue pressure, while it also returns at the perfect time for Kick Start My Heart to connect midscreen after {{clr|S|2S}} > {{clr|H|5HH}} on hit.
| | * Not reversal safe. |
| | '''Without {{Keyword|microdash}}...''' |
| | * Most beginner-friendly setup, as it needs no microdashes or manual delays. |
| | * Gaplessly leads into {{clr|K|214K}} for a true fifty-fifty when blocked normally. |
| | ** Leaves a small gap between {{clr|S|214S}}'s return and {{clr|K|214K}} when blocked with Faultless Defense. |
| | *** Bridget can {{Keyword|RPS}} this by doing either {{clr|K|214K}}, {{clr|K|214[K]}}, or {{clr|K|214K}} ~ {{clr|P|j.P}} / {{clr|K|j.K}} / {{clr|S|j.S}}. |
| | * Backdashes will make {{clr|S|2S}} whiff. |
| | |
| | '''With microdash...''' |
| | * Gaplessly leads into {{clr|K|214K}} for a true fifty-fifty, even against Faultless Defense. |
| | * Catches backdashes. |
| | |
| | Blockstring: {{MCB|{{clr|S|2S}}(1) > {{clr|H|5H}} ~ {{clr|H|H}} > {{clr|K|214K}} ...}} |
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| | A solid option if you're starting out or if you messed up the previous setup's microdash. |
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| | The microdash needed for {{clr|K|214K}} to be safe (against Faultless Defense) is tighter that in the previous setup—still, use whichever you're more comfortable with as they both have the same reward on block. |
| }} | | }} |
| |-| | | |-| |
| Regular Throw Safejump=
| | Safejump = {{TheoryBox |
| {{TheoryBox | | | Title = Safejump |
| | Title = {{clr|D|4}}/{{clr|D|6D}} into Safejump | | | Oneliner = Forgo the setup for safety |
| | Oneliner = | | | Difficulty = Medium |
| | Difficulty = {{clr|K|Easy}} | | | Anchor = Throw Midscreen Safejump |
| | Anchor = | | | Video = GGST Bridget Throw Safejump Midscreen.webm |
| | Video = GGST_Bridget_Midscreen_Throw_Oki_2.webm | |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|4}}/{{clr|D|6D}} > {{clr|K|hj.K}} (whiff) > {{clr|S|j.S}} | | | Recipe = {{clr|D|4D}} / {{clr|D|6D}}, 2 > 9 > (whiff) {{clr|S|j.S}}, {{clr|S|j.S}} |
| | content = | | | content = |
| Safejump setup from midscreen throw. Use when safety is preferred over stronger offense.
| | * Reversal safe. |
| | * Leaves Bridget +8 on block. |
| | * {{clr|S|j.S}} can be replaced by {{clr|K|j.K}} for more leeway on the timing. |
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| | Bridget's only way to {{Keyword|OS}} reversals after a throw midscreen. Blocking this with Faultless Defense will make it difficult for Bridget to safely continue her pressure, so other options are generally preferred whenever possible. |
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| }} | | }} |
| |-|
| | </tabber> |
| | </div> |
| | ====Rock the Baby Oki==== |
| | <div class="tabber-shadows-fix"> |
| | <tabber> |
| Rock the Baby = | | Rock the Baby = |
| {{TheoryBox | | {{TheoryBox |
Line 252: |
Line 313: |
| | Recipe = {{clr|P|63214P}} > 66 > IAD > {{clr|S|j.S}} | | | Recipe = {{clr|P|63214P}} > 66 > IAD > {{clr|S|j.S}} |
| | content = | | | content = |
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| Rock the Baby puts the opponent extremely far from Bridget, giving it a lot of corner carry at the cost of any yo-yoki at all. Instead, the most she gets is a manually timed safejump. An easier option is a full speed Kick Start My Heart. It's less safe, but much easier to do and leaves Bridget perfectly spaced for a meaty {{clr|S|c.S}}. If close to the corner, it may also hit OTG for some extra damage while still leaving Bridget at a significant advantage. | | Rock the Baby puts the opponent extremely far from Bridget, giving it a lot of corner carry at the cost of any yo-yoki at all. Instead, the most she gets is a manually timed safejump. An easier option is a full speed Kick Start My Heart. It's less safe, but much easier to do and leaves Bridget perfectly spaced for a meaty {{clr|S|c.S}}. If close to the corner, it may also hit OTG for some extra damage while still leaving Bridget at a significant advantage. |
| }} | | }} |
| </tabber> | | </tabber> |
| | </div> |
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| ===Reset Oki=== | | ===Reset Oki=== |
| | <div class="tabber-shadows-fix"> |
| <tabber> | | <tabber> |
| IAD Setup = | | IAD Setup = |
Line 287: |
Line 351: |
| }} | | }} |
| </tabber> | | </tabber> |
| | </div> |
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| ==Corner Setups== | | ==Corner Setups== |
| ===Setups by combo ender=== | | ===Setups by combo ender=== |
| | <div class="tabber-shadows-fix"> |
| <tabber> | | <tabber> |
| Grounded 2D =
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| {{TheoryBox
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| | Title = Corner {{clr|D|2D}}
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| | Oneliner = Buttons into yo-yoki and autotimed safejump
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| | Difficulty = {{clr|K|Easy}}
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| | Anchor =
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| | Video = GGST_Bridget_Corner_2D_Safejump.webm
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| | Thumbnail = GGST_Bridget_Thumbnail.png
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| | Recipe = XX > {{clr|D|2D}} > {{clr|S|214S}}, IAD {{clr|S|j.S}}
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| | content =
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| A corner-only oki setup with very simple timing. Not quite autotimed from two-hit combos that end in {{clr|D|2D}} but very easy to time. Gives the same oki as midscreen airborne {{clr|H|2H}} ender but with no risk of Bridget's opponent being pushed out of the range of {{clr|S|214S}}'s return hit.
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| }}
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| |-|
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| Brake = | | Brake = |
| {{TheoryBox | | {{TheoryBox |
Line 356: |
Line 407: |
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| </tabber> | | </tabber> |
| | </div> |
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| ===Throws=== | | ===Throws=== |
| | <div class="tabber-shadows-fix"> |
| <tabber> | | <tabber> |
| Regular throw = | | Regular throw = |
Line 403: |
Line 456: |
| }} | | }} |
| </tabber> | | </tabber> |
| | </div> |
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| ==Wallslump== | | ==Wallslump== |