GGST/Axl Low: Difference between revisions

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When you first input the command, Axl Low will do a little pose, getting the timestop property in himself, indicated by a glow. This process can only be done on the ground. Inputting the command again anytime after that will activate an about-2-second timestop. This one, on the other hand, can be done both on the ground and the air, either he is doing a normal or special or not doing anything.
When you first input the command, Axl Low will do a little pose, activating the install, indicated by a glow. This process can only be done on the ground.  
 
Inputting the command again anytime after that will activate an about-2-second timestop. The activation be done both on the ground and the air. He can activate it during normals, specials or in neutral.
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Revision as of 02:02, 19 February 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Sickle Flash

[4]6S

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Sickle Flash
Soaring Chain Strike
Sickle Flash -> 8
Spinning Chain Strike
Sickle Flash -> 2 (Hold OK)
Winter Cherry
Sickle Flash -> S

Full-screen chain strike projectile. Axl's signature move.

  • Can be used for poking or long-range pressure.
  • Always use the followups.

Pulls back the chain in a upward arc.

  • Sends the opponent towards you, even on block.
  • Mostly used to catch the opponent when he jumps over Sickle Flash.

  • Vacuums the opponent no matter what.
  • Can be held for more hits.
  • Something you would use after Sickle Flash when the opponent is close to you.

Detonates the sickle.

  • Almost same damage as Spinning Chain Strike, but it can be used
  • The sickle will only detonate when reaching the maximal distance, meaning it ALWAYS WHIFFS UNLESS THE OPPONENT IS AT THE EDGE OF SICKLE FLASH'S MAXIMAL RANGE.
  • IF THE OPPONENT IS CLOSE USE SPINNING CHAIN STRIKE INSTEAD OR YOU'RE DEAD.

Winter Mantis

41236HS

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Full-screen command grab with excellent damage.

  • The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range.
  • At point blank range, Axl will perform a grounded Axl Bomber instead allowing him to combo after without the use of RC.

Rainwater

214S

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Axl jumps backwards and swings his sickle in a downward arc.

Snail

214HS (Air OK)

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Ground
Air

Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.

  • WHIFFS UP-CLOSE ON STANDING OPPONENTS. DON'T USE UP CLOSE UNLESS THE OPPONENT IS JUMPING.
  • Air version have a longer range.

Axl Bomber

j.623HS

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Upward flaming uppercut that can't be used grounded.

  • Since it's air-only, it can't be used as a reversal.
  • The only real use to this move is for combos.

Overdrives

Sickle Storm

236236H

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Spins his sickle chain around him in a circle, then throws it forward.

One Vision

632146P

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Installation
Activation
632146P after installing

When you first input the command, Axl Low will do a little pose, activating the install, indicated by a glow. This process can only be done on the ground.

Inputting the command again anytime after that will activate an about-2-second timestop. The activation be done both on the ground and the air. He can activate it during normals, specials or in neutral.

External References

Navigation

To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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