System Data
Summonless
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
5P | 5P | 9 | Mid | 5 | 2 | 6 | +2 | 3 | 8 | 1 | 90% | ||
5K | 5K | 22 | Mid | 9 | 6 | 8 | -2 | 6 | 7 | 2 | 1~4F, 9~14F, 19~22F Feet 5~8F, 15~18F Lower Body | ||
c.S | c.S | 26 | Mid | 8 | 6 | 18 | -10 | 10 | 7 | 3 | |||
f.S | f.S | 30 | Mid | 13 | 9 | 10 | -5 | 10 | 7 | 3 | |||
f.S Puddle | 0 | Low | 34 | 3 | 5 | 7 | 2 | ||||||
5H | 5H | 20×3 | High | 22 | 3×6 | 12 | -13 | 11×3 | 6×3 | 4 | 22~39F Lower Body | ||
5D | 5D | 17 | High | 26 | 4 | 22 | -9 | 11 | 20 | 4 | 10~33F Throw 18~37F Lower Body | ||
6P | 6P | 24 | Low | 11 | 3 | 18 | -7 | 8 | 7 | 3 | 1~13F Above Knees | 90% | |
6H | 6H | 50 | High | 21 | 19 | 14 | -14 | 15 | 6 | 5 | 44~49F Low Profile 50~57F Above Feet | ||
2P | 2P | 12 | Mid | 5 | 3 | 9 | -2 | 3 | 8 | 1 | 1~End Low Profile | 90% | |
2K | 2K | 16 | Low | 7 | 6 | 7 | -1 | 5 | 7 | 2 | 80% | ||
2S | 2S | 26 | Mid | 11 | 9 | 12 | -7 | 10 | 7 | 3 | 1~4F, 9~10F, 20~21F, 26~31F Low Profile | ||
2H | 2H | 60 | Mid | 15 | 5 | 14 | 0 | 20 | 6 | 5 | |||
2D | 2D | 30 | Low | 11 | 6 | 12 | -4 | 8 | 7 | 3 | 10~20F Low Profile | ||
j.P | j.P | 13 | High/Air | 6 | 6 | 9 | 3 | 8 | 1 | ||||
j.K | j.K | 22 | High/Air | 10 | 11 | 18 | 5 | 7 | 2 | ||||
j.S | j.S | 32 | High/Air | 9 | 3 | 15 | 8 | 7 | 3 | ||||
j.H | j.H | 28 | High/Air | 12 | 2(1)2 | 12 | 8 | 7 | 3 | ||||
j.D | j.D | 44 | High/Air | 9 | 6 | 18+5 after landing | 8 | 7 | 3 | ||||
236P | Hello, Three Centipedes | 20 | Mid | 10 | 4 | 20 | -12 | 6 | 7 | 2 | 1~13F All 14~End Throw |
Triplets
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
c.S | c.S | 20 | Mid | 6 | 2 | 12 | 0 | 10 | 7 | 3 | |||
f.S | f.S | 20 | Mid | 9 | 7 | 7 | 0 | 10 | 7 | 3 | 90% | ||
f.SS | f.SS | 20 | Mid | 9 | 7 | 9 | -2 | 10 | 7 | 3 | 90% | ||
f.SSS | f.SSS | 20 | Mid | 9 | 7 | 11 | -4 | 10 | 7 | 3 | 90% | ||
5H | 5H | 25 | Mid | 14 | 5 | 13 | -4 | 10 | 7 | 3 | |||
5HH | 5HH | 25 | Mid | 14 | 5 | 15 | -6 | 10 | 7 | 3 | |||
5HHH | 5HHH | 25 | Mid | 14 | 5 | 17 | -8 | 10 | 7 | 3 | |||
6S | 6S | 28 | Mid | 14 | 6 | 20 | -9 | 14 | 6 | 4 | |||
6SS | 6SS | 28 | Mid | 14 | 6 | 22 | -11 | 14 | 6 | 4 | |||
6SSS | 6SSS | 28 | Mid | 14 | 6 | 24 | -13 | 14 | 6 | 4 | |||
6H | 6H | 30×3 | High | 16 | 5(3)5(10)5 | 8 | +4,-11,-19 | 11×3 | 6×3 | 4 | |||
2S | 2S | 18 | Low | 5 | 6 | 6 | 0 | 5 | 7 | 2 | |||
2SS | 2SS | 18 | Low | 5 | 6 | 8 | -2 | 5 | 7 | 2 | |||
2SSS | 2SSS | 18 | Low | 5 | 6 | 10 | -4 | 5 | 7 | 2 | |||
2H | 2H | 25 | All | 14 | 9 | 14 | +2 | 6 | 7 | 3 | |||
2HH | 2HH | 25 | All | 14 | 9 | 16 | 0 | 6 | 7 | 3 | |||
2HHH | 2HHH | 25 | All | 14 | 9 | 18 | -2 | 6 | 7 | 3 | |||
j.S | j.S | 25 | All | 10 | 5 | 25 | 10 | 7 | 3 | ||||
j.2S | j.2S | 18 | All | 7 | 6 | 8 | 3 | 7 | 2 | ||||
j.H | j.H | 25 | All | 19 | 9 | 17 | 6 | 7 | 3 | ||||
236P | Please Don't Come Back | 16 | All | 15 | see notes | Total 39 | 0 | 7 | 3 | ||||
236K/S/H | Please Don't Come Back | 16 | All | 9 | See notes | Total 39 | -6 | 0 | 7 | 3 | |||
236D | Please Don't Come Back | 16×3 | All | 11 | see notes | Total 52 | see notes | 0 | 7×3 | 3 | |||
Banana | Banana | 0 | Low | 99 | 0 | 5 | 2 | ||||||
Golf Ball | Golf Ball | 30 | All | 38 | 0 | 6 | 4 | ||||||
Potted Plant | Potted Plant | 25 | All | 1 | 43 | 0 | 7 | 2 | |||||
214P | I Was Lonely After All... | Total 32 |
- *2: Triplet haunts the opponent on hit.
- Haunting lasts 481F, after which Triplet returns.
- On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
- If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
- Triplets can be picked up while loitering.
- Launched Triplets disappear immediately if Zappa is hit.
- *3: +1 Soul 1F after a successful hit and activates Haunting.
- The ghost that hit the opponent will haunt him for 481F before returning.
- Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
Dog
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
D | Awaken Dog | Total 30 | |||||||||||
5D | 5D | 20 | Mid | 16 | 8 | 36 [60] | 0 | 7 | 2 | 1~6F, 48~50F, 54~59F Low Profile | |||
6D | 6D | 20 | Mid | 17 | 12 | 17 [24 after landing] | 0 | 7 | 2 | 1~13F, 34F onwards Low Profile 14~33F Feet | |||
8D | 8D | 20 | All | 10 [see notes] | 12 | 31 [24 after landing] | 0 | 7 | 3 | 1~4F, 44F onwards Low Profile 9~43F Feet | |||
2D | 2D | 45 | Mid | 36 | 4 | 27 [51] | 10 | 7 | 3 | ||||
4D | 4D | Total 59 [24 after landing] | All | ||||||||||
4DD | 4DD | 20 | High/Air | 13 | Until landing | 40 [24 after landing] | 0 | 7 | 2 | 1~12F, 37F onwards Low Profile 13~36F Above Feet | 75% |
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
- The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
- The knockback on Dog attacks is based on the Dog's position
Sword
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
c.S | c.S | 36 | All | 5 | 4 | 14 | -4 | 0 | 7 | 3 | |||
f.S | f.S | 30 | All | 8 | 2 | 19 | -4 | 0 | 6 | 4 | 90% | ||
5H | 5H | 30×2 | All | 9 | 2(10)3 | 16 | -2 | 0 | 6×2 | 4 | |||
6H | 6H | 29,15 | High/Air→All, Low/Air | 13 | 24,6 | 2 | +4 | 0 | 6,7 | 4,2 | |||
2S | 2S | 22 | Low/Air [All] | 9 | 3 | 15 | -6 | 0 | 7 | 2 | 85% | ||
2H | 2H | 30×2 | All | 7 | 14,8 | 9 | +2 | 0 | 6×2 | 5 | |||
j.S | j.S | 26 | High/Air | 7 | 3 | 18 | 0 | 7 | 2 | 80% | |||
j.H | j.H | 32 | High/Air | 9 | 9 | 15 | 0 | 7 | 2 | 90% | |||
236S | This Has Gotta Hurt | 20 | Mid | 12 | 16 | 13 | -12 | 14 | 6 | 4 | |||
236S~H | This Has Gotta Hurt Followup | 45 | Mid | 9 | 12 | 26 | -24 | 10 | 7 | 3 | |||
623H | Please Fall | 40 | All | 10 | 9 | 29 | -21 | 14 | 6 | 4 | 1~12F Upper Body, Throw | 90% | |
63214H | Come Close, and I'll Kill You | 30 | All | 17 | 4 | 16 | -3 | 14 | 6 | 4 | |||
j.236H | Coming Through | 24×N | All | 12 | Until landing | 23 after landing | 6×N | 4×N | 3 |
Raoh
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
c.S | c.S | 40 | Mid | 10 | 11 | 0 | +6 | 14 | 6 | 4 | |||
f.S | f.S | 36 | Mid | 9 | 6 | 16 | -5 | 14 | 6 | 4 | |||
5H | 5H | 48 | Low | 13 | 9 | 13 | -3 | 15 | 6 | 5 | |||
5D | 5D | 30 | High | 24 | 5 | 8 | +4 | 11 | 6 | 4 | |||
6H | 6H | 76 | Mid | 17 | 6 | 24 | -11 | 20 | 6 | 5 | |||
2S | 2S | 36 | Low | 7 | 3 | 11 | 0 | 8 | 7 | 3 | |||
2H | 2H | 68 | Low | 19 | 8 | 12 | -1 | 15 | 6 | 5 | |||
j.S | j.S | 35 | High/Air | 7 | 3 | 15 | 8 | 7 | 3 | ||||
j.H | j.H | 45 | High/Air | 16 | 6 | 13 | 11 | 6 | 4 | ||||
236S | Darkness Anthem | 35×2 | Mid | 25 | 18 | 8 | +7 | 14×2 | 6×2 | 5 | |||
j.236S | Air Darkness Anthem | 35×2 | Mid | 25 | 18 | 8 | +7 | 14×2 | 6×2 | 5 | |||
236S>P/K/S/H | Darkness Anthem Followup | 50 | Mid | 15 | 34(2)20 | Total 38 | 0 | 20 | 6 | 4 | |||
214S | Last Edguy | 80 | Mid | 4 | 12 | 37 | -30 | 20 | 6 | 5 | 1~4F All 5~7F Strike | ||
j.214S | Air Last Edguy | 80 | All | 4 | 12 | 38+Until Landing+3 | -35 | 20 | 6 | 5 | 1~4F All 5~7F Strike | ||
632146S | Bellows Malice | 40×10 | Mid | 5+10 | 27 | Total 37 | +13 | 20×10 | 6×10 | 5 | 1~5F All |
Specials
No Summon Specials
Sword Specials
Raoh Specials
Force Breaks
Other
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
Ground Throw | Ground Throw | 60 | 45 pixels | 6 | 50% | ||||||||
Air Throw | Air Throw | 60 | 88 pixels | 6 | 50% | ||||||||
DAA | Dead Angle Attack | 25 | All | 15 | 4 | 15 | -5 | 10 | 7 | 3 | 1~20F All 21~31F Throw | 50% | |
214D | Etiquette Starts Here | 30 | High | 16 | 5 | 11 | +3 | 15 | 6 | 5 | |||
632146H | Birth!! | 40×4 | Mid | 1+11 | 8 | 30 | -15 | 14×4 | 6×4 | 4 | 1~19F All 20~21F Strike | ||
236236H | I'm Scared... | Fatal | 30 pixels | 4+2 | 35 | 10 | 1~5F Strike |
Gatling Table
No Summon
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | f.S | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Jump |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | j.D | Jump |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
Dog
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | Jump, Sp | |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | Jump, Sp | |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | Jump, Sp | |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | Sp | |
2K | 6P | - | c.S, f.S, 2S | 2H | Sp | |
c.S | 6P | - | f.S, 2S | 5H, 2H | Sp | |
f.S | - | - | 2S | 5H, 2H | Sp | |
2S | - | - | 5H, 2H | Sp | ||
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | Jump, Sp | |
6H | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | Jump | |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | Jump | |
j.H | - | - | - | - | - |
Sword
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | 6H | - | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | - | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Triplet
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
2S2 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
6S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D | Jump, Sp |
5H1 | - | - | f.S, 2S, 6S | 5H, 2H | - | Jump, Sp |
2H3 | - | - | - | 2H | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S, j.2S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S, j.2S | - | - | Sp |
j.S1 | - | j.K | j.S, j.2S | j.H | j.D | Sp |
j.2S1 | - | - | j.S, j.2S | j.H | - | Sp |
j.H3 | - | - | - | j.H | - | - |
j.D | - | - | - | - | - | Sp |
- 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
- 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
- 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.
Raoh
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | 6H | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Zappa/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •