GGACR/Zappa/Frame Data: Difference between revisions

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{{CharNav |charMainPage=GGACR/Zappa
{{GGACR/CharacterLinks}}
|image=Za-s.gif
 
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/31-zappa/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGACR/System Data|System Data]]==
==Glossary==
{{CharData-GGACR
[[Using_Frame_Data|How do I read frame data?]]
|defense=x 1.00
{{Template:FrameDataGlossary-GGACR}}
|guts=2
<br style="clear:both;"/>
|stun=60
 
|jumpStartup=4
==[[GGACR/Frame Data|System Data]]==
|backdashTime=11
{{#cargo_query:tables=ggacrCharacters
|backdashInv=1-10
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
<br clear=all/>
|format=table
==Normal Moves==
===No Summon Normals===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=5P
|damage=9 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|cancel=SJR |startup=5 |active=2 |recovery=6 |frameAdv=+2
|description=
{{ColumnList |col=1 |text=
*Initial prorate 90%
}}
}}
|-
{{FrameData-GGACR
|version=5K
|damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HLF
|cancel=SR |startup=9 |active=6 |recovery=8 |frameAdv=-2
|description=
{{ColumnList |text=
*Feet invincible 1~4F, 9~14F, 19~22F
*Lower body invincible 5~8F, 15~18F
*Knocks down opponent on ground CH
}}
}}
|-
{{FrameData-GGACR
|version=c.S
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SJR |startup=8 |active=6 |recovery=18 |frameAdv=-10
|description=
}}
|-
{{FrameData-GGACR
|version=f.S
|damage=30 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SR |startup=13 |active=9 |recovery=10 |frameAdv=-5
|description=
{{ColumnList |text=
*Spit reaches it's maximum horizontal distance in 19F
*If the 1st hit whiffs, it turns into f.S (on ground)
}}
}}
|-
{{FrameData-GGACR
|version=f.S (on ground)  
|damage=0 |tension=2.64 |gb+=3 |gb-=8 |level=2 |guard=L
|cancel= |startup=34 |active=3 |recovery= |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Knocks down opponent on hit
}}
}}
|-
{{FrameData-GGACR
|version=5H
|damage=20x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
|cancel=RF |startup=22 |active=3x6 |recovery=12 |frameAdv=-7
|description=
{{ColumnList |text=
*Lower body invincible 22~39F
*Hitstop 7F
*Max 3 hits
*FRC timing 31~33F, 37~39F
}}
}}
|-
{{FrameData-GGACR
|version=6P
|damage=24 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|cancel=SJR |startup=11 |active=3 |recovery=18 |frameAdv=-7
|description=
{{ColumnList |text=
*Above knees invincible 1~13F
*Initial prorate 90%
*Knocks down opponent on ground CH
}}
}}
|-
{{FrameData-GGACR
|version=6H
|damage=50 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=HF
|cancel=R |startup=21 |active=19 |recovery=14 |frameAdv=-14
|description=
{{ColumnList |text=
*Zappa is airborne from 19~39F
*Low profile 44~49F
*Above feet invincible 50~57F
*Wall bounces opponent on hit (untechable for 20F)
*Untechable for 60F on CH
}}
}}
}}
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
|-
===Ground Movement Values===
{{FrameData-GGACR
{{#cargo_query:tables=ggacrCharacters
|version=5D
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction
|damage=17 |tension=3.84 |gb+=11 |gb-=20 |level=4 |guard=HF
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|cancel=SR |startup=26 |active=4 |recovery=22 |frameAdv=-9
|format=table
|description=
{{ColumnList |text=
*Throw invincible 10~33F
*Lower body invincible 18~37F
*Zappa is in CH state during recovery
}}
}}
}}
===Backdash Values===
|-
{{#cargo_query:tables=ggacrCharacters
{{FrameData-GGACR
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
|version=[[GGACR/Defense#Dead Angle Attack (DAA)|DAA]]
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|format=table
|cancel=R |startup=15 |active=4 |recovery=15 |frameAdv=-5
|description=
{{ColumnList |text=
*Fully invincible 1~20F
*Throw invincible 21~31F
*Knocks down opponent on ground hit
*Initial prorate 50%
}}
}}
}}
===Jump Values===
|-
{{#cargo_query:tables=ggacrCharacters
{{FrameData-GGACR
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
|version=2P
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|format=table
|cancel=SJR |startup=5 |active=3 |recovery=9 |frameAdv=-2
|description=
{{ColumnList |text=
*Low profile 1F onwards
*Initial prorate 90%
}}
}}
|-
{{FrameData-GGACR
|version=2K
 
|damage=16 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
|cancel=SR |startup=7 |active=6 |recovery=7 |frameAdv=-1
|description=
{{ColumnList |col=1 |text=
*Initial prorate 80%
}}  
}}
|-
{{FrameData-GGACR
|version=2S
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SR |startup=11 |active=9 |recovery=12 |frameAdv=-7
|description=
{{ColumnList |text=
*Low profile 1~4F, 9~10F, 20~21F, 26~31F
*Staggers opponent on ground CH (max 54F)
}}
}}
}}
====High Jump Values====
|-
{{#cargo_query:tables=ggacrCharacters
{{FrameData-GGACR
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
|version=2H
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|damage=60 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
|format=table
|cancel=SJR |startup=15 |active=5 |recovery=14 |frameAdv=0
|description=
{{ColumnList |text=
*Staggers opponent on ground hit (max 35F)
*Dizzy modifier x2
}}
}}
}}
===Air Dash Values===
|-
{{#cargo_query:tables=ggacrCharacters
{{FrameData-GGACR
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
|version=2D
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|damage=30 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|format=table
|cancel=SR |startup=11 |active=6 |recovery=12 |frameAdv=-4
|description=
{{ColumnList |col=1 |text=
*Low profile 10~20F
}}
}}
}}
===Tension Gain Values===
|-
{{#cargo_query:tables=ggacrCharacters
{{FrameData-GGACR
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
|version=j.P
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|damage=13 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HA
|format=table
|cancel=SJR |startup=6 |active=6 |recovery=9 |frameAdv=
|description=
}}
|-
{{FrameData-GGACR
|version=j.K
|damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HA
|cancel=SR |startup=10 |active=11 |recovery=18 |frameAdv=
|description=
}}
|-
{{FrameData-GGACR
|version=j.S
|damage=32 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|cancel=JR |startup=9 |active=3 |recovery=15 |frameAdv=
|description=
}}
|-
{{FrameData-GGACR
|version=j.H
|damage=28 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|cancel=R |startup=12 |active=2(1)2 |recovery=12 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Max 1 hit
}}
}}
}}
===Proximity Ranges===
|-
{{#cargo_query:tables=ggacrCharacters
{{FrameData-GGACR
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
|version=j.D
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|damage=44 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|format=table
|cancel=SR |startup=9 |active=6 |recovery=18+5 after landing |frameAdv=
|description=
{{ColumnList |text=
*blows back opponent on normal hit (untechable on ground hit for 28F)
*Wall bounces opponent on CH (untechable on ground hit for 60F)
}}
}}
}}
</div>{{clear}}
|-
|}


===Triplet Normals===
==Summonless==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=normal}}
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=c.S
|damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SJR |startup=6 |active=2 |recovery=12 |frameAdv=0
|description=
{{ColumnList |col=1 |text=
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=f.S (1)
|damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SJR |startup=9 |active=7 |recovery=7 |frameAdv=0
|description=
{{ColumnList |text=
*Initial prorate 90%
*Staggers opponent on ground hit (max 39F)
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=f.S (2,3)
|damage=20 |tension=1.44 |gb+=3 |gb-=8 |level=3 |guard=HLF
|cancel=SJR |startup=10 |active=7 |recovery=9,11 |frameAdv=-2
|description=
{{ColumnList |text=
*Initial prorate 90%
*Staggers opponent on ground hit (max 35F)
*Listed Frame Adv is from the 2nd hit
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=6S
|damage=28 |tension=?? |gb+=?? |gb-=?? |level=4 |guard=HLF
|cancel=SJR |startup=14 |active=6 |recovery=20 |frameAdv=-9
|description=
{{ColumnList |text=
*Press 6S again to perform a followup attack
*see notes *1, *2 and *4
}}
}}
|-
{{FrameData-GGACR
|version=5H (1)
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SJR |startup=14 |active=5 |recovery=13 |frameAdv=-4
|description=
{{ColumnList |col=1 |text=
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=5H (2,3)
|damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=HLF
|cancel=SJR |startup=15 |active=5 |recovery=15,17 |frameAdv=-6
|description=
{{ColumnList |text=
*Listed Frame Adv is from the 2nd hit
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=6H
|damage=30x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
|cancel=R |startup=16 |active=5(3)5(10)5 |recovery=8 |frameAdv=+4
|description=
{{ColumnList |text=
*After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets.
*see notes *1
}}
}}
|-
{{FrameData-GGACR
|version=2S (1)
|damage=18 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
|cancel=SR |startup=5 |active=6 |recovery=6 |frameAdv=0
|description=
{{ColumnList |col=1 |text=
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=2S (2,3)
|damage=18 |tension=1.44 |gb+=3 |gb-=8 |level=2 |guard=LF
|cancel=SR |startup=6 |active=6 |recovery=8,10 |frameAdv=-2
|description=
{{ColumnList |col=1 |text=
*Listed Frame Adv is from the 2nd hit
*see notes *1 and *2
}}
}}
|-
{{FrameData-GGACR
|version=2H (1)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|cancel= |startup=14 |active=9 |recovery=14 |frameAdv=+2
|description=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Level 2 Attack on block
*see notes *1, *2, and *3
}}
}}
|-
{{FrameData-GGACR
|version=2H (2,3)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|cancel=- |startup=14 |active=9 |recovery=16 |frameAdv=0
|description=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Level 2 Attack on block
*Listed Frame Adv from the 2nd hit
*see notes *1, *2, and *3
}}
}}
|-
{{FrameData-GGACR
|version=j.S (1)
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|cancel=SR |startup=10 |active=5 |recovery=21 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*see notes *1, and *2
}}
}}
|-
{{FrameData-GGACR
|version=j.S (2,3)
|damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=All
|cancel=SR |startup=11 |active=5 |recovery=21 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*see notes *1, and *2
}}
}}
|-
{{FrameData-GGACR
|version=j.H (1)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|cancel= |startup=19 |active=9 |recovery=17 |frameAdv=
|description=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Level 2 Attack on block
*see notes *1, *2, and *3
}}
}}
|-
{{FrameData-GGACR
|version=j.H (2,3)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|cancel= |startup=15 |active=9 |recovery=17 |frameAdv=
|description=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Level 2 Attack on block
*see notes *1, *2, and *3
}}
}}
|-
{{FrameData-GGACR
|version=j.2S
|damage=18 |tension=?? |gb+=?? |gb-=?? |level=2 |guard=All
|cancel=SR |startup=7 |active=6 |recovery=8 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Level 1 Attack on block
}}
}}
|-
|}
: *1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
: *2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
: *3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
: *4: Can be cancelled into other moves too


===Dog Normals===
==Dog Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=dog}}
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=Dog Awaken |subtitle=D during sleeping Dog
|damage= |tension= |gb+= |gb-= |level= |guard=
|cancel= |startup= |active= |recovery=30 total |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Dog can perform attack from 31F onwards
}}
}}
|-
{{FrameData-GGACR
|version=5D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
|cancel= |startup=16[16] |active=8 |recovery=36[60] |frameAdv=
|description=
{{ColumnList |text=
*Low profile 1~6F, 48~50F, and 54~59F
*Can only cancel into this attack from 5D or 2D
*see notes *1
}}
}}
|-
{{FrameData-GGACR
|version=6D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
|cancel= |startup=17[17] |active=12 |recovery=17[24 after landing] |frameAdv=
|description=
{{ColumnList |text=
*Low profile on 1~13F and 34F~ (landing time after a hit or block)
*Feet invincible 14~33F
*On hit or block, Dog performs rebound animation (total 61F)
*Pulls in opponent on air hit (untechable for 20F)
* see notes *1
}}
}}
|-
{{FrameData-GGACR
|version=8D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=3 |guard=All[All]
|cancel= |startup=10[see note] |active=12 |recovery=31[24 after landing] |frameAdv=
|description=
{{ColumnList |text=
*Low profile 1~4F and 44F onwards
*Feet invincible 9~43F
*Floats opponent on hit (untechable on ground hit for 28F)
*+1[0] Soul on hit
*Followup has startup 10F when performed after 5D or 2D
*Followup has startup 4F when performed after 6D, 8D, or 4D->D
*see notes *1
}}
}}
|-
{{FrameData-GGACR
|version=2D
|damage=45 |tension=-/1.20 |gb+=20 |gb-=6 |level=3 |guard=HLF
|cancel= |startup=36[36] |active=4 |recovery=22[46] |frameAdv=
|description=
{{ColumnList |text=
*Knocks down opponent on hit (untechable for 20F)
*[Blockstun 24F]
*Initial prorate 50%
*[Chip damage x2]
*Follow-up version can only be done from 5D or 2D
*+3[0] Souls on hit
*+1[0] Souls on block
* see notes *1
}}
}}
|-
{{FrameData-GGACR
|version=4D
|damage= |tension= |gb+= |gb-= |level= |guard=
|cancel= |startup= |active= |recovery=total 59[24 after landing] |frameAdv=
|description=
{{ColumnList |text=
*Dog is invincible during move
*Can perform Followup Attack (4D->D) between 2~43F [2~16F frames before landing]
* see notes *1
}}
}}
|-
{{FrameData-GGACR
|version=4DD
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HA[All]
|cancel= |startup=13[13] |active=until landing |recovery=40 [24 after landing] |frameAdv=
|description=
{{ColumnList |text=
*Low profile on 1~12F and 37F~ on hit or block (after landing)
*Above feet invincible 13~36F
*Initial prorate 75%
*Dog performs rebound animation on hit or block
*Slams down opponent on air hit (untechable for 12F)
* see notes *1
}}
}}
|-
|}
: *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
::Dog is invincible while idle.
::Dog is invincible while idle.
::If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
::If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
Line 532: Line 70:
::The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
::The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
::The knockback on Dog attacks is based on the Dog's position
::The knockback on Dog attacks is based on the Dog's position
===Sword Normals===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=c.S
|damage=36 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|cancel=SJR |startup=5 |active=4 |recovery=14 |frameAdv=-4
|description=
{{ColumnList |col=1 |text=
*Forces opponent into stand state on hit
}}
}}
|-
{{FrameData-GGACR
|version=f.S
|damage=30 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=All
|cancel=SJR |startup=8 |active=2 |recovery=19 |frameAdv=-4
|description=
}}
|-
{{FrameData-GGACR
|version=5H
|damage=35x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
|cancel=SR |startup=9 |active=2(10)3 |recovery=16 |frameAdv=0
|description=
}}
|-
{{FrameData-GGACR
|version=6H
|damage=29,15 |tension=3.84x2 |gb+=14,5 |gb-=6,7 |level=4,2 |guard=see note
|cancel=SR |startup=13 |active=24,6 |recovery=2 |frameAdv=+4
|description=
{{ColumnList |text=
*Startup to hit crouching opponent is 22F (tested on Sol)
*Opponent must guard HF from 13~28F, All from 29~36F, and LF from 37F onwards
*Max 2 hits
*Untechable for 18F
}}
}}
|-
{{FrameData-GGACR
|version=2S
|damage=22 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|cancel=SR |startup=9 |active=3 |recovery=15 |frameAdv=-4
|description=
{{ColumnList |col=1 |text=
*Must only be blocked low if the Sword attack comes out at its default grounded height.
}}
}}
|-
{{FrameData-GGACR
|version=2H
|damage=30x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
|cancel=SJR |startup=7 |active=14,8 |recovery=9 |frameAdv=+2
|description=
{{ColumnList |text=
*Zappa is in CH state during recovery
*Frame Adv is -12 if 2nd hit misses opponent
}}
}}
|-
{{FrameData-GGACR
|version=j.S
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|cancel=SJR |startup=7 |active=3 |recovery=18 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Initial prorate 85%
}}
}}
|-
{{FrameData-GGACR
|version=j.H
|damage=32 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|cancel=SRF |startup=9 |active=9 |recovery=15 |frameAdv=
|description=
{{ColumnList |text=
*Initial prorate 90%
*FRC timing 9~11F
}}
}}
|-
|}


===Raoh Normals===
==Triplet Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=triplets}}
|-
※1: Triplet haunts the opponent on hit (+1 Soul).
{{FrameDataHeader-GGACR|version=yes}}
:Haunting lasts 481F, after which Triplet returns.
|-
:Haunting causes a random item (Golf Ball, Banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
{{FrameData-GGACR
:On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
|version=c.S
:If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
|damage=40 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
:Triplets can be picked up while loitering.
|cancel=SR |startup=10 |active=11 |recovery=0 |frameAdv=+6
:Launched Triplets disappear immediately if Zappa is hit.
|description=
}}
|-
{{FrameData-GGACR
|version=f.S
|damage=36 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel=SJR |startup=9 |active=6 |recovery=16 |frameAdv=-5
|description=
}}
|-
{{FrameData-GGACR
|version=5H
|damage=48 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
|cancel=SR |startup=13 |active=9 |recovery=13 |frameAdv=-3
|description=
{{ColumnList |col=1 |text=
*Knocks down opponent on ground hit
}}
}}
|-
{{FrameData-GGACR
|version=6H
|damage=76 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
|cancel=SR |startup=17 |active=6 |recovery=24 |frameAdv=-11
|description=
{{ColumnList |text=
*Slides opponent on hit (untechable for 65F, slides for 50F)
*Attack is fully extended on 20F
}}
}}
|-
{{FrameData-GGACR
|version=5D
|damage=30 |tension=3.84 |gb+=11 |gb-=6 |level=4 |guard=HF
|cancel=SR |startup=24 |active=5 |recovery=8 |frameAdv=+4
|description=
}}
|-
{{FrameData-GGACR
|version=2S
|damage=36 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|cancel=SR |startup=7 |active=3 |recovery=11 |frameAdv=0
|description=
}}
|-
{{FrameData-GGACR
|version=2H
|damage=68 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
|cancel=SR |startup=19 |active=8 |recovery=12 |frameAdv=-1
|description=
{{ColumnList |col=1 |text=
*Floats opponent on hit (untechable for 28F)
}}
}}
|-
{{FrameData-GGACR
|version=j.S
|damage=35 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|cancel=JR |startup=7 |active=3 |recovery=15 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Untechable for 16F
}}
}}
|-
{{FrameData-GGACR
|version=j.H
|damage=45 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HA
|cancel=R |startup=16 |active=6 |recovery=13 |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Ground bounces opponent on hit (untechable for 36F)
}}
}}
|-
|}


==Throws==
==Sword Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=sword}}
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=Throw
|damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=36 pixels
|cancel= |startup= |active= |recovery= |frameAdv=
|description=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 60F)
*Forced prorate 50%
}}
}}
|-
{{FrameData-GGACR
|version=Air Throw
|damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=88 pixels
|cancel= |startup= |active= |recovery= |frameAdv=
|description=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
|-
|}


==Specials==
==Raou Moves==
===No Summon Specials===
{{GGACR-FullFrameDataTable|moveType=raoh}}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=Hello, Three Centipedes |subtitle=236P w/ no summon
|damage=20 |tension=5.00/12.00 |gb+=6 |gb-=7 |level=2 |guard=HLF
|cancel=R |startup=10 |active=4 |recovery=20 |frameAdv=-12
|description=
{{ColumnList |text=
*Fully invincible 1~13F
*Knocks down opponent on hit (untechable for 60F)
*Removes OTG status on opponent on hit
*+1 Soul on hit
}}
{{ColumnList |col=1 |text=
*On the 15F, Zappa can control which ghost he summons based on the last digit on the timer:
*1 = Dog, 2 = Triplets, 0 = Sword, any other digit = Random between Dog, Triplets, and Sword
*If Zappa has 8 Souls, Raoh is summoned instead
*???
}}
}}
|-
|}


===Triplet Specials===
==Other==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FrameDataHeader-GGACR|version=yes}}
|-
{{FrameData-GGACR
|version=Please Don't Come Back |subtitle=236P/K/S/H w/ Triplets air OK
|damage=16 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
|cancel=F |startup=9 |active=see notes |recovery=total 39 |frameAdv=-6
|description=
{{ColumnList |text=
*Attack Level 2
*Zappa is in CH state during recovery
*Hitstop 13F
*FRC timing 10~11F
*If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
*Total lenght for the air version: 41F
* see notes *2 and *3
}}
{{ColumnList |col=1 |text=
*Active time is as follows:
* P version: 2 bounces off the floor (78F when performed on the ground)
* K version: 3 bounces off the floor (49F for ground version)
* S version lasts until it reaches the edge of the screen
* H lasts until it hits the floor (46F for ground version)
* P version has 15F of startup, on 37F the Triplet's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
}}
}}
|-
{{FrameData-GGACR
|version=D Please Don't Come Back |subtitle=236D w/ Triplets air OK
|damage=16x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
|cancel=F |startup=11 |active=see notes |recovery=total 47 |frameAdv=see notes
|description=
{{ColumnList |text=
*Attack Level 2
*Zappa is in CH state during recovery
*Hitstop 13F
*FRC timing 16~17F
*Active frames are the same as the K, S, and H versions
*Frame Adv varies depending on number of ghosts remaining
*3 ghosts (K,S,H): -10, 2 ghosts (S,H): -11, 1 ghost (S): -12
*Total lenght for air version: 49F
*see notes *2 and *3
}}
}}
|-
{{FrameData-GGACR
|version=Banana
|damage=0 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=LF
|cancel= |startup= |active=99 |recovery= |frameAdv=
|description=
{{ColumnList |text=
*Knocks down opponent on ground hit
*Hitstop 6
*Chip damage x0
*Ignores OTG
}}
}}
|-
{{FrameData-GGACR
|version=Golf Ball
|damage=30 |tension=-/3.84 |gb+=0 |gb-=6 |level=4 |guard=All
|cancel= |startup=38 |active= |recovery= |frameAdv=
|description=
{{ColumnList |col=1 |text=
*Chip damage x0
}}
}}
|-
{{FrameData-GGACR
|version=Potted Plant
|damage=25 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=All
|cancel= |startup=1 |active=43 |recovery= |frameAdv=
|description=
{{ColumnList |text=
*Slams down opponent on air hit
*Hitstop 6F
*Chip damage x0
}}
}}
|-
{{FrameData-GGACR
|version=I Was Lonely After All... |subtitle=214P in Haunt Mode
|damage= |tension= |gb+= |gb-= |level= |guard=
|cancel= |startup= |active= |recovery=28 total |frameAdv=
|description=
{{ColumnList |text=
*Triplets begin returning on 18F
*Recalling Triplets ends Haunting
*Zappa is in CH state from 1~20F
}}
}}
|-
|}
: *2: Triplet haunts the opponent on hit.
::Haunting lasts 481F, after which Triplet returns.
::On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
::If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
::Triplets can be picked up while loitering.
::Launched Triplets disappear immediately if Zappa is hit.
: *3: +1 Soul 1F after a successful hit and activates Haunting.
::The ghost that hit the opponent will haunt him for 481F before returning.
::Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.


===Sword Specials===
==Gatling Table==
===No Summon===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
!
! P !! K !! S !! H !! D !! Cancel
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5P}}
|version=This Has Gotta Hurt |subtitle=236S w/ Sword
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|damage=20 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel=RF |startup=12 |active=16 |recovery=13 |frameAdv=-12
|description=
{{ColumnList |text=
*Staggers oppoonent on ground CH (max 43F)
*Zappa has 28F recovery on hit or block, 13F recovery on whiff
*FRC timing is 1~3F of recovery on hit or block
*Can cancel into Followup from 12F of recovery onwards on hit or block
*If the attack hits really late into the active frames, you cannot cancel this move into Followup
*+1 Souls on hit
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2P}}
|version=Followup |subtitle=236S->H w/ Sword
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|damage=45 |tension=3.00/7.20 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=R |startup=9 |active=12 |recovery=26 |frameAdv=-24
|description=
{{ColumnList |text=
*Knocks down opponent on hit
*Zappa is in CH state during recovery
*+3 Souls on hit
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6P}}
|version=Please Fall |subtitle=623H w/ Sword
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|damage=40 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel=RF |startup=10 |active=9 |recovery=29 |frameAdv=-21
|description=
{{ColumnList |text=
*Upper body invincible 1~11F
*Throw invincible on 12F
*Floats opponent on hit (untechable for 26F)
*Initial prorate 90%
*FRC timing 13~16F
*+2 Souls on hit
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5K}}
|version=Come Close, and I'll Kill You |subtitle=63214H w/ Sword
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special, Super
|damage=30 |tension=1.50/3.60 |gb+=20 |gb-=6 |level=5 |guard=All
|cancel=RF |startup=17 |active=4 |recovery=16 |frameAdv=-1
|description=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable on ground hit for 28F)
*FRC timing 17~20F
*+2 Souls on hit
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2K}}
|version=Coming Through |subtitle=j.236H w/ Sword
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special, Super
|damage=24xN |tension=2.50/3.00xN |gb+=6xN |gb-=4xN |level=3 |guard=All
|cancel=RF |startup=12 |active=till landing |recovery=23 after landing |frameAdv=
|description=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Sword first hits below Zappa
*Sword starts spinning on hit or block (1 full revolution takes 8F)
*Hitstop 6F
*FRC timing 1~2F after landing
}}
}}
|-
|-
|}
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=c.S|type=normal}}
 
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
===Raoh Specials===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Special, Super
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2S|type=normal}}
|version=Darkness Anthem |subtitle=236S w/ Raoh
| - || - || f.S || 5H, 2H || 5D, 2D || Special, Super
|damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=5 |guard=HLF
|cancel= |startup=25 |active=18 |recovery=8 |frameAdv=+7
|description=
{{ColumnList |text=
*Knocks down opponent on air hit
*Can cancel into Followup Attack from 24~35F
*Darkness anthem projectile is still active after inputting the Followup Attack
*Chip damage x4
*Max 2 hits
*Projectile appears on 23F
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5H|type=normal}}
|version=Air Darkness Anthem |subtitle=j.236S w/ Raoh
| - || - || - || - || - || -
|damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=4 |guard=HLF
|cancel= |startup=25 |active=18 |recovery=26 |frameAdv=+7
|description=
{{ColumnList |text=
*Can cancel into Followup Attack from 2~35F
*Followup Attack starts up on 36F
*Projectile appears on 23F
*Listed Frame Adv is from TKing attack (startup 28F, total 50F)
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2H|type=normal}}
|version=Followup Attack |subtitle=Darkness Anthem -> P/K/S/H
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 6H || 5D, 2D || Jump, Special, Super
|damage=50 |tension=-/3.60 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel= |startup=15 |active=34(2)20 |recovery=total 38 |frameAdv=0
|description=
{{ColumnList |text=
*Knocks down opponent on hit
*Zappa is in CH state during recovery
*Chip damage x0.375
*Max 1 hit
*Darkness Anthem Attack disappears on 13F (if it hasn't already)
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6H|type=normal}}
|version=Last Edguy |subtitle=214S w/ Raoh
| - || - || - || - || - || -
|damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=HLF
|cancel=R |startup=4 |active=12 |recovery=37 |frameAdv=-30
|description=
{{ColumnList |text=
*Fully invincible 1~4F
*Strike invincible 5~7F
*Floats opponent on hit (untechable for 60F)
*Zappa is in CH state during recovery
*Chip damage x0
*Attack is fully extended on 10F
}}
}}
|-
{{FrameData-GGACR
|version=Air Last Edguy |subtitle=j.214S w/ Raoh
|damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=All
|cancel=R |startup=4 |active=12 |recovery=3 after landing |frameAdv=-35
|description=
{{ColumnList |text=
*Listed Frame Adv is from TKing attack (startup 7F)
*Fully invincible 1~4F
*Strike invincible 5~7F
*Floats opponent on hit (untechable for 60F)
*Zappa is in CH state during recovery
*Chip damage x0
*Attack is fully extended on 10F
}}
}}
|-
|}
 
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special, Super
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2D}}
|version=Etiquette Starts Here |subtitle=214D
| - || - || - || - || - || Special, Super
|damage=30 |tension= |gb+=15 |gb-=6 |level=5 |guard=HF
|cancel=R |startup=16 |active=5 |recovery=11 |frameAdv=+3
|description=
{{ColumnList |text=
*Slams down and knocks down opponent on hit
*Ground bounces opponent and fully untechable on CH
*Zappa is in CH state during recovery
*Removes Zappa's current summon on 1F
*+2 Soul on hit
}}
}}
|-
|-
|}
|}


==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
!
! P !! K !! S !! H !! D !! Cancel
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.P}}
|version=Birth<nowiki>!!</nowiki> |subtitle=632146H
| - || j.K || j.S || j.H || j.D || Jump
|damage=40x4 |tension= |gb+=14x4 |gb-=6x4 |level=4 |guard=HLF
|cancel=R |startup=1+11 |active=8 |recovery=30 |frameAdv=-15
|description=
{{ColumnList |text=
*Fully invincible 1~19F
*Strike invincible 20~21F
*Knocks down opponent on hit
*Hitstop 7F
*Removes Zappa's current summon (if he has one) on 1F
*+1 Soul per hit
}}
}}
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.K}}
|version=Bellows Malice |subtitle=632146S w/ Raoh
| j.P || - || j.S || - || - || -
|damage=40x10 |tension= |gb+=20x10 |gb-=6x10 |level=5 |guard=HLF
|cancel= |startup=5+10 |active=27 |recovery=total 37 |frameAdv=+13
|description=
{{ColumnList |text=
*Fully invincible 1~5F
*Knocks down opponent on hit
*Zappa is in CH state during recovery
*Hitstop 7F
*Chip damage x2.5
}}
}}
|-
|-
|}
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.S|type=normal}}
 
| - || j.K || - || j.H || j.D || Jump
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.H|type=normal}}
| - || - || - || - || j.D || -
|-
|-
{{FrameData-GGACR
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.D}}
|version=I'm Scared... |subtitle=in IK Mode 236236H
| - || - || - || - || - || -
|damage=Fatal |tension= |gb+= |gb-= |level= |guard=30 pixels
|cancel= |startup=4+1 |active=35 |recovery=10 |frameAdv=
|description=
{{ColumnList |text=
*IK Mode activation: 76F
*Strike invincible 1~5F
}}
}}
|-
|-
|}
|}


==Gatling Table==
===Dog===
===No Summon===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|+Ground Gatlings
|-
|-
!  
!  
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! Cancel
|-
! 5P
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
! 2P
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6P}}
| - || - || c.S, f.S, 2S || 2H || 5D, 2D || Sp
| - || - ||c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5K}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
| 6P || - ||c.S, f.S, 2S || 5H, 2H || Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2K}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 2H || Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=c.S|type=normal}}
| - || - || f.S || 5H, 2H || 5D, 2D || Sp
| 6P || - || f.S, 2S || 5H, 2H || Jump, Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=f.S|type=normal}}
| - || - || - || - || - || -
| - || - || 2S || 5H, 2H || Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2S|type=normal}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 6H || 5D, 2D || Jump, Sp
| - || - || - || 5H, 2H || Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5H|type=normal}}
| - || - || - || - || - || -
| - || - || - || - || -
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2H|type=normal}}
| - || - || - || - || - || Homing jump, Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 6H || Jump, Special, Super
|-
! 2D
| - || - || - || - || - || Sp
|-
|-
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6H|type=normal}}
| - || - || - || - || -
|}
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 1,156: Line 207:
|-
|-
!  
!  
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.P}}
| - || j.K || j.S || j.H || j.D || Jump
| j.P || j.K || j.S || j.H || Jump
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.K}}
| j.P || - || j.S || - || - || -
| j.P || - || j.S || - || -
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.S|type=normal}}
| - || j.K || - || j.H || j.D || Jump
| - || j.K || - || j.H || Jump
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.H|type=normal}}
| - || - || - || - || j.D || -
| - || - || - || - || -
|-
! j.D
| - || - || - || - || - || -
|-
|-
|}
|}
===Dog===
Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.


===Sword===
===Triplets===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|+Ground Gatlings
Line 1,184: Line 230:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S, 6S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| - || - || c.S, f.S, 2S, 6S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5K}}
| - || 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || - || c.S, f.S, 2S, 6S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=c.S|type=triplets}}
| 6P || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
| 6P || - || f.S, 2S, 6S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=f.S|type=triplets|label=f.S<sup>※1</sup>}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| - || - || {{color|green|f.S<sup>[+]</sup>, 2S<sup>[+]</sup>, 6S<sup>[+]</sup>}} || {{color|green|5H<sup>[+]</sup>, 2H<sup>[+]</sup>}} || 5D, 2D || Jump, Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2S|type=triplets|label=2S<sup>※1</sup>}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Sp
| - || - || {{color|green|f.S<sup>[+]</sup>, 2S<sup>[+]</sup>, 6S<sup>[+]</sup>}} || {{color|green|5H<sup>[+]</sup>, 2H<sup>[+]</sup>}} || 5D, 2D || Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6S|label=6S<sup>※1</sup>}}
| - || - || - || 5H, 2H, 6H || 5D, 2D || Sp
| - || - || {{color|green|f.S<sup>[+]</sup>, 2S<sup>[+]</sup>, 6S<sup>[+]</sup>}} || {{color|green|5H<sup>[+]</sup>, 2H<sup>[+]</sup>}} || 5D || Jump, Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5H|type=triplets|label=5H<sup>※1</sup>}}
| - || - || - || - || 5D, 2D || Sp
| - || - || {{color|green|f.S<sup>[+]</sup>, 2S<sup>[+]</sup>, 6S<sup>[+]</sup>}} || {{color|green|5H<sup>[+]</sup>, 2H<sup>[+]</sup>}} || - || Jump, Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2H|type=triplets|label=2H<sup>※2</sup>}}
| - || - || - || 6H || - || Jump, Sp
| - || - || - || {{color|green|2H<sup>[+]</sup>}} || - || -
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6H|type=triplets}}
| - || - || - || - || - || Sp
| - || - || - || - || - || -
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5D|type=normal}}
| - || - || - || - || - || Homing jump, Sp
| - || - || - || - || - || Homing Jump, Special, Super
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 1,232: Line 280:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Sp
| j.P || j.K || j.S, j.2S || j.H || j.D || Jump, Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.K}}
| j.P || - || j.S || - || - || Sp
| j.P || - || j.S, j.2S || - || - || Special
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.S|type=triplets|label=j.S<sup>※1</sup>}}
| - || j.K || - || j.H || j.D || Jump, Sp
| - || j.K || {{color|green|j.S<sup>[+]</sup>, j.2S<sup>[+]</sup>}} || {{color|green|j.H<sup>[+]</sup>}} || j.D || Special
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.2S|type=triplets|label=j.2S<sup>※1</sup>}}
| - || - || - || - || - || Sp
| - || - || {{color|green|j.S<sup>[+]</sup>, j.2S<sup>[+]</sup>}} || {{color|green|j.H<sup>[+]</sup>}} || - || Special
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.H|type=triplets|label=j.H<sup>※2</sup>}}
| - || - || - || - || - || Sp
| - || - || - || {{color|green|j.H<sup>[+]</sup>}} || - || -
|-
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.D}}
| - || - || - || - || - || Special
|-
|-
|}
|}
===Triplet===
:※1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable. Only first gatling in the chain will gatling into non ghost move.
:※2 = Same as ※1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.
 
===Sword===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|+Ground Gatlings
Line 1,255: Line 309:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S, 6S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
! 2P
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2P}}
| - || - || c.S, f.S, 2S, 6S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6P}}
| 6P || - || c.S, f.S, 2S, 6S || 5H, 2H || 5D, 2D || Sp
| - || 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2K}}
| 6P || - || f.S, 2S, 6S || 5H, 2H || 5D, 2D || Jump, Sp
| 6P || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special, Super
|-
|-
! f.S<sup>1</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=c.S|type=sword}}
| - || - || <span style="color:green">f.S</span>, <span style="color:green">2S</span>, <span style="color:green">6S</span> || <span style="color:green">5H</span>, <span style="color:green">2H</span> || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2S<sup>2</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=f.S|type=sword}}
| - || - || f.S, 2S, 6S || 5H, 2H || 5D, 2D || Sp
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Special, Super
|-
|-
! 6S<sup>1</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2S|type=sword}}
| - || - || <span style="color:green">f.S</span>, <span style="color:green">2S</span>, <span style="color:green">6S</span> || <span style="color:green">5H</span>, <span style="color:green">2H</span> || 5D || Jump, Sp
| - || - || - || 5H, 2H, 6H || 5D, 2D || Special, Super
|-
|-
! 5H<sup>1</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5H|type=sword}}
| - || - || <span style="color:green">f.S</span>, <span style="color:green">2S</span>, <span style="color:green">6S</span> || <span style="color:green">5H</span>, <span style="color:green">2H</span> || - || Jump, Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 2H<sup>3</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2H|type=sword}}
| - || - || - || <span style="color:green">2H</span> || - || -
| - || - || - || 6H || - || Jump, Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6H|type=sword}}
| - || - || - || - || - || -
| - || - || - || - || - || Special, Super
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5D|type=normal}}
| - || - || - || - || - || Homing jump, Sp
| - || - || - || - || - || Homing Jump, Special, Super
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 1,306: Line 356:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.P}}
| j.P || j.K || j.S, j.2S || j.H || j.D || Jump, Sp
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.K}}
| j.P || - || j.S, j.2S || - || - || Sp
| j.P || - || j.S || - || - || Special
|-
|-
! j.S<sup>1</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.S|type=sword}}
| - || j.K || <span style="color:green">j.S</span>, <span style="color:green">j.2S</span> || <span style="color:green">j.H</span> || j.D || Sp
| - || j.K || - || j.H || j.D || Jump, Special
|-
|-
! j.2S<sup>1</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.H|type=sword}}
| - || - || <span style="color:green">j.S</span>, <span style="color:green">j.2S</span> || <span style="color:green">j.H</span> || - || Sp
| - || - || - || - || - || Special
|-
|-
! j.H<sup>3</sup>
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.D}}
| - || - || - || <span style="color:green">j.H</span> || - || -
| - || - || - || - || - || Special
|-
! j.D
| - || - || - || - || - || Sp
|-
|-
|}
|}
:*1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
:*2 = Same as above, except cannot cancel into other Ghost normals on whiff.
:*3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.


===Raoh===
===Raou===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|+Ground Gatlings
Line 1,336: Line 380:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Sp
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=c.S|type=raoh}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=f.S|type=raoh}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Sp
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2S|type=raoh}}
| - || - || - || 5H, 2H || 5D, 2D || Sp
| - || - || - || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5H|type=raoh}}
| - || - || - || 2H || 5D, 2D || Sp
| - || - || - || 2H || 5D, 2D || Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2H|type=raoh}}
| - || - || - || - || 5D, 2D || Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=6H|type=raoh}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=5D|type=raoh}}
| - || - || - || - || - || Homing jump, Sp
| - || - || - || - || - || Homing Jump, Special, Super
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=2D}}
| - || - || - || 6H || - || Sp
| - || - || - || 6H || - || Special, Super
|-
|-
|}
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 1,384: Line 427:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Sp
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.K}}
| j.P || - || j.S || - || j.D || Sp
| j.P || - || j.S || - || j.D || Special
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.S|type=raoh}}
| j.P || j.K || - || j.H || j.D || Jump, Sp
| j.P || j.K || - || j.H || j.D || Jump, Special
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.H|type=raoh}}
| - || - || - || - || j.D || Sp
| - || - || - || - || j.D || Special
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Zappa|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
|}
|}
*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
 
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
----
{{notice|To edit frame data, edit values in [[GGACR/Zappa/Data]].}}
{{CharLinks
{{#lst:GGACR/Navigation}}
|charMainPage=GGACR/Zappa
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/31-zappa/
}}
{{Navbar-GGACR}}
[[Category:Guilty Gear XX Accent Core + R]]
[[Category:Zappa]]

Latest revision as of 20:57, 1 May 2024


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
1.00 2 1.0 1/5F 1.0 60 27F 21F

Ground Movement Values

Forwards Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
3.35 3.25 9.6 0.28 95

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
11 1~10F 14.0

Jump Values

Prejump Number of Jumps Jump vY Jump Gravity Jump Duration Forwards Jump vX Backwards Jump vX
3F 2 20.0 1.05 40F 7.5 5.0

High Jump Values

Prejump High Jump vY High Jump Gravity High Jump Duration Forwards High Jump vX Backwards High Jump vX
3F 31.0 1.3 49F 6.0 5.0

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
1 6F 20F 14.0 6F 14F 14.0 60

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 25 10 25

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
145 45 88

Summonless

input guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
5P Mid 1 +2 5 2 6 SJR 90% N/A 9 10 10 11 9 1.44 3 8
5K Mid 2 -2 9 6 8 SR 1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body
N/A 11 13 13 12 22 2.64 6 7
c.S Mid 3 -10 8 6 18 SJR N/A 13 14 14 13 26 2.64 10 7
f.S Mid 3 -5 13 9 10 SR N/A 13 14 14 13 30 2.64 10 7
f.S Puddle Low 2 34 3 N/A 11 Down 13 6 0 2.64 5 7
5H High 4 -13 22 3×6 12 RF 22~39F Lower Body 31~33F, 37~39F 16 17 16 7 20×3 3.84×3 11×3 6×3
5D High 4 -9 26 4 22 SR 10~33F Throw
18~37F Lower Body
N/A 16 Launch 16 14 17 3.84 11 20
6P Low 3 -7 11 3 18 SJR 1~13F Above Knees 90% N/A 13 14 14 13 24 2.64 8 7
6H High 5 -14 21 19 14 R 44~49F Low Profile
50~57F Above Feet
N/A 18 Launch 20 + WBounce 15 50 3.84 15 6
2P Mid 1 -2 5 3 9 SJR 1~End Low Profile 90% N/A 9 10 10 11 12 1.44 3 8
2K Low 2 -1 7 6 7 SR 80% N/A 11 13 13 12 16 2.64 5 7
2S Mid 3 -7 11 9 12 SR 1~4F, 9~10F, 20~21F, 26~31F Low Profile N/A 13 14 14 13 26 2.64 10 7
2H Mid 5 0 15 5 14 SJR N/A 18 Stagger 35 18 15 60 3.84 20 6
2D Low 3 -4 11 6 12 SR 10~20F Low Profile N/A 13 14 14 13 30 2.64 8 7
j.P High/Air 1 6 6 9 SJR N/A 9 10 10 11 13 1.44 3 8
j.K High/Air 2 10 11 18 SR N/A 11 13 13 12 22 2.64 5 7
j.S High/Air 3 9 3 15 JR N/A 13 14 14 13 32 2.64 8 7
j.H High/Air 3 12 2(1)2 12 R N/A 13 14 14 13 28 2.64 8 7
j.D High/Air 3 9 6 18+5 after landing SR N/A 13 Launch 28 14 13 44 2.64 8 7
236P Mid 2 -12 10 4 20 R 1~13F All
14~End Throw
N/A 11 Launch 60 12 20 5.00/12.00 6 7

Dog Moves

input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
D Awaken Dog Total 30
5D 5D Mid 2 16 8 36 [60] 1~6F, 48~50F, 54~59F Low Profile 11 13 13 12 20 1.20 0 7
6D 6D Mid 2 17 12 17 [24 after landing] 1~13F, 34F onwards Low Profile
14~33F Feet
11 13 20 12 20 1.20 0 7
8D 8D All 3 10 [see notes] 12 31 [24 after landing] 1~4F, 44F onwards Low Profile
9~43F Feet
13 Launch 28 14 13 20 1.20 0 7
2D 2D Mid 3 36 4 27 [51] 14 Launch 24 13 45 1.20 10 7
4D 4D Total 59 [24 after landing] All
4DD 4DD High/Air 2 13 Until landing 40 [24 after landing] 1~12F, 37F onwards Low Profile
13~36F Above Feet
75% 11 13 12 12 20 1.20 0 7
Dog is invincible while idle.
If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
The knockback on Dog attacks is based on the Dog's position

Triplet Moves

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
c.S c.S Mid 3 0 6 2 12 SJR N/A 13 14 14 13 20 2.64 10 7
f.S f.S Mid 3 0 9 7 7 SJR 90% N/A 13 14 14 13 20 2.64 10 7
f.SS f.SS Mid 3 -2 9 7 9 SJR 90% N/A 13 14 14 13 20 1.44 10 7
f.SSS f.SSS Mid 3 -4 9 7 11 SJR 90% N/A 13 14 14 13 20 1.44 10 7
5H 5H Mid 3 -4 14 5 13 SJR N/A 13 14 14 13 25 2.64 10 7
5HH 5HH Mid 3 -6 14 5 15 SJR N/A 13 14 14 13 25 2.64 10 7
5HHH 5HHH Mid 3 -8 14 5 17 SJR N/A 13 14 14 13 25 2.64 10 7
6S 6S Mid 4 -9 14 6 20 SJR N/A 16 17 16 14 28 3.84 14 6
6SS 6SS Mid 4 -11 14 6 22 SJR N/A 16 17 16 14 28 3.84 14 6
6SSS 6SSS Mid 4 -13 14 6 24 SJR N/A 16 17 16 14 28 3.84 14 6
6H 6H High 4 +4,-11,-19 16 5(3)5(10)5 8 R N/A 16 17 16 14 30×3 3.84×3 11×3 6×3
2S 2S Low 2 0 5 6 6 SR N/A 11 13 13 12 18 2.64 5 7
2SS 2SS Low 2 -2 5 6 8 SR N/A 11 13 13 12 18 1.44 5 7
2SSS 2SSS Low 2 -4 5 6 10 SR N/A 11 13 13 12 18 1.44 5 7
2H 2H All 3 +2 14 9 14 N/A 13 Launch 22 13 25 1.20 6 7
2HH 2HH All 3 0 14 9 16 N/A 13 Launch 24 13 25 1.20 6 7
2HHH 2HHH All 3 -2 14 9 18 N/A 13 Launch 24 13 25 1.20 6 7
j.S j.S All 3 10 5 25 SR N/A 13 14 14 13 25 2.64 10 7
j.2S j.2S All 2 7 6 8 SR N/A 9 13 13 12 18 2.64 3 7
j.H j.H All 3 19 9 17 N/A 13 Launch 22 13 25 1.20 6 7
236P Please Don't Come Back All 3 15 see notes Total 39 F 10~11F 11 14 14 13 16 2.00/1.20 0 7
236K/S/H Please Don't Come Back All 3 -6 9 See notes Total 39 F 10~11F 11 14 14 13 16 K/H: 2.00/1.20
S: 3.00/1.20
0 7
236D Please Don't Come Back All 3 see notes 11 see notes Total 52 F 16~17F 11 14 14 13 16×3 2.00/1.20×3 0 7×3
Banana Banana Low 2 99 N/A 11 Launch 20 6 0 -/2.64 0 5
Golf Ball Golf Ball All 4 38 N/A 16 17 16 14 30 -/3.84 0 6
Potted Plant Potted Plant All 2 1 43 N/A 11 13 18 6 25 -/2.64 0 7
214P I Was Lonely After All... Total 32 N/A

※1: Triplet haunts the opponent on hit (+1 Soul).

Haunting lasts 481F, after which Triplet returns.
Haunting causes a random item (Golf Ball, Banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
Triplets can be picked up while loitering.
Launched Triplets disappear immediately if Zappa is hit.

Sword Moves

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
c.S c.S All 3 -4 5 4 14 SJR N/A 13 Stand 14 14 13 36 2.64 0 7
f.S f.S All 4 -4 8 2 19 SR 90% N/A 16 17 16 14 30 3.84 0 6
5H 5H All 4 -2 9 2(10)3 16 SR N/A 16 17 16 14 30×2 3.84×2 0 6×2
6H 6H High/Air→All, Low/Air 4,2 +4 13 24,6 2 SR N/A 16, 11 17, 12 18 14, 12 29,15 3.84×2 0 6,7
2S 2S Low/Air [All] 2 -6 9 3 15 SR 85% N/A 11 13 13 12 22 2.64 0 7
2H 2H All 5 +2 7 14,8 9 SJR N/A 18 19 18 15 30×2 3.84×2 0 6×2
j.S j.S High/Air 2 7 3 18 SJR 80% N/A 11 13 13 12 26 2.64 0 7
j.H j.H High/Air 2 9 9 15 SRF 90% 9~11F 11 13 13 12 32 2.64 0 7
236S This Has Gotta Hurt Mid 4 -12 12 16 13 RF 1~3F of recovery after hit or block 16 17 16 14 20 2.50/6.00 14 6
236S~H This Has Gotta Hurt Followup Mid 3 -24 9 12 26 R N/A 13 Launch 60 13 45 3.00/7.00 10 7
623H Please Fall All 4 -21 10 9 29 RF 1~12F Upper Body, Throw 90% 13~16F 16 Launch 26 14 40 2.50/6.00 14 6
63214H Come Close, and I'll Kill You All 4 -3 17 4 16 RF 17~20F 16 Launch 28 + WBounce 14 30 1.50/3.60 14 6
j.236H Coming Through All 3 12 Until landing 23 after landing RF 1~2F after landing 13 Launch 24 6 24×N 2.50/3.00×N 6×N 4×N

Raou Moves

input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
c.S c.S Mid 4 +6 10 11 0 SR 16 17 16 14 40 3.84 14 6
f.S f.S Mid 4 -5 9 6 16 SJR 16 17 16 14 36 3.84 14 6
5H 5H Low 5 -3 13 9 13 SR 18 Down 18 15 48 3.84 15 6
5D 5D High 4 +4 24 5 8 SR 16 Launch 16 14 30 3.84 11 6
6H 6H Mid 5 -11 17 6 24 SR 18 Launch 65 + Slide 50 15 76 3.84 20 6
2S 2S Low 3 0 7 3 11 SR 13 14 14 13 36 2.64 8 7
2H 2H Low 5 -1 19 8 12 SR 18 Launch 28 15 68 3.84 15 6
j.S j.S High/Air 3 7 3 15 JR 13 14 16 13 35 2.64 8 7
j.H j.H High/Air 4 16 6 13 R 16 Launch 36 + GBounce 14 45 3.84 11 6
236S Darkness Anthem Mid 5 +7 25 18 8 18 19 60 15 35×2 2.00/3.60×2 14×2 6×2
j.236S Air Darkness Anthem Mid 5 +7 25 18 8 18 19 60 15 35×2 2.00/3.60×2 14×2 6×2
236S>P/K/S/H Darkness Anthem Followup Mid 4 0 15 34(2)20 Total 38 16 Launch 60 14 50 2.00/3.60 20 6
214S Last Edguy Mid 5 -30 4 12 37 R 1~4F All
5~7F Strike
18 Launch 60 15 80 3.00/7.20 20 6
j.214S Air Last Edguy All 5 -35 4 12 38+Until Landing+3 R 1~4F All
5~7F Strike
18 Launch 60 15 80 3.00/7.20 20 6
632146S Bellows Malice Mid 5 +13 5+10 27 Total 37 1~5F All 18 Launch 60 7 40×10 20×10 6×10

Other

name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
Ground Throw 45 pixels 50% Launch 60 + WBounce 60 4.00 6
Air Throw 88 pixels 50% Down 60 4.00 6
Dead Angle Attack All 3 -5 15 4 15 1~20F All
21~31F Throw
50% 13 Down 14 13 25 0.52 10 7
Etiquette Starts Here High 5 +3 16 5 11 R 18 Down 18 15 30 15 6
Birth!! Mid 4 -15 1+11 8 30 R 1~19F All
20~21F Strike
16 Launch 60 14 40×4 14×4 6×4
I'm Scared... 30 pixels 4+2 35 10 1~5F Strike Fatal

Gatling Table

No Summon

Ground Gatlings
P K S H D Cancel
5PGGAC Zappa 5P.pngGuardMidStartup5Recovery6Advantage+2 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Zappa 2P.pngGuardMidStartup5Recovery9Advantage-2 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6PGGAC Zappa 6P.pngGuardLowStartup11Recovery18Advantage-7 - - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
5KGGAC Zappa 5K.pngGuardMidStartup9Recovery8Advantage-2 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Special, Super
2KGGAC Zappa 2K.pngGuardLowStartup7Recovery7Advantage-1 6P - c.S, f.S, 2S 2H 5D, 2D Special, Super
c.SGGAC Zappa cS.pngGuardMidStartup8Recovery18Advantage-10 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
f.SGGAC Zappa fS.pngGuardMidStartup13Recovery10Advantage-5 - - 2S 5H, 2H, 6H 5D, 2D Special, Super
2SGGAC Zappa 2S.pngGuardMidStartup11Recovery12Advantage-7 - - f.S 5H, 2H 5D, 2D Special, Super
5HGGAC Zappa 5H.pngGuardHighStartup22Recovery12Advantage-13 - - - - - -
2HGGAC Zappa 2H.pngGuardMidStartup15Recovery14Advantage0 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Special, Super
6HGGAC Zappa 6H.pngGuardHighStartup21Recovery14Advantage-14 - - - - - -
5DGGAC Zappa 5D.pngGuardHighStartup26Recovery22Advantage-9 - - - - - Homing Jump, Special, Super
2DGGAC Zappa 2D.pngGuardLowStartup11Recovery12Advantage-4 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Zappa jP.pngGuardHigh/AirStartup6Recovery9Advantage- - j.K j.S j.H j.D Jump
j.KGGAC Zappa jK.pngGuardHigh/AirStartup10Recovery18Advantage- j.P - j.S - - -
j.SGGAC Zappa jS.pngGuardHigh/AirStartup9Recovery15Advantage- - j.K - j.H j.D Jump
j.HGGAC Zappa jH.pngGuardHigh/AirStartup12Recovery12Advantage- - - - - j.D -
j.DGGAC Zappa jD.pngGuardHigh/AirStartup9Recovery18+5 after landingAdvantage- - - - - - -

Dog

Ground Gatlings
P K S H Cancel
5PGGAC Zappa 5P.pngGuardMidStartup5Recovery6Advantage+2 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H Jump, Special, Super
2PGGAC Zappa 2P.pngGuardMidStartup5Recovery9Advantage-2 6P 5K, 2K c.S, f.S, 2S 5H, 2H Jump, Special, Super
6PGGAC Zappa 6P.pngGuardLowStartup11Recovery18Advantage-7 - - c.S, f.S, 2S 5H, 2H, 6H Jump, Special, Super
5KGGAC Zappa 5K.pngGuardMidStartup9Recovery8Advantage-2 6P - c.S, f.S, 2S 5H, 2H Special, Super
2KGGAC Zappa 2K.pngGuardLowStartup7Recovery7Advantage-1 6P - c.S, f.S, 2S 2H Special, Super
c.SGGAC Zappa cS.pngGuardMidStartup8Recovery18Advantage-10 6P - f.S, 2S 5H, 2H Jump, Special, Super
f.SGGAC Zappa fS.pngGuardMidStartup13Recovery10Advantage-5 - - 2S 5H, 2H Special, Super
2SGGAC Zappa 2S.pngGuardMidStartup11Recovery12Advantage-7 - - - 5H, 2H Special, Super
5HGGAC Zappa 5H.pngGuardHighStartup22Recovery12Advantage-13 - - - - -
2HGGAC Zappa 2H.pngGuardMidStartup15Recovery14Advantage0 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H Jump, Special, Super
6HGGAC Zappa 6H.pngGuardHighStartup21Recovery14Advantage-14 - - - - -
Air Gatlings
P K S H Cancel
j.PGGAC Zappa jP.pngGuardHigh/AirStartup6Recovery9Advantage- j.P j.K j.S j.H Jump
j.KGGAC Zappa jK.pngGuardHigh/AirStartup10Recovery18Advantage- j.P - j.S - -
j.SGGAC Zappa jS.pngGuardHigh/AirStartup9Recovery15Advantage- - j.K - j.H Jump
j.HGGAC Zappa jH.pngGuardHigh/AirStartup12Recovery12Advantage- - - - - -

Triplets

Ground Gatlings
P K S H D Cancel
5PGGAC Zappa 5P.pngGuardMidStartup5Recovery6Advantage+2 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Zappa 2P.pngGuardMidStartup5Recovery9Advantage-2 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6PGGAC Zappa 6P.pngGuardLowStartup11Recovery18Advantage-7 - - c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Special, Super
5KGGAC Zappa 5K.pngGuardMidStartup9Recovery8Advantage-2 6P - c.S, f.S, 2S, 6S 5H, 2H 5D, 2D Special, Super
2KGGAC Zappa 2K.pngGuardLowStartup7Recovery7Advantage-1 6P - c.S, f.S, 2S 2H 5D, 2D Special, Super
c.SGGAC Zappa ghost cS.pngGuardMidStartup6Recovery12Advantage0 6P - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Special, Super
f.S※1GGAC Zappa ghost fS.pngGuardMidStartup9Recovery7Advantage0 - - f.S[+], 2S[+], 6S[+] 5H[+], 2H[+] 5D, 2D Jump, Special, Super
2S※1GGAC Zappa ghost 2S.pngGuardLowStartup5Recovery6Advantage0 - - f.S[+], 2S[+], 6S[+] 5H[+], 2H[+] 5D, 2D Special, Super
6S※1GGAC Zappa ghost 6S.pngGuardMidStartup14Recovery20Advantage-9 - - f.S[+], 2S[+], 6S[+] 5H[+], 2H[+] 5D Jump, Special, Super
5H※1GGAC Zappa ghost 5H.pngGuardMidStartup14Recovery13Advantage-4 - - f.S[+], 2S[+], 6S[+] 5H[+], 2H[+] - Jump, Special, Super
2H※2GGAC Zappa ghost 2H.pngGuardAllStartup14Recovery14Advantage+2 - - - 2H[+] - -
6HGGAC Zappa ghost 6H.pngGuardHighStartup16Recovery8Advantage+4,-11,-19 - - - - - -
5DGGAC Zappa 5D.pngGuardHighStartup26Recovery22Advantage-9 - - - - - Homing Jump, Special, Super
2DGGAC Zappa 2D.pngGuardLowStartup11Recovery12Advantage-4 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Zappa jP.pngGuardHigh/AirStartup6Recovery9Advantage- j.P j.K j.S, j.2S j.H j.D Jump, Special
j.KGGAC Zappa jK.pngGuardHigh/AirStartup10Recovery18Advantage- j.P - j.S, j.2S - - Special
j.S※1GGAC Zappa ghost jS.pngGuardAllStartup10Recovery25Advantage- - j.K j.S[+], j.2S[+] j.H[+] j.D Special
j.2S※1GGAC Zappa ghost j2S.pngGuardAllStartup7Recovery8Advantage- - - j.S[+], j.2S[+] j.H[+] - Special
j.H※2GGAC Zappa ghost jH.pngGuardAllStartup19Recovery17Advantage- - - - j.H[+] - -
j.DGGAC Zappa jD.pngGuardHigh/AirStartup9Recovery18+5 after landingAdvantage- - - - - - Special
※1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable. Only first gatling in the chain will gatling into non ghost move.
※2 = Same as ※1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.

Sword

Ground Gatlings
P K S H D Cancel
5PGGAC Zappa 5P.pngGuardMidStartup5Recovery6Advantage+2 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Zappa 2P.pngGuardMidStartup5Recovery9Advantage-2 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
6PGGAC Zappa 6P.pngGuardLowStartup11Recovery18Advantage-7 - 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
5KGGAC Zappa 5K.pngGuardMidStartup9Recovery8Advantage-2 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Special, Super
2KGGAC Zappa 2K.pngGuardLowStartup7Recovery7Advantage-1 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Special, Super
c.SGGAC Zappa sword cS.pngGuardAllStartup5Recovery14Advantage-4 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
f.SGGAC Zappa sword fS.pngGuardAllStartup8Recovery19Advantage-4 - - 2S 5H, 2H, 6H 5D, 2D Special, Super
2SGGAC Zappa sword 2S.pngGuardLow/Air [All]Startup9Recovery15Advantage-6 - - - 5H, 2H, 6H 5D, 2D Special, Super
5HGGAC Zappa sword 5H.pngGuardAllStartup9Recovery16Advantage-2 - - - - 5D, 2D Special, Super
2HGGAC Zappa sword 2H.pngGuardAllStartup7Recovery9Advantage+2 - - - 6H - Jump, Special, Super
6HGGAC Zappa sword 6H.pngGuardHigh/Air→All, Low/AirStartup13Recovery2Advantage+4 - - - - - Special, Super
5DGGAC Zappa 5D.pngGuardHighStartup26Recovery22Advantage-9 - - - - - Homing Jump, Special, Super
2DGGAC Zappa 2D.pngGuardLowStartup11Recovery12Advantage-4 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Zappa jP.pngGuardHigh/AirStartup6Recovery9Advantage- j.P j.K j.S j.H j.D Jump, Special
j.KGGAC Zappa jK.pngGuardHigh/AirStartup10Recovery18Advantage- j.P - j.S - - Special
j.SGGAC Zappa sword jS.pngGuardHigh/AirStartup7Recovery18Advantage- - j.K - j.H j.D Jump, Special
j.HGGAC Zappa sword jH.pngGuardHigh/AirStartup9Recovery15Advantage- - - - - - Special
j.DGGAC Zappa jD.pngGuardHigh/AirStartup9Recovery18+5 after landingAdvantage- - - - - - Special

Raou

Ground Gatlings
P K S H D Cancel
5PGGAC Zappa 5P.pngGuardMidStartup5Recovery6Advantage+2 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Zappa 2P.pngGuardMidStartup5Recovery9Advantage-2 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6PGGAC Zappa 6P.pngGuardLowStartup11Recovery18Advantage-7 - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
5KGGAC Zappa 5K.pngGuardMidStartup9Recovery8Advantage-2 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
2KGGAC Zappa 2K.pngGuardLowStartup7Recovery7Advantage-1 6P - c.S, f.S, 2S 2H 5D, 2D Special, Super
c.SGGAC Zappa raoh cS.pngGuardMidStartup10Recovery0Advantage+6 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Special, Super
f.SGGAC Zappa raoh fS.pngGuardMidStartup9Recovery16Advantage-5 - - 2S 5H, 2H 5D, 2D Jump, Special, Super
2SGGAC Zappa raoh 2S.pngGuardLowStartup7Recovery11Advantage0 - - - 5H, 2H 5D, 2D Special, Super
5HGGAC Zappa raoh 5H.pngGuardLowStartup13Recovery13Advantage-3 - - - 2H 5D, 2D Special, Super
2HGGAC Zappa raoh 2H.pngGuardLowStartup19Recovery12Advantage-1 - - - - 5D, 2D Special, Super
6HGGAC Zappa raoh 6H.pngGuardMidStartup17Recovery24Advantage-11 - - - - - Special, Super
5DGGAC Zappa raoh 5D.pngGuardHighStartup24Recovery8Advantage+4 - - - - - Homing Jump, Special, Super
2DGGAC Zappa 2D.pngGuardLowStartup11Recovery12Advantage-4 - - - 6H - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Zappa jP.pngGuardHigh/AirStartup6Recovery9Advantage- j.P j.K j.S j.H j.D Jump, Special
j.KGGAC Zappa jK.pngGuardHigh/AirStartup10Recovery18Advantage- j.P - j.S - j.D Special
j.SGGAC Zappa raoh jS.pngGuardHigh/AirStartup7Recovery15Advantage- j.P j.K - j.H j.D Jump, Special
j.HGGAC Zappa raoh jH.pngGuardHigh/AirStartup16Recovery13Advantage- - - - - j.D Special
j.DGGAC Zappa jD.pngGuardHigh/AirStartup9Recovery18+5 after landingAdvantage- - - - - - Special
  • 5D can be only canceled into Homing Jump on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

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To edit frame data, edit values in GGACR/Zappa/Data.
Systems Pages