GGACR/Zappa/Frame Data: Difference between revisions

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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5D |damage=17 |tension=3.84 |gb+=11 |gb-=20 |level=4 |guard=HF
  |version=5D
|damage=17 |tension=3.84 |gb+=11 |gb-=20 |level=4 |guard=HF
  |cancel=SR |startup=26 |active=4 |recovery=22 |frameAdv=-9
  |cancel=SR |startup=26 |active=4 |recovery=22 |frameAdv=-9
  |description=
  |description=
Line 137: Line 138:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2P |damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
  |version=2P
|damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
  |cancel=SJR |startup=5 |active=3 |recovery=9 |frameAdv=-2
  |cancel=SJR |startup=5 |active=3 |recovery=9 |frameAdv=-2
  |description=
  |description=
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  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2K  
  |version=2K  
  |damage=16 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
  |damage=16 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
  |cancel=SR |startup=7 |active=6 |recovery=7 |frameAdv=-1
  |cancel=SR |startup=7 |active=6 |recovery=7 |frameAdv=-1
Line 157: Line 160:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S |damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |version=2S
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |cancel=SR |startup=11 |active=9 |recovery=12 |frameAdv=-7
  |cancel=SR |startup=11 |active=9 |recovery=12 |frameAdv=-7
  |description=
  |description=
Line 167: Line 171:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H |damage=60 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |version=2H
|damage=60 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |cancel=SJR |startup=15 |active=5 |recovery=14 |frameAdv=0
  |cancel=SJR |startup=15 |active=5 |recovery=14 |frameAdv=0
  |description=
  |description=
Line 177: Line 182:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2D |damage=30 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
  |version=2D
|damage=30 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
  |cancel=SR |startup=11 |active=6 |recovery=12 |frameAdv=-4
  |cancel=SR |startup=11 |active=6 |recovery=12 |frameAdv=-4
  |description=
  |description=
Line 186: Line 192:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.P |damage=13 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HA
  |version=j.P
|damage=13 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HA
  |cancel=SJR |startup=6 |active=6 |recovery=9 |frameAdv=
  |cancel=SJR |startup=6 |active=6 |recovery=9 |frameAdv=
  |description=
  |description=
Line 192: Line 199:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.K |damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HA
  |version=j.K
|damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HA
  |cancel=SR |startup=10 |active=11 |recovery=18 |frameAdv=
  |cancel=SR |startup=10 |active=11 |recovery=18 |frameAdv=
  |description=
  |description=
Line 198: Line 206:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S |damage=32 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
  |version=j.S
|damage=32 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
  |cancel=JR |startup=9 |active=3 |recovery=15 |frameAdv=
  |cancel=JR |startup=9 |active=3 |recovery=15 |frameAdv=
  |description=
  |description=
Line 204: Line 213:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H |damage=28 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
  |version=j.H
|damage=28 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
  |cancel=R |startup=12 |active=2(1)2 |recovery=12 |frameAdv=
  |cancel=R |startup=12 |active=2(1)2 |recovery=12 |frameAdv=
  |description=
  |description=
Line 213: Line 223:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.D |damage=44 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
  |version=j.D
|damage=44 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
  |cancel=SR |startup=9 |active=6 |recovery=18+5 after landing |frameAdv=
  |cancel=SR |startup=9 |active=6 |recovery=18+5 after landing |frameAdv=
  |description=
  |description=
Line 230: Line 241:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S |damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |version=c.S
|damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |cancel=SJR |startup=6 |active=2 |recovery=12 |frameAdv=0
  |cancel=SJR |startup=6 |active=2 |recovery=12 |frameAdv=0
  |description=
  |description=
Line 239: Line 251:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S (1) |damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |version=f.S (1)
|damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |cancel=SJR |startup=9 |active=7 |recovery=7 |frameAdv=0
  |cancel=SJR |startup=9 |active=7 |recovery=7 |frameAdv=0
  |description=
  |description=
Line 250: Line 263:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S (2,3) |damage=20 |tension=1.44 |gb+=3 |gb-=8 |level=3 |guard=HLF
  |version=f.S (2,3)
|damage=20 |tension=1.44 |gb+=3 |gb-=8 |level=3 |guard=HLF
  |cancel=SJR |startup=10 |active=7 |recovery=9,11 |frameAdv=-2
  |cancel=SJR |startup=10 |active=7 |recovery=9,11 |frameAdv=-2
  |description=
  |description=
Line 262: Line 276:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6S |damage=28 |tension=?? |gb+=?? |gb-=?? |level=4 |guard=HLF
  |version=6S
|damage=28 |tension=?? |gb+=?? |gb-=?? |level=4 |guard=HLF
  |cancel=SJR |startup=14 |active=6 |recovery=20 |frameAdv=-9
  |cancel=SJR |startup=14 |active=6 |recovery=20 |frameAdv=-9
  |description=
  |description=
Line 272: Line 287:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H (1) |damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |version=5H (1)
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |cancel=SJR |startup=14 |active=5 |recovery=13 |frameAdv=-4
  |cancel=SJR |startup=14 |active=5 |recovery=13 |frameAdv=-4
  |description=
  |description=
Line 281: Line 297:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H (2,3) |damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=HLF
  |version=5H (2,3)
|damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=HLF
  |cancel=SJR |startup=15 |active=5 |recovery=15,17 |frameAdv=-6
  |cancel=SJR |startup=15 |active=5 |recovery=15,17 |frameAdv=-6
  |description=
  |description=
Line 291: Line 308:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H |damage=30x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
  |version=6H
|damage=30x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
  |cancel=R |startup=16 |active=5(3)5(10)5 |recovery=8 |frameAdv=+4
  |cancel=R |startup=16 |active=5(3)5(10)5 |recovery=8 |frameAdv=+4
  |description=
  |description=
Line 301: Line 319:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S (1) |damage=18 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
  |version=2S (1)
|damage=18 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
  |cancel=SR |startup=5 |active=6 |recovery=6 |frameAdv=0
  |cancel=SR |startup=5 |active=6 |recovery=6 |frameAdv=0
  |description=
  |description=
Line 310: Line 329:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S (2,3) |damage=18 |tension=1.44 |gb+=3 |gb-=8 |level=2 |guard=LF
  |version=2S (2,3)
|damage=18 |tension=1.44 |gb+=3 |gb-=8 |level=2 |guard=LF
  |cancel=SR |startup=6 |active=6 |recovery=8,10 |frameAdv=-2
  |cancel=SR |startup=6 |active=6 |recovery=8,10 |frameAdv=-2
  |description=
  |description=
Line 320: Line 340:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H (1) |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |version=2H (1)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |cancel= |startup=14 |active=9 |recovery=14 |frameAdv=+2
  |cancel= |startup=14 |active=9 |recovery=14 |frameAdv=+2
  |description=
  |description=
Line 331: Line 352:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H (2,3) |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |version=2H (2,3)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |cancel=- |startup=14 |active=9 |recovery=16 |frameAdv=0
  |cancel=- |startup=14 |active=9 |recovery=16 |frameAdv=0
  |description=
  |description=
Line 343: Line 365:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S (1) |damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
  |version=j.S (1)
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
  |cancel=SR |startup=10 |active=5 |recovery=21 |frameAdv=
  |cancel=SR |startup=10 |active=5 |recovery=21 |frameAdv=
  |description=
  |description=
Line 352: Line 375:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S (2,3) |damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=All
  |version=j.S (2,3)
|damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=All
  |cancel=SR |startup=11 |active=5 |recovery=21 |frameAdv=
  |cancel=SR |startup=11 |active=5 |recovery=21 |frameAdv=
  |description=
  |description=
Line 361: Line 385:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H (1) |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |version=j.H (1)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |cancel= |startup=19 |active=9 |recovery=17 |frameAdv=
  |cancel= |startup=19 |active=9 |recovery=17 |frameAdv=
  |description=
  |description=
Line 372: Line 397:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H (2,3) |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |version=j.H (2,3)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
  |cancel= |startup=15 |active=9 |recovery=17 |frameAdv=
  |cancel= |startup=15 |active=9 |recovery=17 |frameAdv=
  |description=
  |description=
Line 383: Line 409:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.2S |damage=18 |tension=?? |gb+=?? |gb-=?? |level=2 |guard=All
  |version=j.2S
|damage=18 |tension=?? |gb+=?? |gb-=?? |level=2 |guard=All
  |cancel=SR |startup=7 |active=6 |recovery=8 |frameAdv=
  |cancel=SR |startup=7 |active=6 |recovery=8 |frameAdv=
  |description=
  |description=
Line 403: Line 430:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Dog Awaken |subtitle=D during sleeping Dog |damage= |tension= |gb+= |gb-= |level= |guard=
  |version=Dog Awaken |subtitle=D during sleeping Dog
|damage= |tension= |gb+= |gb-= |level= |guard=
  |cancel= |startup= |active= |recovery=30 total |frameAdv=
  |cancel= |startup= |active= |recovery=30 total |frameAdv=
  |description=
  |description=
Line 412: Line 440:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5D |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
  |version=5D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
  |cancel= |startup=16[16] |active=8 |recovery=36[60] |frameAdv=
  |cancel= |startup=16[16] |active=8 |recovery=36[60] |frameAdv=
  |description=
  |description=
Line 423: Line 452:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6D |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
  |version=6D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
  |cancel= |startup=17[17] |active=12 |recovery=17[24 after landing] |frameAdv=
  |cancel= |startup=17[17] |active=12 |recovery=17[24 after landing] |frameAdv=
  |description=
  |description=
Line 436: Line 466:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=8D |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=3 |guard=All[All]
  |version=8D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=3 |guard=All[All]
  |cancel= |startup=10[see note] |active=12 |recovery=31[24 after landing] |frameAdv=
  |cancel= |startup=10[see note] |active=12 |recovery=31[24 after landing] |frameAdv=
  |description=
  |description=
Line 451: Line 482:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2D |damage=45 |tension=-/1.20 |gb+=20 |gb-=6 |level=3 |guard=HLF
  |version=2D
|damage=45 |tension=-/1.20 |gb+=20 |gb-=6 |level=3 |guard=HLF
  |cancel= |startup=36[36] |active=4 |recovery=22[46] |frameAdv=
  |cancel= |startup=36[36] |active=4 |recovery=22[46] |frameAdv=
  |description=
  |description=
Line 467: Line 499:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=4D |damage= |tension= |gb+= |gb-= |level= |guard=
  |version=4D
|damage= |tension= |gb+= |gb-= |level= |guard=
  |cancel= |startup= |active= |recovery=total 59[24 after landing] |frameAdv=
  |cancel= |startup= |active= |recovery=total 59[24 after landing] |frameAdv=
  |description=
  |description=
Line 478: Line 511:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=4DD |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HA[All]
  |version=4DD
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HA[All]
  |cancel= |startup=13[13] |active=until landing |recovery=40 [24 after landing] |frameAdv=
  |cancel= |startup=13[13] |active=until landing |recovery=40 [24 after landing] |frameAdv=
  |description=
  |description=
Line 504: Line 538:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S |damage=36 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
  |version=c.S
|damage=36 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
  |cancel=SJR |startup=5 |active=4 |recovery=14 |frameAdv=-4
  |cancel=SJR |startup=5 |active=4 |recovery=14 |frameAdv=-4
  |description=
  |description=
Line 514: Line 549:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S |damage=30 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=All
  |version=f.S
|damage=30 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=All
  |cancel=SJR |startup=8 |active=2 |recovery=19 |frameAdv=-4
  |cancel=SJR |startup=8 |active=2 |recovery=19 |frameAdv=-4
  |description=
  |description=
Line 520: Line 556:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H |damage=35x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
  |version=5H
|damage=35x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
  |cancel=SR |startup=9 |active=2(10)3 |recovery=16 |frameAdv=0
  |cancel=SR |startup=9 |active=2(10)3 |recovery=16 |frameAdv=0
  |description=
  |description=
Line 527: Line 564:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H |damage=29,15 |tension=3.84x2 |gb+=14,5 |gb-=6,7 |level=4,2 |guard=see note
  |version=6H
|damage=29,15 |tension=3.84x2 |gb+=14,5 |gb-=6,7 |level=4,2 |guard=see note
  |cancel=SR |startup=13 |active=24,6 |recovery=2 |frameAdv=+4
  |cancel=SR |startup=13 |active=24,6 |recovery=2 |frameAdv=+4
  |description=
  |description=
Line 539: Line 577:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S |damage=22 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
  |version=2S
|damage=22 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
  |cancel=SR |startup=9 |active=3 |recovery=15 |frameAdv=-4
  |cancel=SR |startup=9 |active=3 |recovery=15 |frameAdv=-4
  |description=
  |description=
Line 548: Line 587:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H |damage=30x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
  |version=2H
|damage=30x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
  |cancel=SJR |startup=7 |active=14,8 |recovery=9 |frameAdv=+2
  |cancel=SJR |startup=7 |active=14,8 |recovery=9 |frameAdv=+2
  |description=
  |description=
Line 558: Line 598:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S |damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
  |version=j.S
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
  |cancel=SJR |startup=7 |active=3 |recovery=18 |frameAdv=
  |cancel=SJR |startup=7 |active=3 |recovery=18 |frameAdv=
  |description=
  |description=
Line 567: Line 608:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H |damage=32 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
  |version=j.H
|damage=32 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
  |cancel=SRF |startup=9 |active=9 |recovery=15 |frameAdv=
  |cancel=SRF |startup=9 |active=9 |recovery=15 |frameAdv=
  |description=
  |description=
Line 584: Line 626:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S |damage=40 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |version=c.S
|damage=40 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |cancel=SR |startup=10 |active=11 |recovery=0 |frameAdv=+6
  |cancel=SR |startup=10 |active=11 |recovery=0 |frameAdv=+6
  |description=
  |description=
Line 591: Line 634:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S |damage=36 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |version=f.S
|damage=36 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |cancel=SJR |startup=9 |active=6 |recovery=16 |frameAdv=-5
  |cancel=SJR |startup=9 |active=6 |recovery=16 |frameAdv=-5
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H |damage=48 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
  |version=5H
|damage=48 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
  |cancel=SR |startup=13 |active=9 |recovery=13 |frameAdv=-3
  |cancel=SR |startup=13 |active=9 |recovery=13 |frameAdv=-3
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H |damage=76 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |version=6H
|damage=76 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |cancel=SR |startup=17 |active=6 |recovery=24 |frameAdv=-11
  |cancel=SR |startup=17 |active=6 |recovery=24 |frameAdv=-11
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5D |damage=30 |tension=3.84 |gb+=11 |gb-=6 |level=4 |guard=HF
  |version=5D
|damage=30 |tension=3.84 |gb+=11 |gb-=6 |level=4 |guard=HF
  |cancel=SR |startup=24 |active=5 |recovery=8 |frameAdv=+4
  |cancel=SR |startup=24 |active=5 |recovery=8 |frameAdv=+4
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S |damage=36 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
  |version=2S
|damage=36 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
  |cancel=SR |startup=7 |active=3 |recovery=11 |frameAdv=0
  |cancel=SR |startup=7 |active=3 |recovery=11 |frameAdv=0
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H |damage=68 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
  |version=2H
|damage=68 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
  |cancel=SR |startup=19 |active=8 |recovery=12 |frameAdv=-1
  |cancel=SR |startup=19 |active=8 |recovery=12 |frameAdv=-1
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S |damage=35 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
  |version=j.S
|damage=35 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
  |cancel=JR |startup=7 |active=3 |recovery=15 |frameAdv=
  |cancel=JR |startup=7 |active=3 |recovery=15 |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H |damage=45 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HA
  |version=j.H
|damage=45 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HA
  |cancel=R |startup=16 |active=6 |recovery=13 |frameAdv=
  |cancel=R |startup=16 |active=6 |recovery=13 |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Throw |damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=36 pixels
  |version=Throw
|damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=36 pixels
  |cancel= |startup= |active= |recovery= |frameAdv=
  |cancel= |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Air Throw |damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=88 pixels
  |version=Air Throw
|damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=88 pixels
  |cancel= |startup= |active= |recovery= |frameAdv=
  |cancel= |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Hello, Three Centipedes |subtitle=236P w/ no summon |damage=20 |tension=5.00/12.00 |gb+=6 |gb-=7 |level=2 |guard=HLF
  |version=Hello, Three Centipedes |subtitle=236P w/ no summon
|damage=20 |tension=5.00/12.00 |gb+=6 |gb-=7 |level=2 |guard=HLF
  |cancel=R |startup=10 |active=4 |recovery=20 |frameAdv=-12
  |cancel=R |startup=10 |active=4 |recovery=20 |frameAdv=-12
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Please Don't Come Back |subtitle=236P/K/S/H w/ Triplets air OK |damage=16 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
  |version=Please Don't Come Back |subtitle=236P/K/S/H w/ Triplets air OK
|damage=16 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
  |cancel=F |startup=9 |active=see notes |recovery=total 39 |frameAdv=-6
  |cancel=F |startup=9 |active=see notes |recovery=total 39 |frameAdv=-6
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=D Please Don't Come Back |subtitle=236D w/ Triplets air OK |damage=16x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
  |version=D Please Don't Come Back |subtitle=236D w/ Triplets air OK
|damage=16x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
  |cancel=F |startup=11 |active=see notes |recovery=total 47 |frameAdv=see notes
  |cancel=F |startup=11 |active=see notes |recovery=total 47 |frameAdv=see notes
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Banana |damage=0 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=LF
  |version=Banana
|damage=0 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=LF
  |cancel= |startup= |active=99 |recovery= |frameAdv=
  |cancel= |startup= |active=99 |recovery= |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Golf Ball |damage=30 |tension=-/3.84 |gb+=0 |gb-=6 |level=4 |guard=All
  |version=Golf Ball
|damage=30 |tension=-/3.84 |gb+=0 |gb-=6 |level=4 |guard=All
  |cancel= |startup=38 |active=-- |recovery=-- |frameAdv=
  |cancel= |startup=38 |active=-- |recovery=-- |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Potted Plant |damage=25 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=All
  |version=Potted Plant
|damage=25 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=All
  |cancel= |startup=1 |active=43 |recovery= |frameAdv=
  |cancel= |startup=1 |active=43 |recovery= |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=I Was Lonely After All... |subtitle=214P in Haunt Mode |damage= |tension= |gb+= |gb-= |level= |guard=
  |version=I Was Lonely After All... |subtitle=214P in Haunt Mode
|damage= |tension= |gb+= |gb-= |level= |guard=
  |cancel= |startup= |active= |recovery=28 total |frameAdv=
  |cancel= |startup= |active= |recovery=28 total |frameAdv=
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=This Has Gotta Hurt |subtitle=236S w/ Sword |damage=20 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |version=This Has Gotta Hurt |subtitle=236S w/ Sword
|damage=20 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |cancel=RF |startup=12 |active=16 |recovery=13 |frameAdv=-12
  |cancel=RF |startup=12 |active=16 |recovery=13 |frameAdv=-12
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Followup |subtitle=236S->H w/ Sword |damage=45 |tension=3.00/7.20 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |version=Followup |subtitle=236S->H w/ Sword
|damage=45 |tension=3.00/7.20 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |cancel=R |startup=9 |active=12 |recovery=26 |frameAdv=-24
  |cancel=R |startup=9 |active=12 |recovery=26 |frameAdv=-24
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Please Fall |subtitle=623H w/ Sword |damage=40 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |version=Please Fall |subtitle=623H w/ Sword
|damage=40 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |cancel=RF |startup=10 |active=9 |recovery=29 |frameAdv=-21
  |cancel=RF |startup=10 |active=9 |recovery=29 |frameAdv=-21
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Come Close, and I'll Kill You |subtitle=63214H w/ Sword |damage=30 |tension=1.50/3.60 |gb+=20 |gb-=6 |level=5 |guard=All
  |version=Come Close, and I'll Kill You |subtitle=63214H w/ Sword
|damage=30 |tension=1.50/3.60 |gb+=20 |gb-=6 |level=5 |guard=All
  |cancel=RF |startup=17 |active=4 |recovery=16 |frameAdv=-1
  |cancel=RF |startup=17 |active=4 |recovery=16 |frameAdv=-1
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Coming Through |subtitle=j.236H w/ Sword  
  |version=Coming Through |subtitle=j.236H w/ Sword
  |damage=24xN |tension=2.50/3.00xN |gb+=6xN |gb-=4xN |level=3 |guard=All
  |damage=24xN |tension=2.50/3.00xN |gb+=6xN |gb-=4xN |level=3 |guard=All
  |cancel=RF |startup=12 |active=till landing |recovery=23 after landing |frameAdv=
  |cancel=RF |startup=12 |active=till landing |recovery=23 after landing |frameAdv=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Darkness Anthem |subtitle=236S w/ Raoh |damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=5 |guard=HLF
  |version=Darkness Anthem |subtitle=236S w/ Raoh
|damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=5 |guard=HLF
  |cancel= |startup=25 |active=18 |recovery=8 |frameAdv=+7
  |cancel= |startup=25 |active=18 |recovery=8 |frameAdv=+7
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Air Darkness Anthem |subtitle=j.236S w/ Raoh |damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=4 |guard=HLF
  |version=Air Darkness Anthem |subtitle=j.236S w/ Raoh
|damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=4 |guard=HLF
  |cancel= |startup=25 |active=18 |recovery=26 |frameAdv=+7
  |cancel= |startup=25 |active=18 |recovery=26 |frameAdv=+7
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Followup Attack |subtitle=Darkness Anthem -> P/K/S/H |damage=50 |tension=-/3.60 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |version=Followup Attack |subtitle=Darkness Anthem -> P/K/S/H
|damage=50 |tension=-/3.60 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |cancel= |startup=15 |active=34(2)20 |recovery=total 38 |frameAdv=0
  |cancel= |startup=15 |active=34(2)20 |recovery=total 38 |frameAdv=0
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Last Edguy |subtitle=214S w/ Raoh |damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |version=Last Edguy |subtitle=214S w/ Raoh
|damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |cancel=R |startup=4 |active=12 |recovery=37 |frameAdv=-30
  |cancel=R |startup=4 |active=12 |recovery=37 |frameAdv=-30
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Air Last Edguy |subtitle=j.214S w/ Raoh |damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=All
  |version=Air Last Edguy |subtitle=j.214S w/ Raoh
|damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=All
  |cancel=R |startup=4 |active=12 |recovery=3 after landing |frameAdv=-35
  |cancel=R |startup=4 |active=12 |recovery=3 after landing |frameAdv=-35
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Etiquette Starts Here |subtitle=214D |damage=30 |tension= |gb+=15 |gb-=6 |level=5 |guard=HF
  |version=Etiquette Starts Here |subtitle=214D
|damage=30 |tension= |gb+=15 |gb-=6 |level=5 |guard=HF
  |cancel=R |startup=16 |active=5 |recovery=11 |frameAdv=+3
  |cancel=R |startup=16 |active=5 |recovery=11 |frameAdv=+3
  |description=  
  |description=  
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Birth<nowiki>!!</nowiki> |subtitle=632146H |damage=40x4 |tension= |gb+=14x4 |gb-=6x4 |level=4 |guard=HLF
  |version=Birth<nowiki>!!</nowiki> |subtitle=632146H
|damage=40x4 |tension= |gb+=14x4 |gb-=6x4 |level=4 |guard=HLF
  |cancel=R |startup=1+11 |active=8 |recovery=30 |frameAdv=-15
  |cancel=R |startup=1+11 |active=8 |recovery=30 |frameAdv=-15
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Bellows Malice |subtitle=632146S w/ Raoh |damage=40x10 |tension= |gb+=20x10 |gb-=6x10 |level=5 |guard=HLF
  |version=Bellows Malice |subtitle=632146S w/ Raoh
|damage=40x10 |tension= |gb+=20x10 |gb-=6x10 |level=5 |guard=HLF
  |cancel= |startup=5+10 |active=27 |recovery=total 37 |frameAdv=+13
  |cancel= |startup=5+10 |active=27 |recovery=total 37 |frameAdv=+13
  |description=
  |description=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=I'm Scared... |subtitle=in IK Mode 236236H  |damage=Fatal |tension= |gb+= |gb-= |level= |guard=30 pixels
  |version=I'm Scared... |subtitle=in IK Mode 236236H  
  |damage=Fatal |tension= |gb+= |gb-= |level= |guard=30 pixels
  |cancel= |startup=4+1 |active=35 |recovery=10 |frameAdv=
  |cancel= |startup=4+1 |active=35 |recovery=10 |frameAdv=
  |description=
  |description=

Revision as of 21:46, 11 August 2017

System Data

Defense Modifier: x 1.00
Guts Rating: 2
Stun Resistance: 60
Prejump:
Backdash Time: 11
Backdash Invincibility: 1-10
Wakeup (Face Up/Down): /

Normal Moves

No Summon Normals

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Triplet Normals

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
*1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
*2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
*3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
*4: Can be cancelled into other moves too

Dog Normals

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
*1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
Dog is invincible while idle.
If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
The knockback on Dog attacks is based on the Dog's position

Sword Normals

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Raoh Normals

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Throws

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Specials

No Summon Specials

Template:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Triplet Specials

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
*2: Triplet haunts the opponent on hit.
Haunting lasts 481F, after which Triplet returns.
On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
Triplets can be picked up while loitering.
Launched Triplets disappear immediately if Zappa is hit.
*3: +1 Soul 1F after a successful hit and activates Haunting.
The ghost that hit the opponent will haunt him for 481F before returning.
Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.

Sword Specials

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Raoh Specials

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Force Breaks

Template:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Overdrives

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Instant Kill

Template:FrameDataNoHeader-GGACR
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Gatling Table

No Summon

Ground Gatlings
P K S H D Cancel
5P 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - f.S 5H, 2H 5D, 2D Sp
5H - - - - - -
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Jump
j.K j.P - j.S - - -
j.S - j.K - j.H j.D Jump
j.H - - - - j.D -
j.D - - - - - -

Dog

Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.

Sword

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - 6H - Jump, Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - - Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Triplet

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S, 6S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
f.S1 - - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
2S2 - - f.S, 2S, 6S 5H, 2H 5D, 2D Sp
6S1 - - f.S, 2S, 6S 5H, 2H 5D Jump, Sp
5H1 - - f.S, 2S, 6S 5H, 2H - Jump, Sp
2H3 - - - 2H - -
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H j.D Jump, Sp
j.K j.P - j.S, j.2S - - Sp
j.S1 - j.K j.S, j.2S j.H j.D Sp
j.2S1 - - j.S, j.2S j.H - Sp
j.H3 - - - j.H - -
j.D - - - - - Sp
  • 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
  • 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
  • 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.

Raoh

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - 6H - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)