GGACR/Zappa/Frame Data: Difference between revisions

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< GGACR‎ | Zappa
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Line 24: Line 24:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5P
  |version=5P  
  |damage=9
  |damage=9 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|tension=1.44
  |cancel=SJR |startup=5 |active=2 |recovery=6 |frameAdv=+2
|gb+=3
|gb-=8
|level=1
|guard=HLF
  |cancel=SJR
|startup=5
|active=2
|recovery=6
|frameAdv=+2
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 43: Line 34:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5K
  |version=5K  
  |damage=22
  |damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HLF
|tension=2.64
  |cancel=SR |startup=9 |active=6 |recovery=8 |frameAdv=-2
|gb+=6
|gb-=7
|level=2
|guard=HLF
  |cancel=SR
|startup=9
|active=6
|recovery=8
|frameAdv=-2
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 64: Line 46:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S
  |version=c.S  
  |damage=26
  |damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SJR |startup=8 |active=6 |recovery=18 |frameAdv=-10
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=SJR
|startup=8
|active=6
|recovery=18
|frameAdv=-10
  |description=
  |description=
  }}
  }}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S
  |version=f.S  
  |damage=30
  |damage=30 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SR |startup=13 |active=9 |recovery=10 |frameAdv=-5
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=SR
|startup=13
|active=9
|recovery=10
|frameAdv=-5
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 101: Line 65:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S (on ground)  
  |version=f.S (on ground)  
  |damage=0
  |damage=0 |tension=2.64 |gb+=3 |gb-=8 |level=2 |guard=L
|tension=2.64
  |cancel= |startup=34 |active=3 |recovery= |frameAdv=
|gb+=3
|gb-=8
|level=2
|guard=L
  |cancel=
|startup=34
|active=3
|recovery=
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 119: Line 74:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H
  |version=5H  
  |damage=20x3
  |damage=20x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
|tension=3.84x3
  |cancel=RF |startup=22 |active=3x6 |recovery=12 |frameAdv=-7
|gb+=11x3
|gb-=6x3
|level=4
|guard=HF
  |cancel=RF
|startup=22
|active=3x6
|recovery=12
|frameAdv=-7
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 141: Line 87:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6P
  |version=6P  
  |damage=24
  |damage=24 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|tension=2.64
  |cancel=SJR |startup=11 |active=3 |recovery=18 |frameAdv=-7
|gb+=8
|gb-=7
|level=3
|guard=LF
  |cancel=SJR
|startup=11
|active=3
|recovery=18
|frameAdv=-7
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 162: Line 99:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H
  |version=6H  
  |damage=50
  |damage=50 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=HF
|tension=3.84
  |cancel=R |startup=21 |active=19 |recovery=14 |frameAdv=-14
|gb+=15
|gb-=6
|level=5
|guard=HF
  |cancel=R
|startup=21
|active=19
|recovery=14
|frameAdv=-14
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 186: Line 114:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5D
  |version=5D
  |damage=17
  |damage=17 |tension=3.84 |gb+=11 |gb-=20 |level=4 |guard=HF
|tension=3.84
  |cancel=SR |startup=26 |active=4 |recovery=22 |frameAdv=-9
|gb+=11
|gb-=20
|level=4
|guard=HF
  |cancel=SR
|startup=26
|active=4
|recovery=22
|frameAdv=-9
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 206: Line 125:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=[[GGACR/Defense#Dead Angle Attack (DAA)|DAA]]
  |version=[[GGACR/Defense#Dead Angle Attack (DAA)|DAA]]  
  |damage=25
  |damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|tension=2.64
  |cancel=R |startup=15 |active=4 |recovery=15 |frameAdv=-5
|gb+=10
|gb-=7
|level=3
|guard=All
  |cancel=R
|startup=15
|active=4
|recovery=15
|frameAdv=-5
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 229: Line 139:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2P
  |version=2P
  |damage=12
  |damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|tension=1.44
  |cancel=SJR |startup=5 |active=3 |recovery=9 |frameAdv=-2
|gb+=3
|gb-=8
|level=1
|guard=HLF
  |cancel=SJR
|startup=5
|active=3
|recovery=9
|frameAdv=-2
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 248: Line 149:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2K
  |version=2K  
  |damage=16
 
|tension=2.64
  |damage=16 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
|gb+=5
  |cancel=SR |startup=7 |active=6 |recovery=7 |frameAdv=-1
|gb-=7
|level=2
|guard=LF
  |cancel=SR
|startup=7
|active=6
|recovery=7
|frameAdv=-1
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 268: Line 161:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S
  |version=2S
  |damage=26
  |damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SR |startup=11 |active=9 |recovery=12 |frameAdv=-7
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=SR
|startup=11
|active=9
|recovery=12
|frameAdv=-7
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 288: Line 172:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H
  |version=2H
  |damage=60
  |damage=60 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
|tension=3.84
  |cancel=SJR |startup=15 |active=5 |recovery=14 |frameAdv=0
|gb+=20
|gb-=6
|level=5
|guard=HLF
  |cancel=SJR
|startup=15
|active=5
|recovery=14
|frameAdv=0
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 308: Line 183:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2D
  |version=2D
  |damage=30
  |damage=30 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|tension=2.64
  |cancel=SR |startup=11 |active=6 |recovery=12 |frameAdv=-4
|gb+=8
|gb-=7
|level=3
|guard=LF
  |cancel=SR
|startup=11
|active=6
|recovery=12
|frameAdv=-4
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 327: Line 193:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.P
  |version=j.P
  |damage=13
  |damage=13 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HA
|tension=1.44
  |cancel=SJR |startup=6 |active=6 |recovery=9 |frameAdv=
|gb+=3
|gb-=8
|level=1
|guard=HA
  |cancel=SJR
|startup=6
|active=6
|recovery=9
|frameAdv=
  |description=
  |description=
  }}
  }}
Line 343: Line 200:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.K
  |version=j.K
  |damage=22
  |damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HA
|tension=2.64
  |cancel=SR |startup=10 |active=11 |recovery=18 |frameAdv=
|gb+=6
|gb-=7
|level=2
|guard=HA
  |cancel=SR
|startup=10
|active=11
|recovery=18
|frameAdv=
  |description=
  |description=
  }}
  }}
Line 359: Line 207:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S
  |version=j.S
  |damage=32
  |damage=32 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|tension=2.64
  |cancel=JR |startup=9 |active=3 |recovery=15 |frameAdv=
|gb+=10
|gb-=6
|level=3
|guard=HA
  |cancel=JR
|startup=9
|active=3
|recovery=15
|frameAdv=
  |description=
  |description=
  }}
  }}
Line 375: Line 214:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H
  |version=j.H
  |damage=28
  |damage=28 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|tension=2.64
  |cancel=R |startup=12 |active=2(1)2 |recovery=12 |frameAdv=
|gb+=10
|gb-=6
|level=3
|guard=HA
  |cancel=R
|startup=12
|active=2(1)2
|recovery=12
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 394: Line 224:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.D
  |version=j.D
  |damage=44
  |damage=44 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|tension=2.64
  |cancel=SR |startup=9 |active=6 |recovery=18+5 after landing |frameAdv=
|gb+=10
|gb-=6
|level=3
|guard=HA
  |cancel=SR
|startup=9
|active=6
|recovery=18+5 after landing
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 421: Line 242:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S
  |version=c.S
  |damage=20
  |damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SJR |startup=6 |active=2 |recovery=12 |frameAdv=0
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=SJR
|startup=6
|active=2
|recovery=12
|frameAdv=0
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 440: Line 252:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S (1)
  |version=f.S (1)
  |damage=20
  |damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SJR |startup=9 |active=7 |recovery=7 |frameAdv=0
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=SJR
|startup=9
|active=7
|recovery=7
|frameAdv=0
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 461: Line 264:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S (2,3)
  |version=f.S (2,3)
  |damage=20
  |damage=20 |tension=1.44 |gb+=3 |gb-=8 |level=3 |guard=HLF
|tension=1.44
  |cancel=SJR |startup=10 |active=7 |recovery=9,11 |frameAdv=-2
|gb+=3
|gb-=8
|level=3
|guard=HLF
  |cancel=SJR
|startup=10
|active=7
|recovery=9,11
|frameAdv=-2
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 483: Line 277:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6S
  |version=6S
  |damage=28
  |damage=28 |tension=?? |gb+=?? |gb-=?? |level=4 |guard=HLF
|tension=??
  |cancel=SJR |startup=14 |active=6 |recovery=20 |frameAdv=-9
|gb+=??
|gb-=??
|level=4
|guard=HLF
  |cancel=SJR
|startup=14
|active=6
|recovery=20
|frameAdv=-9
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 503: Line 288:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H (1)
  |version=5H (1)
  |damage=25
  |damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SJR |startup=14 |active=5 |recovery=13 |frameAdv=-4
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=SJR
|startup=14
|active=5
|recovery=13
|frameAdv=-4
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 522: Line 298:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H (2,3)
  |version=5H (2,3)
  |damage=25
  |damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=HLF
|tension=2.64
  |cancel=SJR |startup=15 |active=5 |recovery=15,17 |frameAdv=-6
|gb+=3
|gb-=7
|level=3
|guard=HLF
  |cancel=SJR
|startup=15
|active=5
|recovery=15,17
|frameAdv=-6
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 542: Line 309:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H
  |version=6H
  |damage=30x3
  |damage=30x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
|tension=3.84x3
  |cancel=R |startup=16 |active=5(3)5(10)5 |recovery=8 |frameAdv=+4
|gb+=11x3
|gb-=6x3
|level=4
|guard=HF
  |cancel=R
|startup=16
|active=5(3)5(10)5
|recovery=8
|frameAdv=+4
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 562: Line 320:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S (1)
  |version=2S (1)
  |damage=18
  |damage=18 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
|tension=2.64
  |cancel=SR |startup=5 |active=6 |recovery=6 |frameAdv=0
|gb+=5
|gb-=7
|level=2
|guard=LF
  |cancel=SR
|startup=5
|active=6
|recovery=6
|frameAdv=0
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 581: Line 330:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S (2,3)
  |version=2S (2,3)
  |damage=18
  |damage=18 |tension=1.44 |gb+=3 |gb-=8 |level=2 |guard=LF
|tension=1.44
  |cancel=SR |startup=6 |active=6 |recovery=8,10 |frameAdv=-2
|gb+=3
|gb-=8
|level=2
|guard=LF
  |cancel=SR
|startup=6
|active=6
|recovery=8,10
|frameAdv=-2
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 601: Line 341:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H (1)
  |version=2H (1)
  |damage=25
  |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|tension=1.20
  |cancel= |startup=14 |active=9 |recovery=14 |frameAdv=+2
|gb+=6
|gb-=7
|level=3
|guard=All
  |cancel=
|startup=14
|active=9
|recovery=14
|frameAdv=+2
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 622: Line 353:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H (2,3)
  |version=2H (2,3)
  |damage=25
  |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|tension=1.20
  |cancel=- |startup=14 |active=9 |recovery=16 |frameAdv=0
|gb+=6
|gb-=7
|level=3
|guard=All
  |cancel=-
|startup=14
|active=9
|recovery=16
|frameAdv=0
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 644: Line 366:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S (1)
  |version=j.S (1)
  |damage=25
  |damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|tension=2.64
  |cancel=SR |startup=10 |active=5 |recovery=21 |frameAdv=
|gb+=10
|gb-=7
|level=3
|guard=All
  |cancel=SR
|startup=10
|active=5
|recovery=21
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 663: Line 376:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S (2,3)
  |version=j.S (2,3)
  |damage=25
  |damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=All
|tension=2.64
  |cancel=SR |startup=11 |active=5 |recovery=21 |frameAdv=
|gb+=3
|gb-=7
|level=3
|guard=All
  |cancel=SR
|startup=11
|active=5
|recovery=21
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 682: Line 386:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H (1)
  |version=j.H (1)
  |damage=25
  |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|tension=1.20
  |cancel= |startup=19 |active=9 |recovery=17 |frameAdv=
|gb+=6
|gb-=7
|level=3
|guard=All
  |cancel=
|startup=19
|active=9
|recovery=17
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 703: Line 398:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H (2,3)
  |version=j.H (2,3)
  |damage=25
  |damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|tension=1.20
  |cancel= |startup=15 |active=9 |recovery=17 |frameAdv=
|gb+=6
|gb-=7
|level=3
|guard=All
  |cancel=
|startup=15
|active=9
|recovery=17
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 724: Line 410:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.2S
  |version=j.2S
  |damage=18
  |damage=18 |tension=?? |gb+=?? |gb-=?? |level=2 |guard=All
|tension=??
  |cancel=SR |startup=7 |active=6 |recovery=8 |frameAdv=
|gb+=??
|gb-=??
|level=2
|guard=All
  |cancel=SR
|startup=7
|active=6
|recovery=8
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 753: Line 430:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Dog Awaken
  |version=Dog Awaken |subtitle=D during sleeping Dog
|subtitle=D during sleeping Dog
  |damage= |tension= |gb+= |gb-= |level= |guard=
  |damage=
  |cancel= |startup= |active= |recovery=30 total |frameAdv=
|tension=
|gb+=
|gb-=
|level=
|guard=
  |cancel=
|startup=
|active=
|recovery=30 total
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 774: Line 441:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5D
  |version=5D
  |damage=20
  |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
|tension=-/1.20
  |cancel= |startup=16[16] |active=8 |recovery=36[60] |frameAdv=
|gb+=0
|gb-=7
|level=2
|guard=HLF[All]
  |cancel=
|startup=16[16]
|active=8
|recovery=36[60]
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 795: Line 453:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6D
  |version=6D
  |damage=20
  |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
|tension=-/1.20
  |cancel= |startup=17[17] |active=12 |recovery=17[24 after landing] |frameAdv=
|gb+=0
|gb-=7
|level=2
|guard=HLF[All]
  |cancel=
|startup=17[17]
|active=12
|recovery=17[24 after landing]
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 818: Line 467:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=8D
  |version=8D
  |damage=20
  |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=3 |guard=All[All]
|tension=-/1.20
  |cancel= |startup=10[see note] |active=12 |recovery=31[24 after landing] |frameAdv=
|gb+=0
|gb-=7
|level=3
|guard=All[All]
  |cancel=
|startup=10[see note]
|active=12
|recovery=31[24 after landing]
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 843: Line 483:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2D
  |version=2D
  |damage=45
  |damage=45 |tension=-/1.20 |gb+=20 |gb-=6 |level=3 |guard=HLF
|tension=-/1.20
  |cancel= |startup=36[36] |active=4 |recovery=22[46] |frameAdv=
|gb+=20
|gb-=6
|level=3
|guard=HLF
  |cancel=
|startup=36[36]
|active=4
|recovery=22[46]
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 869: Line 500:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=4D
  |version=4D
  |damage=
  |damage= |tension= |gb+= |gb-= |level= |guard=
|tension=
  |cancel= |startup= |active= |recovery=total 59[24 after landing] |frameAdv=
|gb+=
|gb-=
|level=
|guard=
  |cancel=
|startup=
|active=
|recovery=total 59[24 after landing]
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 890: Line 512:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=4DD
  |version=4DD
  |damage=20
  |damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HA[All]
|tension=-/1.20
  |cancel= |startup=13[13] |active=until landing |recovery=40 [24 after landing] |frameAdv=
|gb+=0
|gb-=7
|level=2
|guard=HA[All]
  |cancel=
|startup=13[13]
|active=until landing
|recovery=40 [24 after landing]
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 926: Line 539:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S
  |version=c.S
  |damage=36
  |damage=36 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|tension=2.64
  |cancel=SJR |startup=5 |active=4 |recovery=14 |frameAdv=-4
|gb+=10
|gb-=7
|level=3
|guard=All
  |cancel=SJR
|startup=5
|active=4
|recovery=14
|frameAdv=-4
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 946: Line 550:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S
  |version=f.S
  |damage=30
  |damage=30 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=All
|tension=3.84
  |cancel=SJR |startup=8 |active=2 |recovery=19 |frameAdv=-4
|gb+=14
|gb-=6
|level=4
|guard=All
  |cancel=SJR
|startup=8
|active=2
|recovery=19
|frameAdv=-4
  |description=
  |description=
  }}
  }}
Line 962: Line 557:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H
  |version=5H
  |damage=35x2
  |damage=35x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
|tension=3.84x2
  |cancel=SR |startup=9 |active=2(10)3 |recovery=16 |frameAdv=0
|gb+=20x2
|gb-=6x2
|level=5
|guard=All
  |cancel=SR
|startup=9
|active=2(10)3
|recovery=16
|frameAdv=0
  |description=
  |description=
   
   
Line 979: Line 565:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H
  |version=6H
  |damage=29,15
  |damage=29,15 |tension=3.84x2 |gb+=14,5 |gb-=6,7 |level=4,2 |guard=see note
|tension=3.84x2
  |cancel=SR |startup=13 |active=24,6 |recovery=2 |frameAdv=+4
|gb+=14,5
|gb-=6,7
|level=4,2
|guard=see note
  |cancel=SR
|startup=13
|active=24,6
|recovery=2
|frameAdv=+4
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,001: Line 578:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S
  |version=2S
  |damage=22
  |damage=22 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|tension=2.64
  |cancel=SR |startup=9 |active=3 |recovery=15 |frameAdv=-4
|gb+=8
|gb-=7
|level=3
|guard=LF
  |cancel=SR
|startup=9
|active=3
|recovery=15
|frameAdv=-4
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Must be blocked low even if the Sword attack comes out higher than the default ground position
*Must only be blocked low if the Sword attack comes out at its default grounded height.
}}
}}
  }}
  }}
Line 1,020: Line 588:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H
  |version=2H
  |damage=30x2
  |damage=30x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
|tension=3.84x2
  |cancel=SJR |startup=7 |active=14,8 |recovery=9 |frameAdv=+2
|gb+=20x2
|gb-=6x2
|level=5
|guard=All
  |cancel=SJR
|startup=7
|active=14,8
|recovery=9
|frameAdv=+2
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,040: Line 599:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S
  |version=j.S
  |damage=26
  |damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|tension=2.64
  |cancel=SJR |startup=7 |active=3 |recovery=18 |frameAdv=
|gb+=10
|gb-=7
|level=3
|guard=HA
  |cancel=SJR
|startup=7
|active=3
|recovery=18
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 1,059: Line 609:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H
  |version=j.H
  |damage=32
  |damage=32 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|tension=2.64
  |cancel=SRF |startup=9 |active=9 |recovery=15 |frameAdv=
|gb+=10
|gb-=7
|level=3
|guard=HA
  |cancel=SRF
|startup=9
|active=9
|recovery=15
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,086: Line 627:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=c.S
  |version=c.S
  |damage=40
  |damage=40 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
|tension=3.84
  |cancel=SR |startup=10 |active=11 |recovery=0 |frameAdv=+6
|gb+=14
|gb-=6
|level=4
|guard=HLF
  |cancel=SR
|startup=10
|active=11
|recovery=0
|frameAdv=+6
  |description=
  |description=
   
   
Line 1,103: Line 635:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=f.S
  |version=f.S
  |damage=36
  |damage=36 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
|tension=3.84
  |cancel=SJR |startup=9 |active=6 |recovery=16 |frameAdv=-5
|gb+=14
|gb-=6
|level=4
|guard=HLF
  |cancel=SJR
|startup=9
|active=6
|recovery=16
|frameAdv=-5
  |description=
  |description=
   
   
Line 1,120: Line 643:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5H
  |version=5H
  |damage=48
  |damage=48 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
|tension=3.84
  |cancel=SR |startup=13 |active=9 |recovery=13 |frameAdv=-3
|gb+=15
|gb-=6
|level=5
|guard=LF
  |cancel=SR
|startup=13
|active=9
|recovery=13
|frameAdv=-3
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 1,139: Line 653:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=6H
  |version=6H
  |damage=76
  |damage=76 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
|tension=3.84
  |cancel=SR |startup=17 |active=6 |recovery=24 |frameAdv=-11
|gb+=20
|gb-=6
|level=5
|guard=HLF
  |cancel=SR
|startup=17
|active=6
|recovery=24
|frameAdv=-11
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,160: Line 665:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=5D
  |version=5D
  |damage=30
  |damage=30 |tension=3.84 |gb+=11 |gb-=6 |level=4 |guard=HF
|tension=3.84
  |cancel=SR |startup=24 |active=5 |recovery=8 |frameAdv=+4
|gb+=11
|gb-=6
|level=4
|guard=HF
  |cancel=SR
|startup=24
|active=5
|recovery=8
|frameAdv=+4
  |description=
  |description=
   
   
Line 1,177: Line 673:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2S
  |version=2S
  |damage=36
  |damage=36 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|tension=2.64
  |cancel=SR |startup=7 |active=3 |recovery=11 |frameAdv=0
|gb+=8
|gb-=7
|level=3
|guard=LF
  |cancel=SR
|startup=7
|active=3
|recovery=11
|frameAdv=0
  |description=
  |description=
   
   
Line 1,194: Line 681:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H
  |version=2H
  |damage=68
  |damage=68 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
|tension=3.84
  |cancel=SR |startup=19 |active=8 |recovery=12 |frameAdv=-1
|gb+=15
|gb-=6
|level=5
|guard=LF
  |cancel=SR
|startup=19
|active=8
|recovery=12
|frameAdv=-1
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 1,213: Line 691:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.S
  |version=j.S
  |damage=35
  |damage=35 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|tension=2.64
  |cancel=JR |startup=7 |active=3 |recovery=15 |frameAdv=
|gb+=10
|gb-=7
|level=3
|guard=HA
  |cancel=JR
|startup=7
|active=3
|recovery=15
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 1,232: Line 701:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=j.H
  |version=j.H
  |damage=45
  |damage=45 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HA
|tension=3.84
  |cancel=R |startup=16 |active=6 |recovery=13 |frameAdv=
|gb+=14
|gb-=6
|level=4
|guard=HA
  |cancel=R
|startup=16
|active=6
|recovery=13
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 1,258: Line 718:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Throw
  |version=Throw
  |damage=60
  |damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=36 pixels
|tension=4.00
  |cancel= |startup= |active= |recovery= |frameAdv=
|gb+=
|gb-=6
|level=
|guard=36 pixels
  |cancel=
|startup=
|active=
|recovery=
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,278: Line 729:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Air Throw
  |version=Air Throw
  |damage=60
  |damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=88 pixels
|tension=4.00
  |cancel= |startup= |active= |recovery= |frameAdv=
|gb+=
|gb-=6
|level=
|guard=88 pixels
  |cancel=
|startup=
|active=
|recovery=
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,305: Line 747:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Hello, Three Centipedes
  |version=Hello, Three Centipedes |subtitle=236P w/ no summon
|subtitle=236P w/ no summon
  |damage=20 |tension=5.00/12.00 |gb+=6 |gb-=7 |level=2 |guard=HLF
  |damage=20
  |cancel=R |startup=10 |active=4 |recovery=20 |frameAdv=-12
|tension=5.00/12.00
|gb+=6
|gb-=7
|level=2
|guard=HLF
  |cancel=R
|startup=10
|active=4
|recovery=20
|frameAdv=-12
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,341: Line 773:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Please Don't Come Back
  |version=Please Don't Come Back |subtitle=236P/K/S/H w/ Triplets air OK
|subtitle=236P/K/S/H w/ Triplets air OK
  |damage=16 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
  |damage=16
  |cancel=F |startup=9 |active=see notes |recovery=total 39 |frameAdv=-6
|tension=2.00/1.20
|gb+=0
|gb-=7
|level=3
|guard=All
  |cancel=F
|startup=9
|active=see notes
|recovery=total 39
|frameAdv=-6
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,375: Line 797:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=D Please Don't Come Back
  |version=D Please Don't Come Back |subtitle=236D w/ Triplets air OK
|subtitle=236D w/ Triplets air OK
  |damage=16x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
  |damage=16x3
  |cancel=F |startup=11 |active=see notes |recovery=total 47 |frameAdv=see notes
|tension=2.00/1.20x3
|gb+=0
|gb-=7x3
|level=3
|guard=All
  |cancel=F
|startup=11
|active=see notes
|recovery=total 47
|frameAdv=see notes
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,404: Line 816:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Banana
  |version=Banana
  |damage=0
  |damage=0 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=LF
|tension=-/2.64
  |cancel= |startup= |active=99 |recovery= |frameAdv=
|gb+=0
|gb-=7
|level=2
|guard=LF
  |cancel=
|startup=
|active=99
|recovery=
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,426: Line 829:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Golf Ball
  |version=Golf Ball
  |damage=30
  |damage=30 |tension=-/3.84 |gb+=0 |gb-=6 |level=4 |guard=All
|tension=-/3.84
  |cancel= |startup=38 |active=-- |recovery=-- |frameAdv=
|gb+=0
|gb-=6
|level=4
|guard=All
  |cancel=
|startup=38
|active=--
|recovery=--
|frameAdv=
  |description=
  |description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
Line 1,445: Line 839:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Potted Plant
  |version=Potted Plant
  |damage=25
  |damage=25 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=All
|tension=-/2.64
  |cancel= |startup=1 |active=43 |recovery= |frameAdv=
|gb+=0
|gb-=7
|level=2
|guard=All
  |cancel=
|startup=1
|active=43
|recovery=
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,465: Line 850:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=I Was Lonely After All...
  |version=I Was Lonely After All... |subtitle=214P in Haunt Mode
|subtitle=214P in Haunt Mode
  |damage= |tension= |gb+= |gb-= |level= |guard=
  |damage=
  |cancel= |startup= |active= |recovery=28 total |frameAdv=
|tension=
|gb+=
|gb-=
|level=
|guard=
  |cancel=
|startup=
|active=
|recovery=28 total
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,503: Line 878:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=This Has Gotta Hurt
  |version=This Has Gotta Hurt |subtitle=236S w/ Sword
|subtitle=236S w/ Sword
  |damage=20 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |damage=20
  |cancel=RF |startup=12 |active=16 |recovery=13 |frameAdv=-12
|tension=2.50/6.00
|gb+=14
|gb-=6
|level=4
|guard=HLF
  |cancel=RF
|startup=12
|active=16
|recovery=13
|frameAdv=-12
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,528: Line 893:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Followup
  |version=Followup |subtitle=236S->H w/ Sword
|subtitle=236S->H w/ Sword
  |damage=45 |tension=3.00/7.20 |gb+=10 |gb-=7 |level=3 |guard=HLF
  |damage=45
  |cancel=R |startup=9 |active=12 |recovery=26 |frameAdv=-24
|tension=3.00/7.20
|gb+=10
|gb-=7
|level=3
|guard=HLF
  |cancel=R
|startup=9
|active=12
|recovery=26
|frameAdv=-24
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,550: Line 905:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Please Fall
  |version=Please Fall |subtitle=623H w/ Sword
|subtitle=623H w/ Sword
  |damage=40 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |damage=40
  |cancel=RF |startup=10 |active=9 |recovery=29 |frameAdv=-21
|tension=2.50/6.00
|gb+=14
|gb-=6
|level=4
|guard=HLF
  |cancel=RF
|startup=10
|active=9
|recovery=29
|frameAdv=-21
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
Line 1,575: Line 920:
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Come Close, and I'll Kill You
  |version=Come Close, and I'll Kill You |subtitle=63214H w/ Sword
|subtitle=63214H w/ Sword
  |damage=30 |tension=1.50/3.60 |gb+=20 |gb-=6 |level=5 |guard=All
  |damage=30
  |cancel=RF |startup=17 |active=4 |recovery=16 |frameAdv=-1
|tension=1.50/3.60
|gb+=20
|gb-=6
|level=5
|guard=All
  |cancel=RF
|startup=17
|active=4
|recovery=16
|frameAdv=-1
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Coming Through
  |version=Coming Through |subtitle=j.236H w/ Sword
|subtitle=j.236H w/ Sword
  |damage=24xN |tension=2.50/3.00xN |gb+=6xN |gb-=4xN |level=3 |guard=All
  |damage=24xN
  |cancel=RF |startup=12 |active=till landing |recovery=23 after landing |frameAdv=
|tension=2.50/3.00xN
|gb+=6xN
|gb-=4xN
|level=3
|guard=All
  |cancel=RF
|startup=12
|active=till landing
|recovery=23 after landing
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Darkness Anthem
  |version=Darkness Anthem |subtitle=236S w/ Raoh
|subtitle=236S w/ Raoh
  |damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=5 |guard=HLF
  |damage=35x2
  |cancel= |startup=25 |active=18 |recovery=8 |frameAdv=+7
|tension=2.00/3.60x2
|gb+=14x2
|gb-=6x2
|level=5
|guard=HLF
  |cancel=
|startup=25
|active=18
|recovery=8
|frameAdv=+7
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Air Darkness Anthem
  |version=Air Darkness Anthem |subtitle=j.236S w/ Raoh
|subtitle=j.236S w/ Raoh
  |damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=4 |guard=HLF
  |damage=35x2
  |cancel= |startup=25 |active=18 |recovery=26 |frameAdv=+7
|tension=2.00/3.60x2
|gb+=14x2
|gb-=6x2
|level=4
|guard=HLF
  |cancel=
|startup=25
|active=18
|recovery=26
|frameAdv=+7
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Followup Attack
  |version=Followup Attack |subtitle=Darkness Anthem -> P/K/S/H
|subtitle=Darkness Anthem -> P/K/S/H
  |damage=50 |tension=-/3.60 |gb+=14 |gb-=6 |level=4 |guard=HLF
  |damage=50
  |cancel= |startup=15 |active=34(2)20 |recovery=total 38 |frameAdv=0
|tension=-/3.60
|gb+=14
|gb-=6
|level=4
|guard=HLF
  |cancel=
|startup=15
|active=34(2)20
|recovery=total 38
|frameAdv=0
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Last Edguy
  |version=Last Edguy |subtitle=214S w/ Raoh
|subtitle=214S w/ Raoh
  |damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=HLF
  |damage=80
  |cancel=R |startup=4 |active=12 |recovery=37 |frameAdv=-30
|tension=3.00/7.20
|gb+=20
|gb-=6
|level=5
|guard=HLF
  |cancel=R
|startup=4
|active=12
|recovery=37
|frameAdv=-30
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Air Last Edguy
  |version=Air Last Edguy |subtitle=j.214S w/ Raoh
|subtitle=j.214S w/ Raoh
  |damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=All
  |damage=80
  |cancel=R |startup=4 |active=12 |recovery=3 after landing |frameAdv=-35
|tension=3.00/7.20
|gb+=20
|gb-=6
|level=5
|guard=All
  |cancel=R
|startup=4
|active=12
|recovery=3 after landing
|frameAdv=-35
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Etiquette Starts Here
  |version=Etiquette Starts Here |subtitle=214D
|subtitle=214D
  |damage=30 |tension= |gb+=15 |gb-=6 |level=5 |guard=HF
  |damage=30
  |cancel=R |startup=16 |active=5 |recovery=11 |frameAdv=+3
|tension=
|gb+=15
|gb-=6
|level=5
|guard=HF
  |cancel=R
|startup=16
|active=5
|recovery=11
|frameAdv=+3
  |description=  
  |description=  
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Birth<nowiki>!!</nowiki>
  |version=Birth<nowiki>!!</nowiki> |subtitle=632146H
|subtitle=632146H
  |damage=40x4 |tension= |gb+=14x4 |gb-=6x4 |level=4 |guard=HLF
  |damage=40x4
  |cancel=R |startup=1+11 |active=8 |recovery=30 |frameAdv=-15
|tension=
|gb+=14x4
|gb-=6x4
|level=4
|guard=HLF
  |cancel=R
|startup=1+11
|active=8
|recovery=30
|frameAdv=-15
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=Bellows Malice
  |version=Bellows Malice |subtitle=632146S w/ Raoh
|subtitle=632146S w/ Raoh
  |damage=40x10 |tension= |gb+=20x10 |gb-=6x10 |level=5 |guard=HLF
  |damage=40x10
  |cancel= |startup=5+10 |active=27 |recovery=total 37 |frameAdv=+13
|tension=
|gb+=20x10
|gb-=6x10
|level=5
|guard=HLF
  |cancel=
|startup=5+10
|active=27
|recovery=total 37
|frameAdv=+13
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
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|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=I'm Scared...
  |version=I'm Scared... |subtitle=in IK Mode 236236H  
|subtitle=in IK Mode 236236H  
  |damage=Fatal |tension= |gb+= |gb-= |level= |guard=30 pixels
  |damage=Fatal
  |cancel= |startup=4+1 |active=35 |recovery=10 |frameAdv=
|tension=
|gb+=
|gb-=
|level=
|guard=30 pixels
  |cancel=
|startup=4+1
|active=35
|recovery=10
|frameAdv=
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=

Revision as of 21:46, 11 August 2017

System Data

Defense Modifier: x 1.00
Guts Rating: 2
Stun Resistance: 60
Prejump:
Backdash Time: 11
Backdash Invincibility: 1-10
Wakeup (Face Up/Down): /

Normal Moves

No Summon Normals

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Triplet Normals

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
*1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
*2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
*3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
*4: Can be cancelled into other moves too

Dog Normals

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
*1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
Dog is invincible while idle.
If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
The knockback on Dog attacks is based on the Dog's position

Sword Normals

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Raoh Normals

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Throws

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Specials

No Summon Specials

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Triplet Specials

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
*2: Triplet haunts the opponent on hit.
Haunting lasts 481F, after which Triplet returns.
On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
Triplets can be picked up while loitering.
Launched Triplets disappear immediately if Zappa is hit.
*3: +1 Soul 1F after a successful hit and activates Haunting.
The ghost that hit the opponent will haunt him for 481F before returning.
Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.

Sword Specials

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Raoh Specials

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Force Breaks

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Overdrives

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Instant Kill

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Gatling Table

No Summon

Ground Gatlings
P K S H D Cancel
5P 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - f.S 5H, 2H 5D, 2D Sp
5H - - - - - -
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Jump
j.K j.P - j.S - - -
j.S - j.K - j.H j.D Jump
j.H - - - - j.D -
j.D - - - - - -

Dog

Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.

Sword

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - 6H - Jump, Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - - Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Triplet

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S, 6S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
f.S1 - - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
2S2 - - f.S, 2S, 6S 5H, 2H 5D, 2D Sp
6S1 - - f.S, 2S, 6S 5H, 2H 5D Jump, Sp
5H1 - - f.S, 2S, 6S 5H, 2H - Jump, Sp
2H3 - - - 2H - -
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H j.D Jump, Sp
j.K j.P - j.S, j.2S - - Sp
j.S1 - j.K j.S, j.2S j.H j.D Sp
j.2S1 - - j.S, j.2S j.H - Sp
j.H3 - - - j.H - -
j.D - - - - - Sp
  • 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
  • 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
  • 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.

Raoh

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - 6H - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)