No edit summary |
No edit summary |
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Line 15: | Line 15: | ||
{{#lst:GGACR/Zappa/Data|5P Full}} | {{#lst:GGACR/Zappa/Data|5P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 24: | Line 24: | ||
{{#lst:GGACR/Zappa/Data|5K Full}} | {{#lst:GGACR/Zappa/Data|5K Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Feet invincible 1~4F, 9~14F, 19~22F | *Feet invincible 1~4F, 9~14F, 19~22F | ||
Line 38: | Line 38: | ||
{{#lst:GGACR/Zappa/Data|f.S Full}} | {{#lst:GGACR/Zappa/Data|f.S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Spit reaches it's maximum horizontal distance in 19F | *Spit reaches it's maximum horizontal distance in 19F | ||
Line 48: | Line 48: | ||
{{#lst:GGACR/Zappa/Data|f.S Puddle Full}} | {{#lst:GGACR/Zappa/Data|f.S Puddle Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 57: | Line 57: | ||
{{#lst:GGACR/Zappa/Data|5H Full}} | {{#lst:GGACR/Zappa/Data|5H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Lower body invincible 22~39F | *Lower body invincible 22~39F | ||
Line 69: | Line 69: | ||
{{#lst:GGACR/Zappa/Data|6P Full}} | {{#lst:GGACR/Zappa/Data|6P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Above knees invincible 1~13F | *Above knees invincible 1~13F | ||
Line 80: | Line 80: | ||
{{#lst:GGACR/Zappa/Data|6H Full}} | {{#lst:GGACR/Zappa/Data|6H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Zappa is airborne from 19~39F | *Zappa is airborne from 19~39F | ||
Line 93: | Line 93: | ||
{{#lst:GGACR/Zappa/Data|5D Full}} | {{#lst:GGACR/Zappa/Data|5D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Throw invincible 10~33F | *Throw invincible 10~33F | ||
Line 104: | Line 104: | ||
{{#lst:GGACR/Zappa/Data|2P Full}} | {{#lst:GGACR/Zappa/Data|2P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1F onwards | *Low profile 1F onwards | ||
Line 114: | Line 114: | ||
{{#lst:GGACR/Zappa/Data|2K Full}} | {{#lst:GGACR/Zappa/Data|2K Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 123: | Line 123: | ||
{{#lst:GGACR/Zappa/Data|2S Full}} | {{#lst:GGACR/Zappa/Data|2S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1~4F, 9~10F, 20~21F, 26~31F | *Low profile 1~4F, 9~10F, 20~21F, 26~31F | ||
Line 133: | Line 133: | ||
{{#lst:GGACR/Zappa/Data|2H Full}} | {{#lst:GGACR/Zappa/Data|2H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground hit (max 35F) | *Staggers opponent on ground hit (max 35F) | ||
Line 143: | Line 143: | ||
{{#lst:GGACR/Zappa/Data|2D Full}} | {{#lst:GGACR/Zappa/Data|2D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Low profile 10~20F | *Low profile 10~20F | ||
Line 161: | Line 161: | ||
{{#lst:GGACR/Zappa/Data|j.H Full}} | {{#lst:GGACR/Zappa/Data|j.H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Max 1 hit | *Max 1 hit | ||
Line 170: | Line 170: | ||
{{#lst:GGACR/Zappa/Data|j.D Full}} | {{#lst:GGACR/Zappa/Data|j.D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*blows back opponent on normal hit (untechable on ground hit for 28F) | *blows back opponent on normal hit (untechable on ground hit for 28F) | ||
Line 187: | Line 187: | ||
{{#lst:GGACR/Zappa/Data|c.S Triplet Full}} | {{#lst:GGACR/Zappa/Data|c.S Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
Line 196: | Line 196: | ||
{{#lst:GGACR/Zappa/Data|f.S Triplet Full}} | {{#lst:GGACR/Zappa/Data|f.S Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 207: | Line 207: | ||
{{#lst:GGACR/Zappa/Data|f.SS Triplet Full}} | {{#lst:GGACR/Zappa/Data|f.SS Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 219: | Line 219: | ||
{{#lst:GGACR/Zappa/Data|6S Triplet Full}} | {{#lst:GGACR/Zappa/Data|6S Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Press 6S again to perform a followup attack | *Press 6S again to perform a followup attack | ||
Line 229: | Line 229: | ||
{{#lst:GGACR/Zappa/Data|5H Triplet Full}} | {{#lst:GGACR/Zappa/Data|5H Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
Line 238: | Line 238: | ||
{{#lst:GGACR/Zappa/Data|5HH Triplet Full}} | {{#lst:GGACR/Zappa/Data|5HH Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Listed Frame Adv is from the 2nd hit | *Listed Frame Adv is from the 2nd hit | ||
Line 248: | Line 248: | ||
{{#lst:GGACR/Zappa/Data|6H Triplet Full}} | {{#lst:GGACR/Zappa/Data|6H Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets. | *After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets. | ||
Line 258: | Line 258: | ||
{{#lst:GGACR/Zappa/Data|2S Triplet Full}} | {{#lst:GGACR/Zappa/Data|2S Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
Line 267: | Line 267: | ||
{{#lst:GGACR/Zappa/Data|2SS Triplet Full}} | {{#lst:GGACR/Zappa/Data|2SS Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Listed Frame Adv is from the 2nd hit | *Listed Frame Adv is from the 2nd hit | ||
Line 277: | Line 277: | ||
{{#lst:GGACR/Zappa/Data|2H Triplet Full}} | {{#lst:GGACR/Zappa/Data|2H Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 22F) | *Floats opponent on hit (untechable for 22F) | ||
Line 288: | Line 288: | ||
{{#lst:GGACR/Zappa/Data|2HH Triplet Full}} | {{#lst:GGACR/Zappa/Data|2HH Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 24F) | *Floats opponent on hit (untechable for 24F) | ||
Line 300: | Line 300: | ||
{{#lst:GGACR/Zappa/Data|j.S Triplet Full}} | {{#lst:GGACR/Zappa/Data|j.S Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1, and *2 | *see notes *1, and *2 | ||
Line 309: | Line 309: | ||
{{#lst:GGACR/Zappa/Data|j.SS Triplet Full}} | {{#lst:GGACR/Zappa/Data|j.SS Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1, and *2 | *see notes *1, and *2 | ||
Line 318: | Line 318: | ||
{{#lst:GGACR/Zappa/Data|j.H Triplet Full}} | {{#lst:GGACR/Zappa/Data|j.H Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 22F) | *Floats opponent on hit (untechable for 22F) | ||
Line 329: | Line 329: | ||
{{#lst:GGACR/Zappa/Data|j.HH Triplet Full}} | {{#lst:GGACR/Zappa/Data|j.HH Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 22F) | *Floats opponent on hit (untechable for 22F) | ||
Line 340: | Line 340: | ||
{{#lst:GGACR/Zappa/Data|j.2S Triplet Full}} | {{#lst:GGACR/Zappa/Data|j.2S Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Level 1 Attack on block | *Level 1 Attack on block | ||
Line 360: | Line 360: | ||
{{#lst:GGACR/Zappa/Data|Wake Dog Full}} | {{#lst:GGACR/Zappa/Data|Wake Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Dog can perform attack from 31F onwards | *Dog can perform attack from 31F onwards | ||
Line 369: | Line 369: | ||
{{#lst:GGACR/Zappa/Data|5D Dog Full}} | {{#lst:GGACR/Zappa/Data|5D Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1~6F, 48~50F, and 54~59F | *Low profile 1~6F, 48~50F, and 54~59F | ||
Line 380: | Line 380: | ||
{{#lst:GGACR/Zappa/Data|6D Dog Full}} | {{#lst:GGACR/Zappa/Data|6D Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile on 1~13F and 34F~ (landing time after a hit or block) | *Low profile on 1~13F and 34F~ (landing time after a hit or block) | ||
Line 393: | Line 393: | ||
{{#lst:GGACR/Zappa/Data|8D Dog Full}} | {{#lst:GGACR/Zappa/Data|8D Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1~4F and 44F onwards | *Low profile 1~4F and 44F onwards | ||
Line 408: | Line 408: | ||
{{#lst:GGACR/Zappa/Data|2D Dog Full}} | {{#lst:GGACR/Zappa/Data|2D Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit (untechable for 20F) | *Knocks down opponent on hit (untechable for 20F) | ||
Line 424: | Line 424: | ||
{{#lst:GGACR/Zappa/Data|4D Dog Full}} | {{#lst:GGACR/Zappa/Data|4D Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Dog is invincible during move | *Dog is invincible during move | ||
Line 435: | Line 435: | ||
{{#lst:GGACR/Zappa/Data|4DD Dog Full}} | {{#lst:GGACR/Zappa/Data|4DD Dog Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile on 1~12F and 37F~ on hit or block (after landing) | *Low profile on 1~12F and 37F~ on hit or block (after landing) | ||
Line 461: | Line 461: | ||
{{#lst:GGACR/Zappa/Data|c.S Sword Full}} | {{#lst:GGACR/Zappa/Data|c.S Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Forces opponent into stand state on hit | *Forces opponent into stand state on hit | ||
Line 476: | Line 476: | ||
{{#lst:GGACR/Zappa/Data|6H Sword Full}} | {{#lst:GGACR/Zappa/Data|6H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Startup to hit crouching opponent is 22F (tested on Sol) | *Startup to hit crouching opponent is 22F (tested on Sol) | ||
Line 488: | Line 488: | ||
{{#lst:GGACR/Zappa/Data|2S Sword Full}} | {{#lst:GGACR/Zappa/Data|2S Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Must only be blocked low if the Sword attack comes out at its default grounded height. | *Must only be blocked low if the Sword attack comes out at its default grounded height. | ||
Line 497: | Line 497: | ||
{{#lst:GGACR/Zappa/Data|2H Sword Full}} | {{#lst:GGACR/Zappa/Data|2H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Zappa is in CH state during recovery | *Zappa is in CH state during recovery | ||
Line 507: | Line 507: | ||
{{#lst:GGACR/Zappa/Data|j.S Sword Full}} | {{#lst:GGACR/Zappa/Data|j.S Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 85% | *Initial prorate 85% | ||
Line 516: | Line 516: | ||
{{#lst:GGACR/Zappa/Data|j.H Sword Full}} | {{#lst:GGACR/Zappa/Data|j.H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 539: | Line 539: | ||
{{#lst:GGACR/Zappa/Data|5H Raoh Full}} | {{#lst:GGACR/Zappa/Data|5H Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
Line 548: | Line 548: | ||
{{#lst:GGACR/Zappa/Data|6H Raoh Full}} | {{#lst:GGACR/Zappa/Data|6H Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slides opponent on hit (untechable for 65F, slides for 50F) | *Slides opponent on hit (untechable for 65F, slides for 50F) | ||
Line 564: | Line 564: | ||
{{#lst:GGACR/Zappa/Data|2H Raoh Full}} | {{#lst:GGACR/Zappa/Data|2H Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Floats opponent on hit (untechable for 28F) | *Floats opponent on hit (untechable for 28F) | ||
Line 573: | Line 573: | ||
{{#lst:GGACR/Zappa/Data|j.S Raoh Full}} | {{#lst:GGACR/Zappa/Data|j.S Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Untechable for 16F | *Untechable for 16F | ||
Line 582: | Line 582: | ||
{{#lst:GGACR/Zappa/Data|j.H Raoh Full}} | {{#lst:GGACR/Zappa/Data|j.H Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Ground bounces opponent on hit (untechable for 36F) | *Ground bounces opponent on hit (untechable for 36F) | ||
Line 598: | Line 598: | ||
{{#lst:GGACR/Zappa/Data|Ground Throw Full}} | {{#lst:GGACR/Zappa/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 60F) | *Wall bounces opponent on hit (untechable for 60F) | ||
Line 608: | Line 608: | ||
{{#lst:GGACR/Zappa/Data|Air Throw Full}} | {{#lst:GGACR/Zappa/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 618: | Line 618: | ||
{{#lst:GGACR/Zappa/Data|DAA Full}} | {{#lst:GGACR/Zappa/Data|DAA Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~20F | *Fully invincible 1~20F | ||
Line 638: | Line 638: | ||
{{#lst:GGACR/Zappa/Data|236P Full}} | {{#lst:GGACR/Zappa/Data|236P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~13F | *Fully invincible 1~13F | ||
Line 662: | Line 662: | ||
{{#lst:GGACR/Zappa/Data|236P/K/S/H Triplet Full}} | {{#lst:GGACR/Zappa/Data|236P/K/S/H Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Attack Level 2 | *Attack Level 2 | ||
Line 684: | Line 684: | ||
{{#lst:GGACR/Zappa/Data|236D Full}} | {{#lst:GGACR/Zappa/Data|236D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Attack Level 2 | *Attack Level 2 | ||
Line 701: | Line 701: | ||
{{#lst:GGACR/Zappa/Data|Banana Full}} | {{#lst:GGACR/Zappa/Data|Banana Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
Line 713: | Line 713: | ||
{{#lst:GGACR/Zappa/Data|Golf Ball Full}} | {{#lst:GGACR/Zappa/Data|Golf Ball Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Chip damage x0 | *Chip damage x0 | ||
Line 722: | Line 722: | ||
{{#lst:GGACR/Zappa/Data|Potted Plant Full}} | {{#lst:GGACR/Zappa/Data|Potted Plant Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down opponent on air hit | *Slams down opponent on air hit | ||
Line 733: | Line 733: | ||
{{#lst:GGACR/Zappa/Data|214P Triplet Full}} | {{#lst:GGACR/Zappa/Data|214P Triplet Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Triplets begin returning on 18F | *Triplets begin returning on 18F | ||
Line 760: | Line 760: | ||
{{#lst:GGACR/Zappa/Data|236S Sword Full}} | {{#lst:GGACR/Zappa/Data|236S Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers oppoonent on ground CH (max 43F) | *Staggers oppoonent on ground CH (max 43F) | ||
Line 774: | Line 774: | ||
{{#lst:GGACR/Zappa/Data|236S > H Sword Full}} | {{#lst:GGACR/Zappa/Data|236S > H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 785: | Line 785: | ||
{{#lst:GGACR/Zappa/Data|623H Sword Full}} | {{#lst:GGACR/Zappa/Data|623H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Upper body invincible 1~11F | *Upper body invincible 1~11F | ||
Line 799: | Line 799: | ||
{{#lst:GGACR/Zappa/Data|63214H Sword Full}} | {{#lst:GGACR/Zappa/Data|63214H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable on ground hit for 28F) | *Wall bounces opponent on hit (untechable on ground hit for 28F) | ||
Line 810: | Line 810: | ||
{{#lst:GGACR/Zappa/Data|j.236H Sword Full}} | {{#lst:GGACR/Zappa/Data|j.236H Sword Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 24F) | *Floats opponent on hit (untechable for 24F) | ||
Line 830: | Line 830: | ||
{{#lst:GGACR/Zappa/Data|236S Raoh Full}} | {{#lst:GGACR/Zappa/Data|236S Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on air hit | *Knocks down opponent on air hit | ||
Line 844: | Line 844: | ||
{{#lst:GGACR/Zappa/Data|j.236S Raoh Full}} | {{#lst:GGACR/Zappa/Data|j.236S Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can cancel into Followup Attack from 2~35F | *Can cancel into Followup Attack from 2~35F | ||
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{{#lst:GGACR/Zappa/Data|236S > P/K/S/H Raoh Full}} | {{#lst:GGACR/Zappa/Data|236S > P/K/S/H Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
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{{#lst:GGACR/Zappa/Data|214S Raoh Full}} | {{#lst:GGACR/Zappa/Data|214S Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~4F | *Fully invincible 1~4F | ||
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{{#lst:GGACR/Zappa/Data|j.214S Raoh Full}} | {{#lst:GGACR/Zappa/Data|j.214S Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Listed Frame Adv is from TKing attack (startup 7F) | *Listed Frame Adv is from TKing attack (startup 7F) | ||
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{{#lst:GGACR/Zappa/Data|214D Full}} | {{#lst:GGACR/Zappa/Data|214D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down and knocks down opponent on hit | *Slams down and knocks down opponent on hit | ||
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{{#lst:GGACR/Zappa/Data|632146H Full}} | {{#lst:GGACR/Zappa/Data|632146H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~19F | *Fully invincible 1~19F | ||
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{{#lst:GGACR/Zappa/Data|632146S Raoh Full}} | {{#lst:GGACR/Zappa/Data|632146S Raoh Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~5F | *Fully invincible 1~5F | ||
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{{#lst:GGACR/Zappa/Data|IK Full}} | {{#lst:GGACR/Zappa/Data|IK Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*IK Mode activation: 76F | *IK Mode activation: 76F |
Revision as of 03:09, 6 March 2020
System Data
Normal Moves
No Summon Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
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5P | ||||||||||
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5K | ||||||||||
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c.S | ||||||||||
f.S | ||||||||||
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f.S Puddle | ||||||||||
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5H | ||||||||||
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6P | ||||||||||
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6H | ||||||||||
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5D | ||||||||||
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2P | ||||||||||
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2K | ||||||||||
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2S | ||||||||||
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2H | ||||||||||
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2D | ||||||||||
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j.P | ||||||||||
j.K | ||||||||||
j.S | ||||||||||
j.H | ||||||||||
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j.D | ||||||||||
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Triplet Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
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c.S | ||||||||||
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f.S (1) | ||||||||||
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f.S (2,3) | ||||||||||
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6S | ||||||||||
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5H (1) | ||||||||||
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5H (2,3) | ||||||||||
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6H | ||||||||||
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2S (1) | ||||||||||
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2S (2,3) | ||||||||||
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2H (1) | ||||||||||
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2H (2,3) | ||||||||||
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j.S (1) | ||||||||||
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j.S (2,3) | ||||||||||
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j.H (1) | ||||||||||
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j.H (2,3) | ||||||||||
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j.2S | ||||||||||
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- *1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
- *2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
- *3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
- *4: Can be cancelled into other moves too
Dog Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
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Dog Awaken D | ||||||||||
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5D | ||||||||||
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6D | ||||||||||
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8D | ||||||||||
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2D | ||||||||||
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4D | ||||||||||
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4DD | ||||||||||
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- *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
- The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
- The knockback on Dog attacks is based on the Dog's position
Sword Normals
Raoh Normals
Universal Mechanics
Specials
No Summon Specials
Triplet Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
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Please Don't Come Back 236P/K/S/H | ||||||||||
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D Please Don't Come Back 236D Triplet | ||||||||||
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Banana | ||||||||||
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Golf Ball | ||||||||||
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Potted Plant | ||||||||||
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I Was Lonely After All... 214P | ||||||||||
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- *2: Triplet haunts the opponent on hit.
- Haunting lasts 481F, after which Triplet returns.
- On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
- If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
- Triplets can be picked up while loitering.
- Launched Triplets disappear immediately if Zappa is hit.
- *3: +1 Soul 1F after a successful hit and activates Haunting.
- The ghost that hit the opponent will haunt him for 481F before returning.
- Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
Sword Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
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This Has Gotta Hurt 236S | ||||||||||
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Followup 236S->H | ||||||||||
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Please Fall 623H | ||||||||||
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Come Close, and I'll Kill You 63214H | ||||||||||
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Coming Through j.236H | ||||||||||
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Raoh Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
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Darkness Anthem 236S | ||||||||||
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Air Darkness Anthem j.236S | ||||||||||
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Followup Attack Darkness Anthem > P/K/S/H | ||||||||||
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Last Edguy 214S | ||||||||||
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Air Last Edguy j.214S | ||||||||||
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Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Etiquette Starts Here 214D | ||||||||||
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Overdrives
Instant Kill
Gatling Table
No Summon
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | f.S | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Jump |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | j.D | Jump |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
Dog
Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.
Sword
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | 6H | - | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | - | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Triplet
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
2S2 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
6S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D | Jump, Sp |
5H1 | - | - | f.S, 2S, 6S | 5H, 2H | - | Jump, Sp |
2H3 | - | - | - | 2H | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S, j.2S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S, j.2S | - | - | Sp |
j.S1 | - | j.K | j.S, j.2S | j.H | j.D | Sp |
j.2S1 | - | - | j.S, j.2S | j.H | - | Sp |
j.H3 | - | - | - | j.H | - | - |
j.D | - | - | - | - | - | Sp |
- 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
- 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
- 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.
Raoh
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | 6H | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Zappa/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
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Frame Data & System Data •
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• Movement/Canceling •
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