GGACR/Zappa/Frame Data: Difference between revisions

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< GGACR‎ | Zappa
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5P |subtitle=|rowspan=2}}
|version=5P  
{{#lsth:GGACR/Zappa/Data|5P Full}}
|damage=9 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|-
|cancel=SJR |startup=5 |active=2 |recovery=6 |frameAdv=+2
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Initial prorate 90%
*Initial prorate 90%
}}  
}}
}}
}}
|-
{{AttackVersion|name=5K |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|5K Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=5K
|damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HLF
|cancel=SR |startup=9 |active=6 |recovery=8 |frameAdv=-2
|description=
{{ColumnList |text=
{{ColumnList |text=
*Feet invincible 1~4F, 9~14F, 19~22F
*Feet invincible 1~4F, 9~14F, 19~22F
*Lower body invincible 5~8F, 15~18F
*Lower body invincible 5~8F, 15~18F
*Knocks down opponent on ground CH
*Knocks down opponent on ground CH
}}  
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S |subtitle=}}
|version=c.S  
{{#lsth:GGACR/Zappa/Data|c.S Full}}
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|cancel=SJR |startup=8 |active=6 |recovery=18 |frameAdv=-10
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S |subtitle=|rowspan=2}}
|version=f.S  
{{#lsth:GGACR/Zappa/Data|f.S Full}}
|damage=30 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|-
|cancel=SR |startup=13 |active=9 |recovery=10 |frameAdv=-5
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Spit reaches it's maximum horizontal distance in 19F
*Spit reaches it's maximum horizontal distance in 19F
*If the 1st hit whiffs, it turns into f.S (on ground)
*If the 1st hit whiffs, it turns into f.S (on ground)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S Puddle |subtitle=|rowspan=2}}
|version=f.S (on ground)
{{#lsth:GGACR/Zappa/Data|f.S Puddle Full}}
|damage=0 |tension=2.64 |gb+=3 |gb-=8 |level=2 |guard=L
|-
|cancel= |startup=34 |active=3 |recovery= |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Knocks down opponent on hit
*Knocks down opponent on hit
}}  
}}
}}
}}
|-
{{AttackVersion|name=5H |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|5H Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=5H
|damage=20x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
|cancel=RF |startup=22 |active=3x6 |recovery=12 |frameAdv=-7
|description=
{{ColumnList |text=
{{ColumnList |text=
*Lower body invincible 22~39F
*Lower body invincible 22~39F
Line 72: Line 63:
*Max 3 hits
*Max 3 hits
*FRC timing 31~33F, 37~39F
*FRC timing 31~33F, 37~39F
}}  
}}
}}
}}
|-
{{AttackVersion|name=6P |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|6P Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=6P
|damage=24 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|cancel=SJR |startup=11 |active=3 |recovery=18 |frameAdv=-7
|description=
{{ColumnList |text=
{{ColumnList |text=
*Above knees invincible 1~13F
*Above knees invincible 1~13F
Line 85: Line 75:
*Knocks down opponent on ground CH
*Knocks down opponent on ground CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H |subtitle=|rowspan=2}}
|version=6H  
{{#lsth:GGACR/Zappa/Data|6H Full}}
|damage=50 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=HF
|-
|cancel=R |startup=21 |active=19 |recovery=14 |frameAdv=-14
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Zappa is airborne from 19~39F
*Zappa is airborne from 19~39F
Line 99: Line 88:
*Untechable for 60F on CH
*Untechable for 60F on CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D |subtitle=|rowspan=2}}
|version=5D
{{#lsth:GGACR/Zappa/Data|5D Full}}
|damage=17 |tension=3.84 |gb+=11 |gb-=20 |level=4 |guard=HF
|-
|cancel=SR |startup=26 |active=4 |recovery=22 |frameAdv=-9
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Throw invincible 10~33F
*Throw invincible 10~33F
Line 111: Line 99:
*Zappa is in CH state during recovery
*Zappa is in CH state during recovery
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2P |subtitle=|rowspan=2}}
|version=[[GGACR/Defense#Dead Angle Attack (DAA)|DAA]]
{{#lsth:GGACR/Zappa/Data|2P Full}}
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|cancel=R |startup=15 |active=4 |recovery=15 |frameAdv=-5
|description=
{{ColumnList |text=
*Fully invincible 1~20F
*Throw invincible 21~31F
*Knocks down opponent on ground hit
*Initial prorate 50%
}}
}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=2P
|damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|cancel=SJR |startup=5 |active=3 |recovery=9 |frameAdv=-2
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile 1F onwards
*Low profile 1F onwards
*Initial prorate 90%
*Initial prorate 90%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2K |subtitle=|rowspan=2}}
|version=2K  
{{#lsth:GGACR/Zappa/Data|2K
 
  Full}}
|damage=16 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
|-
  |cancel=SR |startup=7 |active=6 |recovery=7 |frameAdv=-1
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Initial prorate 80%
*Initial prorate 80%
}}  
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S |subtitle=|rowspan=2}}
|version=2S
{{#lsth:GGACR/Zappa/Data|2S Full}}
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|-
|cancel=SR |startup=11 |active=9 |recovery=12 |frameAdv=-7
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile 1~4F, 9~10F, 20~21F, 26~31F
*Low profile 1~4F, 9~10F, 20~21F, 26~31F
*Staggers opponent on ground CH (max 54F)
*Staggers opponent on ground CH (max 54F)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H |subtitle=|rowspan=2}}
|version=2H
{{#lsth:GGACR/Zappa/Data|2H Full}}
|damage=60 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
|-
|cancel=SJR |startup=15 |active=5 |recovery=14 |frameAdv=0
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Staggers opponent on ground hit (max 35F)
*Staggers opponent on ground hit (max 35F)
*Dizzy modifier x2
*Dizzy modifier x2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2D |subtitle=|rowspan=2}}
|version=2D
{{#lsth:GGACR/Zappa/Data|2D Full}}
|damage=30 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|-
|cancel=SR |startup=11 |active=6 |recovery=12 |frameAdv=-4
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Low profile 10~20F
*Low profile 10~20F
}}
}}
}}
}}
|-
{{AttackVersion|name=j.P |subtitle=}}
{{#lsth:GGACR/Zappa/Data|j.P Full}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.K |subtitle=}}
|version=j.P
{{#lsth:GGACR/Zappa/Data|j.K Full}}
|damage=13 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HA
|cancel=SJR |startup=6 |active=6 |recovery=9 |frameAdv=
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S |subtitle=}}
|version=j.K
{{#lsth:GGACR/Zappa/Data|j.S Full}}
|damage=22 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HA
|cancel=SR |startup=10 |active=11 |recovery=18 |frameAdv=
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H |subtitle=|rowspan=2}}
|version=j.S
{{#lsth:GGACR/Zappa/Data|j.H Full}}
|damage=32 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|cancel=JR |startup=9 |active=3 |recovery=15 |frameAdv=
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=j.H
|damage=28 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|cancel=R |startup=12 |active=2(1)2 |recovery=12 |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Max 1 hit
*Max 1 hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.D |subtitle=|rowspan=2}}
|version=j.D
{{#lsth:GGACR/Zappa/Data|j.D Full}}
|damage=44 |tension=2.64 |gb+=10 |gb-=6 |level=3 |guard=HA
|-
|cancel=SR |startup=9 |active=6 |recovery=18+5 after landing |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*blows back opponent on normal hit (untechable on ground hit for 28F)
*blows back opponent on normal hit (untechable on ground hit for 28F)
*Wall bounces opponent on CH (untechable on ground hit for 60F)
*Wall bounces opponent on CH (untechable on ground hit for 60F)
}}
}}
}}
}}
|-
|-
|}
|}
Line 227: Line 183:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S |subtitle=|rowspan=2}}
|version=c.S
{{#lsth:GGACR/Zappa/Data|c.S Triplet Full}}
|damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|-
|cancel=SJR |startup=6 |active=2 |recovery=12 |frameAdv=0
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S (1) |subtitle=|rowspan=2}}
|version=f.S (1)
{{#lsth:GGACR/Zappa/Data|f.S Triplet Full}}
|damage=20 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|-
|cancel=SJR |startup=9 |active=7 |recovery=7 |frameAdv=0
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Initial prorate 90%
*Initial prorate 90%
Line 249: Line 203:
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
{{AttackVersion|name=f.S (2,3) |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|f.SS Triplet Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=f.S (2,3)
|damage=20 |tension=1.44 |gb+=3 |gb-=8 |level=3 |guard=HLF
|cancel=SJR |startup=10 |active=7 |recovery=9,11 |frameAdv=-2
|description=
{{ColumnList |text=
{{ColumnList |text=
*Initial prorate 90%
*Initial prorate 90%
Line 262: Line 215:
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6S |subtitle=|rowspan=2}}
|version=6S
{{#lsth:GGACR/Zappa/Data|6S Triplet Full}}
|damage=28 |tension=?? |gb+=?? |gb-=?? |level=4 |guard=HLF
|-
|cancel=SJR |startup=14 |active=6 |recovery=20 |frameAdv=-9
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Press 6S again to perform a followup attack
*Press 6S again to perform a followup attack
*see notes *1, *2 and *4
*see notes *1, *2 and *4
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H (1) |subtitle=|rowspan=2}}
|version=5H (1)
{{#lsth:GGACR/Zappa/Data|5H Triplet Full}}
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|-
|cancel=SJR |startup=14 |active=5 |recovery=13 |frameAdv=-4
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H (2,3) |subtitle=|rowspan=2}}
|version=5H (2,3)
{{#lsth:GGACR/Zappa/Data|5HH Triplet Full}}
|damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=HLF
|-
|cancel=SJR |startup=15 |active=5 |recovery=15,17 |frameAdv=-6
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Listed Frame Adv is from the 2nd hit
*Listed Frame Adv is from the 2nd hit
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H |subtitle=|rowspan=2}}
|version=6H
{{#lsth:GGACR/Zappa/Data|6H Triplet Full}}
|damage=30x3 |tension=3.84x3 |gb+=11x3 |gb-=6x3 |level=4 |guard=HF
|-
|cancel=R |startup=16 |active=5(3)5(10)5 |recovery=8 |frameAdv=+4
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets.
*After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets.
*see notes *1
*see notes *1
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S (1) |subtitle=|rowspan=2}}
|version=2S (1)
{{#lsth:GGACR/Zappa/Data|2S Triplet Full}}
|damage=18 |tension=2.64 |gb+=5 |gb-=7 |level=2 |guard=LF
|-
|cancel=SR |startup=5 |active=6 |recovery=6 |frameAdv=0
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S (2,3) |subtitle=|rowspan=2}}
|version=2S (2,3)
{{#lsth:GGACR/Zappa/Data|2SS Triplet Full}}
|damage=18 |tension=1.44 |gb+=3 |gb-=8 |level=2 |guard=LF
|-
|cancel=SR |startup=6 |active=6 |recovery=8,10 |frameAdv=-2
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Listed Frame Adv is from the 2nd hit
*Listed Frame Adv is from the 2nd hit
*see notes *1 and *2
*see notes *1 and *2
}}
}}
}}
}}
|-
{{AttackVersion|name=2H (1) |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|2H Triplet Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=2H (1)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|cancel= |startup=14 |active=9 |recovery=14 |frameAdv=+2
|description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Floats opponent on hit (untechable for 22F)
Line 338: Line 284:
*see notes *1, *2, and *3
*see notes *1, *2, and *3
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H (2,3) |subtitle=|rowspan=2}}
|version=2H (2,3)
{{#lsth:GGACR/Zappa/Data|2HH Triplet Full}}
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|-
|cancel=- |startup=14 |active=9 |recovery=16 |frameAdv=0
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Floats opponent on hit (untechable for 24F)
Line 351: Line 296:
*see notes *1, *2, and *3
*see notes *1, *2, and *3
}}
}}
}}
}}
|-
{{AttackVersion|name=j.S (1) |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|j.S Triplet Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=j.S (1)
|damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|cancel=SR |startup=10 |active=5 |recovery=21 |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*see notes *1, and *2
*see notes *1, and *2
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S (2,3) |subtitle=|rowspan=2}}
|version=j.S (2,3)
{{#lsth:GGACR/Zappa/Data|j.SS Triplet Full}}
|damage=25 |tension=2.64 |gb+=3 |gb-=7 |level=3 |guard=All
|-
|cancel=SR |startup=11 |active=5 |recovery=21 |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*see notes *1, and *2
*see notes *1, and *2
}}
}}
}}
}}
|-
{{AttackVersion|name=j.H (1) |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|j.H Triplet Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=j.H (1)
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|cancel= |startup=19 |active=9 |recovery=17 |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Floats opponent on hit (untechable for 22F)
Line 383: Line 325:
*see notes *1, *2, and *3
*see notes *1, *2, and *3
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H (2,3) |subtitle=|rowspan=2}}
|version=j.H (2,3)
{{#lsth:GGACR/Zappa/Data|j.HH Triplet Full}}
|damage=25 |tension=1.20 |gb+=6 |gb-=7 |level=3 |guard=All
|-
|cancel= |startup=15 |active=9 |recovery=17 |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Floats opponent on hit (untechable for 22F)
Line 395: Line 336:
*see notes *1, *2, and *3
*see notes *1, *2, and *3
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.2S |subtitle=|rowspan=2}}
|version=j.2S
{{#lsth:GGACR/Zappa/Data|j.2S Triplet Full}}
|damage=18 |tension=?? |gb+=?? |gb-=?? |level=2 |guard=All
|-
|cancel=SR |startup=7 |active=6 |recovery=8 |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Level 1 Attack on block
*Level 1 Attack on block
}}
}}
}}
}}
|-
|-
|}
|}
Line 416: Line 356:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Dog Awaken|subtitle=D|rowspan=2}}
|version=Dog Awaken |subtitle=D during sleeping Dog
{{#lsth:GGACR/Zappa/Data|Wake Dog Full}}
|damage= |tension= |gb+= |gb-= |level= |guard=
|-
|cancel= |startup= |active= |recovery=30 total |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Dog can perform attack from 31F onwards
*Dog can perform attack from 31F onwards
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D |subtitle=|rowspan=2}}
|version=5D
{{#lsth:GGACR/Zappa/Data|5D Dog Full}}
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
|-
|cancel= |startup=16[16] |active=8 |recovery=36[60] |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile 1~6F, 48~50F, and 54~59F
*Low profile 1~6F, 48~50F, and 54~59F
Line 438: Line 376:
*see notes *1
*see notes *1
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6D |subtitle=|rowspan=2}}
|version=6D
{{#lsth:GGACR/Zappa/Data|6D Dog Full}}
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HLF[All]
|-
|cancel= |startup=17[17] |active=12 |recovery=17[24 after landing] |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile on 1~13F and 34F~ (landing time after a hit or block)
*Low profile on 1~13F and 34F~ (landing time after a hit or block)
Line 452: Line 389:
* see notes *1
* see notes *1
}}
}}
}}
}}
|-
{{AttackVersion|name=8D |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|8D Dog Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=8D
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=3 |guard=All[All]
|cancel= |startup=10[see note] |active=12 |recovery=31[24 after landing] |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile 1~4F and 44F onwards
*Low profile 1~4F and 44F onwards
Line 468: Line 404:
*see notes *1
*see notes *1
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2D |subtitle=|rowspan=2}}
|version=2D
{{#lsth:GGACR/Zappa/Data|2D Dog Full}}
|damage=45 |tension=-/1.20 |gb+=20 |gb-=6 |level=3 |guard=HLF
|-
|cancel= |startup=36[36] |active=4 |recovery=22[46] |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on hit (untechable for 20F)
*Knocks down opponent on hit (untechable for 20F)
Line 485: Line 420:
* see notes *1  
* see notes *1  
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=4D |subtitle=|rowspan=2}}
|version=4D
{{#lsth:GGACR/Zappa/Data|4D Dog Full}}
|damage= |tension= |gb+= |gb-= |level= |guard=
|-
|cancel= |startup= |active= |recovery=total 59[24 after landing] |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Dog is invincible during move
*Dog is invincible during move
Line 497: Line 431:
* see notes *1  
* see notes *1  
}}
}}
}}
}}
|-
{{AttackVersion|name=4DD |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|4DD Dog Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=4DD
|damage=20 |tension=-/1.20 |gb+=0 |gb-=7 |level=2 |guard=HA[All]
|cancel= |startup=13[13] |active=until landing |recovery=40 [24 after landing] |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile on 1~12F and 37F~ on hit or block (after landing)
*Low profile on 1~12F and 37F~ on hit or block (after landing)
Line 512: Line 445:
* see notes *1  
* see notes *1  
}}
}}
}}
}}
|-
|-
|}
|}
Line 524: Line 457:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=c.S |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|c.S Sword Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=c.S
|damage=36 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|cancel=SJR |startup=5 |active=4 |recovery=14 |frameAdv=-4
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Forces opponent into stand state on hit
*Forces opponent into stand state on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S |subtitle=}}
|version=f.S
{{#lsth:GGACR/Zappa/Data|f.S Sword Full}}
|damage=30 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=All
|cancel=SJR |startup=8 |active=2 |recovery=19 |frameAdv=-4
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H |subtitle=}}
|version=5H
{{#lsth:GGACR/Zappa/Data|5H Sword Full}}
|damage=35x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
|cancel=SR |startup=9 |active=2(10)3 |recovery=16 |frameAdv=0
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H |subtitle=|rowspan=2}}
|version=6H
{{#lsth:GGACR/Zappa/Data|6H Sword Full}}
|damage=29,15 |tension=3.84x2 |gb+=14,5 |gb-=6,7 |level=4,2 |guard=see note
|-
|cancel=SR |startup=13 |active=24,6 |recovery=2 |frameAdv=+4
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Startup to hit crouching opponent is 22F (tested on Sol)
*Startup to hit crouching opponent is 22F (tested on Sol)
Line 563: Line 484:
*Untechable for 18F
*Untechable for 18F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S |subtitle=|rowspan=2}}
|version=2S
{{#lsth:GGACR/Zappa/Data|2S Sword Full}}
|damage=22 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|-
|cancel=SR |startup=9 |active=3 |recovery=15 |frameAdv=-4
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Must only be blocked low if the Sword attack comes out at its default grounded height.
*Must only be blocked low if the Sword attack comes out at its default grounded height.
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H |subtitle=|rowspan=2}}
|version=2H
{{#lsth:GGACR/Zappa/Data|2H Sword Full}}
|damage=30x2 |tension=3.84x2 |gb+=20x2 |gb-=6x2 |level=5 |guard=All
|-
|cancel=SJR |startup=7 |active=14,8 |recovery=9 |frameAdv=+2
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Zappa is in CH state during recovery
*Zappa is in CH state during recovery
*Frame Adv is -12 if 2nd hit misses opponent
*Frame Adv is -12 if 2nd hit misses opponent
}}
}}
}}
}}
|-
{{AttackVersion|name=j.S |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|j.S Sword Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=j.S
|damage=26 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|cancel=SJR |startup=7 |active=3 |recovery=18 |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Initial prorate 85%
*Initial prorate 85%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H |subtitle=|rowspan=2}}
|version=j.H
{{#lsth:GGACR/Zappa/Data|j.H Sword Full}}
|damage=32 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|-
|cancel=SRF |startup=9 |active=9 |recovery=15 |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Initial prorate 90%
*Initial prorate 90%
*FRC timing 9~11F
*FRC timing 9~11F
}}
}}
}}
}}
|-
|-
|}
|}
Line 612: Line 529:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=c.S |subtitle=}}
{{#lsth:GGACR/Zappa/Data|c.S Raoh Full}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S |subtitle=}}
|version=c.S
{{#lsth:GGACR/Zappa/Data|f.S Raoh Full}}
|damage=40 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel=SR |startup=10 |active=11 |recovery=0 |frameAdv=+6
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H |subtitle=|rowspan=2}}
|version=f.S
{{#lsth:GGACR/Zappa/Data|5H Raoh Full}}
|damage=36 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel=SJR |startup=9 |active=6 |recovery=16 |frameAdv=-5
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=5H
|damage=48 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
|cancel=SR |startup=13 |active=9 |recovery=13 |frameAdv=-3
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H |subtitle=|rowspan=2}}
|version=6H
{{#lsth:GGACR/Zappa/Data|6H Raoh Full}}
|damage=76 |tension=3.84 |gb+=20 |gb-=6 |level=5 |guard=HLF
|-
|cancel=SR |startup=17 |active=6 |recovery=24 |frameAdv=-11
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Slides opponent on hit (untechable for 65F, slides for 50F)
*Slides opponent on hit (untechable for 65F, slides for 50F)
*Attack is fully extended on 20F
*Attack is fully extended on 20F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D |subtitle=}}
|version=5D
{{#lsth:GGACR/Zappa/Data|5D Raoh Full}}
|damage=30 |tension=3.84 |gb+=11 |gb-=6 |level=4 |guard=HF
|cancel=SR |startup=24 |active=5 |recovery=8 |frameAdv=+4
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S |subtitle=}}
|version=2S
{{#lsth:GGACR/Zappa/Data|2S Raoh Full}}
|damage=36 |tension=2.64 |gb+=8 |gb-=7 |level=3 |guard=LF
|cancel=SR |startup=7 |active=3 |recovery=11 |frameAdv=0
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H |subtitle=|rowspan=2}}
|version=2H
{{#lsth:GGACR/Zappa/Data|2H Raoh Full}}
|damage=68 |tension=3.84 |gb+=15 |gb-=6 |level=5 |guard=LF
|-
|cancel=SR |startup=19 |active=8 |recovery=12 |frameAdv=-1
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Floats opponent on hit (untechable for 28F)
*Floats opponent on hit (untechable for 28F)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S |subtitle=|rowspan=2}}
|version=j.S
{{#lsth:GGACR/Zappa/Data|j.S Raoh Full}}
|damage=35 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|-
|cancel=JR |startup=7 |active=3 |recovery=15 |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Untechable for 16F
*Untechable for 16F
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H |subtitle=|rowspan=2}}
|version=j.H
{{#lsth:GGACR/Zappa/Data|j.H Raoh Full}}
|damage=45 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HA
|-
|cancel=R |startup=16 |active=6 |recovery=13 |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Ground bounces opponent on hit (untechable for 36F)
*Ground bounces opponent on hit (untechable for 36F)
}}
}}
}}
}}
|-
|-
|}
|}


==Throws==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Throw |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|Ground Throw Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=Throw
|damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=36 pixels
|cancel= |startup= |active= |recovery= |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 60F)
*Wall bounces opponent on hit (untechable for 60F)
*Forced prorate 50%
*Forced prorate 50%
}}  
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Throw |subtitle=|rowspan=2}}
|version=Air Throw
{{#lsth:GGACR/Zappa/Data|Air Throw Full}}
|damage=60 |tension=4.00 |gb+= |gb-=6 |level= |guard=88 pixels
|-
|cancel= |startup= |active= |recovery= |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on hit
*Knocks down opponent on hit
*Forced prorate 50%
*Forced prorate 50%
}}  
}}
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|DAA Full}}
|-
{{Description|18|text=
{{ColumnList |text=
*Fully invincible 1~20F
*Throw invincible 21~31F
*Knocks down opponent on ground hit
*Initial prorate 50%
}}
}}
|-
|-
|}
|}
Line 733: Line 634:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Hello, Three Centipedes|subtitle=236P|rowspan=2}}
|version=Hello, Three Centipedes |subtitle=236P w/ no summon
{{#lsth:GGACR/Zappa/Data|236P Full}}
|damage=20 |tension=5.00/12.00 |gb+=6 |gb-=7 |level=2 |guard=HLF
|-
|cancel=R |startup=10 |active=4 |recovery=20 |frameAdv=-12
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~13F
*Fully invincible 1~13F
Line 751: Line 651:
*If Zappa has 8 Souls, Raoh is summoned instead
*If Zappa has 8 Souls, Raoh is summoned instead
*???
*???
}}
}} }}
}}
|-
|-
|}
|}
Line 759: Line 658:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Please Don't Come Back|subtitle=236P/K/S/H|rowspan=2}}
|version=Please Don't Come Back |subtitle=236P/K/S/H w/ Triplets air OK
{{#lsth:GGACR/Zappa/Data|236P/K/S/H Triplet Full}}
|damage=16 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
|-
|cancel=F |startup=9 |active=see notes |recovery=total 39 |frameAdv=-6
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Attack Level 2
*Attack Level 2
Line 782: Line 680:
* H lasts until it hits the floor (46F for ground version)
* H lasts until it hits the floor (46F for ground version)
* P version has 15F of startup, on 37F the Triplet's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
* P version has 15F of startup, on 37F the Triplet's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
}}
}} }}
}}
|-
{{AttackVersion|name=D Please Don't Come Back|subtitle=236D Triplet|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|236D Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=D Please Don't Come Back |subtitle=236D w/ Triplets air OK
|damage=16x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
|cancel=F |startup=11 |active=see notes |recovery=total 47 |frameAdv=see notes
|description=
{{ColumnList |text=
{{ColumnList |text=
*Attack Level 2
*Attack Level 2
Line 801: Line 697:
*see notes *2 and *3  
*see notes *2 and *3  
}}
}}
}}
}}
|-
{{AttackVersion|name=Banana |subtitle=|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|Banana Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=Banana
|damage=0 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=LF
|cancel= |startup= |active=99 |recovery= |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
Line 814: Line 709:
*Ignores OTG
*Ignores OTG
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Golf Ball |subtitle=|rowspan=2}}
|version=Golf Ball
{{#lsth:GGACR/Zappa/Data|Golf Ball Full}}
|damage=30 |tension=-/3.84 |gb+=0 |gb-=6 |level=4 |guard=All
|-
|cancel= |startup=38 |active= |recovery= |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Chip damage x0
*Chip damage x0
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Potted Plant |subtitle=|rowspan=2}}
|version=Potted Plant
{{#lsth:GGACR/Zappa/Data|Potted Plant Full}}
|damage=25 |tension=-/2.64 |gb+=0 |gb-=7 |level=2 |guard=All
|-
|cancel= |startup=1 |active=43 |recovery= |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Slams down opponent on air hit
*Slams down opponent on air hit
Line 836: Line 729:
*Chip damage x0
*Chip damage x0
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=I Was Lonely After All...|subtitle=214P|rowspan=2}}
|version=I Was Lonely After All... |subtitle=214P in Haunt Mode
{{#lsth:GGACR/Zappa/Data|214P Triplet Full}}
|damage= |tension= |gb+= |gb-= |level= |guard=
|-
|cancel= |startup= |active= |recovery=28 total |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Triplets begin returning on 18F
*Triplets begin returning on 18F
Line 848: Line 740:
*Zappa is in CH state from 1~20F
*Zappa is in CH state from 1~20F
}}
}}
}}
}}
|-
|-
|}
|}
Line 864: Line 756:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=This Has Gotta Hurt|subtitle=236S|rowspan=2}}
|version=This Has Gotta Hurt |subtitle=236S w/ Sword
{{#lsth:GGACR/Zappa/Data|236S Sword Full}}
|damage=20 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
|-
|cancel=RF |startup=12 |active=16 |recovery=13 |frameAdv=-12
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Staggers oppoonent on ground CH (max 43F)
*Staggers oppoonent on ground CH (max 43F)
Line 879: Line 770:
*+1 Souls on hit
*+1 Souls on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Followup|subtitle=236S->H|rowspan=2}}
|version=Followup |subtitle=236S->H w/ Sword
{{#lsth:GGACR/Zappa/Data|236S > H Sword Full}}
|damage=45 |tension=3.00/7.20 |gb+=10 |gb-=7 |level=3 |guard=HLF
|-
|cancel=R |startup=9 |active=12 |recovery=26 |frameAdv=-24
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on hit
*Knocks down opponent on hit
Line 891: Line 781:
*+3 Souls on hit
*+3 Souls on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Please Fall|subtitle=623H|rowspan=2}}
|version=Please Fall |subtitle=623H w/ Sword
{{#lsth:GGACR/Zappa/Data|623H Sword Full}}
|damage=40 |tension=2.50/6.00 |gb+=14 |gb-=6 |level=4 |guard=HLF
|-
|cancel=RF |startup=10 |active=9 |recovery=29 |frameAdv=-21
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Upper body invincible 1~11F
*Upper body invincible 1~11F
Line 906: Line 795:
*+2 Souls on hit
*+2 Souls on hit
}}
}}
}}
}}
|-
{{AttackVersion|name=Come Close, and I'll Kill You|subtitle=63214H|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|63214H Sword Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=Come Close, and I'll Kill You |subtitle=63214H w/ Sword
|damage=30 |tension=1.50/3.60 |gb+=20 |gb-=6 |level=5 |guard=All
|cancel=RF |startup=17 |active=4 |recovery=16 |frameAdv=-1
|description=
{{ColumnList |text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable on ground hit for 28F)
*Wall bounces opponent on hit (untechable on ground hit for 28F)
Line 918: Line 806:
*+2 Souls on hit
*+2 Souls on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Coming Through|subtitle=j.236H|rowspan=2}}
|version=Coming Through |subtitle=j.236H w/ Sword
{{#lsth:GGACR/Zappa/Data|j.236H Sword Full}}
|damage=24xN |tension=2.50/3.00xN |gb+=6xN |gb-=4xN |level=3 |guard=All
|-
|cancel=RF |startup=12 |active=till landing |recovery=23 after landing |frameAdv=
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Floats opponent on hit (untechable for 24F)
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*FRC timing 1~2F after landing
*FRC timing 1~2F after landing
}}
}}
}}
}}
|-
|-
|}
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Darkness Anthem|subtitle=236S|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|236S Raoh Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=Darkness Anthem |subtitle=236S w/ Raoh
|damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=5 |guard=HLF
|cancel= |startup=25 |active=18 |recovery=8 |frameAdv=+7
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on air hit
*Knocks down opponent on air hit
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*Projectile appears on 23F  
*Projectile appears on 23F  
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Darkness Anthem|subtitle=j.236S|rowspan=2}}
|version=Air Darkness Anthem |subtitle=j.236S w/ Raoh
{{#lsth:GGACR/Zappa/Data|j.236S Raoh Full}}
|damage=35x2 |tension=2.00/3.60x2 |gb+=14x2 |gb-=6x2 |level=4 |guard=HLF
|-
|cancel= |startup=25 |active=18 |recovery=26 |frameAdv=+7
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Can cancel into Followup Attack from 2~35F
*Can cancel into Followup Attack from 2~35F
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*Listed Frame Adv is from TKing attack (startup 28F, total 50F)
*Listed Frame Adv is from TKing attack (startup 28F, total 50F)
}}
}}
}}
}}
|-
{{AttackVersion|name=Followup Attack|subtitle=Darkness Anthem > P/K/S/H|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|236S > P/K/S/H Raoh Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=Followup Attack |subtitle=Darkness Anthem -> P/K/S/H
|damage=50 |tension=-/3.60 |gb+=14 |gb-=6 |level=4 |guard=HLF
|cancel= |startup=15 |active=34(2)20 |recovery=total 38 |frameAdv=0
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on hit
*Knocks down opponent on hit
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*Darkness Anthem Attack disappears on 13F (if it hasn't already)
*Darkness Anthem Attack disappears on 13F (if it hasn't already)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Last Edguy|subtitle=214S|rowspan=2}}
|version=Last Edguy |subtitle=214S w/ Raoh
{{#lsth:GGACR/Zappa/Data|214S Raoh Full}}
|damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=HLF
|-
|cancel=R |startup=4 |active=12 |recovery=37 |frameAdv=-30
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~4F
*Fully invincible 1~4F
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*Attack is fully extended on 10F  
*Attack is fully extended on 10F  
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Last Edguy|subtitle=j.214S|rowspan=2}}
|version=Air Last Edguy |subtitle=j.214S w/ Raoh
{{#lsth:GGACR/Zappa/Data|j.214S Raoh Full}}
|damage=80 |tension=3.00/7.20 |gb+=20 |gb-=6 |level=5 |guard=All
|-
|cancel=R |startup=4 |active=12 |recovery=3 after landing |frameAdv=-35
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Listed Frame Adv is from TKing attack (startup 7F)
*Listed Frame Adv is from TKing attack (startup 7F)
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*Attack is fully extended on 10F  
*Attack is fully extended on 10F  
}}
}}
}}
}}
|-
|-
|}
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Etiquette Starts Here|subtitle=214D|rowspan=2}}
|version=Etiquette Starts Here |subtitle=214D
{{#lsth:GGACR/Zappa/Data|214D Full}}
|damage=30 |tension= |gb+=15 |gb-=6 |level=5 |guard=HF
|-
|cancel=R |startup=16 |active=5 |recovery=11 |frameAdv=+3
{{Description|18|text=  
|description=  
{{ColumnList |text=
{{ColumnList |text=
*Slams down and knocks down opponent on hit
*Slams down and knocks down opponent on hit
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*+2 Soul on hit
*+2 Soul on hit
}}
}}
}}
}}
|-
|-
|}
|}
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|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Birth<nowiki>!!</nowiki>|subtitle=632146H|rowspan=2}}
|version=Birth<nowiki>!!</nowiki> |subtitle=632146H
{{#lsth:GGACR/Zappa/Data|632146H Full}}
|damage=40x4 |tension= |gb+=14x4 |gb-=6x4 |level=4 |guard=HLF
|-
|cancel=R |startup=1+11 |active=8 |recovery=30 |frameAdv=-15
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~19F
*Fully invincible 1~19F
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*+1 Soul per hit
*+1 Soul per hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Bellows Malice|subtitle=632146S|rowspan=2}}
|version=Bellows Malice |subtitle=632146S w/ Raoh
{{#lsth:GGACR/Zappa/Data|632146S Raoh Full}}
|damage=40x10 |tension= |gb+=20x10 |gb-=6x10 |level=5 |guard=HLF
|-
|cancel= |startup=5+10 |active=27 |recovery=total 37 |frameAdv=+13
{{Description|18|text=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~5F
*Fully invincible 1~5F
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*Chip damage x2.5
*Chip damage x2.5
}}
}}
}}
}}
|-
|-
|}
|}
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|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=I'm Scared...|subtitle=in IK Mode: 236236H|rowspan=2}}
{{#lsth:GGACR/Zappa/Data|IK Full}}
|-
|-
{{FrameData-GGACR
{{Description|18|text=
|version=I'm Scared... |subtitle=in IK Mode 236236H
|damage=Fatal |tension= |gb+= |gb-= |level= |guard=30 pixels
|cancel= |startup=4+1 |active=35 |recovery=10 |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*IK Mode activation: 76F
*IK Mode activation: 76F
*Strike invincible 1~5F
*Strike invincible 1~5F
}}
}}
}}
}}
|-
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|}
|}
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Revision as of 23:14, 30 April 2019

System Data


Normal Moves

No Summon Normals

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
5P
  • Initial prorate 90%
5K
  • Feet invincible 1~4F, 9~14F, 19~22F
  • Lower body invincible 5~8F, 15~18F
  • Knocks down opponent on ground CH
c.S
f.S
  • Spit reaches it's maximum horizontal distance in 19F
  • If the 1st hit whiffs, it turns into f.S (on ground)
f.S Puddle
  • Knocks down opponent on hit
5H
  • Lower body invincible 22~39F
  • Hitstop 7F
  • Max 3 hits
  • FRC timing 31~33F, 37~39F
6P
  • Above knees invincible 1~13F
  • Initial prorate 90%
  • Knocks down opponent on ground CH
6H
  • Zappa is airborne from 19~39F
  • Low profile 44~49F
  • Above feet invincible 50~57F
  • Wall bounces opponent on hit (untechable for 20F)
  • Untechable for 60F on CH
5D
  • Throw invincible 10~33F
  • Lower body invincible 18~37F
  • Zappa is in CH state during recovery
2P
  • Low profile 1F onwards
  • Initial prorate 90%
2K
  • Initial prorate 80%
2S
  • Low profile 1~4F, 9~10F, 20~21F, 26~31F
  • Staggers opponent on ground CH (max 54F)
2H
  • Staggers opponent on ground hit (max 35F)
  • Dizzy modifier x2
2D
  • Low profile 10~20F
j.P
j.K
j.S
j.H
  • Max 1 hit
j.D
  • blows back opponent on normal hit (untechable on ground hit for 28F)
  • Wall bounces opponent on CH (untechable on ground hit for 60F)

Triplet Normals

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
c.S
  • see notes *1 and *2
f.S (1)
  • Initial prorate 90%
  • Staggers opponent on ground hit (max 39F)
  • see notes *1 and *2
f.S (2,3)
  • Initial prorate 90%
  • Staggers opponent on ground hit (max 35F)
  • Listed Frame Adv is from the 2nd hit
  • see notes *1 and *2
6S
  • Press 6S again to perform a followup attack
  • see notes *1, *2 and *4
5H (1)
  • see notes *1 and *2
5H (2,3)
  • Listed Frame Adv is from the 2nd hit
  • see notes *1 and *2
6H
  • After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets.
  • see notes *1
2S (1)
  • see notes *1 and *2
2S (2,3)
  • Listed Frame Adv is from the 2nd hit
  • see notes *1 and *2
2H (1)
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • see notes *1, *2, and *3
2H (2,3)
  • Floats opponent on hit (untechable for 24F)
  • Level 2 Attack on block
  • Listed Frame Adv from the 2nd hit
  • see notes *1, *2, and *3
j.S (1)
  • see notes *1, and *2
j.S (2,3)
  • see notes *1, and *2
j.H (1)
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • see notes *1, *2, and *3
j.H (2,3)
  • Floats opponent on hit (untechable for 22F)
  • Level 2 Attack on block
  • see notes *1, *2, and *3
j.2S
  • Level 1 Attack on block
*1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
*2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
*3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
*4: Can be cancelled into other moves too

Dog Normals

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Dog Awaken
D
  • Dog can perform attack from 31F onwards
5D
  • Low profile 1~6F, 48~50F, and 54~59F
  • Can only cancel into this attack from 5D or 2D
  • see notes *1
6D
  • Low profile on 1~13F and 34F~ (landing time after a hit or block)
  • Feet invincible 14~33F
  • On hit or block, Dog performs rebound animation (total 61F)
  • Pulls in opponent on air hit (untechable for 20F)
  • see notes *1
8D
  • Low profile 1~4F and 44F onwards
  • Feet invincible 9~43F
  • Floats opponent on hit (untechable on ground hit for 28F)
  • +1[0] Soul on hit
  • Followup has startup 10F when performed after 5D or 2D
  • Followup has startup 4F when performed after 6D, 8D, or 4D->D
  • see notes *1
2D
  • Knocks down opponent on hit (untechable for 20F)
  • [Blockstun 24F]
  • Initial prorate 50%
  • [Chip damage x2]
  • Follow-up version can only be done from 5D or 2D
  • +3[0] Souls on hit
  • +1[0] Souls on block
  • see notes *1
4D
  • Dog is invincible during move
  • Can perform Followup Attack (4D->D) between 2~43F [2~16F frames before landing]
  • see notes *1
4DD
  • Low profile on 1~12F and 37F~ on hit or block (after landing)
  • Above feet invincible 13~36F
  • Initial prorate 75%
  • Dog performs rebound animation on hit or block
  • Slams down opponent on air hit (untechable for 12F)
  • see notes *1
*1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
Dog is invincible while idle.
If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
The knockback on Dog attacks is based on the Dog's position

Sword Normals

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
c.S
  • Forces opponent into stand state on hit
f.S
5H
6H
  • Startup to hit crouching opponent is 22F (tested on Sol)
  • Opponent must guard HF from 13~28F, All from 29~36F, and LF from 37F onwards
  • Max 2 hits
  • Untechable for 18F
2S
  • Must only be blocked low if the Sword attack comes out at its default grounded height.
2H
  • Zappa is in CH state during recovery
  • Frame Adv is -12 if 2nd hit misses opponent
j.S
  • Initial prorate 85%
j.H
  • Initial prorate 90%
  • FRC timing 9~11F

Raoh Normals

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
c.S
f.S
5H
  • Knocks down opponent on ground hit
6H
  • Slides opponent on hit (untechable for 65F, slides for 50F)
  • Attack is fully extended on 20F
5D
2S
2H
  • Floats opponent on hit (untechable for 28F)
j.S
  • Untechable for 16F
j.H
  • Ground bounces opponent on hit (untechable for 36F)

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Throw
  • Wall bounces opponent on hit (untechable for 60F)
  • Forced prorate 50%
Air Throw
  • Knocks down opponent on hit
  • Forced prorate 50%
DAA
  • Fully invincible 1~20F
  • Throw invincible 21~31F
  • Knocks down opponent on ground hit
  • Initial prorate 50%

Specials

No Summon Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Hello, Three Centipedes
236P
  • Fully invincible 1~13F
  • Knocks down opponent on hit (untechable for 60F)
  • Removes OTG status on opponent on hit
  • +1 Soul on hit
  • On the 15F, Zappa can control which ghost he summons based on the last digit on the timer:
  • 1 = Dog, 2 = Triplets, 0 = Sword, any other digit = Random between Dog, Triplets, and Sword
  • If Zappa has 8 Souls, Raoh is summoned instead
  • ???

Triplet Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Please Don't Come Back
236P/K/S/H
  • Attack Level 2
  • Zappa is in CH state during recovery
  • Hitstop 13F
  • FRC timing 10~11F
  • If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
  • Total lenght for the air version: 41F
  • see notes *2 and *3
  • Active time is as follows:
  • P version: 2 bounces off the floor (78F when performed on the ground)
  • K version: 3 bounces off the floor (49F for ground version)
  • S version lasts until it reaches the edge of the screen
  • H lasts until it hits the floor (46F for ground version)
  • P version has 15F of startup, on 37F the Triplet's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
D Please Don't Come Back
236D Triplet
  • Attack Level 2
  • Zappa is in CH state during recovery
  • Hitstop 13F
  • FRC timing 16~17F
  • Active frames are the same as the K, S, and H versions
  • Frame Adv varies depending on number of ghosts remaining
  • 3 ghosts (K,S,H): -10, 2 ghosts (S,H): -11, 1 ghost (S): -12
  • Total lenght for air version: 49F
  • see notes *2 and *3
Banana
  • Knocks down opponent on ground hit
  • Hitstop 6
  • Chip damage x0
  • Ignores OTG
Golf Ball
  • Chip damage x0
Potted Plant
  • Slams down opponent on air hit
  • Hitstop 6F
  • Chip damage x0
I Was Lonely After All...
214P
  • Triplets begin returning on 18F
  • Recalling Triplets ends Haunting
  • Zappa is in CH state from 1~20F
*2: Triplet haunts the opponent on hit.
Haunting lasts 481F, after which Triplet returns.
On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
Triplets can be picked up while loitering.
Launched Triplets disappear immediately if Zappa is hit.
*3: +1 Soul 1F after a successful hit and activates Haunting.
The ghost that hit the opponent will haunt him for 481F before returning.
Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.

Sword Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
This Has Gotta Hurt
236S
  • Staggers oppoonent on ground CH (max 43F)
  • Zappa has 28F recovery on hit or block, 13F recovery on whiff
  • FRC timing is 1~3F of recovery on hit or block
  • Can cancel into Followup from 12F of recovery onwards on hit or block
  • If the attack hits really late into the active frames, you cannot cancel this move into Followup
  • +1 Souls on hit
Followup
236S->H
  • Knocks down opponent on hit
  • Zappa is in CH state during recovery
  • +3 Souls on hit
Please Fall
623H
  • Upper body invincible 1~11F
  • Throw invincible on 12F
  • Floats opponent on hit (untechable for 26F)
  • Initial prorate 90%
  • FRC timing 13~16F
  • +2 Souls on hit
Come Close, and I'll Kill You
63214H
  • Wall bounces opponent on hit (untechable on ground hit for 28F)
  • FRC timing 17~20F
  • +2 Souls on hit
Coming Through
j.236H
  • Floats opponent on hit (untechable for 24F)
  • Sword first hits below Zappa
  • Sword starts spinning on hit or block (1 full revolution takes 8F)
  • Hitstop 6F
  • FRC timing 1~2F after landing

Raoh Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Darkness Anthem
236S
  • Knocks down opponent on air hit
  • Can cancel into Followup Attack from 24~35F
  • Darkness anthem projectile is still active after inputting the Followup Attack
  • Chip damage x4
  • Max 2 hits
  • Projectile appears on 23F
Air Darkness Anthem
j.236S
  • Can cancel into Followup Attack from 2~35F
  • Followup Attack starts up on 36F
  • Projectile appears on 23F
  • Listed Frame Adv is from TKing attack (startup 28F, total 50F)
Followup Attack
Darkness Anthem > P/K/S/H
  • Knocks down opponent on hit
  • Zappa is in CH state during recovery
  • Chip damage x0.375
  • Max 1 hit
  • Darkness Anthem Attack disappears on 13F (if it hasn't already)
Last Edguy
214S
  • Fully invincible 1~4F
  • Strike invincible 5~7F
  • Floats opponent on hit (untechable for 60F)
  • Zappa is in CH state during recovery
  • Chip damage x0
  • Attack is fully extended on 10F
Air Last Edguy
j.214S
  • Listed Frame Adv is from TKing attack (startup 7F)
  • Fully invincible 1~4F
  • Strike invincible 5~7F
  • Floats opponent on hit (untechable for 60F)
  • Zappa is in CH state during recovery
  • Chip damage x0
  • Attack is fully extended on 10F

Force Breaks

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Etiquette Starts Here
214D
  • Slams down and knocks down opponent on hit
  • Ground bounces opponent and fully untechable on CH
  • Zappa is in CH state during recovery
  • Removes Zappa's current summon on 1F
  • +2 Soul on hit

Overdrives

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Birth!!
632146H
  • Fully invincible 1~19F
  • Strike invincible 20~21F
  • Knocks down opponent on hit
  • Hitstop 7F
  • Removes Zappa's current summon (if he has one) on 1F
  • +1 Soul per hit
Bellows Malice
632146S
  • Fully invincible 1~5F
  • Knocks down opponent on hit
  • Zappa is in CH state during recovery
  • Hitstop 7F
  • Chip damage x2.5

Instant Kill

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
I'm Scared...
in IK Mode: 236236H
  • IK Mode activation: 76F
  • Strike invincible 1~5F

Gatling Table

No Summon

Ground Gatlings
P K S H D Cancel
5P 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - f.S 5H, 2H 5D, 2D Sp
5H - - - - - -
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Jump
j.K j.P - j.S - - -
j.S - j.K - j.H j.D Jump
j.H - - - - j.D -
j.D - - - - - -

Dog

Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.

Sword

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - 6H - Jump, Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - - Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Triplet

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S, 6S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
f.S1 - - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
2S2 - - f.S, 2S, 6S 5H, 2H 5D, 2D Sp
6S1 - - f.S, 2S, 6S 5H, 2H 5D Jump, Sp
5H1 - - f.S, 2S, 6S 5H, 2H - Jump, Sp
2H3 - - - 2H - -
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H j.D Jump, Sp
j.K j.P - j.S, j.2S - - Sp
j.S1 - j.K j.S, j.2S j.H j.D Sp
j.2S1 - - j.S, j.2S j.H - Sp
j.H3 - - - j.H - -
j.D - - - - - Sp
  • 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
  • 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
  • 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.

Raoh

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - 6H - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGACR/Zappa/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.