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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=5P |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5P Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5K |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5K Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Feet invincible 1~4F, 9~14F, 19~22F | *Feet invincible 1~4F, 9~14F, 19~22F | ||
*Lower body invincible 5~8F, 15~18F | *Lower body invincible 5~8F, 15~18F | ||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=c.S |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|f.S Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Spit reaches it's maximum horizontal distance in 19F | *Spit reaches it's maximum horizontal distance in 19F | ||
*If the 1st hit whiffs, it turns into f.S (on ground) | *If the 1st hit whiffs, it turns into f.S (on ground) | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=f.S Puddle |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|f.S Puddle Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5H Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Lower body invincible 22~39F | *Lower body invincible 22~39F | ||
Line 72: | Line 63: | ||
*Max 3 hits | *Max 3 hits | ||
*FRC timing 31~33F, 37~39F | *FRC timing 31~33F, 37~39F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6P |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6P Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Above knees invincible 1~13F | *Above knees invincible 1~13F | ||
Line 85: | Line 75: | ||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=6H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6H Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Zappa is airborne from 19~39F | *Zappa is airborne from 19~39F | ||
Line 99: | Line 88: | ||
*Untechable for 60F on CH | *Untechable for 60F on CH | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=5D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5D Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Throw invincible 10~33F | *Throw invincible 10~33F | ||
Line 111: | Line 99: | ||
*Zappa is in CH state during recovery | *Zappa is in CH state during recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2P |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2P Full}} | |||
{{ | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1F onwards | *Low profile 1F onwards | ||
*Initial prorate 90% | *Initial prorate 90% | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2K |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2K | |||
Full}} | |||
|- | |||
| | {{Description|18|text= | ||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2S Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1~4F, 9~10F, 20~21F, 26~31F | *Low profile 1~4F, 9~10F, 20~21F, 26~31F | ||
*Staggers opponent on ground CH (max 54F) | *Staggers opponent on ground CH (max 54F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2H Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground hit (max 35F) | *Staggers opponent on ground hit (max 35F) | ||
*Dizzy modifier x2 | *Dizzy modifier x2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2D Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Low profile 10~20F | *Low profile 10~20F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.P |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|j.K Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.S |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|j.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.H Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Max 1 hit | *Max 1 hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.D Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*blows back opponent on normal hit (untechable on ground hit for 28F) | *blows back opponent on normal hit (untechable on ground hit for 28F) | ||
*Wall bounces opponent on CH (untechable on ground hit for 60F) | *Wall bounces opponent on CH (untechable on ground hit for 60F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 227: | Line 183: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=c.S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|c.S Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=f.S (1) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|f.S Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 249: | Line 203: | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=f.S (2,3) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|f.SS Triplet Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 262: | Line 215: | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=6S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6S Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Press 6S again to perform a followup attack | *Press 6S again to perform a followup attack | ||
*see notes *1, *2 and *4 | *see notes *1, *2 and *4 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=5H (1) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5H Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=5H (2,3) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5HH Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Listed Frame Adv is from the 2nd hit | *Listed Frame Adv is from the 2nd hit | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=6H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6H Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets. | *After Zappa turns his back, all of the currently present triplets attack. Zappa's body has the same recovery, regardless of # of triplets. | ||
*see notes *1 | *see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2S (1) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2S Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2S (2,3) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2SS Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Listed Frame Adv is from the 2nd hit | *Listed Frame Adv is from the 2nd hit | ||
*see notes *1 and *2 | *see notes *1 and *2 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2H (1) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2H Triplet Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 22F) | *Floats opponent on hit (untechable for 22F) | ||
Line 338: | Line 284: | ||
*see notes *1, *2, and *3 | *see notes *1, *2, and *3 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2H (2,3) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2HH Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 24F) | *Floats opponent on hit (untechable for 24F) | ||
Line 351: | Line 296: | ||
*see notes *1, *2, and *3 | *see notes *1, *2, and *3 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.S (1) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.S Triplet Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1, and *2 | *see notes *1, and *2 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.S (2,3) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.SS Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*see notes *1, and *2 | *see notes *1, and *2 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.H (1) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.H Triplet Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 22F) | *Floats opponent on hit (untechable for 22F) | ||
Line 383: | Line 325: | ||
*see notes *1, *2, and *3 | *see notes *1, *2, and *3 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H (2,3) |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.HH Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 22F) | *Floats opponent on hit (untechable for 22F) | ||
Line 395: | Line 336: | ||
*see notes *1, *2, and *3 | *see notes *1, *2, and *3 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.2S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.2S Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Level 1 Attack on block | *Level 1 Attack on block | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 416: | Line 356: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Dog Awaken|subtitle=D|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|Wake Dog Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Dog can perform attack from 31F onwards | *Dog can perform attack from 31F onwards | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=5D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5D Dog Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1~6F, 48~50F, and 54~59F | *Low profile 1~6F, 48~50F, and 54~59F | ||
Line 438: | Line 376: | ||
*see notes *1 | *see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=6D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6D Dog Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile on 1~13F and 34F~ (landing time after a hit or block) | *Low profile on 1~13F and 34F~ (landing time after a hit or block) | ||
Line 452: | Line 389: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=8D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|8D Dog Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 1~4F and 44F onwards | *Low profile 1~4F and 44F onwards | ||
Line 468: | Line 404: | ||
*see notes *1 | *see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2D Dog Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit (untechable for 20F) | *Knocks down opponent on hit (untechable for 20F) | ||
Line 485: | Line 420: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=4D |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|4D Dog Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Dog is invincible during move | *Dog is invincible during move | ||
Line 497: | Line 431: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=4DD |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|4DD Dog Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile on 1~12F and 37F~ on hit or block (after landing) | *Low profile on 1~12F and 37F~ on hit or block (after landing) | ||
Line 512: | Line 445: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 524: | Line 457: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=c.S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|c.S Sword Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Forces opponent into stand state on hit | *Forces opponent into stand state on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=f.S |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|f.S Sword Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|5H Sword Full}} | |||
|- | |- | ||
{{AttackVersion|name=6H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6H Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Startup to hit crouching opponent is 22F (tested on Sol) | *Startup to hit crouching opponent is 22F (tested on Sol) | ||
Line 563: | Line 484: | ||
*Untechable for 18F | *Untechable for 18F | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2S Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Must only be blocked low if the Sword attack comes out at its default grounded height. | *Must only be blocked low if the Sword attack comes out at its default grounded height. | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2H Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Zappa is in CH state during recovery | *Zappa is in CH state during recovery | ||
*Frame Adv is -12 if 2nd hit misses opponent | *Frame Adv is -12 if 2nd hit misses opponent | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.S Sword Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 85% | *Initial prorate 85% | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.H Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
*FRC timing 9~11F | *FRC timing 9~11F | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 612: | Line 529: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=c.S |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|c.S Raoh Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|f.S Raoh Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|5H Raoh Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=6H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|6H Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slides opponent on hit (untechable for 65F, slides for 50F) | *Slides opponent on hit (untechable for 65F, slides for 50F) | ||
*Attack is fully extended on 20F | *Attack is fully extended on 20F | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=5D |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|5D Raoh Full}} | |||
|- | |- | ||
{{AttackVersion|name=2S |subtitle=}} | |||
{{#lsth:GGACR/Zappa/Data|2S Raoh Full}} | |||
|- | |- | ||
{{AttackVersion|name=2H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|2H Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Floats opponent on hit (untechable for 28F) | *Floats opponent on hit (untechable for 28F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.S |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.S Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Untechable for 16F | *Untechable for 16F | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.H |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.H Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Ground bounces opponent on hit (untechable for 36F) | *Ground bounces opponent on hit (untechable for 36F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
== | ==Universal Mechanics== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Throw |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|Ground Throw Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 60F) | *Wall bounces opponent on hit (untechable for 60F) | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Air Throw |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|Air Throw Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|DAA Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | |||
*Fully invincible 1~20F | |||
*Throw invincible 21~31F | |||
*Knocks down opponent on ground hit | |||
*Initial prorate 50% | |||
}} | |||
}} | |||
|- | |- | ||
|} | |} | ||
Line 733: | Line 634: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Hello, Three Centipedes|subtitle=236P|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236P Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~13F | *Fully invincible 1~13F | ||
Line 751: | Line 651: | ||
*If Zappa has 8 Souls, Raoh is summoned instead | *If Zappa has 8 Souls, Raoh is summoned instead | ||
*??? | *??? | ||
}} | }} }} | ||
|- | |- | ||
|} | |} | ||
Line 759: | Line 658: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Please Don't Come Back|subtitle=236P/K/S/H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236P/K/S/H Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Attack Level 2 | *Attack Level 2 | ||
Line 782: | Line 680: | ||
* H lasts until it hits the floor (46F for ground version) | * H lasts until it hits the floor (46F for ground version) | ||
* P version has 15F of startup, on 37F the Triplet's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol) | * P version has 15F of startup, on 37F the Triplet's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol) | ||
}} | }} }} | ||
|- | |||
{{AttackVersion|name=D Please Don't Come Back|subtitle=236D Triplet|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236D Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Attack Level 2 | *Attack Level 2 | ||
Line 801: | Line 697: | ||
*see notes *2 and *3 | *see notes *2 and *3 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Banana |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|Banana Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
Line 814: | Line 709: | ||
*Ignores OTG | *Ignores OTG | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Golf Ball |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|Golf Ball Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Chip damage x0 | *Chip damage x0 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Potted Plant |subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|Potted Plant Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down opponent on air hit | *Slams down opponent on air hit | ||
Line 836: | Line 729: | ||
*Chip damage x0 | *Chip damage x0 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=I Was Lonely After All...|subtitle=214P|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|214P Triplet Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Triplets begin returning on 18F | *Triplets begin returning on 18F | ||
Line 848: | Line 740: | ||
*Zappa is in CH state from 1~20F | *Zappa is in CH state from 1~20F | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 864: | Line 756: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=This Has Gotta Hurt|subtitle=236S|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236S Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers oppoonent on ground CH (max 43F) | *Staggers oppoonent on ground CH (max 43F) | ||
Line 879: | Line 770: | ||
*+1 Souls on hit | *+1 Souls on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Followup|subtitle=236S->H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236S > H Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 891: | Line 781: | ||
*+3 Souls on hit | *+3 Souls on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Please Fall|subtitle=623H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|623H Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Upper body invincible 1~11F | *Upper body invincible 1~11F | ||
Line 906: | Line 795: | ||
*+2 Souls on hit | *+2 Souls on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Come Close, and I'll Kill You|subtitle=63214H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|63214H Sword Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable on ground hit for 28F) | *Wall bounces opponent on hit (untechable on ground hit for 28F) | ||
Line 918: | Line 806: | ||
*+2 Souls on hit | *+2 Souls on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Coming Through|subtitle=j.236H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.236H Sword Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 24F) | *Floats opponent on hit (untechable for 24F) | ||
Line 932: | Line 819: | ||
*FRC timing 1~2F after landing | *FRC timing 1~2F after landing | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 939: | Line 826: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Darkness Anthem|subtitle=236S|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236S Raoh Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on air hit | *Knocks down opponent on air hit | ||
Line 954: | Line 840: | ||
*Projectile appears on 23F | *Projectile appears on 23F | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Air Darkness Anthem|subtitle=j.236S|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.236S Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can cancel into Followup Attack from 2~35F | *Can cancel into Followup Attack from 2~35F | ||
Line 967: | Line 852: | ||
*Listed Frame Adv is from TKing attack (startup 28F, total 50F) | *Listed Frame Adv is from TKing attack (startup 28F, total 50F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Followup Attack|subtitle=Darkness Anthem > P/K/S/H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|236S > P/K/S/H Raoh Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 981: | Line 865: | ||
*Darkness Anthem Attack disappears on 13F (if it hasn't already) | *Darkness Anthem Attack disappears on 13F (if it hasn't already) | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Last Edguy|subtitle=214S|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|214S Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~4F | *Fully invincible 1~4F | ||
Line 996: | Line 879: | ||
*Attack is fully extended on 10F | *Attack is fully extended on 10F | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Air Last Edguy|subtitle=j.214S|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|j.214S Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Listed Frame Adv is from TKing attack (startup 7F) | *Listed Frame Adv is from TKing attack (startup 7F) | ||
Line 1,012: | Line 894: | ||
*Attack is fully extended on 10F | *Attack is fully extended on 10F | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 1,019: | Line 901: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Etiquette Starts Here|subtitle=214D|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|214D Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down and knocks down opponent on hit | *Slams down and knocks down opponent on hit | ||
Line 1,033: | Line 914: | ||
*+2 Soul on hit | *+2 Soul on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 1,040: | Line 921: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Birth<nowiki>!!</nowiki>|subtitle=632146H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|632146H Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~19F | *Fully invincible 1~19F | ||
Line 1,055: | Line 935: | ||
*+1 Soul per hit | *+1 Soul per hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Bellows Malice|subtitle=632146S|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|632146S Raoh Full}} | |||
|- | |||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~5F | *Fully invincible 1~5F | ||
Line 1,069: | Line 948: | ||
*Chip damage x2.5 | *Chip damage x2.5 | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 1,076: | Line 955: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=I'm Scared...|subtitle=in IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGACR/Zappa/Data|IK Full}} | |||
|- | |- | ||
{{Description|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*IK Mode activation: 76F | *IK Mode activation: 76F | ||
*Strike invincible 1~5F | *Strike invincible 1~5F | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 1,139: | Line 1,017: | ||
|- | |- | ||
|} | |} | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
Line 1,213: | Line 1,090: | ||
|- | |- | ||
|} | |} | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
Line 1,287: | Line 1,163: | ||
|- | |- | ||
|} | |} | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
Line 1,365: | Line 1,240: | ||
|- | |- | ||
|} | |} | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
Revision as of 23:14, 30 April 2019
System Data
Normal Moves
No Summon Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||||||
| |||||||||||||||||
5K | |||||||||||||||||
| |||||||||||||||||
c.S | |||||||||||||||||
f.S | |||||||||||||||||
| |||||||||||||||||
f.S Puddle | |||||||||||||||||
| |||||||||||||||||
5H | |||||||||||||||||
| |||||||||||||||||
6P | |||||||||||||||||
| |||||||||||||||||
6H | |||||||||||||||||
| |||||||||||||||||
5D | |||||||||||||||||
| |||||||||||||||||
2P | |||||||||||||||||
| |||||||||||||||||
2K | |||||||||||||||||
| |||||||||||||||||
2S | |||||||||||||||||
| |||||||||||||||||
2H | |||||||||||||||||
| |||||||||||||||||
2D | |||||||||||||||||
| |||||||||||||||||
j.P | |||||||||||||||||
j.K | |||||||||||||||||
j.S | |||||||||||||||||
j.H | |||||||||||||||||
| |||||||||||||||||
j.D | |||||||||||||||||
|
Triplet Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
c.S | |||||||||||||||||
| |||||||||||||||||
f.S (1) | |||||||||||||||||
| |||||||||||||||||
f.S (2,3) | |||||||||||||||||
| |||||||||||||||||
6S | |||||||||||||||||
| |||||||||||||||||
5H (1) | |||||||||||||||||
| |||||||||||||||||
5H (2,3) | |||||||||||||||||
| |||||||||||||||||
6H | |||||||||||||||||
| |||||||||||||||||
2S (1) | |||||||||||||||||
| |||||||||||||||||
2S (2,3) | |||||||||||||||||
| |||||||||||||||||
2H (1) | |||||||||||||||||
| |||||||||||||||||
2H (2,3) | |||||||||||||||||
| |||||||||||||||||
j.S (1) | |||||||||||||||||
| |||||||||||||||||
j.S (2,3) | |||||||||||||||||
| |||||||||||||||||
j.H (1) | |||||||||||||||||
| |||||||||||||||||
j.H (2,3) | |||||||||||||||||
| |||||||||||||||||
j.2S | |||||||||||||||||
|
- *1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
- *2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 1st frame of startup of the 2nd hit.
- *3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
- *4: Can be cancelled into other moves too
Dog Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dog Awaken D | |||||||||||||||||
| |||||||||||||||||
5D | |||||||||||||||||
| |||||||||||||||||
6D | |||||||||||||||||
| |||||||||||||||||
8D | |||||||||||||||||
| |||||||||||||||||
2D | |||||||||||||||||
| |||||||||||||||||
4D | |||||||||||||||||
| |||||||||||||||||
4DD | |||||||||||||||||
|
- *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
- The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
- The knockback on Dog attacks is based on the Dog's position
Sword Normals
Raoh Normals
Universal Mechanics
Specials
No Summon Specials
Triplet Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Please Don't Come Back 236P/K/S/H | |||||||||||||||||
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D Please Don't Come Back 236D Triplet | |||||||||||||||||
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Banana | |||||||||||||||||
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Golf Ball | |||||||||||||||||
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Potted Plant | |||||||||||||||||
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I Was Lonely After All... 214P | |||||||||||||||||
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- *2: Triplet haunts the opponent on hit.
- Haunting lasts 481F, after which Triplet returns.
- On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
- If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
- Triplets can be picked up while loitering.
- Launched Triplets disappear immediately if Zappa is hit.
- *3: +1 Soul 1F after a successful hit and activates Haunting.
- The ghost that hit the opponent will haunt him for 481F before returning.
- Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
Sword Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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This Has Gotta Hurt 236S | |||||||||||||||||
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Followup 236S->H | |||||||||||||||||
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Please Fall 623H | |||||||||||||||||
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Come Close, and I'll Kill You 63214H | |||||||||||||||||
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Coming Through j.236H | |||||||||||||||||
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Raoh Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Darkness Anthem 236S | |||||||||||||||||
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Air Darkness Anthem j.236S | |||||||||||||||||
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Followup Attack Darkness Anthem > P/K/S/H | |||||||||||||||||
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Last Edguy 214S | |||||||||||||||||
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Air Last Edguy j.214S | |||||||||||||||||
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Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Etiquette Starts Here 214D | |||||||||||||||||
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Overdrives
Instant Kill
Gatling Table
No Summon
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | f.S | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Jump |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | j.D | Jump |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
Dog
Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.
Sword
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | 6H | - | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | - | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Triplet
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
2S2 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
6S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D | Jump, Sp |
5H1 | - | - | f.S, 2S, 6S | 5H, 2H | - | Jump, Sp |
2H3 | - | - | - | 2H | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S, j.2S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S, j.2S | - | - | Sp |
j.S1 | - | j.K | j.S, j.2S | j.H | j.D | Sp |
j.2S1 | - | - | j.S, j.2S | j.H | - | Sp |
j.H3 | - | - | - | j.H | - | - |
j.D | - | - | - | - | - | Sp |
- 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
- 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
- 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.
Raoh
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | 6H | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Zappa/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
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Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •