< GGACR | Sol Badguy
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
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For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
1.00 | 1 | 1.0 | 1/5F | 1.0 | 60 | 21F | 25F |
Ground Movement Values
Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|
3.5 | 2.75 | 8.0 | 0.4 | 95 |
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
16 | 1~8F | 9.0 |
Jump Values
Prejump | Number of Jumps | Jump vY | Jump Gravity | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|
3F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
High Jump Values
Prejump | High Jump vY | High Jump Gravity | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|
3F | 26.0 | 1.1 | 49F | 5.0 | 5.0 |
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
1 | 6F | 20F | 17.5 | 6F | 12F | 14.0 | 60 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
12 | 25 | 10 | 25 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
170 | 43 | 88 |
Normals
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 1 | 0 | 4 | 4 | 6 | CSJR | 80% | 9 | 10 | 10 | 11 | 10 | 1.44 | 3 | 8 | ||
5P DI | Mid | 1 | +4 | 3 | 2 | 4 | CSR | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | |||
5K | Mid | 2 | -7 | 3 | 2,6 | 13 | SJR | 11 | 12 | 12 | 12 | 14×2 | 2.64 | 6×2 | 7×2 | |||
5K DI | Mid | 1 | -1 | 2 | 1,4 | 7 | SR | 9 | 10 | 10 | 11 | 14×2 | 1.44 | 3×2 | 8×2 | |||
c.S | Mid | 3 | 0 | 5 | 2 | 12 | SJR | 13 | 14 | 14 | 13 | 30 | 2.64 | 10 | 7 | |||
c.S DI | Mid | 3 | +3 | 3 | 1 | 10 | SJR | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | |||
f.S | Mid | 3 | -11 | 7 | 1 | 24 | SR | 13 | 14 | 14 | 13 | 30 | 2.64 | 10 | 7 | |||
f.S DI | Mid | 3 | -1 | 5 | 1 | 14 | SR | 13 | 14 | 14 | 13 | 28 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | -9 | 11 | 2 | 26 | SJR | 18 | 19 | 18 | 15 | 40 | 3.84 | 20 | 6 | |||
5H DI | Mid | 5 | +5 | 6 | 1 | 13 | SJR | 18 | 19 | 18 | 15 | 44 | 3.84 | 20 | 6 | |||
5D | High | 3 | -13 | 24 | 3 | 24 | R | 13 | Launch 48 | 14 | 13 | 17 | 2.64 | 8 | 20 | |||
5D DI | High | 3 | 0 | 18 | 2 | 12 | R | 13 | Launch 48 | 14 | 13 | 20 | 2.64 | 8 | 20 | |||
6P | Mid | 3 | -9 | 11 | 3 | 20 | SR | 1~8F, 14~21F Upper Body 9~13F Above Knees | 90% | 13 | Launch | 30 + WBounce | 13 | 32 | 2.64 | 10 | 7 | |
6P DI | Mid | 3 | +2 | 6 | 2 | 10 | SR | 1~4F, 8~11F Upper Body 5~7F Above Knees | 13 | Launch | 18 + WBounce | 13 | 32 | 2.64 | 10 | 7 | ||
6H | Mid | 4 | -14 | 13 | 5,1 | 30 | SR | 16 | 17 | 16 | 14 | 32×2 | 5.76×2 | 10×2 | 6×2 | |||
6H DI | Mid | 5 | +2 | 8 | 5,1 | 16 | SR | 18 | 19 | 18 | 15 | 40×2 | 3.84×2 | 20×2 | 6×2 | |||
2P | Mid | 1 | +2 | 5 | 4 | 4 | CSR | 80% | 9 | 10 | 10 | 11 | 8 | 1.44 | 3 | 8 | ||
2P DI | Mid | 1 | +4 | 3 | 2 | 4 | CSR | 9 | 10 | 10 | 11 | 8 | 1.44 | 3 | 8 | |||
2K | Low | 1 | -1 | 6 | 3 | 8 | SR | 70% | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||
2K DI | Low | 1 | +2 | 4 | 2 | 6 | SR | 9 | 10 | 10 | 11 | 14 | 1.44 | 3 | 8 | |||
2S | Mid | 3 | +3 | 10 | 3 | 8 | SR | 13 | 14 | 14 | 13 | 25 | 2.64 | 10 | 7 | |||
2S DI | Mid | 3 | +7 | 7 | 2 | 5 | SR | 13 | 14 | 14 | 13 | 24 | 2.64 | 10 | 7 | |||
2H | Mid | 5 | -13 | 8 | 6 | 26 | SJR | 90% | 18 | 19 | 18 | 15 | 36 | 3.84 | 20 | 6 | ||
2H DI | Mid | 5 | +3 | 5 | 3 | 13 | SJR | 18 | 19 | 18 | 15 | 40 | 3.84 | 20 | 6 | |||
2D | Low | 4 | -6 | 7 | 3 | 20 | SR | 4~23F Low Profile | 90% | 16 | Down | 16 | 14 | 28 | 3.84 | 11 | 6 | |
2D DI | Low | 5 | +4 | 5 | 2 | 13 | SR | 3~15F Low Profile | 18 | Down | 18 | 15 | 30 | 3.84 | 15 | 6 | ||
j.P | High/Air | 1 | 5 | 7 | 4 | CSR | 9 | 10 | 10 | 11 | 13 | 1.44 | 3 | 8 | ||||
j.P DI | High/Air | 1 | 3 | 4 | 3 | CSR | 9 | 10 | 10 | 11 | 12 | 1.44 | 3 | 8 | ||||
j.K | High/Air | 2 | 6 | 6 | 17 | SR | 11 | 12 | 12 | 12 | 22 | 2.64 | 5 | 7 | ||||
j.K DI | High/Air | 3 | 6 | 3 | 12 | CSJR | 13 | 14 | 14 | 13 | 22 | 2.64 | 8 | 7 | ||||
j.S | High/Air | 3 | 9 | 3 | 23 | SJR | 13 | 14 | 14 | 13 | 28 | 2.64 | 8 | 7 | ||||
j.S DI | High/Air | 3 | 6 | 2 | 12 | CSJR | 13 | 14 | 14 | 13 | 25 | 2.64 | 8 | 7 | ||||
j.H | High/Air | 3 | 9 | 6,8 | 0 | SR | 13 | 14 | 17 | 13 | 24×2 | 2.64×2 | 8×2 | 7×2 | ||||
j.H DI | High/Air | 3 | 8 | 4,4 | 0 | SJR | 13 | 14 | 14 | 13 | 20×2 | 2.64×2 | 8×2 | 7×2 | ||||
j.D | High/Air | 4 | 9 | 7 | 10+5 after landing | SJR | 90% | 16 | Launch | 27 | 14 | 40 | 3.84 | 11 | 6 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 43 pixels | Forced 50% | Launch 28 | 60 | 4.00 | 6 | ||||||||||||
Air Throw | 88 pixels | Forced 50% | 60 | 60 | 4.00 | 6, 7 | ||||||||||||
Dead Angle Attack | All | 3 | -14 | 11 | 3 | 25 | R | 1~13F All 14~33F Throw and Upper Body | 50% | 13 | Launch 28 + WBounce | 14 + WBounce | 13 | 25 | 0.52 | 10 | 7 |
Specials
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236P | Gun Flame | All | 3→3→2→2 | -3 | 21 | 9×2,6×2 | Total 50 | F | 14~15F | 13→13→11→11 | Launch | 28 | 13→13→12→12 | 50→42→30→30 | 2.00/2.40 | 0 | 7 | |||
236P DI | Gun Flame (DI) | All | 3 | +7 | 20 | 6 | 7 | F | 21~22F | 13 | Launch | 40 | 6 | 60 | 0.50/1.20 | 10 | 7 | |||
214P | Gun Flame Feint | Mid | 1 | -9 | 13 | 2 | 31 | R | N/A | 9 | 10 | 10 | 11 | 8 | 3.50/- | 3 | 8 | |||
623S | S Volcanic Viper | Mid | 3 | -28 | 7 | 3(3)11 | 21+10 after landing | R | 1~9F All 10~13F Strike | N/A | 13 | Launch | 28, 26 | 13 | 20, 36 | 2.00/4.80×2 | 10×2 | 7×2 | ||
623H | H Volcanic Viper | Mid | 3 | -43 | 5 | 2(3)18 | 29+10 after landing | R | 1~6F All 7~11F Strike | N/A | 13 | Launch | 28, 36 | 13 | 20, 36 | 3.00/4.80×2 | 10×2 | 7×2 | ||
j.623S | Air S Volcanic Viper | All | 3 | 5 | 2(3)9 | Until landing+10 | R | 1~9F Strike | N/A | 13 | Launch | 36, 27 | 13 | 36, 24 | 2.00/3.60×2 | 10×2 | 7×2 | |||
j.623H | Air H Volcanic Viper | All | 3 | 5 | 2(3)18 | Until landing+10 | R | 1~9F Strike | N/A | 13 | Launch | 38, 36 | 13 | 46, 26 | 2.50/4.80×2 | 10×2 | 7×2 | |||
623S DI | S Volcanic Viper (DI) | Mid | 3 | -19 | 7 | 3(1)4,2 | 21+10 after landing | R | 1~9F All 10~10F Strike | N/A | 13 | Launch | 28, 30×2 | 13 | 20×3 | 2.00/4.80,2.40×2 | 10×3 | 7×3 | ||
623H DI | H Volcanic Viper (DI) | Mid | 5, 3×9 | -78 | 7 | 3,54 | 36+10 after landing | R | 1~9F Strike | N/A | 18, 13×9 | Launch | 120, 59×9 | 15, 0×9 | 60, 18×9 | 0.50/2.40, 0.24×9 | 20, 10×9 | 1, 6×9 | ||
j.623S/H DI | Air Volcanic Viper (DI) | Mid, All×2 | 3, 4×2 | 7 | 3(2)2,6 | Until landing+10 | R | 1~9F All 10~11F Strike | N/A | 13, 16×2 | Launch | 28, 45×2 | 13 | 20×3 | 2.50/4.80,3.60×2 | 10, 7×2 | 7, 6×2 | |||
623H > 214K | Knockdown | High | 3 | 12 | 4 | Until landing+10 | R | N/A | 13 | Launch | 30 | 13 | 16 | 0.50/2.40 | 10 | 7 | ||||
236K | Bandit Revolver | Mid | 3 | -3 | 9 | 5(11)9 | 2+7 after landing | R | 1~3F Strike | N/A | 13 | Launch, 14 | 26 | 13 | 24, 36 | 1.50/4.80×2 | 10×2 | 7, 9 | ||
j.236K | Air Bandit Revolver | All | 2 | 6 | 3(14)4,2 | Until landing+12 | RF | 6~8F | 9 | Launch, 11×2 | 24, 32, 28 | 12 | 22, 20×2 | 2.00/3.00, 7.20×2 | 3×3 | 7×3 | ||||
236K DI | Bandit Revolver (DI) | Mid×3, High | 4×3, 5 | +3 | 7 | 3,3,3(9)9 | 3+7 after landing | R | 1~3F Strike | N/A | 16×3, 18 | Launch×3, 19 | 26 | 14×3, 15 | 20×3, 50 | 0.75/4.80×4 | 14×3, 15 | 6×4 | ||
236[K] | Bandit Bringer | High/Air | 5 | +1 | 32 | 6 | 9+4 after landing | RF | 1~3F Strike | 66% | 18~20F | 19 | Launch | 40 + GBounce | 15 | 50 | 1.50/5.40 | 15 | 10 | |
214K | Riot Stamp | High/Air | 1 | -4~ | 9 after reaching wall | 3 after landing | RF | 9~12F after reaching wall | 9 | Launch | 28 + WBounce | 11 | 40 | 1.00/6.00 | 3 | 8 | ||||
623K | Wild Throw | 70 pixels | 4 | 1 | 31 | Forced 55% | N/A | Down + GBounce | 30 | -/6.00 | 6 | |||||||||
214S | Grand Viper | Low×7, Mid | 3×7, 5 | -21 | 17 | 4×4,2×2,5(20)3 | 37 | R | 1~4F Above Knees 5~16F Above Feet | 80%×7, 100% | N/A | 13×7, 18 | 24×6, Launch×2 | 26×6, 28, 42 | 6×7, 15 | 8×7, 32 | 3.00/1.20×6, 7.20×2 | 8×7, 20 | 1×6, 7, 6 | |
41236H | Fafnir | Mid | 4 | -13 | 19 | 3 | 27 | R | Forced 70% | N/A | 16 | Stagger 42 | 24 | 14 | 40 | 2.00/6.00 | 14 | 10 | ||
j.236H | Sidewinder | High/Air | 5 | 9 | 4 | Until landing+13 | R | Forced 70% | N/A | 18 | Launch | 18 + WBounce | 15 | 35 | 1.50/2.40 | 15 | 12 | |||
j.214K DI | Slam | High/Air | 3 | +3 | 17 | 12 | Until landing+10 | R | 80% | N/A | 13 | Launch | 45 + GBounce | 13 | 60 | 0.50/2.40 | 8 | 20 |
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
41236D | FB Fafnir | Mid | 5 | +7 | 11 | 3 | 17 | R | 1~10F Throw | Forced 70% | 26 | Launch | 40 | 15 | 60 | 20 | 10 | ||
41236H > 64D | Tyrant Rave | All | 3 | -6 | 3+1 | 33 | 35 | 80%×3, 100% | 13 | Launch | 40×3, 24 | 13 | 25×3, 84 | 10×4 | 7×4 | ||||
j.236D | FB Sidewinder | High/Air | 5 | 9 | 4 | Until landing+13 | R | Forced 70% | 56 + WBounce | 27 | 60 | 0.30/0.48 | 15 | 20 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
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input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
632146H | Tyrant Rave ver. Beta | Mid, All | 5, 4 | -15 | 5+1 | 11(17)15 | 31 | R | 1~8F Strike | 100%, Forced 70% | 18, 16 | Launch | 60, 80 + WStick 32 | 80, 60 | 20, 14 | 6, 8 | |||
214214S | Dragon Install | 19+1 | Total 20 | 1~19F All | |||||||||||||||
214214214214PH | Dragon Install 2nd | 63+64 | Total 127 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Napalm Death | All | 5 | -19 | 7+8 | 12 | 26 | 19 | 15 | Fatal | 20 |
- Hitstop from a Clean Hit is 27F.
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- 5P and 5K lose jump cancel in Dragon Install
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Sol Badguy/Data.