GGACR/Jam Kuradoberi/Starter

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< GGACR‎ | Jam Kuradoberi
Revision as of 05:32, 7 April 2024 by Jiga (talk | contribs) (Created page with "=Introduction= Jam is a high-speed offensive character who uses her strong pressure to crack open the opponent's defense and deal incredible damage using her extremely potent "kick" specials and her powerful 6HH loops. Jam's toolset allows for a myriad of ambiguous resets, allowing her to continue pressure and forcing the opponent into making incredibly tough decisions to get out of her strings, lest she sneaks in a throw. On top of this, she is able to enhance her kick...")
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Introduction

Jam is a high-speed offensive character who uses her strong pressure to crack open the opponent's defense and deal incredible damage using her extremely potent "kick" specials and her powerful 6HH loops. Jam's toolset allows for a myriad of ambiguous resets, allowing her to continue pressure and forcing the opponent into making incredibly tough decisions to get out of her strings, lest she sneaks in a throw. On top of this, she is able to enhance her kick specials using Breath of Asanagi (22X), which grants each of them new properties and increased power, augmenting the character to even greater heights.

Depending on how much guard balance her opponent has built up, Jam can deal near touch-of-death (TOD) combos with the right starter to a majority of the cast once she opens them up, leaving them reeling and contemplating why a character like her exists while they prepare to defend against her onslaught yet again.

In addition, her defensive toolbox is absolutely phenomenal. Boasting a 7f startup DP (3f startup with card, and it also gives a free combo!), a mid/high parry with no whiff animation, a 3f normal, and two invincible supers, she can leave opponents scared to run their offense for fear of quick retaliation.

However, Jam does suffer from one flaw: range. Jam's normals, albeit top of the class for pressure and speed, are overall the shortest in the game. This poses some problems for her in neutral, making it difficult to directly contest many moves and making her take risky maneuvers to get in close against some characters.

That being said, Jam's high mobility grants her the ability to weave in and out of her opponent's effective range, allowing her to whiff punish opponents for either a knockdown to get her pressure going, or for a full combo with the right resources. A strong understanding of the neutral game is key to success with Jam.

Solid fundamentals, some execution and combo theory, and a tad bit of tomfoolery will take any Jam player to victory.