Normals
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 10 | 1.44 | 3 | 8 | 1 | HLF | cCJR | 5 | 2 | 12 | -4 | - |
K | 16 | 2.64 | 10 | 7 | 3 | HLF | CJR | 7 | 4 | 14 | -4 | - |
c.S | 24 | 2.64 | 10 | 7 | 3 | HLF | CJR | 5 | 2 | 11 | +1 |
|
f.S | 20×5 | 2.64×5 | 10×5 | 7×5 | 3 | HLF | CR | 8 | 2,2,2,2,6 | 14 | -4 |
|
H | 40 | 3.84 | 14 | 6 | 4 | HLF | CR | 13 | 6 | 15 | -4 | - |
6P | 26 | 2.64 | 10 | 7 | 3 | HLF | CR | 11 | 4 | 19 | -9 |
|
6H | 38×2 | 3.84×2 | 20×2 | 6×2 | 5 | HLF | CRF, CJR | 18 | 9,3 | 29 | -13 |
|
Dust | 20 | 2.64 | 11 | 20 | 4 | HF | R | 27 | 14 | 15 | -12 |
|
DAA | 25 | 2.64 | 10 | 7 | 3 | any | R | 11 | 2 | 23 | -11 |
|
2P | 8 | 1.44 | 3 | 8 | 1 | HLF | cCR | 6 | 3 | 9 | -2 |
|
2K | 18 | 2.64 | 5 | 7 | 2 | LF | CR | 6 | 4 | 9 | -1 |
|
2S | 28 | 2.64 | 10 | 7 | 3 | HLF | CJR | 7 | 3 | 22 | -11 | - |
2H | 40 | 3.84 | 20 | 6 | 5 | HLF | CRF | 8 | 4 | 38 | -23 |
|
2D | 38 | 3.84 | 11 | 6 | 5 | LF | JR | 12 | 3 | 33 | -15 |
|
j.P | 12 | 1.44 | 3 | 8 | 1 | HA | cCJR | 6 | 2 | 10 | - |
|
j.K | 16 | 2.64 | 6 | 7 | 2 | HA | CJR | 4 | 12 | 12 | - | - |
j.S | 28 | 2.64 | 10 | 7 | 3 | HA | CJR | 9 | 4 | 16 | - | - |
j.H | 42 | 3.84 | 20 | 6 | 5 | HA | CR | 11 | 4 | 28 | - | - |
j.D | 30,40 | 3.84×2 | 14×2 | 6×2 | 4 | HA | CR | 10 | 9,3 | 15 | - |
|
j.2S | 30 | 2.64 | 10 | 7 | 3 | HA | CR | 7 | 9 | 8 | - |
|
Throw | 50 | 4.00 | - | 6×2 | - | 49 pixels | - | - | - | - | - |
|
Air Throw | 60 | 9.40 | - | 6×2 | - | 88 pixels | - | - | - | - | - |
|
Specials
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hajime wa tada no akari datta n desu (K) 236K
|
20×3 | 2.00/1.20×3 | 0 | 8×3 | 1 | any | F | 32 | 62 | total 51 | +11 | ||
| |||||||||||||
Hajime wa tada no akari datta n desu (S) 236S
|
20×3 | 2.00/1.20×3 | 0 | 8×3 | 1 | any | F | 32 | 49 | total 54 | +8 | ||
| |||||||||||||
Sakana wo toru toki ni tsukatteta n desu 236H
|
55 | 2.50/1.20 | 0 | 8 | 3 | Any | F | 14 | 8 | 42 | -23 | ||
| |||||||||||||
Kinomi wo toru toki ni tsukatteta n desu 421S
|
25,55 | 2.50/1.20 | 0 | 7×2 | 3,2 | any | - | 22 | 18(15) | total 37 | - | ||
| |||||||||||||
Yoku hanashiaite ni natte kuremasu (P) 214P
|
21×2 | -/1.20×2 | 0 | 8×2 | 1 | any | - | 54(21) | 3(32)3 | total 36 | - | ||
| |||||||||||||
Yoku hanashiaite ni natte kuremasu (K) 214K
|
25 | 1.00/1.20 | 0 | 8 | 1 | any | - | 58-70 (25-37) | 3 | total 36 | - | ||
| |||||||||||||
Yoku hanashiaite ni natte kuremasu (S) 214S
|
38 | 1.00/1.20 | 0 | 7 | 2 | any | - | 77(44) | 35 | total 41 | - | ||
| |||||||||||||
Yoku hanashiaite ni natte kuremasu (H) 214H
|
38 | 1.00/1.20 | 0 | 7 | 2 | any | - | 77(44) | 35 | total 36 | - | ||
| |||||||||||||
Hitori ni shite kudasai (summon) j.214P/K/S
|
- | 1.50/- | - | - | - | - | - | - | 159 | total 22 | - | ||
| |||||||||||||
Hitori ni shite kudasai (pop) | 45 | -/1.20 | 0 | 6 | 4 | any | - | 13 | 4 | - | - | ||
|
Force Breaks
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitori ni shite kudasai (summon) 214D
|
- | - | - | - | - | - | - | - | 159 | total 22 | - | ||
| |||||||||||||
Hitori ni shite kudasai (pop) | 45 | -/1.20 | 0 | 6 | 4 | any | - | 13 | 6 | - | - | ||
|
Overdrives
Name | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Imperial Ray 632146S
|
40×N | - | 10×N | 9×N | 3 | any | F | 7+0 | 6(4)xN | total 41 | - | ||
| |||||||||||||
Necro Okotta Baai 632146P
|
0,34×6 | - | 0 | 8,7×6 | 1,3×6 | Unblockable | - | 9+4 | 20 | 14 | - | ||
| |||||||||||||
Gamma Ray 64641236H
|
13×5, 12×32 | - | 5×37 | 6×5, 4×32 | 5 | any | - | 16+7 | 6(42) 6(51) 46 | - | -31 | ||
|
- *1 - Does not increase guard gauge
- *2 - CH state till end of recovery. Fish appears on frame 34. If the fish gets hit, no fish can be summoned until 106F have passed. 106F is counted from the moment the fish gets hit. Follow up inputs are only allowed during Dizzy's recovery. Startup data listed in [ ] is for the follow up version of the move.
- Note: Laser fish note has been updated, to a hopefully more accurate description, based on what I've seen from vids. Note has been changed from ambiguous Fish attempts to move in front of Dizzy, to reflect the fact the specified point is in fact quite a bit in front of Dizzy. Old note also made it sound like you could trigger the fish to fire early, which you can't.
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 2P, 6P | 5K, 2K | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D, 2D | j, sp |
2P | 5P, 2P, 6P | 5K, 2K | c.5S, 2S | 5H, 2H | 5D, 2D | sp |
6P | - | - | c.5S, f.5S, 2S | 5H, 2H, 6H | 5D | sp |
5K | 6P | - | c.5S, f.5S, 2S | 5H, 2H | 5D, 2D | j, sp |
2K | 6P | - | c.5S, f.5S, 2S | 5H, 2H | 5D, 2D | sp |
c.5S | 6P | - | f.5S, 2S | 5H, 2H | 5D, 2D | j, sp |
f.5S | - | - | - | 5H, 2H | 5D, 2D | sp |
2S | - | - | - | 5H, 2H | 5D, 2D | j, sp |
5H | - | - | - | 2H | 5D | sp |
2H | - | - | - | - | 5D | sp |
6H | - | - | - | - | - | j on 2nd hit, sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | j, sp |
j.P | - | j.K | j.S, j.2S | j.H | - | j, sp |
j.K | j.P | - | j.S, j.2S | - | - | j, sp |
j.S | j.P | - | - | j.H | j.D | j, sp |
j.2S | j.P | - | - | j.H | j.D | sp |
j.H | - | - | - | - | - | sp |
j.D | - | - | - | - | - | sp |
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- File:GGAC Justice Icon.png Justice [★]
- File:GGAC Kliff Undersn Icon.png Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc