Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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c.XXX > 623H > 9X > delay 3X
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Anywhere | 3090, 3590, 4090 | 25%, 26%, 28% | [1] Very Easy | Zeta's meterless, midscreen BnB. Spends Ground Spear of Arvess Cooldown in exchange for good damage and great corner carry. | 1.0 | |
c.XXX > 214L.H > delay j.H > land c.L > 22H > 9X > delay 6X
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Anywhere | 3670, 4170, 4670 | 36%, 37%, 39% | [3] Medium | Crouching only. Good hitconfirm if you see your opponent is crouching or you punish a reversal midscreen. | 1.0 |
Please feel free to make edits, but include edit summaries and sources where applicable.
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Basic Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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c.LXX/c.MXX/c.HXX > ...
As with any other Triple Attack, its primary function is to provide a generous window to confirm a hit (or as combo filler).
c.H is best used as a starter to punish blocked DPs, Skybound Arts, etc.
66L, 2L, f.L > ...
66L, c.MXX > ...
If 66L does not hit close, f.M will come out instead of c.M and does not combo.
As a result, the 2L route is more consistent, but also does less damage.
Starter > 623L/623M ~ 6X
Starter > 623H ~ 6X ~ 6X
623M does more damage but will not combo as consistently as 623L for most pokes.
623H is optimal for damage and corner carry.
Pokes that combo into 623L and 623H:
- f.L, f.M, 2M, f.H
Pokes that combo into 623M:
- f.H
Starter > 5U(Mash)
Ending a blockstring with Signo Drive leaves you safe on block when fully mashed and pushes the opponent away.
2H(AA) > 22L/22M ~ 9X
2H(AA) > 22H ~ 9X ~ 9X
The follow up may need to be adjusted to where the opponent is in the air.
Only use 22M if the opponent is directly above you.
22H is optimal for damage and corner carry.
Starter > 214L ~ H > j.H ~ j.22L ~ 6X
Starter > 214L ~ H > j.H ~
j.22H ~ 6X ~ 3X
Requires you to both hit a crouching opponent and be relatively close, so it requires some situational awareness to apply in a match.
Core Combos
Core combos balance potency with consistency. They:
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Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
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Combo List
- Combos that start with XXX will have their damage values respectively for Light, Medium, and Heavy starters.
Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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?? |
Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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2H > 22H > 9X > 9X > 9X
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Midscreen | 3310 | 21% | [1] Very Easy | A simple anti-air route that spends 22X cooldown. Higher reward than L or M versions, and serves as a gateway for more advanced routing. | 1.0 |
Combo | Position | Damage | SBA Gain | Difficulty | Notes | Video | Ver |
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?? |
Combo Theory
Video Examples
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