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== EX Burst and Overdrive == | == EX Burst and Overdrive == | ||
[[File:EXVSMB_Full_Armor_Unicorn_Cutin.jpg|right|580px]] | |||
<span title="You can do it, Unicorn!!">''yareruna! Unicorn!!''</span> | <span title="You can do it, Unicorn!!">''yareruna! Unicorn!!''</span> | ||
Revision as of 14:38, 30 March 2015
FA-0 Full Armor Unicorn Gundam
Pilot: Banagher Links
Cost: 3000
Durability: 800
Red Lock Range: ??/??/??
Number of BDs: ?/?/?
MA Mode: No
Equip Change: FAUC→HWS→UC (Equipment Purge)
Dustloop Thread:
JP Wiki: FAUC (Overview & Tactics) FAUC FAUC HWS FAUC UC
Common Nicknames: FAUC
JP Shorthand: フールコーン and FAUC
Introduction
Movesets
Full Armor Unicorn (FAUC) Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Beam Magnum | 5 | 95 | 5s | 2.0 | Again, not cartridge reload like regular Unicorn |
[B] Secondary | Top Grenade Racks | 12 | 70 | 5s | 1.0? | Can be rapid fired and fired simultaneously with Main and Sub |
[CSb] | Leg Grenade Racks | -- | 75 | 1.5s | ?? | Fires 6 missiles from leg racks in a horizontal layout
Pressing B during leg missiles will fire up to ? additional missiles from top racks Flareup Stun |
[AB] Sub | Beam Gatling | 60 | 155 (15hit) | 5s | 0.35/hit? | ?hit stagger
Fires up to 15? rounds at a time Shares ammo with HWS Main |
[AC] | Salvo | 1 | 172 | 6s | ?? | |
[BC] | Equipment Purge | (1) | -- | -- | -- | Special Movement
Changes to HWS UC |
[4/6BC] | Large Booster Launch | (1) | 234 | -- | 5.0? | Changes to HWS UC |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
2B | Tackle | 80 | ??% | ?? | ?? |
Unicorn Heavy Weapons System (HWS) Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Beam Gatling | 60 | 155 (15hit) | 5s | 0.35/hit? | Same as and carries over ammo from FAUC Sub |
[CSa] | Beam Magnum | -- | ?? | ?s | ?? | |
[AB] Sub | Hyper Bazookas | 6 | 165 (2hit) | 5s | ??/hit | 1 ammo shoots 2 bazookas rounds
[4/6BC] does rolling bazooka |
[AC] | Mega Beam Launcher | 1 | 190 | 6s | ??/hit x? | Thin gerobi |
[BC] | Psychoframe Eruption | (1) | 0 | -- | -- | Pressure-style Stun
Changes to UC Mode |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
5BBB | Beam Saber | 168 | ??% | ?? | ?? | |
8BB | Kick→Grenade Launcher | 110 | ||||
8BB~A | →Beam Magnum | |||||
4/6BBB | Side Combo | |||||
2B | Uppercut | 80 | ||||
BD8BBB | Rush Combo | 185 |
Perfect Unicorn Gundam (UC) Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Head Vulcans | 120 | 90 (20hit) | 5s | ??/hit | 5hit stagger
Fires up to 20? rounds at a time |
[AB] Sub | Beam Magnum High Output | 2 | 120 | 7s | Shooting guard priority | |
[AC] | Banshee Norn Assist | 1 | 90 | 6s | Fires 1 charged shot from Beam Magnum similar to Sub
Strong Stagger | |
[5BC] | Shield Funnels (Beam Gatling) | 3 | 120 | 13s | Deploys 3 shield funnels | |
[4/6/8/2BC] | Shield Gatling (Collision) | (3) | 85 | (13s) | Deploys 3 shield funnels | |
[BC]~BC | Barrel Roll | (3) | -- | (13s) | -- |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
5BBBBB | Beam Tonfas | 274 | ??% | ?? | ?? | |
8BBB | Serial Stabs | 187 | ||||
4/6BB | Side Combo | 130 | ||||
2BBBB | 234 | |||||
BD8BBB | Leaping Slash Combo | |||||
[Melee]~BC | → |
Cancel Routes
FAUC Cancel Routes
[A] BR → B, Sub (freefall when used after turn-around BR), AC, BC
[B] → AC
[CSb] → BR (freefall), 2B
[AB] Sub → B, AC, BC
[AC] → BC
[5BC] → MG, Sub, any melee
[4/6BC] → Main, Sub, AC, any melee
2B → BC
HWS Cancel Routes
[A] MG → Sub, AC, BC
[5AB] Sub → 4/6Sub, BC
[4/6AB] Sub → BC
UC Cancel Routes
[A] MG → Sub, AC, melee??
[AB] Sub → BC (barrel roll)
[AC] → Sub, BC (barrel roll)
[BC]~BC (barrel roll) → any melee
Ranged Moveset Details
FAUC Ranged Details
[A] Main - Beam Magnum
[B] Secondary - Anti-Ship Missiles
[CSb] - Anti-Ship Missiles
[AB] Subweapon - Beam Gatling
[AC] Special Ranged - Salvo
nogasu wakeniwa ikanai!
[BC] Special Melee - Equipment Purge
HWS Ranged Details
[A] Main - Beam Gatling
[AB] Subweapon - Hyper Bazookas
[AC] Special Ranged - Mega Beam Launcher
[BC] Special Melee - Equipment Purge
ore no koe ni kotaero! Unicoooooorn!!
FAUC's final equipment purge releases a Pressure-style Psycoframe explosion, stunning the enemy (basically the same as Quanta's Quantum Burst equipment purge).
In addition to the Pressure stun, it also inherits Unicorn's Psycommu Jack effect that disables all ranged Newtype weapons it comes into contact with:
Psychoframe Eruption Details |
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Will stop:
|
After the aura expands the shield funnels automatically attack your target, doing a BG rapid-fire→rush attack. This attack can in turn be followed up by a melee combo if so desired. Be aware though that you cannot use target swap during this combo followup time? Alternatively, if you press [BC] you will do the barrel roll that is normally performed when used while the shield funnels are deployed.
Among other Pressure attacks this has extremely high performance with its fast startup, Psycommu Jack, and shield funnels attack. An excellent tool for neutralizing OD+EX.
One caution you must take though is it does not have Super Armor or any other kind of guaranteed startup, so it is possible to be interrupted and stopped while using it.
UC Ranged Details
[A] Main - Head Vulcans
[AB] Subweapon - Beam Magnum
[AC] Special Ranged - Banshee Norn Assist
[BC] Special Melee - Shield Funnels
Melee Moveset Details
FAUC Melee Details
FAUC has only one lone melee attack in its arsenal, basically for a final self-defense option at close range.
2B - Tackle
Does a full body slam into the opponent, not unlike Unicorn's BD melee:
2B Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Although the reach is quite poor, the priority is extremely good, being able to beat even Avalanche Exia's 5BC. Doing so though relies greatly on you being the first to start your attack, as the startup, rush speed, etc, are nothing remarkable.
Decently dependable for self-defense, again, as long as you use it in a timely manner when an enemy is closing in and don't drag your feet about it.
HWS Melee Details
5BBB - Beam Saber
...
5B Attack Properties | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
8BB~ - Front Combo
...
8B Attack Properties |
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[Table] |
4/6BBB - Side Combo
...
4/6B Attack Properties | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2B~ - Uppercut
Standard uppercut with shooting followup:
2B Attack Properties |
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[Table] |
BD Melee - Rush Combo
...
BD8B Attack Properties | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UC Melee Details
5BBBBB - Beam Tonfas
...
5B Attack Properties | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
8BBB - Serial Stabs
...
8B Attack Properties | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
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4/6BB - Side Combo
...
4/6B Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2BBBB -
...
2B Attack Properties | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
BD Melee - Leaping Slash
...
BD8B Attack Properties | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
[Melee]~BC Followup - Nukite Combo
kaerunda! kanarazu!
ikasetekure!!
Taken from the scene in Episode 7 in which Awakened Unicorn fights Neo Zeong bare-handed after its ranged weapons have all been destroyed by Neo Zeong's PsychoShard Generator. Unicorn attacks with a series of punches and nukite (hand spear) strikes, finishing with a soft touch to the chest that sends the enemy soaring from the Newtype Light energy.
~BC Attack Properties | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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EX Burst and Overdrive
yareruna! Unicorn!!
hito no mirai wa, hito ga tsukuru mono darou!!
Burst Modifiers: +?% damage +?% defense
Reload Times: ??
EX Attack
kotaero! Unicooooorn!!
(Rhidde) sosokkashindayo, omae wa! Banagher!!
(Banagher) soredemo...ore wa mou mayowanai! mayoi wa shinai!!
The Lion and the Unicorn (Over the Rainbow)
329 Damage
Melee-range attack in which Perfect Unicorn strikes with an issen, followed by Banshee Norn appearing and attacking the enemy together with Unicorn:
EX Attack Details | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Like other melee-type EX attacks, the first stage of course has Super Armor, and each attack before the final hit does 0 Down, with the last hit being a forced Down.
Very long attack time (a little over 7s), and while the first two stages have a good amount of movement, the middle 5 stages (half the attack) where the two are taking turns striking blows has very little movement and so very low cut resistance. If you make it past that to the second issen though your chances of finishing the attack should be good.
Note that using the attack while in FAUC or HWS Modes will automatically purge you down to Unicorn Mode.
Overdrive Selection
F Drive
...
S Drive
...
Info and Tactics
Purge Theory
Tactics
Partner Considerations
3000 Cost
2500 Cost
2000 Cost
1500 Cost
Combos
FAUC Combos
Input | Damage | Notes |
---|---|---|
[A] BR Starter | ||
Input | Damage | Notes |
---|---|---|
2B Starter | ||
2B→BC |
HWS Combos
Input | Damage | Notes |
---|---|---|
[A] MG Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
UC Combos
Input | Damage | Notes |
---|---|---|
[A] MG Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
EX Combos
Input | Damage | Notes |
---|---|---|
HWS EX Combos | ||
UC EX Combos | ||
Unique Character Dialogue
Pre-Battle
Battle Start |
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感じる…この人もニュータイプだ I sense it...this person's a Newtype also |
During Battle
Target Lock
Target Lock |
---|
ニュータイプなら、分かりあえるんじゃないんですか!? You're a Newtype and we still can't understand one another!?
オードリーは、戦いなど望んでいません!
隕石落としをして、貴方は…殺した人の数を争う気ですか!
バ「その機体は危険過ぎる…それがわからないのか!?」 ロ「それはあなたも同じことでしょう!!」
マリーダさん、思い出して!本当のマスターが誰かって!
どうしてあなたを撃たなければならないんです!?
なんで俺達、戦わなくちゃいけないんです!?
小賢しいんだ、サイコミュ封じなんて!
器だなんて、たとえ造り物であっても、人はそんなものになれませんよ!
戦いを憎しみながら、それでも貴方は戦うのか!
呑まれてはダメだ、ロニさん! Don't let it take over you, Loni! 俺は彼女を止めたい…止めなきゃならないんだ!ガンダム、俺に力を貸せ!! I want to stop her...I have to stop her!..Gundam! Give me strength!! |
Shooting Down an Enemy
Battle Start |
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|
Reinforcement (Arcade Mode)
Reinforcement |
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|
Post-Battle
Victory Result
Victory Result |
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|
Loss Result
Loss Result |
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External Links
Horibuna NND replay archive for FAUC
2014/12/16 Update Changes Pt 1
2014/12/16 Update Changes Pt 2