Line 40: | Line 40: | ||
| Instant | | Instant | ||
| 2.1 | | 2.1 | ||
| Vernier, but preserves some momentum | | Vernier, but preserves some momentum. Can zunda. Cancellable into '''Sub'''. | ||
Can zunda | |||
Cancellable into '''Sub''' | |||
(!) Brake cancel (2BC > Main) | (!) Brake cancel (2BC > Main) | ||
Line 64: | Line 60: | ||
| 2.5s | | 2.5s | ||
| | | | ||
| Flies upward and fires a spread, long stun | | Flies upward and fires a spread, long stun. Disjointed hitbox. | ||
Requires terrain obstruction for maximum damage (impractical). | |||
Disjointed hitbox | |||
|- | |- | ||
| [CSb] | | [CSb] | ||
Line 86: | Line 81: | ||
Vernier, but preserves a lot of momentum, consumes boost while firing | Vernier, but preserves a lot of momentum, consumes boost while firing | ||
2 animations: 1-handed shooting (moving vertically i.e. jumping)and 2-handed shooting (moving horizontally i.e. BDing) | 2 animations: 1-handed shooting (moving vertically i.e. jumping )and 2-handed shooting (moving horizontally i.e. BDing) | ||
1-handed: faster startup, worse muzzle correction | 1-handed: faster startup, worse muzzle correction | ||
Line 100: | Line 95: | ||
| 3.5s/2 ammo | | 3.5s/2 ammo | ||
| 6.0, 3.0/5.0 | | 6.0, 3.0/5.0 | ||
| Summons Sochie (1st Kapool) and Miashei (2nd Kapool) | | Summons Sochie (1st Kapool) and Miashei (2nd Kapool). | ||
Can summon both assists consecutively. | |||
Can summon both assists consecutively | |||
'''[5AC]''' | '''[5AC]''' | ||
Line 114: | Line 108: | ||
'''[6/8/2AC]''' | '''[6/8/2AC]''' | ||
Kapool runs and tackles the opponent | Kapool runs and tackles the opponent, used for limited landings | ||
Useless against airborne opponents (Kapool is grounded) | Useless against airborne opponents (Kapool is grounded) | ||
Sochie = 1 hit, launches | Sochie = 1 hit, launches | ||
Line 128: | Line 120: | ||
{| class="wikitable" border="1" style="text-align: center" | {| class="wikitable" border="1" style="text-align: center" | ||
|- | |- | ||
! Melee | ! Melee (Input) | ||
(Input) | |||
! Name | ! Name | ||
! Total Damage | ! Total Damage | ||
Line 202: | Line 193: | ||
Mainly for attempting to avoid punish in overheat | Mainly for attempting to avoid punish in overheat | ||
|- | |- | ||
| | | BD8b | ||
| Spinning Saber Assault | | Spinning Saber Assault | ||
| 141 | | 141 | ||
Line 234: | Line 225: | ||
| Turn A’s new main melee and mobility option | | Turn A’s new main melee and mobility option | ||
Forced down, fairly cut-resistant | Forced down, fairly cut-resistant. Cancellable from almost all melees | ||
Cancellable from almost all melees | |||
Initial jump and downwards momentum allows for changed landing timings | Initial jump and downwards momentum allows for changed landing timings | ||
Line 256: | Line 245: | ||
| Charges straight at opponent and tackles them | | Charges straight at opponent and tackles them | ||
Very far distance covered, but slow and easy to step/shield, | Very far distance covered, but slow and easy to step/shield, avoid doing it raw | ||
Superarmor | Superarmor |
Revision as of 18:11, 10 September 2014
WIKI PAGE UNDER CONSTRUCTION. UNTIL COMPLETION PLEASE CONSULT:
https://docs.google.com/document/d/17jpatBSu8SFo7tXW6HPOe3SbuGwoUrHpQilLca6PfsU
IF YOU WANT TO TRANSPOSE THE DATA FROM THAT DOCUMENT, PLEASE DO
∀ (Turn-A) Gundam
Pilot: Rolan Cehack
Cost: 3000
Durability: 750
MA Mode: No
Equip Change: No
Dustloop Thread: ∀ Discussion
JP Wiki: ∀ Gundam
Introduction
Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Gundam Hammer | 1 | 113 | Instant | 2.1 | Vernier, but preserves some momentum. Can zunda. Cancellable into Sub.
(!) Brake cancel (2BC > Main) |
[5/6/2CSa] | Beam Rifle (Gerobi) | -- | 165 | 2.5s | 5.0? | Low damage gerobi, preserves some prior momentum
Punish option if out of Main range and out of Sub ammo |
[8CSa] | Abdominal Beam Cannon | -- | 86? | 2.5s | Flies upward and fires a spread, long stun. Disjointed hitbox.
Requires terrain obstruction for maximum damage (impractical). | |
[CSb] | Nuke | (1) | 352 | 3s | 5.1? | Throws a nuke, usable only once per life |
[AB] Sub | Beam Rifle (Triple Fire) | 1 | 147 (3 hit) | 4s/1 ammo | 6.0 | 70 damage per hit
Vernier, but preserves a lot of momentum, consumes boost while firing 2 animations: 1-handed shooting (moving vertically i.e. jumping )and 2-handed shooting (moving horizontally i.e. BDing) 1-handed: faster startup, worse muzzle correction 2-handed: better muzzle correction, slower startup Cancellable from Main |
[AC] | Kapool Assist | 2 | 16, 90/129 | 3.5s/2 ammo | 6.0, 3.0/5.0 | Summons Sochie (1st Kapool) and Miashei (2nd Kapool).
Can summon both assists consecutively. [5AC] Fires 3 missiles, 60 damage each Average muzzle correction, but decent guidance Identical between Sochie and Mashei [6/8/2AC] Kapool runs and tackles the opponent, used for limited landings Useless against airborne opponents (Kapool is grounded) Sochie = 1 hit, launches Miashei = 5 hit combo, forced down |
Melee (Input) | Name | Total Damage | Total Proration | Total Down | Notes |
---|---|---|---|---|---|
5bbb | Dual Beam Saber Combo | 185 | Fairly fast, but not cut-resistant | ||
5bb-8bb | → Upper → Spinning Slashes | 217 | Slow, not worth the increased damage | ||
5bb-a | → Abdominal Beam Cannon | 180 | |||
8bb | Chop → Kick | 141 | 2.8? | Not very cut-resistant, but ends fast
Turn A’s fastest 5BC cancel, quite efficient | |
8b-2b | → Spinning Slash | 148 | 2.6? | Identical to 5b-8b derivation | |
6bb | Overlaid Slash → Stun Slash | 135 | 2.6 | Turn A’s main melee option alongside 2BC
Very good curve and range Stuns | |
6b-a | → Abdominal Beam Cannon | 139 | |||
2b | Hammer Spin | 90 | 2.5? | Spins hammer directly in front, blocks projectiles
Rainbow step cancellable Mainly for attempting to avoid punish in overheat | |
BD8b | Spinning Saber Assault | 141 | 5.0 | Large boost consumption, overall bad melee option | |
5BC | Overhead Throw | 152 | 3.0 | Cancellable from almost all melees
One of Turn A’s most common combo enders | |
8BCbb | Shield Attack → Cleave | 168 | 2.4 | Charges with shield out, blocks non-explosive projectiles (explosions get around the shield); gimmicky
Not very cut resistant, but good reach | |
2BCbbb | Jump Thrust → Stab → Kick Combo | 196 | 5.5+ | Turn A’s new main melee and mobility option
Forced down, fairly cut-resistant. Cancellable from almost all melees Initial jump and downwards momentum allows for changed landing timings (!) Brake cancel (2BC > Main) Be aware you can still be hit by weapons with good muzzle correction during the jump (i.e. boomerangs, certain gerobis) |
EX Burst Attack | Damage | Notes |
---|---|---|
Moonlight Butterfly | 300(A)/250(B) | Charges straight at opponent and tackles them
Very far distance covered, but slow and easy to step/shield, avoid doing it raw Superarmor Does not consume boost while moving (only matters in Assault Burst) |
Cancel Routes
Ranged Moveset Details
Melee Moveset Details
EX Burst
EX Attack
Moonlight Butterly
300/250
Burst Selection
Assault Blast: +20% Damage, +15% Defense
Blast Burst: +0% Damage, +30% Defense