(Added cancel routes and small detail to Main) |
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Line 36: | Line 36: | ||
| Instant | | Instant | ||
| 2.1 | | 2.1 | ||
| Vernier, but preserves some momentum | | Vernier, but preserves some momentum. | ||
Negates beams when meeting head-on. | |||
Can zunda. | |||
Used to brake cancel [2BC] | |||
|- | |- | ||
| [5/6/2CSa] | | [5/6/2CSa] | ||
Line 250: | Line 254: | ||
== Cancel Routes == | == Cancel Routes == | ||
[A] Main → Sub, | |||
Melee → BC? | |||
== Ranged Moveset Details == | == Ranged Moveset Details == |
Revision as of 06:36, 16 September 2014
WIKI PAGE UNDER CONSTRUCTION.
∀ (Turn-A) Gundam
Pilot: Rolan Cehack
Cost: 3000
Durability: 750
MA Mode: No
Equip Change: No
Dustloop Thread: ∀ Discussion
JP Wiki: ∀ Gundam
Introduction
Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Gundam Hammer | 1 | 113 | Instant | 2.1 | Vernier, but preserves some momentum.
Negates beams when meeting head-on. Can zunda. Used to brake cancel [2BC] |
[5/6/2CSa] | Beam Rifle (Gerobi) | -- | 165 | 2.5s | 5.0? | Low damage gerobi, preserves some prior momentum
Punish option if out of Main range and out of Sub ammo |
[8CSa] | Abdominal Beam Cannon | -- | 86? | 2.5s | Flies upward and fires a spread, long stun. Disjointed hitbox.
Requires terrain obstruction for maximum damage (impractical). | |
[CSb] | Nuke | (1) | 352 | 3s | 5.1? | Throws a nuke, usable only once per life |
[AB] Sub | Beam Rifle (Triple Fire) | 1 | 147 (3 hit) | 4s/1 ammo | 6.0 | 70 damage per hit
Vernier, but preserves a lot of momentum, consumes boost while firing 2 animations: 1-handed shooting (moving vertically i.e. jumping )and 2-handed shooting (moving horizontally i.e. BDing) 1-handed: faster startup, worse muzzle correction 2-handed: better muzzle correction, slower startup Cancellable from Main |
[AC] | Kapool Assist | 2 | 16, 90/129 | 3.5s/2 ammo | 6.0, 3.0/5.0 | Summons Sochie (1st Kapool) and Miashei (2nd Kapool).
Can summon both assists consecutively. [5AC] Fires 3 missiles, 60 damage each Average muzzle correction, but decent guidance Identical between Sochie and Mashei [6/8/2AC] Kapool runs and tackles the opponent, used for limited landings Useless against airborne opponents (Kapool is grounded) Sochie = 1 hit, launches Miashei = 5 hit combo, forced down |
Melee (Input) | Name | Total Damage | Total Proration | Total Down | Notes |
---|---|---|---|---|---|
5bbb | Dual Beam Saber Combo | 185 | Fairly fast, but not cut-resistant | ||
5bb~8bb | → Upper → Spinning Slashes | 217 | Slow, not worth the increased damage | ||
5bb~a | → Abdominal Beam Cannon | 180 | |||
8bb | Chop → Kick | 141 | 2.8? | Not very cut-resistant, but ends fast
Turn A’s fastest 5BC cancel, quite efficient | |
8b~2b | → Spinning Slash | 148 | 2.6? | Identical to 5b-8b derivation | |
6bb | Overlaid Slash → Stun Slash | 135 | 2.6 | Turn A’s main melee option alongside 2BC
Very good curve and range Stuns | |
6b~a | → Abdominal Beam Cannon | 139 | |||
2b | Hammer Spin | 90 | 2.5? | Spins hammer directly in front, blocks projectiles
Rainbow step cancellable Mainly for attempting to avoid punish in overheat | |
BD8b | Spinning Saber Assault | 141 | 5.0 | Large boost consumption, overall bad melee option | |
5BC | Overhead Throw | 152 | 3.0 | Cancellable from almost all melees
One of Turn A’s most common combo enders | |
8BCbb | Shield Attack → Cleave | 168 | 2.4 | Charges with shield out, blocks non-explosive projectiles (explosions get around the shield); gimmicky
Not very cut resistant, but good reach | |
2BCbbb | Jump Thrust → Stab → Kick Combo | 196 | 5.5+ | Turn A’s new main melee and mobility option
Forced down, fairly cut-resistant. Cancellable from almost all melees Initial jump and downwards momentum allows for changed landing timings (!) Brake cancel (2BC > Main) Be aware you can still be hit by weapons with good muzzle correction during the jump (i.e. boomerangs, certain gerobis) |
EX Burst Attack | Damage | Notes |
---|---|---|
Moonlight Butterfly | 300(A)/250(B) | Charges straight at opponent and tackles them
Very far distance covered, but slow and easy to step/shield, avoid doing it raw Superarmor Does not consume boost while moving (only matters in Assault Burst) |
Cancel Routes
[A] Main → Sub,
Melee → BC?
Ranged Moveset Details
Melee Moveset Details
EX Burst
EX Attack
Moonlight Butterly
300/250
Burst Selection
Assault Blast: +20% Damage, +15% Defense
Greatly helps both your offense and defense. Also offers boost replenishment which is useful regardless of situation. Turn A has exceedingly good self-defense capability but he has trouble pumping out a large amount of damage to deal a finishing blow, so Assault offers him his "one chance" to seal the match. It further strengthens your principle A, 6B and 2BC attacks allowing you to launch a deadly assault using these 3 core abilities. That said, popping Assault burst just to throw out Moonlight Butterfly is no good. Moonlight Butterfly goes on for a really long time and will burn up your precious burst time, and you can't cancel out of it so if you miss it's full of opportunities for your opponent. Your nuclear warhead csB's animation is faster and its power is even greater so it's OK to throw that out in burst. That said, bursting is going to draw attention to yourself, so don't expect to be able to burst and then get off a sneak attack.
Blast Burst: +0% Damage, +30% Defense
This burst was practically made with the White Doll in mind. You can step cancel out of every attack. Blast Burst adds even more to his top-class self defense by giving him longer redlock range and turning ability which further strengthens his offensive barrage. With blue steps the gaps between BD-cancelled hammers vanishes and your A becomes incredibly powerful. AB blue step's inertia is even stronger, far more than is typically seen of a 3000 cost unit. Your hammer is incredibly powerful with Blast precisely because you can launch a constant barrage with it and suddenly come out swinging with a melee attack in the middle of it, so it's your number one choice to quickly pulverize an enemy. That said you don't get attack correction in Blast and your damage can quickly plateau out. Your Moonlight Butterfly deals 250 damage in one shot, so if the situation is right, don't be afraid to use it.
Info and Tactics
Tactics
Turn A is a short-range unit with a variety of weapons. The basics of his tactics are to fight using your hammers and melee reach while mixing in your AB, CSes and assists. A lot of his attacks are verniered or stop you in place so you must learn to fight while using BD cancels, but be careful not too burn too much boost or you'll overheat and get landing punished. To this end what you want do is follow a cycle of: "Check -> BD -> Land -> Check..." trying to confirm hits on your opponent while drawing near them. Your nuclear bomb is a make-it or break-it chance that can seal the match for either you or your opponent, depending on how you use it. He's a machine with slightly low firepower but a ton of damage sources so what you want to do is constantly be throwing out things when there are opportunities.
If you get close to an enemy and then down them, you've got a chance to stick to them and attack them again. You can aim for a large damage melee combo but if your opponent is a formidable close-range machine it's a little risky. In that case, although it's not as good as a melee combo, carefully smacking them with the hammer is a good option. Your hammer distance is longer than your melee intercept distance so it's easier to intercept with. However the opponent is invincible for a short second after they get up after being downed, so you want to pay attention to how far away they are when they're getting up before attacking again with the hammer.
As explained in the weapons section, all 3 of his BCs are strong. 5BC ups your melee combo damage, 8BC allows you to advance while guarding, and 2BC lets you oki or punish landings, and once you grasp them well, you can use them well in all kinds of situations.
He's good at going 1v1 with opponents but if your opponent moves out of midrange into longrange it's hard for him to do much. To that effect if you get too far away from your partner they can quickly get into a pinch and you can't reach them in time, so don't stray far from your partner too often. Pay close attention to your distance from your partner and don't get too wrapped up in your constant barrage of attacks.
Partner Considerations
Turn A's weapon variety makes picking partners for him is easy. Because he has a lot of health it's easy for him to get overcost simply because he outlasts his partner. So what you want are partners with good self defense.
Although compared to other 3000 cost units his ability to play back is not very good, even if he takes an overcost due to his large amount of weapons and high health it doesn't mean he has to stop fighting. Thus there are many cases where Turn A simply lets the machine with the better front capability die first and he just takes the overcost.
3000
It's safe to let units with strong timed powerups or bursts die first instead of Turn A. Turn A can also run out first and get doublelocked so his partner can try to sneak attack as well. Units in this class have a wide variety of affinities with Turn A so you need to flexibly react to the battle situation.
2500
There are more than a few units in this class that can front better than Turn A. In that case, let them have first death.
2000
Safe to let Turn A front in this case. Rescuing your partner can be hard so be careful if they die first. Turn A has no problem dueling opponents but do NOT leave your partner alone all the time, and pay attention to where they are on your radar. To avoid wild chases try to avoid getting downed. Your ability to recover in a pinch is very limited, so what you want to do is fight a low-risk, careful battle.
1000
You simply can't protect them in many cases. Because of your high health it's OK to let your partner have 1 death if you're confident in them. Although you IDEALLY want to aim for first death so you come back at full power this can be extremely tough on your partner because of how long they have to last, so it can be easier on them if you allow them 1 death.
Combos
Input | Damage | Notes |
[A] Main Starter | ||
A >> A | 200 | Unforced down, 121 damage if only 1 hit of second [A] connects |
A >> A >> A | 245 | Forced down, 1 hit on last [A] |
A >> A >> (→) Sub | 241 (224?) | If you boost out of range to connect the last [A], forced down |
A >> (→) Sub | 204 (165?) | Boost preservation, Sub downs in 2 hits |
[AB] Sub Starter | ||
Sub(1~2hit) >> A | 147~149 | |
Sub(1hit) >> A >> A | 184 | |
Sub(1hit) >> 8BB → 5BC | 210 | |
Sub(1hit) >> 6BB → 5BC | 205 | |
Sub(1hit) >> 6BB → 2BC | 182 | Ends with landing on the ground if not too high up |
5B Starter | ||
5B → 5BC > (6B) → 5BC | 262 | |
5BB > 5BB → 5BC | 244 | |
5BB > 8BB → 5BC | 249 | |
8B Starter | ||
8B > A >> A(2hit) | 209 | 164 damage after first [A] |
8B → 5BC > A | 216 | 231 damage if replace [A] with Sub |
8B > 8BB → 5BC | 245 | BnB. Unforced down |
8B > 6B(B) → 5BC | 220 (243) | |
8BB → 5BC | 236 | Slightly faster than BnB |
6B Starter | ||
6B >> A → Sub(1hit) | 202 | |
6B >> A >> A | 205 | Cut-resistant, consumes more boost than above combo |
6B > 5BB → 5BC | 227 | |
6B > 8BB → 5BC | 242 | BnB 1. Somewhat strict timing on 5bc cancel, fast and efficient combo |
6B > 6B > 6B | 169 | BnB 2. Good cut resistance, but fairly inefficient |
6B > 6B → 5BC | 215 | |
6B > 6B → 2BC | 167 | Does not down |
6B > 6B → 2BCb | 197 | |
6B > 6BB → 5BC | 231 | |
6B → 5BC > A | 211 | |
6B → 5BC > (6B) → 5BC | 263 | |
6B → 2BC > 6B → 5BC | 225 | |
6B → 2BC > 6B → 2BC | 203 | BnB 3. Good cut resistance |
6B → 2BCbb > 5BC | 221 | |
6B → 2BCbbb | 211 | |
6BB > 5BB → 5BC | 251 | Slower than BnB 1, but slightly higher damage |
6BB > 6BB | 215 | |
6BB → 5BC | 231 | Basic combo |
6BB → 2BCbbb | 230 | Forced down in third hit of 2BC string |
[BC] Starter | ||
5BC > (6B) → 5BC | 256 | |
5BC > A | 229 | |
5BC > 6B → 5BC | 273 | |
8BC > 5BC | 170 | Unforced down |
8BCbb > 6BB(1hit) → 5BC | 237 | |
8BCbb > 5BC | 217 | |
8BCbb > 8BCbb > 5BC | 249 | Can switch targets between each rainbow step cancel |
8BCbb > 2BCb > 5BC | 236 | |
2BC > A | 159 | Unforced down |
2BC > 8BB → 5BC | 245 | |
2BC > 6B → 2BC > 2BC | 207 | Does not down |
2BCb > 6BB | 199 | Leaves target stunned for free follow up, basic |
2BCbb > 2BCbb | 217 | Forced down. Cut-resistant and low boost consumption |
2BCbb > 2BCb > 5BC | 226 | Forced down, throws opponent away |
2BCbb > 5BC | 224 | More efficient than above combo |
2BC > 5BC > A | 207 | Forced down, throws opponent away further |
EX Burst Combos | Assault/Blast | |
Sub(1hit) >> 6BB > ABC | 290/??? | |
6BB > 8BB → 5bc | 306/??? | |
6BB > 6BB | 256/??? | Leaves target stunned for continuation |
6BB > 6BB → 5BC | 303/??? | |
6bb > 6bb > ABC | 343/??? | Slower and less damage than just going straight into Moonlight Butterfly |
6bb > ABC | 351/296 | |
Unique Unit Responses
Battle Start
こちらは準備ができています。行きましょう(対戦時)
Ready on my end. Let's go.
お互い、守る人のために頑張りましょう(対戦時)
Let's both do our best for the people we're protecting.
行きましょう。黒歴史を止めるために…(対戦時)
Let's go. To stop the Black History...
僕は道具ではありません。でも…戦いを止めるために……(対戦時)
I am not a tool. But, in order to stop the fighting...
そのガンダムには、お髭が無いんですね(僚機:ガンダム系)
Hey, that Gundam doesn't have a mustache (Partner: Gundams)
その機械人形も、「ガンダム」って言うんですか?(僚機:ガンダム系)
That mechanical doll is also called a "Gundam"? (Partner: Gundams)
そんな格好で大丈夫ですか?(僚機:MF)
Are you really ok in that? (Partner: Mobile Fighter)
海賊行為はいけませんよ(僚機クロスボーン系)
You shouldn't engage in piracy you know. (Partner: Crossbones)
ボルジャーノンじゃないですか!(僚機ザク改で確認)
That's a Borjarnon isn't it! (Partner: Zaku Kai)
ボルジャーノンだぁ! …あれ、少し違う…?(僚機ザク改、ヅダで確認)
A Borjarnon! Wait, it's different..? (Partner: Zaku Kai, Zudah)
ターンタイプ2機で戦います!(僚機:∀orターンX)
So we're fighting with two Turn-types! (Partner: Turn A or Turn X)
ロ「ディアナ・カウンターのパイロットの方!僕はムーンレィスです!」ハ「君はそのモビルスーツを…どこで手に入れたのだ?」(僚機ゴールドスモー)
Loran: Dianna Counter's pilot! I'm a Moonrace!
Harry: That mobile suit... where did you get that?
あなたのガンダム、凄くキラキラしてますね(僚機00)
Your Gundam is sparkling a lot... (Partner: 00)
Attacking
環境を考えろォッ!(メイン射撃)
Think about your surroundings!! (A)
倒します!(メイン射撃)
I will defeat you! (A)
最大出力で発射しますッ!(射撃CS)
Maximum output!! (csA)
ソシエ「特攻娘ぇ!?どういう意味よっ!」(特殊射撃)
Sochie: Special attack girl!? What's that supposed to mean! (AC)
ソシエ「アチョーッ!」(特殊射撃)
Sochie: Achooooooo! (AC)
ソシエ「当たって!」(特殊射撃)
Sochie: Fire! (AC)
ソシエ「撃つぞー!」(特殊射撃)
Sochie: I'm firing! (AC)
ソシエ「こんのぉ!」(特殊射撃)
Sochie: You! (AC)
ソシエ「なめるな!」(特殊射撃)
Sochie: Stop messing around!
この世界を黒歴史にしてたまるもんかぁッ!!(覚醒技)
I'm not going to let the Black History continue! (Moonlight Butterfly)
この力を使うしかないのか…!(覚醒技)
I have no choice but to use this power..!! (Moonlight Butterfly)
今は…この力を使ってでも…!(覚醒技)
Even if I have to use this power now...! (Moonlight Butterfly)
月光蝶を使うしかないのか…!(覚醒技)
No choice but to use the Moonlight Butterfly...! (Moonlight Butterfly)
あの人、これを狙っていたのか(連携成功)
So we were aiming for that guy (Cooperation success)
まさか、僕の動きに合わせて…!(連携成功)
No way, you can keep up with me? (Cooperation success)
ハ「危ないところだったぞ!ロラン君!」ロ「ハリー大尉!助かりました!」(ハリーと連携)
Harry: That was almost dangerous, Loran!
Loran: You saved me, Captain Harry! (Cooperation with Harry)
すみません…慣れないもので…(味方誤射時)
I'm sorry... I'm not used to this yet.. (Shooting ally)
僕が怪我をさせたようで…すみません(誤射)
I think I hit you... I'm sorry (Shooting ally)
わ、わざとじゃ…ごめんなさい…(誤射)
It wasn't on purpose, I'm sorry... (Shooting ally)
あぶなぁぁい!逃げてくださぁい!(誤射)
Watch ouuuut!! Get out of there! (Shooting ally)
援護…ありがとう(味方がカット)
You protected me.. thank you. (Partner cut)
助かります、ハリー大尉!(僚機(ハリー)がカット)
You saved me, Harry! (Harry cut)
Lock-on
∀とターンXのこと、機体を並べて調べる必要があるんじゃないですか?!(ターンX)
Turn A and Turn X, do we really have to compare them!? (Turn X)
∀ならXの兄さんだろ!(ターンX)
Turn A is Turn X's brother isn't it! (Turn X)
僕の役目を今ここで!(ロックした機体撃破で勝利)
I'm only doing my duty right now! (Downing locked enemy)
戦いの火種をつぶします!(ロックした機体撃破で勝利)
I'm going to crush out the remaining embers of this battle! (Downing locked enemy)
あれが…敵なのか…?(レグナントをロック)
That's... the enemy? (Regnant)
どうして皆さんは、話し合おうとならさないんです!(ボス機体をロック)
Why can't we just talk about this together! (Boss lock)
Being Shot
やめてくださいよ!僕は戦うつもりなんてないんです!
Please stop! I don't want to fight you!
ぐっ…!モニターが消えた…(スタン)
Guh--!! The monitor disappeared! (Stunned)
∀でも持つのかこれぇッ!?(ダウン時)
Can Turn A really take this? (Downed)
僕は味方です!(誤射)
I'm your ally!! (Shot by ally)
気をつけてください…(誤射)
Be more careful.. (Shot by ally)
この∀だから良かったものの…(誤射)
This Turn A is good, but.. (Shot by ally)
Downing Enemy
ロ「ディアナ・カウンターは…そんな情けない軍隊なんですか!」ハ「それもディアナ・カウンターのせいだというのか…」(ゴールドスモー撃破)
Loran: Dianna Counter... Just what kind of shameful army are you!
Harry: So you're under the impression it's Dianna Counter's fault... (Gold Sumo down)
ロ「兄弟だったら互角です!」ギ「お前だけ未来に行かせるものかぁ!来い!お前も来い!」(ターンX撃破)
Loran: We're evenly matched as Brothers!
Gym: I won't let only you have a future! You're coming with me! (Turn X down)
ギ「その程度のことが出来なければ、ターンXの兄弟とは言えんな!」(僚機ターンXで自分が敵機撃破時、ギンガナムが話す)
Gym: If that's all you can do, you can't say you're Turn X's brother! (When you down Turn X if he's your ally)
Downed
ごめん…ホワイトドール…(自分の核で落ちる)
I'm sorry... White Doll.. (Hit by your own bomb)
∀、自己修復頼むよ!(自分の核で落ちる)
Turn A, please mend yourself! (Hit by your own bomb)
駄目ですよ後退です、ここは危険です!(僚機撃墜)
You can't do that, it's dangerous here! Get back! (Downed by partner)
仲間がやられたようです…(僚機撃墜)
I got hit by my ally... (Downed by partner)
ハ「貴公は自己嫌悪することはないのか?」ロ「何を言うんですか!そんな資格が…!」(ゴールドスモーに撃破される)
Harry: You don't feel any self-hatred?
Loran: What are you saying? Isn't that good enough..! (Downed by Gold Sumo)
ギ「確かにお前は民間人のようだ…ローラとかいう小僧!」ロ「なんで!?∀ならターンXの兄さんだろ!」(ターンXに撃破される)
Gym: You certainly are like a civilian, you little brat Laura!
Loran: What!? But Turn A is the Turn X's brother isn't it! (Downed by Turn X)
Burst
見せてみろ、ホワイトドール!(覚醒ゲージフル)
Just watch what the White Doll can do! (FULL)
こうまでしつこいのなら…見ていろ!(覚醒ゲージフル)
If you're going to be that obstinate, then I'll show you! (FULL)
自分を捨てて闘えるものには!
I myself threw away fighting, but--! (anime quote, contextual translation preferred)
地球は戦争する所じゃないでしょぉ!
The earth is not a place for waging war!!
Losing
同じ人間じゃないですかぁッ!ひどすぎます!
But aren't we both humans!? You are too cruel!!
Victory Screen
なんか…ホワイトドールの性能って、とんでもないな…
Amazing... the White Doll's power is really unthinkable...
戦いの歴史は…繰り返させません!
I will not let the Black History of fighting repeat itself!
黒歴史は封印されました!
The Black History has been sealed away!
地球はとてもいいところだ…!みんなー!早く戻ってこーい!
The earth is really a wonderful place... Everyone, hurry and come back!!
夢中だったんですよ。何で出来たのか…
It's like I was in a dream... How did I do that...
それが動物というものなのだろうが…人類は…歴史を重ねているのだぞ…?
That was almost like animals fighting... humanity.. is the Black History repeating itself?
これで、月と地球に平和が…!(僚機ゴールドスモー)
With this, the Earth and the Moon will have peace...! (Partner Gold Sumo)
Loss Screen
ホワイトドールのご加護は無いのかッ!動けええええええええ!!
The White Doll wasn't really divinely protected!? Please moveeeeeeeee!
ディアナ様…お願いです!こんな戦争ッ!止めさせてくださいよ!!
Queen Dianna... please... put a stop to this war!