EXVSFB/Turn A Gundam: Difference between revisions

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== ∀ (Turn-A) Gundam ==
== ∀ (Turn-A) Gundam ==
'''Pilot:'''
'''Pilot:''' Rolan Cehack


'''Cost:'''
'''Cost:''' 3000


'''Durability:'''
'''Durability:''' 750


'''MA Mode:'''
'''MA Mode:''' No


'''Equip Change:'''
'''Equip Change:''' No


'''Dustloop Thread:'''
'''Dustloop Thread:''' [http://www.dustloop.com/forums/index.php?/topic/8330-fb-gundam/ ∀ Discussion]


'''JP Wiki:'''
'''JP Wiki:''' [http://www4.atwiki.jp/arcgundamexvsfuvo/pages/56.html ∀ Gundam]


== Introduction ==
== Introduction ==
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|-
|-
| [A] Main
| [A] Main
| Gundam Hammer
| 1
| 113
| Instant
| 2.1
| Vernier, but preserves some momentum
Can zunda
Cancellable into '''Sub'''
(!) Brake cancel (2BC > Main)
|-
| [5/6/2CSa]
| Beam Rifle (Gerobi)
| --
| 165
| 2.5s
| 5.0?
| Low damage gerobi, preserves some prior momentum
Punish option if out of '''Main''' range and out of '''Sub''' ammo
|-
| [8CSa]
| Abdominal Beam Cannon
| --
| 86?
| 2.5s
|  
|  
|  
| Flies upward and fires a spread, long stun
|
 
|
Disjointed hitbox
|
|
|-
|-
| [CSa]
| [CSb]  
|  
| Nuke
|  
| (1)
|  
| 352
|  
| 3s
|  
| 5.1?
|  
| Throws a nuke, usable only once per life
|-
|-
| [AB] Sub
| [AB] Sub
|  
| Beam Rifle (Triple Fire)
|  
| 1
|  
| 147 (3 hit)
|  
| 4s/1 ammo
|  
| 6.0
|  
| 70 damage per hit
 
Vernier, but preserves a lot of momentum, consumes boost while firing
 
2 animations: 1-handed shooting (moving vertically i.e. jumping)and 2-handed shooting (moving horizontally i.e. BDing)
 
1-handed: faster startup, worse muzzle correction
 
2-handed: better muzzle correction, slower startup
 
Cancellable from '''Main'''
|-
|-
| [AC]
| [AC]
|  
| Kapool Assist
|  
| 2
|  
| 16, 90/129
|  
| 3.5s/2 ammo
|  
| 6.0, 3.0/5.0
|  
| Summons Sochie (1st Kapool) and Miashei (2nd Kapool)
|-
 
| [BC]
Can summon both assists consecutively
|
 
|
'''[5AC]'''
|
 
|
Fires 3 missiles, 60 damage each
|
 
|
Average muzzle correction, but decent guidance
 
Identical between Sochie and Mashei
 
'''[6/8/2AC]'''
 
Kapool runs and tackles the opponent
 
Useless against airborne opponents (Kapool is grounded)
 
Used for limited landings
 
Sochie = 1 hit, launches
 
Miashei = 5 hit combo, forced down
|-
|-
|}
|}

Revision as of 17:27, 8 September 2014

WIKI PAGE UNDER CONSTRUCTION. UNTIL COMPLETION PLEASE CONSULT:

https://docs.google.com/document/d/17jpatBSu8SFo7tXW6HPOe3SbuGwoUrHpQilLca6PfsU

IF YOU WANT TO TRANSPOSE THE DATA FROM THAT DOCUMENT, PLEASE DO


∀ (Turn-A) Gundam

Pilot: Rolan Cehack

Cost: 3000

Durability: 750

MA Mode: No

Equip Change: No

Dustloop Thread: ∀ Discussion

JP Wiki: ∀ Gundam

Introduction

Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Gundam Hammer 1 113 Instant 2.1 Vernier, but preserves some momentum

Can zunda

Cancellable into Sub

(!) Brake cancel (2BC > Main)

[5/6/2CSa] Beam Rifle (Gerobi) -- 165 2.5s 5.0? Low damage gerobi, preserves some prior momentum

Punish option if out of Main range and out of Sub ammo

[8CSa] Abdominal Beam Cannon -- 86? 2.5s Flies upward and fires a spread, long stun

Disjointed hitbox

[CSb] Nuke (1) 352 3s 5.1? Throws a nuke, usable only once per life
[AB] Sub Beam Rifle (Triple Fire) 1 147 (3 hit) 4s/1 ammo 6.0 70 damage per hit

Vernier, but preserves a lot of momentum, consumes boost while firing

2 animations: 1-handed shooting (moving vertically i.e. jumping)and 2-handed shooting (moving horizontally i.e. BDing)

1-handed: faster startup, worse muzzle correction

2-handed: better muzzle correction, slower startup

Cancellable from Main

[AC] Kapool Assist 2 16, 90/129 3.5s/2 ammo 6.0, 3.0/5.0 Summons Sochie (1st Kapool) and Miashei (2nd Kapool)

Can summon both assists consecutively

[5AC]

Fires 3 missiles, 60 damage each

Average muzzle correction, but decent guidance

Identical between Sochie and Mashei

[6/8/2AC]

Kapool runs and tackles the opponent

Useless against airborne opponents (Kapool is grounded)

Used for limited landings

Sochie = 1 hit, launches

Miashei = 5 hit combo, forced down

Melee

(Input)

Name Total Damage Total Proration Total Down Notes

Cancel Routes

Ranged Moveset Details

Melee Moveset Details

EX Burst

EX Attack

...

???/???

Burst Selection

Assault Blast: +??% Damage, +??% Defense

Blast Burst: +??% Damage, +??% Defense

Info and Tactics

Tactics

Partner Considerations

Combos

Standard Combos

EX Combos

External Links


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