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Revision as of 10:25, 14 February 2015
GX-9901-DX Gundam Double X
Pilot: Garrod Ran & Tiffa Adill
Cost: 3000
Durability: 700
Red Lock Range: 8.3 (long range)
Number of BDs:
MA Mode: Yes (G-Falcon)
Equip Change: No
Dustloop Thread: Gundam DX Discussion
JP Wiki: Gundam DX (EXVSFB) Gundam DX (Combos & Tactics)
Common Nicknames: DX, XX
JP Shorthand: DX
Introduction
Changes from EXVS |
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|
Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | DX Buster Rifle | 8 | 75 | 1 ammo/3s | 2.0 | |
[CSa] | Hyper Beam Sword (Throw) | -- | 70 | 1.5s | 0.5 | Stun
Basically no tracking |
[5AB] Sub | Leopard Destroy Assist | 2 | 25-150 | 6s | 3.0 | Fires 6 missiles that do 25 dmg/hit |
[4/6/8/2AB] Sub | Airmaster Burst Assist | (2) | 147 | (6s) | 6.0 | Fires 3 BR shots that do 70 dmg/hit |
[AC] | Twin Satellite Cannon
(+G-Falcon) |
2 | 296
356/350 |
18s
(13.5s) |
5.2?
(5.85?) |
Fires a large gerobi that generates an explosion at the point of impact
Deploy with 0 ammo During EX you gain Super Armor and strong muzzle correction |
[BC] | GX-Bit Assist | 1 | 60 | 20s | 1.6 | Summons 2 GX-Bits to hover around DX for 20s, firing BRs simultaneously with yours
Turn-around BR freefall cancel |
MA Mode | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[MA A] Main | Beam Gun x2 | 2 | 150 | 3s | 5.0+ | High damage, but no muzzle correction or guidance |
[MA B] | Infrared Homing Missile | 2 | 159 | 3s | -- | Fires a set of 6 homing missiles, good guidance |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
5BBBB | Punch Combo | 210 | 43% | 4.5 | ?? | Good damage, but slow and poor cut-resistance |
5B~8B | →Upper | 129 | 60% | 2.5 | -- | Dustcloud Down
Can rapid-transform into MA mode afterwards |
4/6BBB | Side Combo | 173 | 53% | 2.9 | ?? | 2nd hit stuns
Go-to melee attack; good curve, reach, and damage. |
4/6BB~4/6B | →Slash | 177 | 53% | 3.0 | -- | Launched non-ukemi Down |
8B | Stab | 70 | 80% | 2.0 | ?? | Stun→Down |
2BB | Uppercut Combo | 144 | 65% | 3.3 | ?? | Very high Down value on second hit. Rarely used |
BD8B | Rush Thrust | 95 | 80% | 2.0 | ?? | Dustcloud Down
Great combo tool, very high damage when comboed into [AC] due to only being 1 hit |
Melee~A | Hyper Beam Sword Throw | 70 | -30% | 0.5 | -- | Identical to CSa
Stun→Down |
Cancel Routes
[A] Main → Sub, BC (when GX-Bits are out turnaround BR→BC is freefall cancel)
[5AB] Sub → 5/7/8/2Sub (and vice-versa)
CSa and Melee~A → Melee, Sub, BC (when GX-Bits are out →BC is freefall cancel)
Ranged Moveset Details
Overview
[A] Main - DX Buster Rifle
[CSa] - Hyper Beam Saber Throw
[AB] Sub - Leopard Destroy/Airmaster Buster Assists
[AC] Special Shot - Twin Satellite Cannon
[BC] Special Melee - G-Bits Assist
Melee Moveset Details
Overview
5B~ - Punch Combo
5B Attack Properties |
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4/6B~ - Side Combo
4/6B Attack Properties |
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8B - Stab
Single-hit forward stab:
8B Attack Properties | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2BB - Uppercut Combo
2-stage attack in which DX performs an uppercut followed by:
2B Attack Properties | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
BD8B - Stab
8B Attack Properties | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
~A Followup - →Hyper Beam Saber Throw
8B Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
EX Burst
EX Burst Quote
EX Attack
EX Attack Quote
Twin Satellite Cannon Max Power
356/350
EX Burst Selection
Assault Burst: +17% Damage, +14% Defense
Blast Burst: +4% Damage, +24% Defense
Info and Tactics
Tactics
Partner Considerations
...
You are first to die
...
You are second to die
...
Exceptions
...
3000 Cost
As a Forward Guard
As a Rear Supportd
2500 Cost
- Susanoo
- Banshee
- The o
- Tallgeese III
- Extreme Xenon
- IJ
- Strike Noir
- X-Div
- FA-ZZ
- DSH
2000 Cost
- Zeong
- Blue Frame
- Delta
- Char's Gelgoog
- RZ
1000 Cost
Notable Matchups
Advantageous Matchups
Troublesome Matchups
- Transformable MS that Specialize in Hunting with Shooting Weapons
- Melee Suits
- Nu/Hi-Nu
- Sazabi
- Xi
- WZTV
- TX
- Reborns
- UC
- Master
- Quanta
- Strike Noir
- Gunner Zaku
- Heavyarms
- Ez8
- Berga Giros
- Acguy
Countermeasures
Combos
Normal Combos
Input | Damage | Notes |
---|---|---|
[A] BR Starter | ||
BR>>BR>>BR | 158 | Zunda |
BR>>BR>>5Sub
BR>>BR→5Sub |
???
168 |
|
BR>>5Sub
BR→5Sub |
???-???
137-173 |
Damage dependent on distance and size of enemy suit |
BR>>6Sub(2hit)
BR→6Sub(2hit) |
???
152 |
|
BR>>AC | 227 | Hit-confirm AC |
BR>>6BBB
BR>>6BBB~A |
184
201 |
Forced Down
If you have GX-Bits out you can BC-cancel the ~A followup |
BR>>6BB~6B | 186 | Launched forced Down |
BR>>2B~A→5Sub | 182 | High launched forced Down |
BR>>BD8B→MA~A | 184-216 | Damage varies based on number of hits from BD8B |
BR>>BD8B>AC | ~225 | During EX Burst will do ~300 dmg |
[CSa] Starter | ||
CSa→5Sub | 142 | Unforced Down |
CSa→5Sub>>BR | 150 | |
CSa→6Sub(3hit) | 154 | Forced Down |
CSa→5BBBB | 195 | Forced Down |
CSa→6BB~6B | 181 | Launched Down that can be followed up |
CSa→6BB~6B~A→5Sub | 210 | Launched forced Down |
- The following combos actually refer to the explosion portion of the Satellite Cannon
Input | Damage | Notes |
---|---|---|
[AC] Starter | ||
AC(20hit)>>BR | 182 | Forced Down |
AC(15hit)>>BR→BC | 199 | Forced Down
If BC doesn't hit normally will do 183 dmg |
AC(15hit)>>BR→5Sub | 219 | Forced Down |
- The following combos assume that the GX-Bits are already deployed alongside you
Input | Damage | Notes |
---|---|---|
[BC] Starter | ||
BR→BC>>BR | 155 | |
BR→BC(1hit)>>BR>>BR | 164 | |
BR(→BC)→5Sub | 169 | |
BR(→BC)→6Sub(1hit) | 152 | |
BR→BC>>6B | 150 | |
BR→BC>>BD8B→MA-A | 194-204 | Damage will vary based on number of hits from BD8B |
BR>>BR→BC | 152 |
Input | Damage | Notes |
---|---|---|
[MA-B] Starter | ||
MA-B(6hit) | 159 | Forced Down
From 1hit does 35, 67, 95, 120, 141 dmg |
MA-B(1-5hit)→BR | 103-179 | From 1hit does 103, 127, 148, 165, 179 dmg |
MA-B(1-2hit)→BR>>BR | 148-165 | |
MA-B(1-5hit)→MA-A | 170-216 |
Input | Damage | Notes |
---|---|---|
5B Starter | ||
5B~8B>5B~8B | 200 | Launched forced Down |
5B~8B→MA-A | 217 | |
5BBB>AC | 265 | Death combo and anti-mantle attack
Will do 108 dmg after stripping a mantle |
5BBBB>BR | 243 | Forced Down |
5BBBB>MA-A | 275 | Do a forward-step while continuing to hold the boost button |
4/6B Starter | ||
6B>BR→5Sub | 177 | Breakaway combo #1 |
6B>BR→BC | 155 | Breakaway combo #2 |
6B>6B>6B | 156 | BnB combo #1 for if you are in a rainbow step war |
6B>6BB~6B~A | 221 | Rainbow war BnB #2. Launched forced Down.
Does 219 without the final ~A |
6B>6BB~6B>BR | 223 | Rainbow war BnB #3
Use fuwastep to transition into ? |
6B>6BB>BR | 193 | Rainbow war BnB #4 |
6B>>BD8B(1hit)>AC | 251 | Anti-mantle combo #1 |
6BB>BR | 170 | Combo piece |
6BB>BR→5Sub | Breakaway combo #3 | 206 |
6BB>AC | 257 | Anti-mantle combo #2 |
6BB>BC | 157 | Combo piece
You can cut the momentum from a back-fuwa and immediately freefall |
6BB>5BBBB | 232 | |
6BB~6B>BR | 216 | Fastfall combo #1
Use fuwastep for transition |
6BB~6B>5B~8B | 239 | |
6BB~6B>>BD8B→MA-A | 261-276 | High dmg combo #1 |
6BB~6B~A→5Sub | 239 | General BnB combo #1. Can do with 0 boost. |
6BB~6B~A→BC | 229 | Fastfall combo #2 |
6BB~6B~A→8B | 232 | If you don't have Sub ammo |
6BB~6B~A→2B | 232 | If you don't have Sub ammo |
6BBB>MA-A | 253 | |
6BBB>6BB~6B | 248 | Forced Down |
6BBB>>BD8B→MA-A | 257-272 | High dmg combo #2 |
6BBB~A→5Sub | 238 | |
8B Starter | ||
8B>6BB~6B | 203 | Launched forced Down |
2B Starter | ||
2B | ||
BD8B Starter | ||
BD8B→MA-A | 157-215? | |
BD8B>AC | 300?-280? |
EX Combos
Input | Damage | Notes |
---|---|---|
[ABC] EX | 356/350 | Damage Reference |
[A] BR Starter | ||
BR | ???/??? | |
5B Starter | ||
5B | 356/350 | |
4/6B Starter | ||
6B | 356/350 | |
8B Starter | ||
8B | 356/350 | |
2B Starter | ||
2B | 356/350 | |
BD8B Starter | ||
BD8B | 356/350 |