EXVSFB/Gundam Double X: Difference between revisions

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Revision as of 10:25, 14 February 2015

GX-9901-DX Gundam Double X

Pilot: Garrod Ran & Tiffa Adill

Cost: 3000

Durability: 700

Red Lock Range: 8.3 (long range)

Number of BDs:

MA Mode: Yes (G-Falcon)

Equip Change: No

Dustloop Thread: Gundam DX Discussion

JP Wiki: Gundam DX (EXVSFB) Gundam DX (Combos & Tactics)

Common Nicknames: DX, XX

JP Shorthand: DX

Introduction

Changes from EXVS
  • Red lock range 8.0→8.3
  • MS mode: turn performance improved
  • MA mode: mobility improved, and de-transform's internal stiffness reduced?
  • [MA-A]: proration -10%→ -15%/hit
  • [MA-B]: effect →Half-spin Down
  • HD mode change removed. Instead, during MA mode if you forward-step...?
  • Sub: changed to 2 assist types
  • EXVS Sub moved to CSa
  • Out of CS...?
  • Reach of all melee attacks improved
  • 5B: priority nerfed
  • 5B~8B: effect →Dustcloud Down
  • 4/6B: stage 3's proration reduced
  • 4/6B~4/6B followup: effect →non-ukemi Down, and knockaway direction changed such that ~A and various melee attacks can be used to follow it up.
  • 8B: multi-hit→single hit; startup, Down value, damage, and proration changed accordingly
  • BD8B: effect →Dustcloud Down, and knockaway direction changed such that it can be more easily followed up

Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main DX Buster Rifle 8 75 1 ammo/3s 2.0
[CSa] Hyper Beam Sword (Throw) -- 70 1.5s 0.5 Stun

Basically no tracking

[5AB] Sub Leopard Destroy Assist 2 25-150 6s 3.0 Fires 6 missiles that do 25 dmg/hit
[4/6/8/2AB] Sub Airmaster Burst Assist (2) 147 (6s) 6.0 Fires 3 BR shots that do 70 dmg/hit
[AC] Twin Satellite Cannon

(+G-Falcon)

2 296

356/350

18s

(13.5s)

5.2?

(5.85?)

Fires a large gerobi that generates an explosion at the point of impact

Deploy with 0 ammo

During EX you gain Super Armor and strong muzzle correction

[BC] GX-Bit Assist 1 60 20s 1.6 Summons 2 GX-Bits to hover around DX for 20s, firing BRs simultaneously with yours

Turn-around BR freefall cancel

MA Mode Name Ammo Damage Reload/Charge Down Value Notes
[MA A] Main Beam Gun x2 2 150 3s 5.0+ High damage, but no muzzle correction or guidance
[MA B] Infrared Homing Missile 2 159 3s -- Fires a set of 6 homing missiles, good guidance
Melee

(Input)

Name Total Damage Total Proration Total Down Reach Notes
5BBBB Punch Combo 210 43% 4.5 ?? Good damage, but slow and poor cut-resistance
5B~8B →Upper 129 60% 2.5 -- Dustcloud Down

Can rapid-transform into MA mode afterwards

4/6BBB Side Combo 173 53% 2.9 ?? 2nd hit stuns

Go-to melee attack; good curve, reach, and damage.

4/6BB~4/6B →Slash 177 53% 3.0 -- Launched non-ukemi Down
8B Stab 70 80% 2.0 ?? Stun→Down
2BB Uppercut Combo 144 65% 3.3 ?? Very high Down value on second hit. Rarely used
BD8B Rush Thrust 95 80% 2.0 ?? Dustcloud Down

Great combo tool, very high damage when comboed into [AC] due to only being 1 hit

Melee~A Hyper Beam Sword Throw 70 -30% 0.5 -- Identical to CSa

Stun→Down

Cancel Routes

[A] Main → Sub, BC (when GX-Bits are out turnaround BR→BC is freefall cancel)

[5AB] Sub → 5/7/8/2Sub (and vice-versa)

CSa and Melee~A → Melee, Sub, BC (when GX-Bits are out →BC is freefall cancel)

Ranged Moveset Details

Overview

[A] Main - DX Buster Rifle

[CSa] - Hyper Beam Saber Throw

[AB] Sub - Leopard Destroy/Airmaster Buster Assists

[AC] Special Shot - Twin Satellite Cannon

[BC] Special Melee - G-Bits Assist

Melee Moveset Details

Overview

5B~ - Punch Combo

5B Attack Properties

4/6B~ - Side Combo

4/6B Attack Properties

8B - Stab

Single-hit forward stab:

8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 70 80% 2.0 Stun→Down

2BB - Uppercut Combo

2-stage attack in which DX performs an uppercut followed by:

2B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 Uppercut 76 80% 1.8 2hit grind. Down.
2 2 Slash 144 65% 3.3 3hit grind. Down.

BD8B - Stab

8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 95 80% 2.0 10hit grind. Dustcloud Down.

~A Followup - →Hyper Beam Saber Throw

8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 HBS Throw 70 70% 0.5 Stun→Down

EX Burst

EX Burst Quote

EX Attack

EX Attack Quote

Twin Satellite Cannon Max Power

356/350

EX Burst Selection

Assault Burst: +17% Damage, +14% Defense

Blast Burst: +4% Damage, +24% Defense

Info and Tactics

Tactics

Partner Considerations

...

You are first to die

...

You are second to die

...

Exceptions

...

3000 Cost

As a Forward Guard

As a Rear Supportd

2500 Cost

  • Susanoo
  • Banshee
  • The o
  • Tallgeese III
  • Extreme Xenon
  • IJ
  • Strike Noir
  • X-Div
  • FA-ZZ
  • DSH

2000 Cost

  • Zeong
  • Blue Frame
  • Delta
  • Char's Gelgoog
  • RZ

1000 Cost

Notable Matchups

Advantageous Matchups

Troublesome Matchups

  • Transformable MS that Specialize in Hunting with Shooting Weapons
  • Melee Suits


  • Nu/Hi-Nu
  • Sazabi
  • Xi
  • WZTV
  • TX
  • Reborns
  • UC
  • Master
  • Quanta


  • Strike Noir


  • Gunner Zaku
  • Heavyarms


  • Ez8
  • Berga Giros
  • Acguy

Countermeasures

Combos

Normal Combos

Input Damage Notes
[A] BR Starter
BR>>BR>>BR 158 Zunda
BR>>BR>>5Sub

BR>>BR→5Sub

???

168

BR>>5Sub

BR→5Sub

???-???

137-173

Damage dependent on distance and size of enemy suit
BR>>6Sub(2hit)

BR→6Sub(2hit)

???

152

BR>>AC 227 Hit-confirm AC
BR>>6BBB

BR>>6BBB~A

184

201

Forced Down

If you have GX-Bits out you can BC-cancel the ~A followup

BR>>6BB~6B 186 Launched forced Down
BR>>2B~A→5Sub 182 High launched forced Down
BR>>BD8B→MA~A 184-216 Damage varies based on number of hits from BD8B
BR>>BD8B>AC ~225 During EX Burst will do ~300 dmg
[CSa] Starter
CSa→5Sub 142 Unforced Down
CSa→5Sub>>BR 150
CSa→6Sub(3hit) 154 Forced Down
CSa→5BBBB 195 Forced Down
CSa→6BB~6B 181 Launched Down that can be followed up
CSa→6BB~6B~A→5Sub 210 Launched forced Down
  • The following combos actually refer to the explosion portion of the Satellite Cannon
Input Damage Notes
[AC] Starter
AC(20hit)>>BR 182 Forced Down
AC(15hit)>>BR→BC 199 Forced Down

If BC doesn't hit normally will do 183 dmg

AC(15hit)>>BR→5Sub 219 Forced Down
  • The following combos assume that the GX-Bits are already deployed alongside you
Input Damage Notes
[BC] Starter
BR→BC>>BR 155
BR→BC(1hit)>>BR>>BR 164
BR(→BC)→5Sub 169
BR(→BC)→6Sub(1hit) 152
BR→BC>>6B 150
BR→BC>>BD8B→MA-A 194-204 Damage will vary based on number of hits from BD8B
BR>>BR→BC 152
Input Damage Notes
[MA-B] Starter
MA-B(6hit) 159 Forced Down

From 1hit does 35, 67, 95, 120, 141 dmg

MA-B(1-5hit)→BR 103-179 From 1hit does 103, 127, 148, 165, 179 dmg
MA-B(1-2hit)→BR>>BR 148-165
MA-B(1-5hit)→MA-A 170-216
Input Damage Notes
5B Starter
5B~8B>5B~8B 200 Launched forced Down
5B~8B→MA-A 217
5BBB>AC 265 Death combo and anti-mantle attack

Will do 108 dmg after stripping a mantle

5BBBB>BR 243 Forced Down
5BBBB>MA-A 275 Do a forward-step while continuing to hold the boost button
4/6B Starter
6B>BR→5Sub 177 Breakaway combo #1
6B>BR→BC 155 Breakaway combo #2
6B>6B>6B 156 BnB combo #1 for if you are in a rainbow step war
6B>6BB~6B~A 221 Rainbow war BnB #2. Launched forced Down.

Does 219 without the final ~A

6B>6BB~6B>BR 223 Rainbow war BnB #3

Use fuwastep to transition into ?

6B>6BB>BR 193 Rainbow war BnB #4
6B>>BD8B(1hit)>AC 251 Anti-mantle combo #1
6BB>BR 170 Combo piece
6BB>BR→5Sub Breakaway combo #3 206
6BB>AC 257 Anti-mantle combo #2
6BB>BC 157 Combo piece

You can cut the momentum from a back-fuwa and immediately freefall

6BB>5BBBB 232
6BB~6B>BR 216 Fastfall combo #1

Use fuwastep for transition

6BB~6B>5B~8B 239
6BB~6B>>BD8B→MA-A 261-276 High dmg combo #1
6BB~6B~A→5Sub 239 General BnB combo #1. Can do with 0 boost.
6BB~6B~A→BC 229 Fastfall combo #2
6BB~6B~A→8B 232 If you don't have Sub ammo
6BB~6B~A→2B 232 If you don't have Sub ammo
6BBB>MA-A 253
6BBB>6BB~6B 248 Forced Down
6BBB>>BD8B→MA-A 257-272 High dmg combo #2
6BBB~A→5Sub 238
8B Starter
8B>6BB~6B 203 Launched forced Down
2B Starter
2B
BD8B Starter
BD8B→MA-A 157-215?
BD8B>AC 300?-280?

EX Combos

Input Damage Notes
[ABC] EX 356/350 Damage Reference
[A] BR Starter
BR ???/???
5B Starter
5B 356/350
4/6B Starter
6B 356/350
8B Starter
8B 356/350
2B Starter
2B 356/350
BD8B Starter
BD8B 356/350

Unique Game Dialogue

Pre-Battle

During Battle

Post-Battle

External Links

Original Google Doc

Gundam Wiki Page


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