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Revision as of 17:48, 31 March 2015
Deathbringer |
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HP: 5500 (3758) Damage Scale: 160% Guts Level: 1 Float Factor: 3 Jump Startup: 6 Backdash Time: Backdash Startup Invincibility:
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Overview
Awoken from his deep slumber in the Abyss, the Incarnation of Darkness walks the human world in search of the Savior of Darkness. His only concerns are gathering souls to offer his lord and finding the next Ruler of the Apocalypse.
Pros/Strengths:
- Second highest HP
- Really strong 5A and 2A
- 5C is the second farthest poke in the game
- Has a self boosting special that buffs movement speed and specials
- Contains both safe and damaging options based on the success of a hit confirm
Cons/Weaknesses:
- Very floaty for a big character
- Slowest walk speed in the game
- Can only combo into super under certain conditions
- 5C and 2C hit twice, but only needs to be Gachi'd once
Heat Up!: Final Strike
Deathbringer gets a sword boost and a new super.
External References:
- Japanese Name: デスブリンガー
- Japanese Wiki
Move List
Normal Moves
5A |
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5B |
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c.C |
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f.C |
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5D |
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2A |
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2B |
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2C |
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2D |
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6D |
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j.A |
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j.B |
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j.C |
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j.D |
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Ground Throw |
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Special Moves
Warcry 214A/C |
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Flame Claw 623A/C (chargeable) |
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Fire Blow 41236B/D |
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Cursed Destroyer 63214A/C |
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Super Moves
Final Inferno 236236A/C |
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Final Strike hit with 3 sword normals during Heat Up |
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Heat Up!
Final Strike
- If Deathbringer successfully hits the opponent three times with his sword attacks [f.5C, 2C, 5D, 2D, 6D], he will activate Final Strike, which has a really big hit box, and always connects after the third hit.
Strategy
Offense
Defense
Neutral
Attack Sets
Combos
System Explanations
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel