BatFan/Deathbringer: Difference between revisions

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Revision as of 17:48, 31 March 2015

Deathbringer
BatFan Deathbringer Portrait.png

HP: 5500 (3758)

Damage Scale: 160%

Guts Level: 1

Float Factor: 3

Jump Startup: 6

Backdash Time:

Backdash Startup Invincibility:

Movement Options
Increased dash speed after Warcry
Play-style
Mid range footsies, with self boosting to increase damage and unblockable setups.

Overview

Awoken from his deep slumber in the Abyss, the Incarnation of Darkness walks the human world in search of the Savior of Darkness. His only concerns are gathering souls to offer his lord and finding the next Ruler of the Apocalypse.


Pros/Strengths:

  • Second highest HP
  • Really strong 5A and 2A
  • 5C is the second farthest poke in the game
  • Has a self boosting special that buffs movement speed and specials
  • Contains both safe and damaging options based on the success of a hit confirm


Cons/Weaknesses:

  • Very floaty for a big character
  • Slowest walk speed in the game
  • Can only combo into super under certain conditions
  • 5C and 2C hit twice, but only needs to be Gachi'd once



Heat Up!: Final Strike
Deathbringer gets a sword boost and a new super.

External References:



Move List

Normal Moves

5A
BatFan Deathbringer 5A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
150 - - 6 - - +4 -

Description

5B
BatFan Deathbringer 5B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
200 - - 10 - - -12 -

Description

c.C
BatFan Deathbringer cC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
300 - - 7 - - +3 -

Description

f.C
BatFan Deathbringer fC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
380, 70 - - 16 - - -12 -

Description

5D
BatFan Deathbringer 5D.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
Normal 320 - - 20 - - -12 -
Charged 550 - - 80 - - 0 -

Description

2A
BatFan Deathbringer 2A.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
120 - - 6 - - +2 -

Description

2B
BatFan Deathbringer 2B.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
190 - - 7 - - -7 -

Description

2C
BatFan Deathbringer 2C.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
250, 70 - - 11 - - -13 -

Description

2D
BatFan Deathbringer 2D.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
Normal 350 - - 19 - - 0 -
Charged 560 - - 43 - - +6 -

Description

6D
BatFan Deathbringer 6D.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
Normal 380 - - 21 - - 0 -
Charged 430 - - 62 - - 0 -

Description

j.A
BatFan Deathbringer jA.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
140 - - - - - - -

Description

j.B
BatFan Deathbringer jB.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
180 - - - - - - -

Description

j.C
BatFan Deathbringer jC.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
290 - - - - - - -

Description

j.D
BatFan Deathbringer jD.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
360 - - - - - - -

Description

Ground Throw
BatFan Deathbringer throw.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
450 - - - - - - -

Description

Special Moves

Warcry
214A/C
BatFan Deathbringer warcry.png
Damage Cancel Guard Startup Active Recovery On Block On Hit
- - - - - - - -

Description

Flame Claw
623A/C (chargeable)
BatFan Deathbringer flameClaw.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 350, 230 - - - - - - -
C 320, 200*2 - - - - - - -
Charged 180*4, 230 - - - - - - -

Description

Fire Blow
41236B/D
BatFan Deathbringer fireBlow.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
B 120, 300 - - - - - - -
D 130, 350 - - - - - - -
Charged 200, 60*5, 200 - - - - - - -

Description

Cursed Destroyer
63214A/C
BatFan Deathbringer cursedDestroyer.png
Version Damage Cancel Guard Startup Active Recovery On Block On Hit
A 140*3, 150 - - - - - - -
C 140*4, 250 - - - - - - -
Charged 80*5, 100, 150*2 - - - - - - -

Description

Super Moves

Final Inferno
236236A/C
Damage Cancel Guard Startup Active Recovery On Block On Hit
800/1280/1680/9999 - - 36+ - - - -

Description

Final Strike
hit with 3 sword normals during Heat Up
Damage Cancel Guard Startup Active Recovery On Block On Hit
950 - - - - - - -

Description

Heat Up!

Final Strike

  • If Deathbringer successfully hits the opponent three times with his sword attacks [f.5C, 2C, 5D, 2D, 6D], he will activate Final Strike, which has a really big hit box, and always connects after the third hit.

Strategy

Offense

Defense

Neutral

Attack Sets

Combos