P4AU/Chie Satonaka: Difference between revisions

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Short, slightly angled jab that hits crouchers. It's a staple pressure tool, since it's the only jab in the game that's plus on block; input it as [4]A during pressure to block DP attempts after you recover.
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Mostly used for hit confirming. Her new 5AA pulls the opponent back in towards her, making it a good a spot to sometimes reset pressure
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*List what the move is used for
Her new 5AAA is kick that wall bounces. Mostly just used for auto combos route.
*List interesting properties in bullet points like invul, fatal
Follow the [[Help:Writing_Character_Pages]] guidelines
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Revision as of 01:32, 25 January 2015

Chie Satonaka

Introduction

P-1 Climax Nickname: "The Carnivore that Discarded Womanhood"/"Spunky Dragon with Deadly Legs!"
Persona: Tomoe
Arcana: The Chariot
Backstory:

  • Placeholder

Overview

Health: 9500
Persona Cards: 3
Play-style: Rushdown
Air Movement Options: Placeholder
Run-Type: Dash

Pros/Strengths:

  • Placeholder
  • Placeholder
  • Placeholder


Cons/Weaknesses:

  • Placeholder
  • Placeholder
  • Placeholder


External References:


Move List

See also: Chie Full Frame Data

Normal Attacks

5A (Normal)
5A
Normal
P4Arena Chie 5A.png
5A.
P4AU Chie 5AA.png
5AA
P4AU Chie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 180 All 5 3 6 0 Body

Short, slightly angled jab that hits crouchers. It's a staple pressure tool, since it's the only jab in the game that's plus on block; input it as [4]A during pressure to block DP attempts after you recover.

5AA 260, 130 All 8 3(3)6 11 -2 Body

Mostly used for hit confirming. Her new 5AA pulls the opponent back in towards her, making it a good a spot to sometimes reset pressure

5AAA 400, 200, 200 All 10 2(12)3(9)5 19 -5 Body

Her new 5AAA is kick that wall bounces. Mostly just used for auto combos route.

5A (Shadow)
5A
Shadow
P4Arena Chie 5A.png
P4Arena Chie 5AA.png
P4Arena Chie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 180 All 5 3 6 0 Body
5AA 250, 125x5 All 9 2(4)2(4)2(4)2(4)2 21 -8 Body
5AAA 600, 300 All 5 3, 3 15 -3 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5B
5B
P4Arena Chie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
550 All 7 4 18 -7 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2A
2A
P4Arena Chie 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 L 7 2 12 -3 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2B
2B
P4Arena Chie 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 AUB 10 2 30 -17 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.A
j.A
P4Arena Chie jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 HA 5 4 10 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.B
j.B
P4Arena Chie jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 HA 8 3 13 - Head

Quick jump kick that hits overhead. It's the high in Chie's okizeme game.

j.2B and j.BB
j.2B and j.BB
P4Arena Chie jBB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.2B 600 HA 9 3 12 - Head
j.BB 600 HA 7 3 15 - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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All Out Attack
All Out Attack
A+B
P4Arena Chie AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 26 1 39 -21 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Sweep
Sweep
2A+B
P4Arena Chie Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 L 9 3 20 -8 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
5C Persona Required
P4Arena Chie 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 All 12 3 31 -16 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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5D Persona Required
5D Persona Required
P4Arena Chie 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5D 200, 100x2, 900 All 43 2(3)2(6)2(11)3 61 total - Body
5DD 200, 100x2, 30x15, 200 All 43 2(3)2(6)2(7)30[15 hits](9)3 61 total - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2C Persona Required
2C Persona Required
P4AU Chie 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400,200 All 23 7(2)2 26 -11 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2D Persona Required
2D Persona Required
P4Arena Chie 5DD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
2D 200, 900 All 26 7(11)3 56 total +27 Body
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
2DD 200, 50x15, 300 All 26 2(7)30[15 hits](9)3 56 total +62 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.C Persona Required
j.C Persona Required
P4Arena Chie jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 11 4 11 - Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.5/4/2/8D Persona Required
j.5/4/2/8D Persona Required
P4Arena Chie jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
100, 50x11, 500 All 24 24[12 hits](13)3 52 total - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Universal Mechanics

Ground Throw
Ground Throw
C+D
P4Arena Chie GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0,0,1200 Throw 5 3 25 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
Air Throw
j.C+D
P4Arena Chie AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0,1600 Throw 4 3 12 - Throw
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Counter
Counter
B+D (air OK)
P4Arena Chie BD.png
P4Arena Chie BD2.png
Air version automatically does the kicks
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Ground Catch - - - 1-9 Catch 24 Total - -
Ground Attack 720, 190x4 Low, All 7 2(9)3(5)3(5)3(5)3 18+15 after landing -24 Body
Air 320, 160x3 All 6 3(5)3(5)3(5)3 15 after landing - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
Guard Cancel Attack
6A+B
P4Arena Chie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All - - - - -

Chie's Guard Cancel Attack. It utilizes Chie's 5B animation, and knocks the opponent away on hit. It has limited practicality due to its awful range.


Skill Attacks

Rampage
Rampage
236A/B (air OK)
P4Arena Chie Rampage.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 240,120*2 All 11 2(6)3(6)3 3+17 after landing -8 Head
A air 240,120*N All 6 2(6)3(6)3... 17 after landing -8 Head
B ground 320,160*4 All 19 2(6)3(6)3(6)3(6)3 1+11 after landing +2 Head
B air 200,100*N All 9 2(4)2(4)2... 11 after landing - Head
SB ground 320,160*5 All 12 2(4)2(4)2(4)2(4)2(4)2 11 after landing +6 Head
SB air 320,160*N All 7 2(4)2(4)2... 11 after landing - Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skull Cracker
Skull Cracker
236A/B after Rampage
P4Arena Chie SkullCracker.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 400, 200 H,L 6 2(9)3 26 -12 Body, Foot
B 800, 400 H,L 10 2(9)3 21 -7 Body, Foot
SB 800, 400 H,L 5 2(9)3 25 -11 Body, Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Dragon Kick Persona Required
Dragon Kick Persona Required
236C/D (air OK)
P4Arena Chie DragonKick.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 2000 (1800) All 18 (14) 21 (17) 23 (23) +9 (9) after landing -34 (0) Head
D 3000 (2520) All 30 (16) 18 (16) 23 (0) +9 (16) after landing -31 (0) Head
SB 2400 (2400) All 30 (13) 17 (16) 4 (4) +9 (9) after landing -2 (0) Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Herculean Strike
Herculean Strike
214A/B
P4AU Chie LungePunch.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 600 All 15 6 23 -14 ~ -9 Chest
B 1000 All 31 10 21 -11 ~ -3 Chest
SB 900, 450 All 17 10,1 15 +3 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Black Spot Persona Required
Black Spot Persona Required
214C/D
P4Arena Chie BlackSpot.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 800 All 13 12 24 -7 Projectile, Chest
D 1200 All 26 12 18 +2 Projectile, Chest
SB 1400 All 21 12 26 -6 Projectile, Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Power Charge
Power Charge
236236A/B
P4Arena Chie PowerCharge.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - 5 Total - -
B - - - - 20 Total - -
SB - - - - 35 Total - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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God's Hand Persona Required
God's Hand Persona Required
236236C/D
P4Arena Chie GodsHand.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 3000 H 4+11 6 42 -16 Body
D 3360 H 4+19 6 42 -16 Body
SB 3000*2 H 4+19 6(276) 42 -16 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Agneyastra Persona Required
214214C/D (air OK)
P4Arena Chie Agneyastra.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 520*N All 11+~8 - 35 Total - Projectile, Body
D 520*N All 11+~14 - 34 Total - Projectile, Body
SB 520*N All 11+~6 - 34 Total - Projectile, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Galactic Punt Persona Required
222C+D
P4Arena Chie GalacticPunt.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
222CD K.O. All 13+51 22 66 -52 Projectile, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only

Shadow Chie:

  • 5B 2B 2A+B Berserk 5C 2C A Power Charge(x2) 214C+D 236B~236B A Power Charge 236D C Meatballs D Godhand (9k+ Damage)
  • FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Meatballs D Godhand (10k Damage)