BBCPE/Celica A. Mercury: Difference between revisions

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[[File:BBCP_Celica_Portrait.png|350px|center]]
[[File:BBCP_Celica_Portrait.png|350px|center]]
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:1 Double Jump/Airdash, Run
:1 Double Jump/Airdash, Run
;Play-style
;Play-style
:??
:Balanced/Offensive
;Full Frame Data
;Full Frame Data
: [[Celica_Frame_Data_%28BBCPE%29]]
: [[Celica_Frame_Data_%28BBCPE%29]]
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Placeholder
Placeholder
<br/>
<br/>
<big>'''Drive: ??'''</big><br/>
<big>'''Drive: Minerva'''</big><br/>
Placeholder
By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees alot of use in combos, and it's crucial to know when you can confirm into a drive string, and the various properties of her drive attacks. When using chains however, Celica can't block or move normally, so be weary of that.
<br/>
<br/>
<big>'''Overdrive: ??'''</big><br/>
<big>'''Overdrive: Rege Light'''</big><br/>
Placeholder <br />
During Celica's Over drive, Celica will passively restore her own HP, as well as increasing the power of her Drive attacks. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and does more hits, and Casque Voulete does more damage <br />
<br/>
<br/>
'''<big>Pros/Strengths:</big>'''
'''<big>Pros/Strengths:</big>'''
*  
* Balanced Toolset
* Simple tools, combos, and gameplan make her excellent for beginners
* Has a Reversal Super that is safe on Block
* Can Heal herself to shrug off damage VIA Overdrive and Amure Sorbet
* Decent Pressure and Mix Up in the corner
* One of the Highest Damage potentials in the game
* Great Tick throw game with strong reward
<br/>
<br/>
'''<big>Cons/Weaknesses:</big>'''
'''<big>Cons/Weaknesses:</big>'''
*  
* Has awkward hurtboxes that will result in random hits during normals
* Very Dependent on strong Fundamentals to succeed
* Lower then average HP
* Requires either specific starters, meter, or the corner to get her more damaging combos
* Standing Overheads mid screen need meter to be confirmed
* While she has a variety of tools, she tends to be a jack of all trades, master of none
<br/>
<br/>
'''<big>External References:</big>'''
'''<big>External References:</big>'''

Revision as of 02:04, 27 April 2015

Celica
BBCP Celica Portrait.png

Health: ??

Combo Rate: ??%

Jump Startup: ??

Backdash Time: ??

Backdash Invincibility: ??

Movement Options
1 Double Jump/Airdash, Run
Play-style
Balanced/Offensive
Full Frame Data
Celica_Frame_Data_(BBCPE)

Overview

Placeholder
Drive: Minerva
By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees alot of use in combos, and it's crucial to know when you can confirm into a drive string, and the various properties of her drive attacks. When using chains however, Celica can't block or move normally, so be weary of that.
Overdrive: Rege Light
During Celica's Over drive, Celica will passively restore her own HP, as well as increasing the power of her Drive attacks. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and does more hits, and Casque Voulete does more damage

Pros/Strengths:

  • Balanced Toolset
  • Simple tools, combos, and gameplan make her excellent for beginners
  • Has a Reversal Super that is safe on Block
  • Can Heal herself to shrug off damage VIA Overdrive and Amure Sorbet
  • Decent Pressure and Mix Up in the corner
  • One of the Highest Damage potentials in the game
  • Great Tick throw game with strong reward


Cons/Weaknesses:

  • Has awkward hurtboxes that will result in random hits during normals
  • Very Dependent on strong Fundamentals to succeed
  • Lower then average HP
  • Requires either specific starters, meter, or the corner to get her more damaging combos
  • Standing Overheads mid screen need meter to be confirmed
  • While she has a variety of tools, she tends to be a jack of all trades, master of none


External References:


Move List

Normal Moves

5A
5A
BBCP Celica 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5B
5B
BBCP Celica 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5C
5C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - (P)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2A
2A
BBCP Celica 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - +1 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B
2B
BBCP Celica 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2C
2C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- (J)OR - - - - - - (P)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A
6A
BBCP Celica 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6B
6B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
  • 2
- , HL - , 3 - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6C
6C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - below
  • Can cut projectiles from 2F before the active frames to the end of the active frames

fatal counter on counter hit. stagers on ground counter hit. wall bounces on on air counter hit.

3C
3C
BBCP Celica 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - (P)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.A
j.A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B
j.B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.C
j.C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - (P)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Drive Moves

5D
5D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D - - - - - - - - -
5DD - - - - - - - - -
5DDD - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
5D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D - - - - - - - - -
2DD - - - - - - - - -
2DDD - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D
5D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D - - - - - - - - -
6DD - - - - - - - - -
6DDD - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Forward Throw
Forward Throw
BC
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Back Throw
Back Throw
4BC
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
j.BC
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Counter Assault
Counter Assault
6AB (when blocking)
BBCP Celica 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crush Trigger
Crush Trigger
5AB
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - +4 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Specials

PicConfit
Pic Confit
j.214A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - -
-
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Arc Griller
Arc Griller
236B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Marteau Flan
Marteau Flan
214B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Hache Rotir
Hache Rotir
236C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Lance Quiche
Lance Quiche
214C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Armure Sorbet
Armure Sorbet
632146A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - +7 - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Saber Anglaise
Saber Anglaise
632146B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Casque Veloute
Casque Veloute
632146C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Astral Heat

???
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc