< GGACR
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:Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.<br/> | :Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.<br/> | ||
;Weaknesses | ;Weaknesses | ||
:Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes him vulnerable to loops. Tension gain with this character may be very low if you play runaway and could possibly | :Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes him vulnerable to loops. Tension gain with this character may be very low if you play runaway and could possibly result in negative penalties. Unblockable setups can be evaded up and are situational. Has few favorable matchups. | ||
;Movement Options | ;Movement Options | ||
:Double Jump, 1 Air Dash, Dash Type: Run, Rolling Idou | :Double Jump, 1 Air Dash, Dash Type: Run, Rolling Idou |
Revision as of 12:07, 24 October 2014
Overview
- Strengths
- Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.
- Weaknesses
- Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes him vulnerable to loops. Tension gain with this character may be very low if you play runaway and could possibly result in negative penalties. Unblockable setups can be evaded up and are situational. Has few favorable matchups.
- Movement Options
- Double Jump, 1 Air Dash, Dash Type: Run, Rolling Idou
Defense Modifier: x 1.07
Guts Rating: 0
Stun Resistance: 55
Prejump:
Backdash Time: 15
Backdash Invincibility: 8
Wakeup (Face Up/Down): /
Move List
- See also: Bridget Full Frame Data
Normals
5P |
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5K |
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c.S |
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f.S |
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6P |
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6K |
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6S |
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3P |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2D |
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j.P |
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j.K |
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j.S |
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j.2S |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Specials
Yoyo Placement |
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Knockdown Yoyo Placement hold H while knocked down |
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Yoyo Recall Yoyo Set -> H |
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Kick Start My Heart 236K |
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Stop KSMH -> P |
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Shoot KSMH -> K |
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Starship 623P air OK |
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Roger Rush Yoyo Set -> 236H air OK |
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Jagged Roger Yoyo Set -> 214H air OK |
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Roger Hug Yoyo Set -> 623H |
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Roger Get Yoyo Set -> 421H air OK |
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Rolling Movement Yoyo Set -> 214K air OK |
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Force Breaks
FB Roger Rush Yoyo Set -> 236D air OK |
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FB Jagged Roger Yoyo Set -> 214D air OK |
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Overdrives
Loop the Loop 632146S |
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Maintenance Disaster 4123641236S |
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Me and My Killing Machine Yoyo Set -> 632146H or 412364H |
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Instant Kill
Shoot the Moon in IK Mode: 236236H |
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Strategy
Combos
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •