GGACR/Bridget: Difference between revisions

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:Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme.  Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.<br/>
:Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme.  Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.<br/>
;Weaknesses
;Weaknesses
:Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read.  Very light character which makes him vulnerable to loops.  Tension gain with this character may be very low if you play runaway and could possibly end up in negative penalties.  Unblockable setups can be evaded up and are very situational. Barely has favorable matchups. In a few words: A joke character.
:Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read.  Very light character which makes him vulnerable to loops.  Tension gain with this character may be very low if you play runaway and could possibly result in negative penalties.  Unblockable setups can be evaded up and are situational. Has few favorable matchups.
;Movement Options
;Movement Options
:Double Jump, 1 Air Dash, Dash Type: Run, Rolling Idou
:Double Jump, 1 Air Dash, Dash Type: Run, Rolling Idou

Revision as of 12:07, 24 October 2014

Bridget (and Roger the Bear)

Overview

Strengths
Good runaway/keepaway potential, Great mobility, Roger, has an unblockable set up, delayed get up sets up yo-yo and may mess up with other characters okizeme. Has one of the easiest times of getting out of pressure, and may have up to 4 jumps. Can use the yo-yo glitch.
Weaknesses
Can't take a punch, Can't pack a punch, Requires hard work to win, mixup options are rather lackluster and can be easily read. Very light character which makes him vulnerable to loops. Tension gain with this character may be very low if you play runaway and could possibly result in negative penalties. Unblockable setups can be evaded up and are situational. Has few favorable matchups.
Movement Options
Double Jump, 1 Air Dash, Dash Type: Run, Rolling Idou

Defense Modifier: x 1.07
Guts Rating: 0
Stun Resistance: 55
Prejump:
Backdash Time: 15
Backdash Invincibility: 8
Wakeup (Face Up/Down): /

Move List

See also: Bridget Full Frame Data

Normals

5P
GGAC Bridget 5P.png
12 All 6 2 9 -1 -
5K
GGAC Bridget 5K.png
22 HLF 6 5 11 -2 -
c.S
GGAC Bridget cS.png
22x2 HLF 7 2(10)2 12 +3 -
f.S
GGAC Bridget fS.png
34 HLF 7 6 18 -10 -
6P
GGAC Bridget 6P.png
30 HLF 11 6 14 -6 -
6K
GGAC Bridget 6K.png
"Unblockable"
40 HF 23 6 15 -4 -
6S
GGAC Bridget 6S.png
46 HLF 10 6 29 -18 -
3P
GGAC Bridget 3P.png
Dat Ass
24 All 8 12 7 -5 -
5D
GGAC Bridget 5D.png
17 HF 30 6 24 -16 -
Dead Angle Attack
GGAC Bridget 6P.png
For just 50% meter, you can (possibly) get your opponent off of you!
25 HLF 11 6 14 -6 -
2P
GGAC Bridget 2P.png
8 HLF 7 4 3 +3 -
2K
GGAC Bridget 2K.png
12 LF 5 3 6 +1 -
2S
GGAC Bridget 2S.png
30 HLF 10 12 12 -10 -
2D
GGAC Bridget 2D.png
32 LF 7 4 20 -7 -
j.P
GGAC Bridget jP.png
16 HA 5 4 6 - -
j.K
GGAC Bridget jK.png
24 HA 6 8 12 - -
j.S
GGAC Bridget jS.png
30 HA 10 6 19 - -
j.2S
GGAC Bridget j2S.png
28 HA 10 6 25 - -
j.D
GGAC Bridget jD.png
24x3 HA 15 3x6 16+4 after landing - -


Throws

Ground Throw
GGAC Bridget throw.png
48 45 pixles - - - - -
Air Throw
GGAC Bridget airThrow.png
55 88 pixels - - - - -


Specials

Yoyo Placement
GGAC Bridget GroundSet.png
You can use yo-yo related attacks even while it's still moving!
GGAC Bridget AirSet.png
- - - - varies on direction - -
Knockdown Yoyo Placement
hold H while knocked down
GGAC Bridget KnockdownSet.png
Delays wakeup. Only available when yoyo is not set
- - - - total 38 - -
Yoyo Recall
Yoyo Set -> H
GGAC Bridget YoyoCallback.png
You can delay the callback by holding H!
40 all 12 - total 20 +24 - 40 all 14 - total 22 +22 -
Kick Start My Heart
236K
GGAC Bridget 236K.png
30 HLF 11 34 9 -26 -
Stop
KSMH -> P
GGAC Bridget 236KP.png
40 HLF 11+7 6 28 -10 -
Shoot
KSMH -> K
GGAC Bridget 236KK.png
50 HLF 11+2 12 21+landing 20 -39 -
Starship
623P air OK
GGAC Bridget 623P.png
22x4 HLF 13 3x5 25 -17 - 18x3 All 13 3x5 till landing+10 -5 -
Roger Rush
Yoyo Set -> 236H air OK
GGAC Bridget 236H.png
"Come at me bro"
36x3 All 28 see notes total: 32 +80 - 36x3 All 23 see notes total: 42 - -
Jagged Roger
Yoyo Set -> 214H air OK
GGAC Bridget 214H.png
20x3 All 38 105 total:32 +36 - 20x3 All 29 105 total:37 +29 -
Roger Hug
Yoyo Set -> 623H
GGAC Bridget 623H.png
30 All 34 27 total:40 +20 -
Roger Get
Yoyo Set -> 421H air OK
GGAC Bridget 421H.png
20 All 19 till landing total:30 - - 20 All 19 till landing total:34 - - 20x2 All,LF 18 till landing (11)42 total:30 - - 20x2 All,LF 18 till landing (11)42 total:34 - -
Rolling Movement
Yoyo Set -> 214K air OK
GGAC Bridget 214K.png
- - - - - - -


Force Breaks

FB Roger Rush
Yoyo Set -> 236D air OK
GGAC Bridget 236H.png
20x2, 50 All 16 see notes total 36 +87 - 20x2, 50 All 16 see notes total 36 +87 -
FB Jagged Roger
Yoyo Set -> 214D air OK
GGAC Bridget 214H.png
20x5 All 38 85 total: 39 +54 - 20x5 All 29 85 total: 37 +47 -


Overdrives

Loop the Loop
632146S
GGAC Bridget 632146S.png
20x7, 60 HLFx7, HF 5+1 see notes 16 -24 -
Maintenance Disaster
4123641236S
GGAC Bridget 4123641236S.png
24x18 HLF 4+0 48 44 total - -
Me and My Killing Machine
Yoyo Set -> 632146H or 412364H
GGAC Bridget 632146H.png
25x12 All 1+23 117 32 total - - 25x6 All 1+13 129 24 total - -


Instant Kill

Shoot the Moon
in IK Mode: 236236H
GGAC Bridget IK1.png
GGAC Bridget IK2.png
Fatal All 7+6 12 91 -86 -


Strategy

Combos