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[[Blockstring|Blockstrings]] in fighting games are a '''string''' of attacks that happen in rapid succession where the first hit is expected to be '''block'''ed. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup. | [[Blockstring|Blockstrings]] in fighting games are a '''string''' of attacks that happen in rapid succession where the first hit is expected to be '''block'''ed. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup, to conditioning the opponent. | ||
==Creating Blockstrings== | ==Creating Blockstrings== |
Revision as of 00:20, 18 April 2018
Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup, to conditioning the opponent.
Creating Blockstrings
Where there are no ironclad rules about creating blockstrings, players should consider the following:
- What is my goal for this blockstring? What do I gain from accomplishing my goal?
- If I can't achieve my goal, what is my backup plan?
- How risky is my blockstring? What do I lose if I am countered? How easy is it to counter?
Common Goals of Blockstrings
Let's look over a couple common goals, and see how people create blockstrings to achieve those goals
Hitting the opponent with a mixup
- My goal is to hit the opponent with an overhead
- How can I safely do the overhead on the opponent? My ovehead is slow
- I can try using a fast move to stop the opponent from moving/counterattacking