BBCPE: Difference between revisions

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This is an update to [[BlazBlue: Chrono Phantasma]] that includes new characters as well as tweaks to existing characters and system mechanics:
This is an update to [[BlazBlue: Chrono Phantasma]] that includes new characters as well as tweaks to existing characters and system mechanics:
*'''[[Offense (BBCPE)#Overdrive|Guard Cancel Overdrive]] added.''' Pressing A+B+C+D while in blockstun will now activate Overdrive instead of Burst like the previous game. Guard Cancel Overdrive has a bit of startup and is fully invincible.
*'''[[BBCPE/Offense#Overdrive|Guard Cancel Overdrive]] added.''' Pressing A+B+C+D while in blockstun will now activate Overdrive instead of Burst like the previous game. Guard Cancel Overdrive has a bit of startup and is fully invincible.
*Overdrive time has been generally shortened, and hitstun decays faster compared to the previous game.
*Overdrive time has been generally shortened, and hitstun decays faster compared to the previous game.
*All characters rebalanced.
*All characters rebalanced.
==New Characters==
==New Characters==
*'''[[Celica A. Mercury (BBCPE)|Celica A. Mercury]]''' fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
*'''[[BBCPE/Celica A. Mercury|Celica A. Mercury]]''' fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
*'''[[Nu-13 (BBCPE)|Nu]] has been split into two characters''': Nu and '''[[Lambda-11 (BBCPE)|Lambda]]'''. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.
*'''[[BBCPE/Nu-13|Nu]] has been split into two characters''': Nu and '''[[BBCPE/Lambda-11|Lambda]]'''. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.


==Changes from 1.1==
==Changes from 1.1==
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Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma Extend]].
Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma Extend]].
{{ColumnList|text=
{{ColumnList|text=
*[[Movement (BBCPE)#Advanced Input|Advanced Input]]
*[[BBCPE/Movement#Advanced Input|Advanced Input]]
*[[Attack Attributes (BBCPE)#Attack Attributes|Attack Attributes]]
*[[BBCPE/Attack Attributes#Attack Attributes|Attack Attributes]]
*[[Attack Attributes (BBCPE)#Attack Level|Attack Level]]
*[[BBCPE/Attack Attributes#Attack Level|Attack Level]]
*[[Offense (BBCPE)#Astral Finish|Astral Finish]]
*[[BBCPE/Offense#Astral Finish|Astral Finish]]
*[[Gauges (BBCPE)#Automatic Heat Gain|Auto Heat Gain]]
*[[BBCPE/Gauges#Automatic Heat Gain|Auto Heat Gain]]
*[[Defense (BBCPE)#Burst|Burst]]
*[[BBCPE/Defense#Burst|Burst]]
*[[Defense (BBCPE)#Barrier Block|Barrier Block]]
*[[BBCPE/Defense#Barrier Block|Barrier Block]]
*[[Gauges (BBCPE)#Barrier Gauge|Barrier Gauge]]
*[[BBCPE/Gauges#Barrier Gauge|Barrier Gauge]]
*[[Movement (BBCPE)#Cancels|Clash]]
*[[BBCPE/Movement#Cancels|Clash]]
*[[Defense (BBCPE)#Counter Assault|Counter Assault]]
*[[BBCPE/Defense#Counter Assault|Counter Assault]]
*[[Attack Attributes (BBCPE)#Counter Hit|Counter Hit]]
*[[BBCPE/Attack Attributes#Counter Hit|Counter Hit]]
*[[Attack Attributes (BBCPE)#Counter Hit Carry|Counter Hit Carry]]
*[[BBCPE/Attack Attributes#Counter Hit Carry|Counter Hit Carry]]
*[[Offense (BBCPE)#Crush Trigger|Crush Trigger]]
*[[BBCPE/Offense#Crush Trigger|Crush Trigger]]
*[[Damage (BBCPE)#Danger State|Danger State]]
*[[BBCPE/Damage#Danger State|Danger State]]
*[[Offense (BBCPE)#Distortion Drive|Distortion Drive]]
*[[BBCPE/Offense#Distortion Drive|Distortion Drive]]
*[[Damage (BBCPE)#Danger State / Negative Penalty|Danger State]]
*[[BBCPE/Damage#Danger State / Negative Penalty|Danger State]]
*[[Attack Attributes (BBCPE)#Fatal Counter|Fatal Counter]]
*[[BBCPE/Attack Attributes#Fatal Counter|Fatal Counter]]
*[[Offense (BBCPE)#Guard Cancel Overdrive|Guard Cancel Overdrive]]
*[[BBCPE/Offense#Guard Cancel Overdrive|Guard Cancel Overdrive]]
*[[Defense (BBCPE)#Guard Crush|Guard Crush]]
*[[BBCPE/Defense#Guard Crush|Guard Crush]]
*[[Defense (BBCPE)#Guard Bonus|Guard Bonus]]
*[[BBCPE/Defense#Guard Bonus|Guard Bonus]]
*[[Attack Attributes (BBCPE)#Hit Effects|Hard Knockdown]]
*[[BBCPE/Attack Attributes#Hit Effects|Hard Knockdown]]
*[[Gauges (BBCPE)#Heat Gauge Cooldown|Heat Gauge Cooldown]]
*[[BBCPE/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]]
*[[Defense (BBCPE)#Instant Barrier|Instant Barrier]]
*[[BBCPE/Defense#Instant Barrier|Instant Barrier]]
*[[Defense (BBCPE)#Instant Block|Instant Block]]
*[[BBCPE/Defense#Instant Block|Instant Block]]
*[[Defense (BBCPE)#Negative Penalty|Negative Penalty]]
*[[BBCPE/Defense#Negative Penalty|Negative Penalty]]
*[[Offense (BBCPE)#Overdrive|Overdrive]]
*[[BBCPE/Offense#Overdrive|Overdrive]]
*[[Offense (BBCPE)#Overdrive Cancel|Overdrive Cancel]]
*[[BBCPE/Offense#Overdrive Cancel|Overdrive Cancel]]
*[[Defense (BBCPE)#Throw Break|Purple Throw]]
*[[BBCPE/Defense#Throw Break|Purple Throw]]
*[[Damage (BBCPE)#Damage Scaling|P1]]
*[[BBCPE/Damage#Damage Scaling|P1]]
*[[Damage (BBCPE)#Damage Scaling|P2]]
*[[BBCPE/Damage#Damage Scaling|P2]]
*[[Movement (BBCPE)#Cancels|Rapid Cancel]]
*[[BBCPE/Movement#Cancels|Rapid Cancel]]
*[[Damage (BBCPE)#Hitstun Decay|Same Move Proration (SMP)]]
*[[BBCPE/Damage#Hitstun Decay|Same Move Proration (SMP)]]
*[[Damage (BBCPE)#Hitstun_Decay|Starter Rating]]
*[[BBCPE/Damage#Hitstun_Decay|Starter Rating]]
*[[Movement (BBCPE)#Super Flash Buffer|Super Flash Buffer]]
*[[BBCPE/Movement#Super Flash Buffer|Super Flash Buffer]]
*[[Offense (BBCPE)#Throw Reject Miss|Throw Reject Miss (TRM)]]
*[[BBCPE/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]]
*[[Movement (BBCPE)#Air Movement|Ukemi/Tech (Air)]]
*[[BBCPE/Movement#Air Movement|Ukemi/Tech (Air)]]
*[[Movement (BBCPE)#Ground Rolling|Ukemi/Roll/Emergency Tech]]
*[[BBCPE/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]]
*[[Attack Attributes (BBCPE)#Hit Effects|Untechable State]]
*[[BBCPE/Attack Attributes#Hit Effects|Untechable State]]
}}
}}
If you find one not listed, please add it in!
If you find one not listed, please add it in!

Revision as of 03:27, 26 May 2015

BlazBlue: Chrono Phantasma Extend
BBCPE Logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan (Arcade): October 9, 2014
Japan (Console): April 23, 2015
USA (Console): Summer 2015
EU (PSN): Unknown

Preceded By: BlazBlue: Chrono Phantasma
Followed By: None

This is an update to BlazBlue: Chrono Phantasma that includes new characters as well as tweaks to existing characters and system mechanics:

  • Guard Cancel Overdrive added. Pressing A+B+C+D while in blockstun will now activate Overdrive instead of Burst like the previous game. Guard Cancel Overdrive has a bit of startup and is fully invincible.
  • Overdrive time has been generally shortened, and hitstun decays faster compared to the previous game.
  • All characters rebalanced.

New Characters

  • Celica A. Mercury fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
  • Nu has been split into two characters: Nu and Lambda. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.

Changes from 1.1

There have been a few system changes (most notably the addition of Guard Cancel Overdrive), as well as various character tweaks.

See BlazBlue: Chrono Phantasma Extend patch notes for more details.

External References

Glossary

Below is a list of links to common terms used in BlazBlue: Chrono Phantasma Extend.

If you find one not listed, please add it in!


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc